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402 hats gerade getwittert: auf gibt es eine offizielle Stellungnahme von Infinity Ward zu der Herausnahme des Dedicated Server Systems.


Jason West hat sich zu den Gründen geäußert, warum man sich für dieses System entschieden hat.


Alleinder Wortlaut wie man uns dort betitelt und unser Online-Spieldarstellt, ist eine bodenlosse Frechheit. Ich bin gerade ziemlichsprachlos und stelle erst mal das Original im Wortlaut hier hinein...muss das erst mal verdauen bevor mans zusammenfassen kann.



Hier das Posting bei gameinformer:

Modern Warfare fansite bashandslash.comrecently reported that Infinity Ward is removing dedicated serverfunctionality from Call of Duty: Modern Warfare 2. With dedicatedservers and the server browser that comes with them replaced withcustom-built matchmaking, PC gamers will have an online experiencefunctionally identical to console players. Among other things, thismeans that clans can't run their own servers with their own mods andrulesets for their own private (or public, if they feel like crushingsome scrubs for giggles) use.

Predictably, nerds across world took to the Internet with a wailingand a gnashing of teeth that would make the Left 4 Dead communityproud. An online petition to bring back dedicated servers at the timeof this writing stands at 100,000+ signatures. However -- and this mayshock some gamers with advanced persecution complexes -- this move wasnot made to tweak the noses of the PC community. Infinity Ward headsJason West and Vince Zampella explain the decision as a consciouseffort to improve their game for the vast majority of their players.

"We're just prioritizing the player experience above the modders andthe tuners," says West. He points toward the mounting feedback IW hasreceived from PC fans of Modern Warfare who couldn't find a decentserver to play on between all of the cheaters, the insular communities,and huge skill level disparities that the original game's communityfractured into. "We thought maybe it would be cool if the fans couldplay the game," he laughs.

IW says that gameplay concerns for the majority of MW2 players arethe overriding reasons for the decision. Zampella downplays the obviouspiracy prevention angle (IW has cited numbers of people online playingillegal copies of Modern Warfare up to 60 percent). "The Steam stuffhelps with the piracy. I don't know that the matchmaking stuff does,"he notes. West takes a shot at the motives behind some of the outrage,noting that there's money to made by selling dedicates servers andadspace on them: "It's a little dubious. Some of the people complainingare complaining with their pocketbook."

Again and again during our conversation, West and Zampella hammerthe point that hardcore PC players lose very little to this changerelative to the returns that casual to moderate fans will see. Clanscan set up private matches to do their training or what have you; allthey lose is the ability to customize the game on a deeper level withmods and such. Infinity Ward sees the addition of solid matchmaking andcommunity support like IW-run tournaments to the PC as a huge win, andnot something that could be done under the old system.

Why not have both? West does not want to include dedicated serversalongside the custom-built backend, stating that it would just"bifurcate the community."

Quelle: icculus mailingliste




RobertBowling hat sich auf seiner Seite erneut geäußert und weitere Detailspreis gegeben, was dieses neue System an neuen Möglichkeiten mit sichbringt.


402's Statement zu


Natürlich soll alles besser, schöner, toller und für alle Zocker superduper improvements mit sich bringen.


Ichwünsche ihnen den kompletten Zusammenbruch an D-Day und die Erkenntnis,dass ihr dolles neues System einen arschvoll arbeit mit sich bringenwird, den sie nicht erfüllen werden.  (Und für die Handvoll übriggebliebener PC-Zocker gar nicht mehr leisten wollen).


Entschuldigt die Unsachlichkeit... aber ich bin gerade richtig sauer.



Gehts euch auch so? Dann kommt und macht euch Luft im OL-Board