Grau[CB]
vielleicht hat das schon jemand gepostet, ich mache es nochmal
gestern habe ich etwas ausprobiert um wieder etwas mehr pepp reinzubringen ohne den Pam4 mod aufzulösen...
habe statt Pistolen als secondary Waffe verschiedene Maschinenpistolen den Klassen zugewiesen und es funktioniert inkl. Ausatz ( Acog, Reflex, silencer )
so sieht das jetzt aus, kam gut an bei unseren clients,
leider ist die Granatenanzahl pro Klasse auf 4 + 4 begrenzt und man kann keinen Wert 0 eintragen, damit jemand mit dem Perk x3 Granaten auch nur 3 Granaten hat, er bekäme nämlich 0 Granaten trotz perk, wenn der Parameter 0 eingetragen wird..
// assault class default loadout
set class_assault_primary m16
set class_assault_primary_attachment acog
set class_assault_secondary ak74u
set class_assault_secondary_attachment reflex
set class_assault_perk1 specialty_null
set class_assault_perk2 specialty_null
set class_assault_perk3 specialty_null
set class_assault_grenade concussion_grenade
set class_assault_camo camo_none
set class_assault_frags 4
set class_assault_special 2
// specops class default loadout
set class_specops_primary m4
set class_specops_primary_attachment silencer
set class_specops_secondary mp5
set class_specops_secondary_attachment silencer
set class_specops_perk1 specialty_null
set class_specops_perk2 specialty_null
set class_specops_perk3 specialty_null
set class_specops_grenade flash_grenade
set class_specops_camo camo_none
set class_specops_frags 2
set class_specops_special 2
// heavygunner class default loadout
set class_heavygunner_primary saw
set class_heavygunner_primary_attachment none
set class_heavygunner_secondary uzi
set class_heavygunner_secondary_attachment reflex
set class_heavygunner_perk1 specialty_null
set class_heavygunner_perk2 specialty_null
set class_heavygunner_perk3 specialty_null
set class_heavygunner_grenade smoke_grenade
set class_heavygunner_camo camo_none
set class_heavygunner_frags 1
set class_heavygunner_special 1
// demolitions class default loadout
set class_demolitions_primary g3
set class_demolitions_primary_attachment acog
set class_demolitions_secondary mp5
set class_demolitions_secondary_attachment reflex
set class_demolitions_perk1 specialty_null
set class_demolitions_perk2 specialty_null
set class_demolitions_perk3 specialty_null
set class_demolitions_grenade smoke_grenade
set class_demolitions_camo camo_none
set class_demolitions_frags 4
set class_demolitions_special 4
// sniper class default loadout
set class_sniper_primary m40a3
set class_sniper_primary_attachment none
set class_sniper_secondary mp5
set class_sniper_secondary_attachment reflex
set class_sniper_perk1 specialty_null
set class_sniper_perk2 specialty_null
set class_sniper_perk3 specialty_null
set class_sniper_grenade smoke_grenade
set class_sniper_camo camo_none
set class_sniper_frags 1
set class_sniper_special 2
diskutiert wird die Einstellung mit den User Meinungen hier
http://www.computerbase.de/forum/showthr...=361432&page=91
gestern habe ich etwas ausprobiert um wieder etwas mehr pepp reinzubringen ohne den Pam4 mod aufzulösen...
habe statt Pistolen als secondary Waffe verschiedene Maschinenpistolen den Klassen zugewiesen und es funktioniert inkl. Ausatz ( Acog, Reflex, silencer )
so sieht das jetzt aus, kam gut an bei unseren clients,
leider ist die Granatenanzahl pro Klasse auf 4 + 4 begrenzt und man kann keinen Wert 0 eintragen, damit jemand mit dem Perk x3 Granaten auch nur 3 Granaten hat, er bekäme nämlich 0 Granaten trotz perk, wenn der Parameter 0 eingetragen wird..
// assault class default loadout
set class_assault_primary m16
set class_assault_primary_attachment acog
set class_assault_secondary ak74u
set class_assault_secondary_attachment reflex
set class_assault_perk1 specialty_null
set class_assault_perk2 specialty_null
set class_assault_perk3 specialty_null
set class_assault_grenade concussion_grenade
set class_assault_camo camo_none
set class_assault_frags 4
set class_assault_special 2
// specops class default loadout
set class_specops_primary m4
set class_specops_primary_attachment silencer
set class_specops_secondary mp5
set class_specops_secondary_attachment silencer
set class_specops_perk1 specialty_null
set class_specops_perk2 specialty_null
set class_specops_perk3 specialty_null
set class_specops_grenade flash_grenade
set class_specops_camo camo_none
set class_specops_frags 2
set class_specops_special 2
// heavygunner class default loadout
set class_heavygunner_primary saw
set class_heavygunner_primary_attachment none
set class_heavygunner_secondary uzi
set class_heavygunner_secondary_attachment reflex
set class_heavygunner_perk1 specialty_null
set class_heavygunner_perk2 specialty_null
set class_heavygunner_perk3 specialty_null
set class_heavygunner_grenade smoke_grenade
set class_heavygunner_camo camo_none
set class_heavygunner_frags 1
set class_heavygunner_special 1
// demolitions class default loadout
set class_demolitions_primary g3
set class_demolitions_primary_attachment acog
set class_demolitions_secondary mp5
set class_demolitions_secondary_attachment reflex
set class_demolitions_perk1 specialty_null
set class_demolitions_perk2 specialty_null
set class_demolitions_perk3 specialty_null
set class_demolitions_grenade smoke_grenade
set class_demolitions_camo camo_none
set class_demolitions_frags 4
set class_demolitions_special 4
// sniper class default loadout
set class_sniper_primary m40a3
set class_sniper_primary_attachment none
set class_sniper_secondary mp5
set class_sniper_secondary_attachment reflex
set class_sniper_perk1 specialty_null
set class_sniper_perk2 specialty_null
set class_sniper_perk3 specialty_null
set class_sniper_grenade smoke_grenade
set class_sniper_camo camo_none
set class_sniper_frags 1
set class_sniper_special 2
diskutiert wird die Einstellung mit den User Meinungen hier
http://www.computerbase.de/forum/showthr...=361432&page=91