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******* script runtime error *******
cannot cast undefined to bool: (file 'maps/mp/gametypes/dm.gsc', line 313)
if(level.fb_firstblood && !isdefined(self.switching_teams))
*
called from:
(file 'maps/mp/gametypes/_callbacksetup.gsc', line 69)
[[level.callbackPlayerKilled]](eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration);
*
called from:
(file 'maps/mp/gametypes/_callbacksetup.gsc', line 66)
CodeCallback_PlayerKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration)
*
called from:
(file 'maps/mp/gametypes/dm.gsc', line 265)
self finishPlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime);
*
called from:
(file 'maps/mp/gametypes/_callbacksetup.gsc', line 59)
[[level.callbackPlayerDamage]](eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset);
*
started from:
(file 'maps/mp/gametypes/_callbacksetup.gsc', line 56)
CodeCallback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset)
*
************************************
********************
ERROR: script runtime error
(see console for details)
(file 'maps/mp/gametypes/_callbacksetup.gsc', line 56)
********************
----- Server Shutdown -----
Sending heartbeat to cod2master.activision.com
==== ShutdownGame ====
Going to CS_ZOMBIE for
0: EXE_DISCONNECTED
Going to CS_ZOMBIE for
1: EXE_DISCONNECTED
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