teil 3
//////////////////////
// Grenade settings //
//////////////////////
// Override the default number of grenades (0 = don't override, other value = number of grenades) (default 0)
//set awe_grenade_count "0"
// Randomize number of grenades (0 = no, 1 = minimum 1 grenade, 2 = minimum 0 grenades) (default 0)
// If awe_grenade_count is used it will use that as the max number, otherwise it will
// use the weaponbased grenade count as max number of grenades.
//set awe_grenade_count_random "0"
// Chance in percent that a warning will be shouted when a grenade is thrown (default 100)
set awe_grenade_warning "50"
// A grenade warning will only be shouted if a team mate is within this range (default 500)
//set awe_grenade_warning_range "500"
// Override the default number of smoke grenades (0 = don't override, other value = number of grenades) (default 0)
//set awe_smokegrenade_count "0"
// Randomize number of smoke grenades (0 = no, 1 = minimum 1 grenade, 2 = minimum 0 grenades) (default 0)
// If awe_smokegrenade_count is used it will use that as the max number, otherwise it will
// use the weaponbased grenade count as max number of grenades.
//set awe_smokegrenade_count_random "0"
// Override the default number of satchel charges (0 = don't override, 1 = spawn with one satchel charge) (default 0)
//set awe_satchel_count "0"
// Sticky nades and satchels (Attachable with melee button) (0 = no, 1 = yes, 2 = yes and also attachable to players) (default 0)
//set awe_sticky_nades "0"
// Fuse time for sticky grenades (default 4)
//set awe_sticky_nades_grenade_fuse "4"
// Fuse time for sticky satchels (default 6)
//set awe_sticky_nades_satchel_fuse "6"
// Show cooking progress bar (Not for UO) (0 = no, 1 = yes) (default 1)
//set awe_show_cooking "1"
/////////////
// Mortars //
/////////////
// enable ambient mortars. 0 = off, 1 to 10 = number of mortars to use (default 3)
set awe_mortar "0"
// Use random mortars instead of player tracking (0 = no, 1 = yes) (default 0)
//set awe_mortar_random "0"
// Use earthquake near mortar explosion (0 = no, 1 = yes) (default 1)
//set awe_mortar_quake "0"
// prevent the mortars from hitting players. (0 = deadly, 1 = safe) (default 1)
//set awe_mortar_safety "0"
// minimum delay between a mortar's firing cycle (seconds) (default 20)
//set awe_mortar_delay_min "0"
// maximum delay between a mortar's firing cycle (seconds) (default 60)
// the actual delay is a random value between _min and _max,
// and is independant for each mortar.
// i.e. with _min = 20, _max = 60, each mortar will wait randomly
// from 20 to 60 seconds between firing rounds.
//set awe_mortar_delay_max "60"
set awe_teamkill_method "3"
// Maxmal allowed camping time in seconds. (0 = turns function off) (default 0)
set awe_anticamp_time "60"
// Time that the player will be marked for camping in seconds. (default 90)
// Settings this to 0 makes the mark stay until killed.
set awe_anticamp_marktime "20"
// Punishment method for campers (default 0)
// 0 = mark on compass
// 1 = Use random punishment
// 2 = kill
// 3 = blow
// 4 = drop weapon, force to prone and shellshock for 15 seconds
set awe_anticamp_method "2"
////////////
// Stukas //
////////////
// Number of stukas (0 = turned off) (default 0)
// (Actual number is awe_stukas + 0 to 2 extra (randomized))
set awe_stukas "0"
//set awe_dmgmod_sten_silenced_mp "100"
// Game options
set g_gametype "tdm"
// Map rotation (sv_maprotation)
set sv_maprotation "gametype tdm map mp_bocage gametype tdm map mp_brecourt gametype tdm map mp_carentan gametype tdm map mp_chateau gametype tdm map mp_dawnville gametype tdm map mp_depot gametype tdm map mp_harbor gametype tdm map mp_hurtgen gametype tdm map mp_neuville gametype tdm map mp_pavlov gametype tdm map mp_powcamp gametype tdm map mp_railyard gametype tdm map mp_rocket gametype tdm map mp_ship gametype tdm map mp_stalingrad"
set sv_mapRotationCurrentmap "mp_bocage"
map_rotate