Team.Rlx|Nobody
ich bin gerade dabie ne naue map zu machen und wollte sie mir das erste mal ingame anschauen. jedoch bricht der kompiliervorgang immer der gleichen stelle ab, heisst es passiert einfach nix mehr.
File Handles:
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23977 files in iwd files
Loading map file C:\Programme\Activision2\Call of Duty 4 - Modern Warfare\map_so
urce\sandbox.map
writing C:\Programme\Activision2\Call of Duty 4 - Modern Warfare\raw\maps\sandbo
x.d3dprt
finding triangle windings...
coalescing coincident windings...
removing occluded winding fragments...
ERROR: Lightmap for surface needs to be 569x3, which is larger than 512x512; try multiplying sampleScale by at least 1.2
In map C:\Programme\Activision2\Call of Duty 4 - Modern Warfare\map_source\sandb
ox.map on entity 0 brush 42 at -10487 -649 2
ERROR: Lightmap for surface needs to be 569x4, which is larger than 512x512; try multiplying sampleScale by at least 1.2
In map C:\Programme\Activision2\Call of Duty 4 - Modern Warfare\map_source\sandb
ox.map on entity 0 brush 42 at -10487 -649 -3
ERROR: Lightmap for surface needs to be 569x427, which is larger than 512x512; try multiplying sampleScale by at least 1.2
In map C:\Programme\Activision2\Call of Duty 4 - Modern Warfare\map_source\sandb
ox.map on entity 0 brush 42 at -10487 1049 -5
ERROR: Lightmap for surface needs to be 569x427, which is larger than 512x512; try multiplying sampleScale by at least 1.2
In map C:\Programme\Activision2\Call of Duty 4 - Modern Warfare\map_source\sandb
ox.map on entity 0 brush 42 at -10487 1049 3
ERROR: Lightmap for surface needs to be 569x3, which is larger than 512x512; try multiplying sampleScale by at least 1.2
In map C:\Programme\Activision2\Call of Duty 4 - Modern Warfare\map_source\sandb
ox.map on entity 0 brush 42 at -10487 2747 2
ERROR: Lightmap for surface needs to be 569x4, which is larger than 512x512; try multiplying sampleScale by at least 1.2
In map C:\Programme\Activision2\Call of Duty 4 - Modern Warfare\map_source\sandb
ox.map on entity 0 brush 42 at -10487 2747 -3
assigning primary lights...
finding sun shadow casters...
finished in 83 seconds
splitting large windings...
merging into concave windings...
fixing t-junctions...
tethering holes to their concave windings...
building lightmap groups...
und hier bricht er dann ab.
leider weiss ich mit der fehlermeldung nix anzufangen, weiss von euch jemand rat?
danke im vorraus
p.s. skybox ist vorhanden
spawns auch alle da
reflectionprobe ist auch gesetzt
worldspawnsettings auch eingetragen
File Handles:
----------------------
23977 files in iwd files
Loading map file C:\Programme\Activision2\Call of Duty 4 - Modern Warfare\map_so
urce\sandbox.map
writing C:\Programme\Activision2\Call of Duty 4 - Modern Warfare\raw\maps\sandbo
x.d3dprt
finding triangle windings...
coalescing coincident windings...
removing occluded winding fragments...
ERROR: Lightmap for surface needs to be 569x3, which is larger than 512x512; try multiplying sampleScale by at least 1.2
In map C:\Programme\Activision2\Call of Duty 4 - Modern Warfare\map_source\sandb
ox.map on entity 0 brush 42 at -10487 -649 2
ERROR: Lightmap for surface needs to be 569x4, which is larger than 512x512; try multiplying sampleScale by at least 1.2
In map C:\Programme\Activision2\Call of Duty 4 - Modern Warfare\map_source\sandb
ox.map on entity 0 brush 42 at -10487 -649 -3
ERROR: Lightmap for surface needs to be 569x427, which is larger than 512x512; try multiplying sampleScale by at least 1.2
In map C:\Programme\Activision2\Call of Duty 4 - Modern Warfare\map_source\sandb
ox.map on entity 0 brush 42 at -10487 1049 -5
ERROR: Lightmap for surface needs to be 569x427, which is larger than 512x512; try multiplying sampleScale by at least 1.2
In map C:\Programme\Activision2\Call of Duty 4 - Modern Warfare\map_source\sandb
ox.map on entity 0 brush 42 at -10487 1049 3
ERROR: Lightmap for surface needs to be 569x3, which is larger than 512x512; try multiplying sampleScale by at least 1.2
In map C:\Programme\Activision2\Call of Duty 4 - Modern Warfare\map_source\sandb
ox.map on entity 0 brush 42 at -10487 2747 2
ERROR: Lightmap for surface needs to be 569x4, which is larger than 512x512; try multiplying sampleScale by at least 1.2
In map C:\Programme\Activision2\Call of Duty 4 - Modern Warfare\map_source\sandb
ox.map on entity 0 brush 42 at -10487 2747 -3
assigning primary lights...
finding sun shadow casters...
finished in 83 seconds
splitting large windings...
merging into concave windings...
fixing t-junctions...
tethering holes to their concave windings...
building lightmap groups...
und hier bricht er dann ab.
leider weiss ich mit der fehlermeldung nix anzufangen, weiss von euch jemand rat?
danke im vorraus
p.s. skybox ist vorhanden
spawns auch alle da
reflectionprobe ist auch gesetzt
worldspawnsettings auch eingetragen
Zitat: