3.
//*************************************************************************
*****
// Call of Duty 2 - eXtreme+ modification
//*************************************************************************
*****
// author : Astoroth and the eXtreme+ Support Crew
// email :
astoroth@gom.me.uk
// website :
http://www.mycallofduty.com
//
// mod : eXtreme+
// version : 2.2
// update : August 2007
//*************************************************************************
*****
//*************************************************************************
*****
// Map control settings
//*************************************************************************
*****
// automatically try to fix errors in maprotation. After this has been done the cvar will be set
// to "0" so that it will only run when you start the server or reload your configs.
// 0 = disabled, 1 = enable (once), default = 0
set ex_fix_maprotation "1"
// use random map rotation
// 0 = disabled, 1 = enable, default = 0
//set ex_random_maprotation "1"
// rotate map if server is empty for the set number of minutes
// 0 = disabled, max = 1440, default = 15
//set ex_rotate_if_empty "10"
//*************************************************************************
*****
// Player number based map rotation controller
//*************************************************************************
*****
// here you can set your server to use custom map rotations based on the amount of players
// on the server at that time. As more people join the server, the game will use a different rotation.
// If enabled this will kick in after the first gametype/map and is checked again at the end of a map
// to ensure the amount of players is detected before the next map begins.
// player based rotation global
// 0 = disable, 1 = enable, default = 0
//set ex_pbrotate "0"
// this is the maximum number of players before your server 'outgrows' the SMALL map rotation.
// It will automatically use this if the amount of players falls below this number too.
// min = 0, max = 64, default = 0;
//set ex_pbrsmall "4"
// this is the maximum number of players before your server 'outgrows' the MEDIUM map rotation.
// It will automatically uses this if the amount of players outgrows the small rotation, or
// if the amount of players drops to this after using the large player based rotation.
// scr_small_rotation_limit will cause the medium map rotation to be used.
// min = 0, max = 64, default = 0;
//set ex_pbrmedium "6"
//*************************************************************************
*****
// Map Rotation
//*************************************************************************
*****
// Clear the current map rotation (should one exist)
set sv_maprotationcurrent ""
// Player based map rotation
//-------------------------------------------------------------------------
-----
// This cvar sets your small map rotation. Use it exactly like you would sv_maprotation.
//set scr_small_rotation ""
// This cvar sets your medium map rotation. Use it exactly like you would sv_maprotation.
//set scr_med_rotation ""
// This cvar sets your large map rotation. Use it exactly like you would sv_maprotation.
//set scr_large_rotation ""
// First gametype to load
//-------------------------------------------------------------------------
-----
// gametypes: chq, cnq, ctfb, ctf, dm, dom, esd, hm, htf, hq, ihtf, lib, lms, lts, ons, rbcnq, rbctf, sd, tdm, and vip
set g_gametype "dm"
// Map Rotation normal ( PICK ONLY ONE )
// For the custom gametypes it's the same. Just replace for example "gametype tdm" with "gametype ihtf"
//-------------------------------------------------------------------------
-----
// DM:
set sv_mapRotation "gametype dm map mp_breakout map mp_brecourt map mp_burgundy map mp_carentan map mp_dawnville map mp_decoy map mp_downtown map mp_farmhouse map mp_harbor map mp_leningrad map mp_matmata map mp_railyard map mp_rhine map mp_toujane map mp_trainstation"
// TDM:
//set sv_mapRotation "gametype tdm map mp_breakout map mp_brecourt map mp_burgundy map mp_carentan map mp_dawnville map mp_decoy map mp_downtown map mp_farmhouse map mp_harbor map mp_leningrad map mp_matmata map mp_railyard map mp_rhine map mp_toujane map mp_trainstation"
// SD:
//set sv_mapRotation "gametype sd map mp_breakout map mp_brecourt map mp_burgundy map mp_carentan map mp_dawnville map mp_decoy map mp_downtown map mp_farmhouse map mp_harbor map mp_leningrad map mp_matmata map mp_railyard map mp_rhine map mp_toujane map mp_trainstation"
// CTF:
//set sv_mapRotation "gametype ctf map mp_breakout map mp_brecourt map mp_burgundy map mp_carentan map mp_dawnville map mp_decoy map mp_downtown map mp_farmhouse map mp_harbor map mp_leningrad map mp_matmata map mp_railyard map mp_rhine map mp_toujane map mp_trainstation"
// HQ:
//set sv_mapRotation "gametype hq map mp_breakout map mp_brecourt map mp_burgundy map mp_carentan map mp_dawnville map mp_decoy map mp_downtown map mp_farmhouse map mp_harbor map mp_leningrad map mp_matmata map mp_railyard map mp_rhine map mp_toujane map mp_trainstation"
// Mixed gametype rotation example (do not use more then 3 gametypes, otherwise you COULD get problems)
//-------------------------------------------------------------------------
-----
//set sv_mapRotation "gametype lms map mp_breakout gametype ctfb map mp_brecourt gametype ctfb map mp_burgundy gametype tdm map mp_carentan gametype lms map mp_dawnville gametype tdm map mp_decoy gametype lms map mp_downtown gametype ctfb map mp_farmhouse gametype ctfb map mp_harbor gametype tdm map mp_leningrad gametype lms map mp_matmata gametype tdm map mp_railyard gametype ctfb map mp_rhine gametype lms map mp_toujane gametype ctfb map mp_trainstation"
// Making sure it rotates -- If +map_rotate is in your commandline you do NOT need it here
map_rotate
// Starting Map
//-------------------------------------------------------------------------
-----
//map mp_carentan
C-Maps
mp_last_stand.iwd CTF /TDM
mp_port.iwd CTF /TDM
gob_italy2.iwd CTF / TDM
mp_vossennack.iwd DM / TDM
mp_toybox2.iwd DM / TDM
mp_mirage_ver4.iwd DM /TDM
mp_island_madness.iwd DM / TDM
mp_anzio.iwd DM
Kannst du nicht eventuell über TeamViewer 3 bei mir einsteigen und das einstellen??? Würdest dzu das machen??
Gruss
Irmi