Maprotation funktioniert nicht mehr

maik2001
das ist der inhalt der console_mp.log teil1

Build 13620 Thu Oct 04 00:43:04 2007
logfile opened on Tue May 20 20:32:04 2008

sv_cheats is write protected.
dvar set sv_pure 1
dvar set sv_punkbuster 0
sv_punkbuster is write protected.
dvar set sv_kickBanTime 3600
dvar set sv_voice 0
dvar set sv_voiceQuality 1
dvar set scr_game_allowkillcam 0
dvar set scr_game_onlyheadshots 0
dvar set scr_game_deathpointloss 0
dvar set scr_game_suicidepointloss 0
dvar set scr_team_teamkillpointloss 1
dvar set scr_game_spectatetype 1
dvar set scr_game_forceuav 0
dvar set scr_game_hardpoints 1
dvar set scr_hardpoint_allowartillery 1
dvar set scr_hardpoint_allowuav 1
dvar set scr_hardpoint_allowhelicopter 1
dvar set scr_team_fftype 1
dvar set scr_team_teamkillspawndelay 20
dvar set scr_team_kickteamkillers 3
dvar set scr_player_maxhealth 100
dvar set scr_player_suicidespawndelay 0
dvar set scr_player_healthregentime 5
dvar set scr_player_forcerespawn 1
dvar set scr_player_sprinttime 4
dvar set scr_hardcore 0
dvar set ui_hud_obituaries 1
dvar set ui_hud_showobjicons 1
dvar set sv_allowAnonymous 0
dvar set scr_dm_scorelimit 150
dvar set scr_dm_timelimit 10
dvar set scr_dm_roundlimit 1
dvar set scr_dm_numlives 0
dvar set scr_dm_playerrespawndelay 0
dvar set scr_dm_waverespawndelay 0
dvar set scr_dom_scorelimit 200
dvar set scr_dom_timelimit 0
dvar set scr_dom_roundlimit 1
dvar set scr_dom_numlives 0
dvar set scr_dom_playerrespawndelay 0
dvar set scr_dom_waverespawndelay 0
dvar set scr_war_scorelimit 750
dvar set scr_war_timelimit 10
dvar set scr_war_roundlimit 1
dvar set scr_war_numlives 0
dvar set scr_war_playerrespawndelay 0
dvar set scr_war_waverespawndelay 0
dvar set scr_sab_scorelimit 1
dvar set scr_sab_timelimit 20
dvar set scr_sab_roundlimit 0
dvar set scr_sab_roundswitch 1
dvar set scr_sab_numlives 0
dvar set scr_sab_bombtimer 30
dvar set scr_sab_planttime 2.5
dvar set scr_sab_defusetime 5
dvar set scr_sab_hotpotato 0
dvar set scr_sab_playerrespawndelay 7.5
dvar set scr_sab_waverespawndelay 0
dvar set scr_koth_scorelimit 250
dvar set scr_koth_timelimit 15
dvar set scr_koth_roundlimit 1
dvar set scr_koth_roundswitch 1
dvar set scr_koth_numlives 0
dvar set scr_koth_playerrespawndelay 0
dvar set scr_koth_waverespawndelay 0
dvar set koth_autodestroytime 60
dvar set koth_spawntime 0
dvar set koth_kothmode 0
dvar set koth_capturetime 20
dvar set koth_destroytime 10
dvar set koth_delayPlayer 0
dvar set koth_spawnDelay 60
USAGE: set <variable> <value>
dvar set sv_mapRotationCurrent
dvar set sv_mapRotation gametype dm map mp_backlot map mp_bloc map mp_bog map mp_cargoship map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_crossfire map mp_farm map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant
execing esl_dm.cfg from disk
dvar set sv_punkbuster 0
sv_punkbuster is write protected.
dvar set sv_cheats 0
sv_cheats is write protected.
dvar set sv_pure 1
dvar set sv_disableClientConsole 0
dvar set sv_voice 0
dvar set sv_minPing 0
dvar set sv_maxPing 120
dvar set g_antilag 0
dvar set g_no_script_spam 1
dvar set g_allowvote 1
dvar set ui_hud_obituaries 0
dvar set ui_hud_showobjicons 1
dvar set scr_enable_nightvision 1
dvar set scr_enable_hiticon 1
dvar set scr_enable_music 0
dvar set scr_oldschool 0
dvar set scr_oldschool_mw 0
dvar set scr_hardcore 1
dvar set scr_game_onlyheadshots 0
dvar set scr_game_spectatetype 1
dvar set scr_game_allowkillcam 0
dvar set scr_game_deathpointloss 0
dvar set scr_game_suicidepointloss 0
dvar set scr_game_perks 0
dvar set scr_game_onlyheadshots 0
dvar set scr_game_forceuav 0
dvar set scr_game_hardpoints 0
dvar set scr_hardpoint_allowuav 0
dvar set scr_hardpoint_allowartillery 1
dvar set scr_hardpoint_allowhelicopter 1
dvar set scr_player_maxhealth 100
dvar set scr_player_suicidespawndelay 0
dvar set scr_player_healthregentime 5
dvar set scr_player_forcerespawn 1
dvar set scr_player_sprinttime 8
dvar set scr_teambalance 0
dvar set scr_team_fftype 3
dvar set scr_team_teamkillpointloss 0
dvar set scr_team_teamkillspawndelay 0
dvar set scr_team_kickteamkillers 0
dvar set scr_dm_scorelimit 0
dvar set scr_dm_timelimit 20
dvar set scr_dm_roundlimit 1
dvar set scr_dm_numlives 0
dvar set scr_dm_playerrespawndelay 1
dvar set scr_dm_waverespawndelay 0
dvar set perk_allow_specialty_parabolic 0
dvar set perk_allow_specialty_gpsjammer 0
dvar set perk_allow_specialty_holdbreath 0
dvar set perk_allow_specialty_quieter 0
dvar set perk_allow_specialty_longersprint 0
dvar set perk_allow_specialty_detectexplosive 0
dvar set perk_allow_specialty_explosivedamage 0
dvar set perk_allow_specialty_pistoldeath 0
dvar set perk_allow_specialty_grenadepulldeath 0
dvar set perk_allow_specialty_bulletdamage 0
dvar set perk_allow_specialty_bulletpenetration 0
dvar set perk_allow_specialty_bulletaccuracy 0
dvar set perk_allow_specialty_rof 0
dvar set perk_allow_specialty_fastreload 0
dvar set perk_allow_specialty_extraammo 0
dvar set perk_allow_specialty_armorvest 0
dvar set perk_allow_specialty_fraggrenade 0
dvar set perk_allow_specialty_specialgrenade 0
dvar set perk_allow_c4_mp 0
dvar set perk_allow_claymore_mp 0
dvar set perk_allow_rpg_mp 0
dvar set class_assault_limit 99
dvar set class_specops_limit 99
dvar set class_heavygunner_limit 0
dvar set class_demolitions_limit 0
dvar set class_sniper_limit 0
dvar set class_assault_movespeed 0.95
dvar set class_specops_movespeed 1.00
dvar set class_heavygunner_movespeed 0.875
dvar set class_demolitions_movespeed 1.00
dvar set class_sniper_movespeed 1.00
dvar set class_assault_primary m16
dvar set class_assault_primary_attachment none
dvar set class_assault_secondary beretta
dvar set class_assault_secondary_attachment none
dvar set class_assault_perk1 specialty_null
dvar set class_assault_perk2 specialty_null
dvar set class_assault_perk3 specialty_null
dvar set class_assault_grenade concussion_grenade
dvar set class_assault_camo camo_none
dvar set class_assault_frags 1
dvar set class_assault_special 1
dvar set class_specops_primary mp5
dvar set class_specops_primary_attachment none
dvar set class_specops_secondary usp
dvar set class_specops_secondary_attachment none
dvar set class_specops_perk1 specialty_null
dvar set class_specops_perk2 specialty_null
dvar set class_specops_perk3 specialty_null
dvar set class_specops_grenade flash_grenade
dvar set class_specops_camo camo_none
dvar set class_specops_frags 1
dvar set class_specops_special 1
dvar set class_heavygunner_primary saw
dvar set class_heavygunner_primary_attachment none
dvar set class_heavygunner_secondary usp
dvar set class_heavygunner_secondary_attachment none
dvar set class_heavygunner_perk1 specialty_nulle
dvar set class_heavygunner_perk2 specialty_null
dvar set class_heavygunner_perk3 specialty_null
dvar set class_heavygunner_grenade concussion_grenade
dvar set class_heavygunner_camo camo_none
dvar set class_heavygunner_frags 1
dvar set class_heavygunner_special 1
dvar set class_demolitions_primary winchester1200
dvar set class_demolitions_primary_attachment none
dvar set class_demolitions_secondary beretta
dvar set class_demolitions_secondary_attachment none
dvar set class_demolitions_perk1 specialty_null
dvar set class_demolitions_perk2 specialty_null
dvar set class_demolitions_perk3 specialty_null
dvar set class_demolitions_grenade concussion_grenade
dvar set class_demolitions_camo camo_none
dvar set class_demolitions_frags 1
dvar set class_demolitions_special 1
dvar set class_sniper_primary m40a3
dvar set class_sniper_primary_attachment none
dvar set class_sniper_secondary beretta
dvar set class_sniper_secondary_attachment silencer
dvar set class_sniper_perk1 specialty_null
dvar set class_sniper_perk2 specialty_null
dvar set class_sniper_perk3 specialty_null
dvar set class_sniper_grenade concussion_grenade
dvar set class_sniper_camo camo_none
dvar set class_sniper_frags 1
dvar set class_sniper_special 1
Server is not running.
dvar set g_gametype war
dvar set g_gametype war
dvar set mapname mp_crash
------ Server Initialization ------
Server: mp_crash
dvar set ui_maxclients 20
dvar set sv_maxclients 20
dvar set sv_running 1
Current language: german
Current search path:
/home/game/briese27020/cod4/main
/home/game/cod4/main/iw_12.iwd (33 files)
/home/game/cod4/main/iw_11.iwd (448 files)
/home/game/cod4/main/iw_10.iwd (230 files)
/home/game/cod4/main/iw_09.iwd (447 files)
/home/game/cod4/main/iw_08.iwd (66 files)
/home/game/cod4/main/iw_07.iwd (34 files)
/home/game/cod4/main/iw_06.iwd (416 files)
/home/game/cod4/main/iw_05.iwd (716 files)
/home/game/cod4/main/iw_04.iwd (765 files)
/home/game/cod4/main/iw_03.iwd (670 files)
/home/game/cod4/main/iw_02.iwd (1296 files)
/home/game/cod4/main/iw_01.iwd (1456 files)
/home/game/cod4/main/iw_00.iwd (1054 files)
/home/game/cod4/main
/home/game/cod4/main_shared
/home/game/cod4/players
/home/game/cod4/main/localized_german_iw06.iwd (512 files)
localized assets iwd file for german
/home/game/cod4/main/localized_german_iw05.iwd (1152 files)
localized assets iwd file for german
/home/game/cod4/main/localized_german_iw04.iwd (1965 files)
localized assets iwd file for german
/home/game/cod4/main/localized_german_iw03.iwd (3496 files)
localized assets iwd file for german
/home/game/cod4/main/localized_german_iw02.iwd (3201 files)
localized assets iwd file for german
/home/game/cod4/main/localized_german_iw01.iwd (3117 files)
localized assets iwd file for german
/home/game/cod4/main/localized_german_iw00.iwd (2903 files)
localized assets iwd file for german

File Handles:
handle 1: console_mp.log
----------------------
47954 files in iwd files
dvar set loc_language 2
dvar set loc_forceEnglish 0
Unloaded fastfile ui_mp
Loading fastfile mp_crash
Loaded zone 'mp_crash'
dvar set nextmap map_restart
dvar set cl_paused 0
dvar set sv_serverid 16
------- Game Initialization -------
gamename: Call of Duty 4
gamedate: Jan 31 2008
dvar set g_gametype war
dvar set ui_maxclients 20
dvar set sv_maxclients 20
dvar set dedicated dedicated internet server
dvar set dedicated dedicated internet server
dvar set g_compassShowEnemies 0
dvar set masterServerName cod4master.activision.com
dvar set authServerName cod4master.activision.com
dvar set masterPort 20810
dvar set authPort 20800
dvar set com_timescale 1
dvar set timescale 1
dvar set fixedtime 0
dvar set fs_ignoreLocalized 0
dvar set clientSideEffects 1
dvar set g_compassShowEnemies 0
dvar set g_debugDamage 0
dvar set g_debugBullets 0
dvar set bullet_penetrationEnabled 1
dvar set g_entinfo off
dvar set g_debugLocDamage 0
dvar set g_friendlyfireDist 256
dvar set g_friendlyNameDist 15000
dvar set melee_debug 0
dvar set radius_damage_debug 0
dvar set player_throwbackInnerRadius 90
dvar set player_throwbackOuterRadius 160
dvar set player_MGUseRadius 128
dvar set g_minGrenadeDamageSpeed 400
dvar set pickupPrints 0
dvar set g_dumpAnims -1
dvar set g_useholdspawndelay 500
dvar set g_mantleBlockTimeBuffer 500
dvar set vehHelicopterMaxSpeed 150
dvar set vehHelicopterMaxSpeedVertical 65
dvar set vehHelicopterMaxAccel 45
dvar set vehHelicopterMaxAccelVertical 30
dvar set vehHelicopterMaxYawRate 120
dvar set vehHelicopterMaxYawAccel 90
dvar set vehHelicopterMaxPitch 35
dvar set vehHelicopterMaxRoll 35
dvar set vehHelicopterLookaheadTime 1
dvar set vehHelicopterHoverSpeedThreshold 400
dvar set vehHelicopterRightStickDeadzone 0.3
dvar set vehHelicopterStrafeDeadzone 0.3
dvar set vehHelicopterScaleMovement 1
dvar set vehHelicopterSoftCollisions 0
dvar set vehHelicopterDecelerationFwd 0.5
dvar set vehHelicopterDecelerationSide 1
dvar set vehHelicopterInvertUpDown 0
dvar set vehHelicopterYawOnLeftStick 5
dvar set vehHelicopterTiltSpeed 1.2
dvar set vehHelicopterTiltFromAcceleration 2
dvar set vehHelicopterTiltFromDeceleration 2
dvar set vehHelicopterTiltFromVelocity 1
dvar set vehHelicopterTiltFromControllerAxes 0
dvar set vehHelicopterTiltFromFwdAndYaw 0
dvar set vehHelicopterTiltFromFwdAndYaw_VelAtMaxTilt 1
dvar set vehHelicopterTiltMomentum 0.4
dvar set vehDebugServer 0
dvar set vehTextureScrollScale 0
dvar set vehTestHorsepower 200
dvar set vehTestWeight 5200
dvar set vehTestMaxMPH 40
dvar set missileHellfireMaxSlope 0.5
dvar set missileHellfireUpAccel 1000
dvar set missileJavClimbHeightDirect 10000
dvar set missileJavClimbHeightTop 15000
dvar set missileJavClimbAngleDirect 85
dvar set missileJavClimbAngleTop 50
dvar set missileJavClimbCeilingDirect 0
dvar set missileJavClimbCeilingTop 3000
dvar set missileJavTurnRateDirect 60
dvar set missileJavTurnRateTop 100
dvar set missileJavAccelClimb 300
dvar set missileJavAccelDescend 3000
dvar set missileJavSpeedLimitClimb 1000
dvar set missileJavSpeedLimitDescend 6000
dvar set missileJavTurnDecel 0.05
dvar set missileJavClimbToOwner 700
dvar set missileWaterMaxDepth 60
dvar set bg_viewKickScale 0.2
dvar set bg_viewKickMax 90
dvar set bg_viewKickMin 5
dvar set bg_viewKickRandom 0.4
dvar set player_view_pitch_up 85
dvar set player_view_pitch_down 85
dvar set player_lean_shift_left 5
dvar set player_lean_shift_right 9
dvar set player_lean_shift_crouch_left 4
dvar set player_lean_shift_crouch_right 15
dvar set player_lean_rotate_left 0.8
dvar set player_lean_rotate_right 0.4
dvar set player_lean_rotate_crouch_left 0.8
dvar set player_lean_rotate_crouch_right 0.3
dvar set bg_ladder_yawcap 100
dvar set bg_prone_yawcap 85
dvar set bg_foliagesnd_minspeed 40
dvar set bg_foliagesnd_maxspeed 180
dvar set bg_foliagesnd_slowinterval 1500
dvar set bg_foliagesnd_fastinterval 500
dvar set bg_foliagesnd_resetinterval 500
dvar set bg_fallDamageMinHeight 128
dvar set bg_fallDamageMaxHeight 300
dvar set inertiaMax 50
dvar set inertiaDebug 0
dvar set inertiaAngle 0
dvar set friction 5.5
dvar set stopspeed 100
dvar set bg_swingSpeed 0.2
dvar set bg_legYawTolerance 20
dvar set bg_bobAmplitudeSprinting 0.02 0.014
dvar set bg_bobAmplitudeStanding 0.007 0.007
dvar set bg_bobAmplitudeDucked 0.0075 0.0075
dvar set bg_bobAmplitudeProne 0.02 0.005
dvar set bg_bobMax 8
dvar set bg_aimSpreadMoveSpeedThreshold 11
dvar set bg_maxGrenadeIndicatorSpeed 20
dvar set player_breath_hold_time 4.5
dvar set player_breath_gasp_time 1
dvar set player_breath_fire_delay 0
dvar set player_breath_gasp_scale 4.5
dvar set player_breath_hold_lerp 1
dvar set player_breath_gasp_lerp 6
dvar set player_breath_snd_lerp 2
dvar set player_breath_snd_delay 1
dvar set player_scopeExitOnDamage 0
dvar set player_adsExitDelay 0
dvar set player_move_factor_on_torso 0
dvar set player_debugHealth 0
dvar set player_sustainAmmo 0
dvar set player_moveThreshhold 10
dvar set player_footstepsThreshhold 0
dvar set player_strafeSpeedScale 0.8
dvar set player_backSpeedScale 0.7
dvar set player_strafeAnimCosAngle 0.5
dvar set player_spectateSpeedScale 1
dvar set player_sprintSpeedScale 1.5
dvar set player_sprintTime 4
dvar set player_sprintMinTime 1
dvar set player_sprintRechargePause 0
dvar set player_sprintStrafeSpeedScale 0.667
dvar set player_sprintCameraBob 0.5
dvar set player_turnAnims 0
dvar set player_dmgtimer_timePerPoint 100
dvar set player_dmgtimer_maxTime 750
dvar set player_dmgtimer_minScale 0
dvar set player_dmgtimer_stumbleTime 500
dvar set player_dmgtimer_flinchTime 500
dvar set bg_shock_soundLoop shellshock_loop
dvar set bg_shock_soundLoopSilent shellshock_loop_silent
dvar set bg_shock_soundEnd shellshock_end
dvar set bg_shock_soundEndAbort shellshock_end_abort
dvar set bg_shock_screenType blurred
dvar set bg_shock_screenBlurBlendTime 0.4
dvar set bg_shock_screenBlurBlendFadeTime 1
dvar set bg_shock_screenFlashWhiteFadeTime 1
dvar set bg_shock_screenFlashShotFadeTime 1
dvar set bg_shock_viewKickPeriod 0.75
dvar set bg_shock_viewKickRadius 0.05
dvar set bg_shock_viewKickFadeTime 3
dvar set bg_shock_sound 1
dvar set bg_shock_soundFadeInTime 0.25
dvar set bg_shock_soundFadeOutTime 2.5
dvar set bg_shock_soundLoopFadeTime 1.5
dvar set bg_shock_soundLoopEndDelay -3
dvar set bg_shock_soundRoomType generic
dvar set bg_shock_soundDryLevel 1
dvar set bg_shock_soundWetLevel 0.5
dvar set bg_shock_soundModEndDelay 2
dvar set bg_shock_lookControl 1
dvar set bg_shock_lookControl_maxpitchspeed 90
dvar set bg_shock_lookControl_maxyawspeed 90
dvar set bg_shock_lookControl_mousesensitivityscale 0.5
dvar set bg_shock_lookControl_fadeTime 2
dvar set bg_shock_movement 1
dvar set player_meleeRange 64
dvar set player_meleeWidth 10
dvar set player_meleeHeight 10
dvar set player_meleeChargeFriction 1200
dvar set player_burstFireCooldown 0.2
dvar set bullet_penetrationMinFxDist 30
dvar set jump_height 39
dvar set jump_stepSize 18
dvar set jump_slowdownEnable 1
dvar set jump_ladderPushVel 128
dvar set jump_spreadAdd 64
dvar set mantle_enable 1
dvar set mantle_debug 0
dvar set mantle_check_range 20
dvar set mantle_check_radius 0.1
dvar set mantle_check_angle 60
dvar set mantle_view_yawcap 60
dvar set perk_weapSpreadMultiplier 0.65
dvar set perk_weapReloadMultiplier 0.5
dvar set perk_weapRateMultiplier 0.75
dvar set perk_extraBreath 5
dvar set perk_bulletPenetrationMultiplier 2
dvar set perk_grenadeDeath frag_grenade_short_mp
dvar set perk_parabolicRadius 400
dvar set perk_parabolicAngle 180
dvar set perk_parabolicIcon specialty_parabolic
dvar set perk_sprintMultiplier 2
dvar set g_fogColorReadOnly 1 0 0 1
dvar set g_fogStartDistReadOnly 0
dvar set g_fogHalfDistReadOnly 0.1
dvar set g_gravity 800
-----------------------------------
maik2001
teil2

dvar set g_fogColorReadOnly 0.501961 0.501961 0.45098 1
dvar set g_fogStartDistReadOnly 500
dvar set g_fogHalfDistReadOnly 3500
dvar set scr_allies usmc
dvar set scr_axis arab
dvar set sv_hostname ~FRC~ FatallyRubberChickens HARDCORE
dvar set scr_motd Teamspeak 84.200.252.98:9035
dvar set g_allowVote 1
dvar set bg_shock_screenType blurred
dvar set bg_shock_screenBlurBlendTime 0.4
dvar set bg_shock_screenBlurBlendFadeTime 1
dvar set bg_shock_screenFlashWhiteFadeTime 1
dvar set bg_shock_screenFlashShotFadeTime 1
dvar set bg_shock_viewKickPeriod 0.75
dvar set bg_shock_viewKickRadius 0.05
dvar set bg_shock_viewKickFadeTime 3
dvar set bg_shock_soundLoop shellshock_loop
dvar set bg_shock_soundLoopSilent shellshock_loop_silent
dvar set bg_shock_soundEnd shellshock_end
dvar set bg_shock_soundEndAbort shellshock_end_abort
dvar set bg_shock_sound 1
dvar set bg_shock_soundFadeInTime 0.25
dvar set bg_shock_soundFadeOutTime 2.5
dvar set bg_shock_soundLoopFadeTime 1.5
dvar set bg_shock_soundLoopEndDelay -3
dvar set bg_shock_soundRoomType generic
dvar set bg_shock_soundDryLevel 1
dvar set bg_shock_soundWetLevel 0.5
dvar set bg_shock_soundModEndDelay 2
dvar set bg_shock_lookControl 1
dvar set bg_shock_lookControl_maxpitchspeed 90
dvar set bg_shock_lookControl_maxyawspeed 90
dvar set bg_shock_lookControl_mousesensitivityscale 0.5
dvar set bg_shock_lookControl_fadeTime 2
dvar set bg_shock_movement 1
dvar set bg_shock_screenType blurred
dvar set bg_shock_screenBlurBlendTime 0.4
dvar set bg_shock_screenBlurBlendFadeTime 1
dvar set bg_shock_screenFlashWhiteFadeTime 0
dvar set bg_shock_screenFlashShotFadeTime 0
dvar set bg_shock_viewKickPeriod 0.75
dvar set bg_shock_viewKickRadius 0.05
dvar set bg_shock_viewKickFadeTime 3
dvar set bg_shock_sound 1
dvar set bg_shock_soundLoop shellshock_loop
dvar set bg_shock_soundLoopSilent shellshock_loop_silent
dvar set bg_shock_soundEnd shellshock_end
dvar set bg_shock_soundEndAbort shellshock_end_abort
dvar set bg_shock_soundFadeInTime 0.25
dvar set bg_shock_soundFadeOutTime 2.5
dvar set bg_shock_soundLoopFadeTime 2
dvar set bg_shock_soundLoopEndDelay -1.5
dvar set bg_shock_soundRoomType underwater
dvar set bg_shock_soundDryLevel 1
dvar set bg_shock_soundWetLevel 0.5
dvar set bg_shock_soundModEndDelay -0.75
WARNING: unknown dvar 'bg_shock_volume_physics' in file 'shock/default.shock'
WARNING: unknown dvar 'bg_shock_volume_auto' in file 'shock/default.shock'
WARNING: unknown dvar 'bg_shock_volume_auto2' in file 'shock/default.shock'
WARNING: unknown dvar 'bg_shock_volume_autodog' in file 'shock/default.shock'
WARNING: unknown dvar 'bg_shock_volume_bulletimpact' in file 'shock/default.shock'
WARNING: unknown dvar 'bg_shock_volume_bulletwhizby' in file 'shock/default.shock'
WARNING: unknown dvar 'bg_shock_volume_element' in file 'shock/default.shock'
WARNING: unknown dvar 'bg_shock_volume_auto2d' in file 'shock/default.shock'
WARNING: unknown dvar 'bg_shock_volume_vehicle' in file 'shock/default.shock'
WARNING: unknown dvar 'bg_shock_volume_vehiclelimited' in file 'shock/default.shock'
WARNING: unknown dvar 'bg_shock_volume_menu' in file 'shock/default.shock'
WARNING: unknown dvar 'bg_shock_volume_body' in file 'shock/default.shock'
WARNING: unknown dvar 'bg_shock_volume_body2d' in file 'shock/default.shock'
WARNING: unknown dvar 'bg_shock_volume_reload' in file 'shock/default.shock'
WARNING: unknown dvar 'bg_shock_volume_reload2d' in file 'shock/default.shock'
WARNING: unknown dvar 'bg_shock_volume_item' in file 'shock/default.shock'
WARNING: unknown dvar 'bg_shock_volume_effects1' in file 'shock/default.shock'
WARNING: unknown dvar 'bg_shock_volume_effects2' in file 'shock/default.shock'
WARNING: unknown dvar 'bg_shock_volume_weapon' in file 'shock/default.shock'
WARNING: unknown dvar 'bg_shock_volume_weapon2d' in file 'shock/default.shock'
WARNING: unknown dvar 'bg_shock_volume_nonshock' in file 'shock/default.shock'
WARNING: unknown dvar 'bg_shock_volume_voice' in file 'shock/default.shock'
WARNING: unknown dvar 'bg_shock_volume_local' in file 'shock/default.shock'
WARNING: unknown dvar 'bg_shock_volume_local2' in file 'shock/default.shock'
WARNING: unknown dvar 'bg_shock_volume_ambient' in file 'shock/default.shock'
WARNING: unknown dvar 'bg_shock_volume_hurt' in file 'shock/default.shock'
WARNING: unknown dvar 'bg_shock_volume_player1' in file 'shock/default.shock'
WARNING: unknown dvar 'bg_shock_volume_player2' in file 'shock/default.shock'
WARNING: unknown dvar 'bg_shock_volume_music' in file 'shock/default.shock'
WARNING: unknown dvar 'bg_shock_volume_musicnopause' in file 'shock/default.shock'
WARNING: unknown dvar 'bg_shock_volume_mission' in file 'shock/default.shock'
WARNING: unknown dvar 'bg_shock_volume_announcer' in file 'shock/default.shock'
WARNING: unknown dvar 'bg_shock_volume_shellshock' in file 'shock/default.shock'
dvar set bg_shock_lookControl 1
dvar set bg_shock_lookControl_maxpitchspeed 45
dvar set bg_shock_lookControl_maxyawspeed 45
dvar set bg_shock_lookControl_mousesensitivityscale 0.5
dvar set bg_shock_lookControl_fadeTime 2
dvar set bg_shock_movement 1
dvar set bg_shock_screenType blurred
dvar set bg_shock_screenBlurBlendTime 0.4
dvar set bg_shock_screenBlurBlendFadeTime 1
dvar set bg_shock_screenFlashWhiteFadeTime 1
dvar set bg_shock_screenFlashShotFadeTime 1
dvar set bg_shock_viewKickPeriod 0.75
dvar set bg_shock_viewKickRadius 0.05
dvar set bg_shock_viewKickFadeTime 3
dvar set bg_shock_soundLoop shellshock_loop
dvar set bg_shock_soundLoopSilent shellshock_loop_silent
dvar set bg_shock_soundEnd shellshock_end
dvar set bg_shock_soundEndAbort shellshock_end_abort
dvar set bg_shock_sound 1
dvar set bg_shock_soundFadeInTime 0.25
dvar set bg_shock_soundFadeOutTime 2.5
dvar set bg_shock_soundLoopFadeTime 1.5
dvar set bg_shock_soundLoopEndDelay -3
dvar set bg_shock_soundRoomType generic
dvar set bg_shock_soundDryLevel 1
dvar set bg_shock_soundWetLevel 0.5
dvar set bg_shock_soundModEndDelay 2
dvar set bg_shock_lookControl 1
dvar set bg_shock_lookControl_maxpitchspeed 90
dvar set bg_shock_lookControl_maxyawspeed 90
dvar set bg_shock_lookControl_mousesensitivityscale 0.5
dvar set bg_shock_lookControl_fadeTime 2
dvar set bg_shock_movement 1
dvar set bg_shock_screenType flashed
dvar set bg_shock_screenBlurBlendTime 0.4
dvar set bg_shock_screenBlurBlendFadeTime 12
dvar set bg_shock_screenFlashWhiteFadeTime 7.5
dvar set bg_shock_screenFlashShotFadeTime 15
dvar set bg_shock_viewKickPeriod 0.75
dvar set bg_shock_viewKickRadius 0.1
dvar set bg_shock_viewKickFadeTime 3
dvar set bg_shock_sound 1
dvar set bg_shock_soundLoop flashbang_tinnitus_loop
dvar set bg_shock_soundLoopSilent flashbang_tinnitus_loop_silent
dvar set bg_shock_soundEnd flashbang_tinnitus_end
dvar set bg_shock_soundEndAbort flashbang_tinnitus_abort
dvar set bg_shock_soundFadeInTime 1
dvar set bg_shock_soundFadeOutTime 2.5
dvar set bg_shock_soundLoopFadeTime 2
dvar set bg_shock_soundLoopEndDelay -1.5
dvar set bg_shock_soundRoomType underwater
dvar set bg_shock_soundDryLevel 0.7
dvar set bg_shock_soundWetLevel 0.5
dvar set bg_shock_soundModEndDelay 0.1
WARNING: unknown dvar 'bg_shock_volume_physics' in file 'shock/concussion_grenade_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_auto' in file 'shock/concussion_grenade_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_auto2' in file 'shock/concussion_grenade_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_autodog' in file 'shock/concussion_grenade_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_bulletimpact' in file 'shock/concussion_grenade_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_bulletwhizby' in file 'shock/concussion_grenade_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_element' in file 'shock/concussion_grenade_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_auto2d' in file 'shock/concussion_grenade_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_vehicle' in file 'shock/concussion_grenade_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_vehiclelimited' in file 'shock/concussion_grenade_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_menu' in file 'shock/concussion_grenade_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_body' in file 'shock/concussion_grenade_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_body2d' in file 'shock/concussion_grenade_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_reload' in file 'shock/concussion_grenade_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_reload2d' in file 'shock/concussion_grenade_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_item' in file 'shock/concussion_grenade_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_effects1' in file 'shock/concussion_grenade_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_effects2' in file 'shock/concussion_grenade_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_weapon' in file 'shock/concussion_grenade_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_weapon2d' in file 'shock/concussion_grenade_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_nonshock' in file 'shock/concussion_grenade_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_voice' in file 'shock/concussion_grenade_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_local' in file 'shock/concussion_grenade_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_local2' in file 'shock/concussion_grenade_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_ambient' in file 'shock/concussion_grenade_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_hurt' in file 'shock/concussion_grenade_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_player1' in file 'shock/concussion_grenade_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_player2' in file 'shock/concussion_grenade_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_music' in file 'shock/concussion_grenade_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_musicnopause' in file 'shock/concussion_grenade_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_mission' in file 'shock/concussion_grenade_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_announcer' in file 'shock/concussion_grenade_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_shellshock' in file 'shock/concussion_grenade_mp.shock'
dvar set bg_shock_lookControl 1
dvar set bg_shock_lookControl_maxpitchspeed 35
dvar set bg_shock_lookControl_maxyawspeed 35
dvar set bg_shock_lookControl_mousesensitivityscale 0.1
dvar set bg_shock_lookControl_fadeTime 2
dvar set bg_shock_movement 1
dvar set bg_shock_screenType blurred
dvar set bg_shock_screenBlurBlendTime 0.4
dvar set bg_shock_screenBlurBlendFadeTime 1
dvar set bg_shock_screenFlashWhiteFadeTime 1
dvar set bg_shock_screenFlashShotFadeTime 1
dvar set bg_shock_viewKickPeriod 0.75
dvar set bg_shock_viewKickRadius 0.05
dvar set bg_shock_viewKickFadeTime 3
dvar set bg_shock_soundLoop shellshock_loop
dvar set bg_shock_soundLoopSilent shellshock_loop_silent
dvar set bg_shock_soundEnd shellshock_end
dvar set bg_shock_soundEndAbort shellshock_end_abort
dvar set bg_shock_sound 1
dvar set bg_shock_soundFadeInTime 0.25
dvar set bg_shock_soundFadeOutTime 2.5
dvar set bg_shock_soundLoopFadeTime 1.5
dvar set bg_shock_soundLoopEndDelay -3
dvar set bg_shock_soundRoomType generic
dvar set bg_shock_soundDryLevel 1
dvar set bg_shock_soundWetLevel 0.5
dvar set bg_shock_soundModEndDelay 2
dvar set bg_shock_lookControl 1
dvar set bg_shock_lookControl_maxpitchspeed 90
dvar set bg_shock_lookControl_maxyawspeed 90
dvar set bg_shock_lookControl_mousesensitivityscale 0.5
dvar set bg_shock_lookControl_fadeTime 2
dvar set bg_shock_movement 1
dvar set bg_shock_screenType flashed
dvar set bg_shock_screenBlurBlendTime 0.4
dvar set bg_shock_screenBlurBlendFadeTime 1
dvar set bg_shock_screenFlashWhiteFadeTime 3.5
dvar set bg_shock_screenFlashShotFadeTime 1
dvar set bg_shock_viewKickPeriod 0.75
dvar set bg_shock_viewKickRadius 0.05
dvar set bg_shock_viewKickFadeTime 3
dvar set bg_shock_sound 1
dvar set bg_shock_soundLoop flashbang_tinnitus_loop
dvar set bg_shock_soundLoopSilent flashbang_tinnitus_loop_silent
dvar set bg_shock_soundEnd flashbang_tinnitus_end
dvar set bg_shock_soundEndAbort flashbang_tinnitus_abort
dvar set bg_shock_soundFadeInTime 0.25
dvar set bg_shock_soundFadeOutTime 2
dvar set bg_shock_soundModEndDelay 1.5
dvar set bg_shock_soundLoopFadeTime 2
dvar set bg_shock_soundLoopEndDelay 2
dvar set bg_shock_soundRoomType underwater
dvar set bg_shock_soundDryLevel 0.6
dvar set bg_shock_soundWetLevel 0.8
WARNING: unknown dvar 'bg_shock_volume_physics' in file 'shock/flashbang.shock'
WARNING: unknown dvar 'bg_shock_volume_auto' in file 'shock/flashbang.shock'
WARNING: unknown dvar 'bg_shock_volume_auto2' in file 'shock/flashbang.shock'
WARNING: unknown dvar 'bg_shock_volume_autodog' in file 'shock/flashbang.shock'
WARNING: unknown dvar 'bg_shock_volume_bulletimpact' in file 'shock/flashbang.shock'
WARNING: unknown dvar 'bg_shock_volume_bulletwhizby' in file 'shock/flashbang.shock'
WARNING: unknown dvar 'bg_shock_volume_element' in file 'shock/flashbang.shock'
WARNING: unknown dvar 'bg_shock_volume_auto2d' in file 'shock/flashbang.shock'
WARNING: unknown dvar 'bg_shock_volume_vehicle' in file 'shock/flashbang.shock'
WARNING: unknown dvar 'bg_shock_volume_vehiclelimited' in file 'shock/flashbang.shock'
WARNING: unknown dvar 'bg_shock_volume_menu' in file 'shock/flashbang.shock'
WARNING: unknown dvar 'bg_shock_volume_body' in file 'shock/flashbang.shock'
WARNING: unknown dvar 'bg_shock_volume_body2d' in file 'shock/flashbang.shock'
WARNING: unknown dvar 'bg_shock_volume_reload' in file 'shock/flashbang.shock'
WARNING: unknown dvar 'bg_shock_volume_reload2d' in file 'shock/flashbang.shock'
WARNING: unknown dvar 'bg_shock_volume_item' in file 'shock/flashbang.shock'
WARNING: unknown dvar 'bg_shock_volume_effects1' in file 'shock/flashbang.shock'
WARNING: unknown dvar 'bg_shock_volume_effects2' in file 'shock/flashbang.shock'
WARNING: unknown dvar 'bg_shock_volume_weapon' in file 'shock/flashbang.shock'
WARNING: unknown dvar 'bg_shock_volume_weapon2d' in file 'shock/flashbang.shock'
WARNING: unknown dvar 'bg_shock_volume_nonshock' in file 'shock/flashbang.shock'
WARNING: unknown dvar 'bg_shock_volume_voice' in file 'shock/flashbang.shock'
WARNING: unknown dvar 'bg_shock_volume_local' in file 'shock/flashbang.shock'
WARNING: unknown dvar 'bg_shock_volume_local2' in file 'shock/flashbang.shock'
WARNING: unknown dvar 'bg_shock_volume_ambient' in file 'shock/flashbang.shock'
WARNING: unknown dvar 'bg_shock_volume_hurt' in file 'shock/flashbang.shock'
WARNING: unknown dvar 'bg_shock_volume_player1' in file 'shock/flashbang.shock'
WARNING: unknown dvar 'bg_shock_volume_player2' in file 'shock/flashbang.shock'
WARNING: unknown dvar 'bg_shock_volume_music' in file 'shock/flashbang.shock'
WARNING: unknown dvar 'bg_shock_volume_musicnopause' in file 'shock/flashbang.shock'
WARNING: unknown dvar 'bg_shock_volume_mission' in file 'shock/flashbang.shock'
WARNING: unknown dvar 'bg_shock_volume_announcer' in file 'shock/flashbang.shock'
WARNING: unknown dvar 'bg_shock_volume_shellshock' in file 'shock/flashbang.shock'
dvar set bg_shock_lookControl 0
dvar set bg_shock_lookControl_maxpitchspeed 90
dvar set bg_shock_lookControl_maxyawspeed 90
dvar set bg_shock_lookControl_mousesensitivityscale 0.5
dvar set bg_shock_lookControl_fadeTime 2
dvar set bg_shock_movement 0
dvar set g_TeamName_Allies MPUI_MARINES_SHORT
dvar set g_TeamIcon_Allies faction_128_usmc
dvar set g_TeamColor_Allies 0.6 0.639216 0.690196 0
dvar set g_ScoresColor_Allies 0.6 0.639216 0.690196 0
dvar set g_TeamName_Axis MPUI_OPFOR_SHORT
dvar set g_TeamIcon_Axis faction_128_arab
dvar set g_TeamColor_Axis 0.65098 0.568627 0.411765 0
dvar set g_ScoresColor_Axis 0.65098 0.568627 0.411765 0
dvar set g_ScoresColor_Spectator 0.25098 0.25098 0.25098 0
dvar set g_ScoresColor_Free 0.760784 0.780392 0.101961 0
dvar set g_TeamColor_MyTeam 0.6 0.8 0.6 0
dvar set g_TeamColor_EnemyTeam 1 0.45098 0.501961 0
dvar set bg_shock_screenType blurred
dvar set bg_shock_screenBlurBlendTime 0.4
dvar set bg_shock_screenBlurBlendFadeTime 1
dvar set bg_shock_screenFlashWhiteFadeTime 1
dvar set bg_shock_screenFlashShotFadeTime 1
dvar set bg_shock_viewKickPeriod 0.75
dvar set bg_shock_viewKickRadius 0.05
dvar set bg_shock_viewKickFadeTime 3
dvar set bg_shock_soundLoop shellshock_loop
dvar set bg_shock_soundLoopSilent shellshock_loop_silent
dvar set bg_shock_soundEnd shellshock_end
dvar set bg_shock_soundEndAbort shellshock_end_abort
dvar set bg_shock_sound 1
dvar set bg_shock_soundFadeInTime 0.25
dvar set bg_shock_soundFadeOutTime 2.5
dvar set bg_shock_soundLoopFadeTime 1.5
dvar set bg_shock_soundLoopEndDelay -3
dvar set bg_shock_soundRoomType generic
dvar set bg_shock_soundDryLevel 1
dvar set bg_shock_soundWetLevel 0.5
dvar set bg_shock_soundModEndDelay 2
dvar set bg_shock_lookControl 1
dvar set bg_shock_lookControl_maxpitchspeed 90
dvar set bg_shock_lookControl_maxyawspeed 90
dvar set bg_shock_lookControl_mousesensitivityscale 0.5
dvar set bg_shock_lookControl_fadeTime 2
dvar set bg_shock_movement 1
dvar set bg_shock_screenType blurred
dvar set bg_shock_screenBlurBlendTime 0.4
dvar set bg_shock_screenBlurBlendFadeTime 1
dvar set bg_shock_screenFlashWhiteFadeTime 0
dvar set bg_shock_screenFlashShotFadeTime 0
dvar set bg_shock_viewKickPeriod 0.75
dvar set bg_shock_viewKickRadius 0.05
dvar set bg_shock_viewKickFadeTime 1.5
dvar set bg_shock_sound 0
dvar set bg_shock_soundLoop shellshock_loop
dvar set bg_shock_soundLoopSilent shellshock_loop_silent
dvar set bg_shock_soundEnd shellshock_end
dvar set bg_shock_soundEndAbort shellshock_end_abort
dvar set bg_shock_soundFadeInTime 0.25
dvar set bg_shock_soundFadeOutTime 2.5
dvar set bg_shock_soundLoopFadeTime 2
dvar set bg_shock_soundLoopEndDelay -1.5
dvar set bg_shock_soundRoomType underwater
dvar set bg_shock_soundDryLevel 1
dvar set bg_shock_soundWetLevel 0.5
dvar set bg_shock_soundModEndDelay -0.75
WARNING: unknown dvar 'bg_shock_volume_physics' in file 'shock/frag_grenade_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_auto' in file 'shock/frag_grenade_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_auto2' in file 'shock/frag_grenade_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_autodog' in file 'shock/frag_grenade_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_bulletimpact' in file 'shock/frag_grenade_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_bulletwhizby' in file 'shock/frag_grenade_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_element' in file 'shock/frag_grenade_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_auto2d' in file 'shock/frag_grenade_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_vehicle' in file 'shock/frag_grenade_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_vehiclelimited' in file 'shock/frag_grenade_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_menu' in file 'shock/frag_grenade_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_body' in file 'shock/frag_grenade_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_body2d' in file 'shock/frag_grenade_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_reload' in file 'shock/frag_grenade_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_reload2d' in file 'shock/frag_grenade_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_item' in file 'shock/frag_grenade_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_effects1' in file 'shock/frag_grenade_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_effects2' in file 'shock/frag_grenade_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_weapon' in file 'shock/frag_grenade_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_weapon2d' in file 'shock/frag_grenade_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_nonshock' in file 'shock/frag_grenade_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_voice' in file 'shock/frag_grenade_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_local' in file 'shock/frag_grenade_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_local2' in file 'shock/frag_grenade_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_ambient' in file 'shock/frag_grenade_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_hurt' in file 'shock/frag_grenade_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_player1' in file 'shock/frag_grenade_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_player2' in file 'shock/frag_grenade_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_music' in file 'shock/frag_grenade_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_musicnopause' in file 'shock/frag_grenade_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_mission' in file 'shock/frag_grenade_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_announcer' in file 'shock/frag_grenade_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_shellshock' in
maik2001
teil3

file 'shock/frag_grenade_mp.shock'
dvar set bg_shock_lookControl 0
dvar set bg_shock_lookControl_maxpitchspeed 90
dvar set bg_shock_lookControl_maxyawspeed 90
dvar set bg_shock_lookControl_mousesensitivityscale 0.5
dvar set bg_shock_lookControl_fadeTime 2
dvar set bg_shock_movement 1
dvar set bg_shock_screenType blurred
dvar set bg_shock_screenBlurBlendTime 0.4
dvar set bg_shock_screenBlurBlendFadeTime 1
dvar set bg_shock_screenFlashWhiteFadeTime 1
dvar set bg_shock_screenFlashShotFadeTime 1
dvar set bg_shock_viewKickPeriod 0.75
dvar set bg_shock_viewKickRadius 0.05
dvar set bg_shock_viewKickFadeTime 3
dvar set bg_shock_soundLoop shellshock_loop
dvar set bg_shock_soundLoopSilent shellshock_loop_silent
dvar set bg_shock_soundEnd shellshock_end
dvar set bg_shock_soundEndAbort shellshock_end_abort
dvar set bg_shock_sound 1
dvar set bg_shock_soundFadeInTime 0.25
dvar set bg_shock_soundFadeOutTime 2.5
dvar set bg_shock_soundLoopFadeTime 1.5
dvar set bg_shock_soundLoopEndDelay -3
dvar set bg_shock_soundRoomType generic
dvar set bg_shock_soundDryLevel 1
dvar set bg_shock_soundWetLevel 0.5
dvar set bg_shock_soundModEndDelay 2
dvar set bg_shock_lookControl 1
dvar set bg_shock_lookControl_maxpitchspeed 90
dvar set bg_shock_lookControl_maxyawspeed 90
dvar set bg_shock_lookControl_mousesensitivityscale 0.5
dvar set bg_shock_lookControl_fadeTime 2
dvar set bg_shock_movement 1
dvar set bg_shock_screenType blurred
dvar set bg_shock_screenBlurBlendTime 0.4
dvar set bg_shock_screenBlurBlendFadeTime 1
dvar set bg_shock_screenFlashWhiteFadeTime 0
dvar set bg_shock_screenFlashShotFadeTime 0
dvar set bg_shock_viewKickPeriod 0
'0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
Domain is any number from 0.001 to 1000
dvar set bg_shock_viewKickRadius 0
dvar set bg_shock_viewKickFadeTime 0
'0' is not a valid value for dvar 'bg_shock_viewKickFadeTime'
Domain is any number from 0.001 to 1000
dvar set bg_shock_sound 0
dvar set bg_shock_soundLoop shellshock_loop
dvar set bg_shock_soundLoopSilent shellshock_loop_silent
dvar set bg_shock_soundEnd shellshock_end
dvar set bg_shock_soundEndAbort shellshock_end_abort
dvar set bg_shock_soundFadeInTime 0.25
dvar set bg_shock_soundFadeOutTime 2.5
dvar set bg_shock_soundLoopFadeTime 2
dvar set bg_shock_soundLoopEndDelay -1.5
dvar set bg_shock_soundRoomType underwater
dvar set bg_shock_soundDryLevel 1
dvar set bg_shock_soundWetLevel 0.5
dvar set bg_shock_soundModEndDelay -0.75
WARNING: unknown dvar 'bg_shock_volume_physics' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_auto' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_auto2' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_autodog' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_bulletimpact' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_bulletwhizby' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_element' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_auto2d' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_vehicle' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_vehiclelimited' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_menu' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_body' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_body2d' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_reload' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_reload2d' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_item' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_effects1' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_effects2' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_weapon' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_weapon2d' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_nonshock' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_voice' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_local' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_local2' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_ambient' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_hurt' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_player1' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_player2' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_music' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_musicnopause' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_mission' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_announcer' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_shellshock' in file 'shock/damage_mp.shock'
dvar set bg_shock_lookControl 1
dvar set bg_shock_lookControl_maxpitchspeed 35
dvar set bg_shock_lookControl_maxyawspeed 35
dvar set bg_shock_lookControl_mousesensitivityscale 0.1
dvar set bg_shock_lookControl_fadeTime 2
dvar set bg_shock_movement 1
dvar set ui_uav_allies 0
dvar set ui_uav_axis 0
dvar set g_deadChat 1
dvar set ui_hud_hardcore 1
dvar set sv_iwds 1043426064 -292863836 173489706 -1846635013 -1079795827 -1041447890 -715502781 489843315 499941093 309900900 -165391090 648005745 -1190209610
dvar set sv_iwdNames iw_12 iw_11 iw_10 iw_09 iw_08 iw_07 iw_06 iw_05 iw_04 iw_03 iw_02 iw_01 iw_00
dvar set sv_referencedIwds
dvar set sv_referencedIwdNames
dvar set sv_referencedFFCheckSums 88792 35287381 13517381
dvar set sv_referencedFFNames code_post_gfx_mp mp_crash common_mp
-----------------------------------
dvar set sv_cheats 0
dvar set ttycon 0
PunkBuster Server: pb_sv_SsNext = 343923 (0 to 999999)
PunkBuster Server: pb_sv_LogNext = 37 (1 to 999999)
PunkBuster Server: PB Log File /home/game/briese27020/cod4/pb/svlogs/00000037.log Opened for COD4 (l)
PunkBuster Server: 0 Power Players loaded from /home/game/briese27020/cod4/pb/pbpower.dat
PunkBuster Server: 0 PB Rcon Filters loaded from /home/game/briese27020/cod4/pb/pbrcon.dat
PunkBuster Server: 0 Map lines loaded from /home/game/briese27020/cod4/pb/pbsvmaps.cfg
PunkBuster Server: Attempting to resolve master6.evenbalance.com
PunkBuster Server: Resolved to [69.59.138.4]
PunkBuster Server: PunkBuster Server (v1.664 | A1402 C2.065) Enabled
Huffman Took 0 Milliseconds
Resolving cod4master.activision.com
cod4master.activision.com resolved to 63.146.124.21:20810
Hitch warning: 4762 msec frame time
Sending heartbeat to cod4master.activision.com
PunkBuster Server: Game Version [CoD4 MP 1.5 build 13620 Thu Oct 04 00:43:04 2007
MikeTNT
Das ist die richtige Config. Bin mal gespannt, ob etwas auffällt.

Edit: Echt merkwürdig. Am Anfang wird die richtige Config geladen und plötzlich taucht aus heiterem Himmel mp_crash auf.

Vermutlich stimmt diese Antwort:

Zitat:

Original von [CyG] Hoxma
ist das ein pam4 server der im matchmode läuft?
wenn ja, dann geht die rotation eh nicht, da das vom pam4 matchmode nicht unterstützt wird.


Kannst du mal zum Testen einen TDM-Server starten:

set sv_maprotationcurrent ""
set sv_mapRotation "gametype war map mp_backlot map mp_bloc map mp_bog map mp_cargoship map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_crossfire map mp_farm map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant"

Wenn das auch nicht klappt, warte mal ab, bis sich die PAM-Spezialisten melden. Soweit ich mich erinnere, ist PAM für Probleme mit mp_crash bekannt.

cu Mike
Speshl K.
Kommen wir dann nicht mit dem miniAdmin in Konflikt?
MikeTNT
Bist du in den falschen Thread gerutscht? Falls nein:

In welche Richtung geht dein Gedanke? Miniadmin ist eine Art Fernbedienung, die natürlich nur Befehle steuern kannn, die bekannt sind. Wenn du deine Config veränderst, können natürlich die EInstellungen mit miniadmin verloren gehen bzw. verstellt sein. Ist aber nicht schlimm, kann man ja wieder einrichten bzw. liest miniadmin die geänderten Einstellungen neu ein, wenn man auf den jeweiligen Refresh-Button in miniadmin3 klickt.

cu Mike
maik2001
ich starte zwar bei mp_crash aber die maps wechseln dann nach jedem spiel automatisch und ich kann per abstimmung die nächste map nehmen.
MikeTNT
Das bezog sich jetzt auf den Test mit WAR als Rotation?
Dann frag mal deinen Support, ob eventuell mp_crash im Startparameter steht und vielleicht sogar ein Gametyp vorgegeben wird. Wenn ja, sollten sie es rausnehmen und den Server für dich neu starten. Dafür ist ein Support da.

cu Mike
maik2001
hallo,
hab diese anfrage an den support gestellt.
hier nun eine kopie der antwortmail:

Hallo,

im start parameter steht mp_crash aber kein Gametyp
ich weis nicht warum eine maprotation nicht gehten sollete denn in der
maprotation gibt man ja gametyp und map an

ich kann auch eine andere map in startparameter angeben müssen Sie mir
nur sagen welche
Nightwing
sag denen mal, sie sollen anstelle + map mp_crash das eingeben: +map_rotate
Dann bist Du allein Herr Deiner Startmap + Rotation Augenzwinkern

ToM
MikeTNT

Zitat:

Original von maik2001
ich weis nicht warum eine maprotation nicht gehten sollete denn in der
maprotation gibt man ja gametyp und map an


Das ist relativ einfach erklärt:
Besipielstartparameter (so ähnlich dürfte es auf deinem Mietserver aussehen):
./cod4_lnxded +set loc_language 2 +set fs_homepath PFAD +set fs_basepath PFAD +set net_ip xx.xxx.xx.xx +set net_port 28960 +set dedicated 2 +set fs_game mods/xymod +exec codserver.cfg +set sv_punkbuster 1 +set sv_maxclients 22 +map mp_crash


Alle Befehle dieses Startparameters werden nacheinander abgearbeitet. In der codserver.cfg steht beispielsweise drin, welche Rotation geladen werden soll. Das passsiert ja bei dir.
Nun kommt aber das Problem: Sobald deine Configdateien abgearbeitet sind, wird in meinem Beispiel Punkbuster aktiviert, dann die Anzahl Spieler auf 22 gesetzt und dann folgt der Befehl, dass mp_crash geladen werden soll. Und genau das ist der nervige Knackpunkt auf deinem Server.

Wie Nightwing und ich schon geschrieben, kann man das Ganze umgehen, wenn dein Support mp_crash rausnimmt und es dann ungefähr so aussieht:
./cod4_lnxded +set loc_language 2 +set fs_homepath PFAD +set fs_basepath PFAD +set net_ip xx.xxx.xx.xx +set net_port 28960 +set dedicated 2 +set fs_game mods/xymod +exec codserver.cfg +set sv_punkbuster 1 +set sv_maxclients 22 +map_rotate

cu Mike
maik2001
hallo,
hab eure übereinstimmendenden antworten mal an meinen support weitergeleitet.

eure reaktionszeit bei problemen ist ja genial.grosses lob an euch.wo doch heut zu tage jeder nur eingeschränkte zeit zur verfügung hat.
und eure antworten helfen auch echt weiter.
der miniadmin3 lößt mein problem vorrübergehend auch erst einmal.
man erwartet natürlich das ein server so läuft wie man es möchte.

danke erst einmal bis hierhin.
sobald sich mein support meldet gebe ich hier bescheid.
MikeTNT
Vielleicht fragst du auch mal nach, was bei dir für ein Mod läuft und welche Version. Falls es sich um PAM handelt, wovon aufgrund der Config-Dateien auszugehen ist, verschiebe ich den Beitrag anschließend ins zum Thema passende "PAM für CoD4" - Forum.

cu Mike
maik2001
hier noch mal die antwort vom support die ich gestern bekommen habe.

Hallo,

Ranket modus: Modfrei!
Unranket modus: je nach einstelleung momentan modwarfare
pam401 geht aber auch nur eben bescheid sagen denn stell ich das um.

gestartet hab ich ranket.
MikeTNT
Dann wage ich zu vermuten, dass dein Server trotz "falscher" PAM-Config ganz normal läuft (normal = unranked ohne Mods, quasi Standard).
Befehle, die der Server nicht kennt, werden dann nämlich "ignoriert" (stimmt nicht ganz, weil es auch stören kann, muss aber nicht). Da du aber Zugriff auf die Config hast, könntest du das ja gegebenfalls selbst korriegieren.

Aber warten wir erst einmal ab, ob dein Support den Parameter für dich hinbiegt. Außerdem gehe ich davon aus, dass du als stolzer Serverbesitzer sowieso bald keine Lust mehr auf Standard-Einstellungen und Standard-Maps haben wirst und dann muss der Server eh neu eingerichtet werden. Augenzwinkern

Du kannst ja mal einen kurzen Abstecher auf meinen Server machen, dann bekommst du einen Vorgeschmack, wie viel Spaß die Leute haben, wenn ein Server individuell eingerichtet ist. Zunge raus

cu Mike
maik2001
na der server ist ja genial.
das ist der kleine unterschied zu leuten die das können.
MikeTNT
Das Forum hatte mir dabei geholfen, ich habe lediglich das Puzzle an Informationen zusammengesetzt.

Danke Community!
Nightwing
Das nenn ich mal nett ausgedrückt grosses Grinsen
maik2001
hallo,
mein support hat mir diese antwort geschickt:

Hallo,
joer das mit dem Parameter stimmt!

habe ein veränderung getroffen bitte testen obs nun geht und bitte in
jedem fall bescheid sagen denn dieses Problem hatten wir noch nicht

wenn ich den server nun starte kommt mp_crash(tdm) und wenn diese map durch ist fängt die rotation an.
hier nochmal meine rotation:

set g_gametype "dm"
set sv_maprotationcurrent ""
set sv_mapRotation "gametype dm map mp_backlot map mp_bloc map mp_bog map mp_cargoship map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_crossfire map mp_farm map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant"
maik2001
die rotation läuft nach dem serverstart so:
mp_crash tdm, mp_backlot dm, mp_overgrown dm, mp_bloc dm

mehr zeit hab ich jetzt leider nicht um zu sehen welche map als nächstes kommt.

aber das ist ja nicht die reihenfolge aus der rotation.
müsste diese rotation nicht nacheinander abgearbeitet werden???