X4 : eXtreme+ Warfare

kuschel
hallo ........

ich habe grade den X4 : eXtreme+ Warfare mod drauf gehauen aber noch paar probleme brauch mal hilfe

also wenn man getöet wird bekommt man punkte abgezogen

dann würde ich den server gerne als ranking laufen lassen

jetzt das größte problem bekommen keine Custom maps laufen


wer was weiß bitte um hilfe
crossshooter
Fehlermeldung beim Starten von Custom Maps?

Modserver kann man nicht als Ranked laufen lassen. Es gibt höchstens die Möglichkeit ein modinternes Ranking zu benutzen. Dazu gibts 1000 Themen... Versuchs mal mit der SuFu...
kuschel
danke für die antwort

bei Custom Maps stürz der server ab als ob er die maps nicht findet
scheibe1
wo wir schon beim exrem mod sind, ist die neue version schon draussen, wo man beim airstreik selbst mit blei schmeißt? war doch vor kurzem mal ne vorschau hier zu sehen.
Nightwing
Jo, gibts hier: http://mycallofduty.com/
ToM
scheibe1
hab mal nen server aufgesetzt, das bischen, das ich alleine testen konnte ist ja endgeil. allein die "3te person" ansicht macht das ganze ja zu einem neuen spiel. clay's entschärfen, die neuen arten der luftangriffe, ...
das einzig negative, was mir aufgefallen ist, ist das die einschusslöcher beim snipern ein ganzes stück über dem laserdot entstehen.
hat mich 3std. gekostet, mich durch die cfg's zu kämpfen, mit einigen befehlen kann ich mal wieder rein garnichts anfangen, aber der mod wird mit sicherheit laune machen.
wgs./w@Lly
puh... 96 cfgs und gscs wollen genauso erst mal verstanden werden wie die 20-seitige Anleitung... ganz schön komplex der Mod, krass.
scheibe1
sag bescheid, wenn du fertig bist,lol. ich hab nämlich immernoch das problem, das ich airstreik, heli und napalm zwar aus habe, aber die meldungen immernoch kommen, das man sie bekommen hat und das bei einigen maps die gunships nicht ordnungsgemäß funzen, die geschosse kommen nicht auf der erde an.
wgs./w@Lly
Sagen wir mal so: ich hab den Ordner anschließend wieder geschlossen und versiegelt grosses Grinsen

Bin eh mehr der Fan von simplen Mods wie PAM oder AWE.
scheibe1
was man für überflüssig hält, muß man ja nicht nutzen, aber gunship fliegen macht schon laune. die nuclear bombe schockt auch und das man clay's entschärfen kann find ich auch sehr cool, das ändert das sicherheitsgefühl beim snipern wenn man sich verbarrikadiert, lol.

ausserdem, wenn keiner von den schlauköppen hier den mod testet, wer hilft mir dann bei fragen???? Protest!
DerAbstrafer
wo krieg ich das neuste Update für linux her??
MikeTNT
Update für Linux? Gibt es es das überhaupt? Klappt es nicht mit den Standardmodfiles?
Nightwing
Es gibt in X4 keine getrennte Version mehr, der Mod erkennt selbst, welches Betriebssystem läuft und nimmt die Änderungen selbsttätig vor. Erkennen tut es der Mod an folgender Zeile, die auch im Logfile erscheint: PunkBuster Server: Game Version [CoD4 MP 1.7 build 568 nightly Wed Jun 18 2008 04:48:38PM win-x86]


ToM
DerAbstrafer
Moin um neun,
ich habe in den letzten beiden tage fleißig an meinem server gebastelt. ExtremeMod 2.0
Es gibt ca. 30 Maps Das kuriose ist, jetzt laufen ein paar karten nicht mehr, obwohl sie vorher gingen, ganz schöön suspekt. Server startet dann nach 1-1.30min neu.



Nun zu meiner frage, obwohl ich Heli,UAV und Airstrike auf "1" stehen habe, bekomm ich das alles gar nicht, die perks sind auch nur teilweise nutzbar. Totenstille, Fastreload, 3 splittergranaten. Jemand eine Idee woran es liegen kann? Den Hardcoremodus hab ich mit runterschrauben der Health von 100 auf 50 erzielt, doch jetzt bin ich mit meinem latein am ende. Dabei möcte ich doch sooo gerne mit Nuclear Airstrike werfen^^
scheibe1
stell doch mal deine maprotation.cfg, die wmdcontrol.cfg und die weapencontrol.cfg hier rein. falls du endgamevoting nutzt auch die ex_votemaps.gsc.
DerAbstrafer
MapRotation-cfg ://************************************************************************
******
// Call of Duty 4 - eXtreme+ modification
//*************************************************************************
*****
// author : eXtreme+ Support Crew
// email : admin@mycallofduty.com
// website : http://www.mycallofduty.com
//
// mod : X4 : eXtreme+ Warfare
// version : 2.0
// update : June 2008
//*************************************************************************
*****


//*************************************************************************
*****
// Map rotation settings
//*************************************************************************
*****
// automatically try to fix errors in maprotation. After this has been done the cvar will be set
// to "0" so that it will only run when you start the server or reload your configs.
// 0 = disable (default)
// 1 = enable (once)
set ex_fix_maprotation "1"

// use random map rotation
// 0 = disable (default)
// 1 = enable
//set ex_random_maprotation "0"

// rotate map if server is empty for the set number of minutes
// 0 = disable
// 1 - 1440 = minutes (default)
set ex_rotate_if_empty "0"


//*************************************************************************
*****
// Clear Map Rotation (DO NOT EDIT)
//*************************************************************************
*****
set sv_maprotationcurrent ""


//*************************************************************************
*****
// Player number based map rotation
//*************************************************************************
*****
// here you can set your server to use custom map rotations based on the amount of players
// on the server at that time. As more people join the server, the game will use a different rotation.
// If enabled this will kick in after the first gametype/map and is checked again at the end of a map
// to ensure the amount of players is detected before the next map begins.

// player based rotation global
// 0 = disable, 1 = enable, default = 0
//set ex_pbrotate "1"

// this is the maximum number of players before the server outgrows the SMALL map rotation,
// and switches to the MEDIUM rotation.
// It will automatically fall back to the SMALL rotation if the number of players drops to this number.
// min = 0, max = 64, default = 0
set ex_pbrsmall "2"

// this is the maximum number of players before the server outgrows the MEDIUM map rotation,
// and switches to the LARGE rotation.
// It will automatically fall back to the MEDIUM rotation if the number of players drops to this number.
// min = 0, max = 64, default = 0
set ex_pbrmedium "4"

// set your SMALL map rotation.
// Use it exactly like you would sv_maprotation.
//set scr_small_rotation ""

// set your MEDIUM map rotation.
// Use it exactly like you would sv_maprotation.
//set scr_med_rotation ""

// set your LARGE map rotation.
// Use it exactly like you would sv_maprotation.
//set scr_large_rotation ""


//*************************************************************************
*****
// First gametype to load (if not specified in sv_mapRotation)
//*************************************************************************
*****
// "dm" - free for all deathmatch
// "dom" - domination
// "koth" - headquarters
// "sab" - sabotage
// "sd" - search & destroy
// "war" - team deathmatch
// "ctf" - capture the flag
// "ctfb" - capture the flag back
// "htf" - hold the flag
// WARNING -- Tested Maxiumum of 6 gametypes per map rotation
//set g_gametype "war"


//*************************************************************************
*****
// Map Rotation (only activate ONE sv_maprotation line)
//*************************************************************************
*****
// DM -- FREE FOR ALL DEATHMATCH
//set sv_mapRotation "mp_karkand gametype war map mp_mohaa_dv gametype war map mp_lolv2 gametype war map mp_townassault gametype war map mp_pow_rld gametype war map mp_sharqi gametype war map mp_brkout_v2 gametype war map mp_sharqi_night gametype war map mp_canyon4 gametype war map mp_crossroads gametype war map mp_meanstreet gametype war map mp_stalingrad gametype war map mp_voyager4 gametype war map mp_oldtown gametype war map mp_desert_ghost_town gametype war map mp_hillassault gametype war map mp_karkand_night gametype war map mp_moh_sfrance_b1 gametype war map mp_moh_stalingrad_final gametype war map mp_yard gametype war map mp_u9_subharbor_b2 gametype war map mp_the_hidden gametype war map mp_pk_harbor gametype war map mp_pavlov_v2 gametype war map mp_ammo_dawnville gametype war map mp_balarda gametype war map mp_blackrock gametype war map mp_borisbeta gametype war map mp_burg gametype war map mp_canada"

// WAR -- TEAM DEATH MATCH
//set sv_mapRotation "mp_karkand gametype war map mp_mohaa_dv gametype war map mp_lolv2 gametype war map mp_townassault gametype war map mp_pow_rld gametype war map mp_sharqi gametype war map mp_brkout_v2 gametype war map mp_sharqi_night gametype war map mp_canyon4 gametype war map mp_crossroads gametype war map mp_meanstreet gametype war map mp_stalingrad gametype war map mp_voyager4 gametype war map mp_oldtown gametype war map mp_desert_ghost_town gametype war map mp_hillassault gametype war map mp_karkand_night gametype war map mp_moh_sfrance_b1 gametype war map mp_moh_stalingrad_final gametype war map mp_yard gametype war map mp_u9_subharbor_b2 gametype war map mp_the_hidden gametype war map mp_pk_harbor gametype war map mp_pavlov_v2 gametype war map mp_ammo_dawnville gametype war map mp_balarda gametype war map mp_blackrock gametype war map mp_borisbeta gametype war map mp_burg gametype war map mp_canada"


//*************************************************************************
*****
// Map Rotation Stacker
//*************************************************************************
*****
// If you need a very long map rotation, or you just want to organize the map rotation
// into managable chunks, you can split your rotation into several lines by using the
// rotation stacker. You can add as many lines as you like, but always start at 1,
// and don't skip numbers (no gaps)
// WARNING: this feature is not compatible with the player based rotation!
//-------------------------------------------------------------------------
-----
//set sv_mapRotation1 ""
//set sv_mapRotation2 ""
//set sv_mapRotation3 ""
DerAbstrafer
wmdcontrol-cfg

//*************************************************************************
*****
// Call of Duty 4 - eXtreme+ modification
//*************************************************************************
*****
// author : eXtreme+ Support Crew
// email : admin@mycallofduty.com
// website : http://www.mycallofduty.com
//
// mod : X4 : eXtreme+ Warfare
// version : 2.0
// update : June 2008
//*************************************************************************
*****


//*************************************************************************
*****
// X4 Ranks
//*************************************************************************
*****
// Off = 0
// On = 1 (default)
//set ex_ranks "0"

// 0 = off
// 1 = on (default)
//set ex_wmd_notify "1"

// 0 = off (default)
// 1 = on
//set ex_stock_notify "0"

//*************************************************************************
*****
// Hardpoints
//*************************************************************************
*****
set scr_hardpoint_allowuav "1"
set scr_hardpoint_allowartillery "1"
set scr_hardpoint_allowairstrike "1"
set scr_hardpoint_allowhelicopter "1"
set scr_hardpoint_allownapalm "1"
set scr_hardpoint_allowac13025mm "1"
set scr_hardpoint_allowac13040mm "1"
set scr_hardpoint_allowac130105mm "1"
set scr_hardpoint_allownnuke "1"


// Air Raid Siren - Global Alert
// 0 = Off (default)
// 1 = On
set ex_airraid_siren_global "1"


// WMD's on STREAKS / POINTS / KILLS
// You must have one and only one of these set to 1
// 0 = off
// 1 = on (default set on Streaks)
set ex_wmd_streaks "0"
set ex_wmd_kills "0"
set ex_wmd_points "1"


//*************************************************************************
*****
// UAV -- Radar
//*************************************************************************
*****
// UAV available at how many streaks/kills/points?
// min = 1, max = 999, default = 3
//set ex_wmd_uav "3" //Streaks
//set ex_wmd_uav "10" //Kills
set ex_wmd_uav "30" //Points

// UAV Time (in seconds)
// Min = 5, max = 999 (default 30)
//set ex_wmd_uav_time "60"


//*************************************************************************
*****
// Artillery -- NOT AVAILABLE YET!
//*************************************************************************
*****
// Artillery available at how many streaks/kills/points?
// min = 1, max = 999, default = 5
//set ex_wmd_artillery "5" //Streaks
//set ex_wmd_artillery "15" //Kills
//set ex_wmd_artillery "50" //Points


//*************************************************************************
*****
// Airstrike -- Clusterbomb
//*************************************************************************
*****
// Airstrike available at how many streaks/kills/points?
// min = 1, max = 999, default = 5
//set ex_wmd_airstrike "6" //Streaks
//set ex_wmd_airstrike "20" //Kills
set ex_wmd_airstrike "60" //Points


//*************************************************************************
*****
// Helicopter
//*************************************************************************
*****
// Helicopter available at how many streaks/kills/points?
// min = 1, max = 999, default = 7
//set ex_wmd_chopper "9" //Streaks
//set ex_wmd_chopper "25" //Kills
set ex_wmd_chopper "90" //Points


//*************************************************************************
*****
// Airstrike -- Napalm
//*************************************************************************
*****
// Napalm available at how many streaks/kills/points?
// min = 1, max = 999, default = 10
//set ex_wmd_napalm "12" //Streaks
//set ex_wmd_napalm "30" //Kills
set ex_wmd_napalm "120" //Points


//*************************************************************************
*****
// AC130 Static
//*************************************************************************
*****
// This will give the AC130 a Static like view
// Off = 0, On = 1, default = 0
set ex_ac130_static "1"


//*************************************************************************
*****
// ATTN: You might want to set the next WMD's at high levels to avoid the
// players from getting the next WMD while in the AC130 gunship!!!!!!!!!!
//*************************************************************************
*****
// AC130 Gunship -- 25mm Gun
//*************************************************************************
*****
// AC130 available at how many streaks/kills/points?
// min = 1, max = 999, default = 10
//set ex_wmd_ac130_25mm "15" //Streaks
//set ex_wmd_ac130_25mm "35" //Kills
set ex_wmd_ac130_25mm "150" //Points

// Players Time (in seconds) in the AC130 with 25mm Gattling Gun
// Min = 10, max = 999 (default 30)
set ex_ac130_25mm_time "30"


//*************************************************************************
*****
// AC130 Gunship -- 40mm Gun
//*************************************************************************
*****
// AC130 available at how many streaks/kills/points?
// min = 1, max = 999, default = 10
//set ex_wmd_ac130_40mm "18" //Streaks
//set ex_wmd_ac130_40mm "40" //Kills
set ex_wmd_ac130_40mm "180" //Points

// Players Time (in seconds) in the AC130 with 40mm Cannon
// Min = 10, max = 999 (default 45)
set ex_ac130_40mm_time "45"


//*************************************************************************
*****
// AC130 Gunship -- 105mm Gun
//*************************************************************************
*****
// AC130 available at how many streaks/kills/points?
// min = 1, max = 999, default = 10
//set ex_wmd_ac130_105mm "21" //Streaks
//set ex_wmd_ac130_105mm "45" //Kills
set ex_wmd_ac130_105mm "210" //Points

// Players Time (in seconds) in the AC130 with 105mm Cannon
// Min = 10, max = 999 (default 60)
set ex_ac130_105mm_time "60"


//*************************************************************************
*****
// Nuclear Drop
//*************************************************************************
*****
// Nuke Drop available at how many streaks/kills/points?
// min = 1, max = 999, default = 10
//set ex_wmd_nuke "24" //Streaks
//set ex_wmd_nuke "50" //Kills
set ex_wmd_nuke "240" //Points

// Radius (default 3000)
// Min = 0
// Max = 9999
//set ex_wmd_nukeradius "3000"

// Minimum Damage (default 30)
// Min = 0
// Max = 9999
//set ex_wmd_nukemin "50"

// Maximum Damage (default 200)
// Min = 0
// Max = 9999
//set ex_wmd_nukemax "500"
DerAbstrafer
weaponcontrol-cfg:

//*************************************************************************
*****
// Call of Duty 4 - eXtreme+ modification
//*************************************************************************
*****
// author : eXtreme+ Support Crew
// email : admin@mycallofduty.com
// website : http://www.mycallofduty.com
//
// mod : X4 : eXtreme+ Warfare
// version : 2.0
// update : June 2008
//*************************************************************************
*****


//*************************************************************************
*****
// limits the number of players that can choose each class type
//*************************************************************************
*****
set class_assault_limit "99"
set class_specops_limit "99"
set class_heavygunner_limit "99"
set class_demolitions_limit "99"
set class_sniper_limit "99"


//*************************************************************************
*****
// perks
//*************************************************************************
*****
set scr_game_perks "1"
set perk_allow_specialty_parabolic "1"
set perk_allow_specialty_gpsjammer "1"
set perk_allow_specialty_holdbreath "1"
set perk_allow_specialty_quieter "1"
set perk_allow_specialty_longersprint "1"
set perk_allow_specialty_detectexplosive "1"
set perk_allow_specialty_explosivedamage "1"
set perk_allow_specialty_pistoldeath "1"
set perk_allow_specialty_grenadepulldeath "1"
set perk_allow_specialty_bulletdamage "1"
set perk_allow_specialty_bulletpenetration "1"
set perk_allow_specialty_bulletaccuracy "1"
set perk_allow_specialty_rof "1"
set perk_allow_specialty_fastreload "1"
set perk_allow_specialty_extraammo "1"
set perk_allow_specialty_armorvest "1"
set perk_allow_specialty_fraggrenade "1"
set perk_allow_specialty_specialgrenade "1"
set perk_allow_c4_mp "1"
set perk_allow_claymore_mp "1"
set perk_allow_rpg_mp "1"
set perk_armorVest "75"
set perk_bulletDamage "40"
set perk_explosiveDamage "25"

//*************************************************************************
*****
//Show Perks -- keeps perks displayed on screen 1=On 0=Off
//must have set scr_showperksonspawn set to 0 for this to work
//*************************************************************************
*****
// Always ON
set ex_showperkson "0"

// On spawn then fades
set scr_showperksonspawn "1"

// Helicopter Settings
set scr_heli_armor "500"
set scr_heli_armor_bulletdamage "0.3"
set scr_heli_attract_range "4096"
set scr_heli_attract_strength "1000"
set scr_heli_hardpoint_interval "180"
set scr_heli_health_degrade "0"
set scr_heli_loopmax "1"
set scr_heli_maxhealth "1100"
set scr_heli_missile_engage_dist "2000"
set scr_heli_missile_friendlycare "256"
set scr_heli_missile_max "3"
set scr_heli_missile_regen_time "10"
set scr_heli_missile_rof "5"
set scr_heli_missile_target_cone "0.3"
set scr_heli_rage_missile "5"
set scr_heli_target_recognition "0.5"
set scr_heli_target_spawnprotection "5"
set scr_heli_targeting_delay "0.5"
set scr_heli_turret_engage_dist "1000"
set scr_heli_turret_spinup_delay "0.75"
set scr_heli_turretClipSize "40"
set scr_heli_turretReloadTime "1.5"
set scr_heli_visual_range "3500"


//*************************************************************************
*****
// assault class default loadout
//*************************************************************************
*****
set allies_allow_assault "1"
set axis_allow_assault "1"
set class_assault_camo "camo_none"
set class_assault_frags "1"
set class_assault_grenade "concussion_grenade"
set class_assault_movespeed "0.95"
set class_assault_perk1 "specialty_bulletaccuracy"
set class_assault_perk2 "specialty_bulletdamage"
set class_assault_perk3 "specialty_longersprint"
set class_assault_primary "m16"
set class_assault_primary_attachment "gl"
set class_assault_secondary "beretta"
set class_assault_secondary_attachment "none"
set class_assault_special "1"


//*************************************************************************
*****
// specops class default loadout
//*************************************************************************
*****
set allies_allow_specops "1"
set axis_allow_specops "1"
set class_specops_camo "camo_none"
set class_specops_frags "1"
set class_specops_grenade "flash_grenade"
set class_specops_movespeed "1"
set class_specops_perk1 "c4_mp"
set class_specops_perk2 "specialty_explosivedamage"
set class_specops_perk3 "specialty_bulletaccuracy"
set class_specops_primary "mp5"
set class_specops_primary_attachment "none"
set class_specops_secondary "usp"
set class_specops_secondary_attachment "silencer"
set class_specops_special "1"


//*************************************************************************
*****
// heavygunner class default loadout
//*************************************************************************
*****
set allies_allow_heavygunner "1"
set axis_allow_heavygunner "1"
set class_heavygunner_camo "camo_none"
set class_heavygunner_frags "1"
set class_heavygunner_grenade "concussion_grenade"
set class_heavygunner_movespeed "0.875"
set class_heavygunner_perk1 "specialty_specialgrenade"
set class_heavygunner_perk2 "specialty_armorvest"
set class_heavygunner_perk3 "specialty_bulletpenetration"
set class_heavygunner_primary "saw"
set class_heavygunner_primary_attachment "none"
set class_heavygunner_secondary "usp"
set class_heavygunner_secondary_attachment "none"
set class_heavygunner_special "1"


//*************************************************************************
*****
// demolitions class default loadout
//*************************************************************************
*****
set allies_allow_demolitions "1"
set axis_allow_demolitions "1"
set class_demolitions_camo "camo_none"
set class_demolitions_frags "1"
set class_demolitions_grenade "smoke_grenade"
set class_demolitions_movespeed "1"
set class_demolitions_perk1 "rpg_mp"
set class_demolitions_perk2 "specialty_explosivedamage"
set class_demolitions_perk3 "specialty_longersprint"
set class_demolitions_primary "winchester1200"
set class_demolitions_primary_attachment "none"
set class_demolitions_secondary "beretta"
set class_demolitions_secondary_attachment "none"
set class_demolitions_special "1"


//*************************************************************************
*****
// sniper class default loadout
//*************************************************************************
*****
set allies_allow_sniper "1"
set axis_allow_sniper "1"
set class_sniper_camo "camo_none"
set class_sniper_frags "1"
set class_sniper_grenade "flash_grenade"
set class_sniper_movespeed "1"
set class_sniper_perk1 "specialty_specialgrenade"
set class_sniper_perk2 "specialty_bulletdamage"
set class_sniper_perk3 "specialty_bulletpenetration"
set class_sniper_primary "m40a3"
set class_sniper_primary_attachment "none"
set class_sniper_secondary "beretta"
set class_sniper_secondary_attachment "silencer"
set class_sniper_special "1"
set ex_headshot_full_damage "1" //0 = Off 1 = On Headshots kill with 1 shot


//*************************************************************************
*****
// misc
//*************************************************************************
*****
set scr_enable_nightvision "1"
set scr_enable_hiticon "1"


//*************************************************************************
*****
// Enables Dropping of Specified Weapon Class
//*************************************************************************
*****
set class_assault_allowdrop "1"
set class_specops_allowdrop "1"
set class_heavygunner_allowdrop "1"
set class_demolitions_allowdrop "1"
set class_sniper_allowdrop "1"
set g_maxDroppedWeapons "16"


//*************************************************************************
*****
// drop grenade types
//*************************************************************************
*****
// drop grenades on death
// 0 = disabled (default)
// 1 = drop offhand of choice or any combination
// is ALL is selected, comment out the others

//set ex_wepo_drop_frag "1"
//set ex_wepo_drop_smoke "1"
//set ex_wepo_drop_flash "1"
//set ex_wepo_drop_stun "1"
set ex_wepo_drop_all "0"


//*************************************************************************
*****
// Assault Rifles
//*************************************************************************
*****
set weap_allow_m16 "1"
set weap_allow_ak47 "1"
set weap_allow_m4 "1"
set weap_allow_g3 "1"
set weap_allow_g36c "1"
set weap_allow_m14 "1"
set weap_allow_mp44 "1"


//*************************************************************************
*****
// Assault Attachments
//*************************************************************************
*****
set attach_allow_assault_none "1"
set attach_allow_assault_gl "1"
set attach_allow_assault_reflex "1"
set attach_allow_assault_silencer "1"
set attach_allow_assault_acog "1"


//*************************************************************************
*****
// SMG
//*************************************************************************
*****
set weap_allow_mp5 "1"
set weap_allow_skorpion "1"
set weap_allow_uzi "1"
set weap_allow_ak74u "1"
set weap_allow_p90 "1"


//*************************************************************************
*****
// SMG Attachments
//*************************************************************************
*****
set attach_allow_smg_none "1"
set attach_allow_smg_reflex "1"
set attach_allow_smg_silencer "1"
set attach_allow_smg_acog "1"


//*************************************************************************
*****
// Shotguns
//*************************************************************************
*****
set weap_allow_m1014 "1"
set weap_allow_winchester1200 "1"


//*************************************************************************
*****
// Shotgun Attachments
//*************************************************************************
*****
set attach_allow_shotgun_none "1"
set attach_allow_shotgun_reflex "1"
set attach_allow_shotgun_grip "1"


//*************************************************************************
*****
// LMG
//*************************************************************************
*****
set weap_allow_saw "1"
set weap_allow_rpd "1"
set weap_allow_m60e4 "1"


//*************************************************************************
*****
// LMG Attachments
//*************************************************************************
*****
set attach_allow_lmg_none "1"
set attach_allow_lmg_reflex "1"
set attach_allow_lmg_grip "1"
set attach_allow_lmg_acog "1"


//*************************************************************************
*****
// Sniper Rifles
//*************************************************************************
*****
set weap_allow_dragunov "1"
set weap_allow_m40a3 "1"
set weap_allow_barrett "1"
set weap_allow_remington700 "1"
set weap_allow_m21 "1"


//*************************************************************************
*****
// Sniper Attachments
//*************************************************************************
*****
set attach_allow_sniper_none "1"
set attach_allow_sniper_acog "1"


//*************************************************************************
*****
// Pistols
//*************************************************************************
*****
set weap_allow_beretta "1"
set weap_allow_colt45 "1"
set weap_allow_usp "1"
set weap_allow_deserteagle "1"
set weap_allow_deserteaglegold "1"


//*************************************************************************
*****
// Pistol Attachments
//*************************************************************************
*****
set attach_allow_pistol_none "1"
set attach_allow_pistol_silencer "1"


//*************************************************************************
*****
// Grenades
//*************************************************************************
*****
set weap_allow_frag_grenade "1"
set weap_allow_concussion_grenade "1"
set weap_allow_flash_grenade "1"
set weap_allow_smoke_grenade "1"
set scr_weapon_allowsmoke "1"


//*************************************************************************
*****
// Grenades (tweakables)
//*************************************************************************
*****
set scr_weapon_allowfrags "1"
set scr_weapon_allowsmoke "1"
set scr_weapon_allowflash "1"
set scr_weapon_allowc4 "1"
set scr_weapon_allowclaymores "1"
set scr_weapon_allowrpgs "1"
set scr_weapon_allowmines "1"


//*************************************************************************
*****
// Explosives
//*************************************************************************
*****
set scr_weapon_allowc4 "1"
set scr_weapon_allowclaymores "1"
set scr_weapon_allowflash "1"
set scr_weapon_allowfrags "1"
set scr_weapon_allowmines "1"
set scr_weapon_allowrpgs "1"
set scr_deleteexplosivesonspawn "0"

// Ability to turn On or Off the Lasers on C4 & Claymores
// 0 = Off
// 1 = On (Default)
set ex_c4_lasers "1"
set ex_c4_blink_lights "1"
set ex_claymore_lasers "1"

// 0 = Off C4 by detonation only
// 1 = On C4 by detonation OR proximity
set ex_proximity_c4 "1"

//*************************************************************************
*****
// Claymore Control
//*************************************************************************
*****
// 0 = Disabled (Default)
// 1 = Enabled
set scr_claymoreteamsafe "1"

// Allow players to defuse claymores
// 0 = Disabled (Default)
// 1 = Enabled
set ex_allowclaymoredefuse "1"

// number of seconds required to defuse claymore
// Min = 2 seconds (Default)
// Max = 99 seconds
set ex_claymoredefusetime "5"

// possibility of claymore detonation on defuse for friendly
// 1 - 10 (Default = 1)
// 3 = 30%
// 5 = 50%
// 7 = 70% chance of exploding
set ex_defuseclaymorefailFriendly "1"

// possibility of claymore detonation on defuse for enemy
// 1 - 10 (Default = 1)
// 3 = 30%
// 5 = 50%
// 7 = 70% chance of exploding
set ex_defuseclaymorefailEnemy "3"

// possibility of claymore detenation on defuse self
// 1 - 10 (Default = 1)
// 3 = 30%
// 5 = 50%
// 7 = 70% chance of exploding
set ex_defuseclaymorefailSelf "1"

// Successful Defuse of Claymore by Teammates Points Awarded
// Min = 0 (Default)
// Max = 99
//set ex_defuseclaymorepointsFriendly "2"

// Successful Defuse of Claymore by Enemy Points Awarded
// Min = 0 (Default = 2)
// Max = 99
set ex_defuseclaymorepointsEnemy "3"

// Successful Defuse of Claymore by Self Points Awarded
// Min = 0 (Default = 0)
// Max = 99
set ex_defuseclaymorepointsSelf "0"

// Add Defused Claymore to Players Inventory
// 0 = Disable
// 1 = Enable (Default)
//set ex_defuseclaymoreAddWeapon "1"

// Defuse Message
set ex_defuseclaymoreUseMsg "^3Press USE Key to Defuse Claymore"

// Successful Defuse Message
set ex_defuseclaymoreSuccessMsg "^4Success!"

// Failed Defuse Message
set ex_defuseclaymoreFailMsg "^1B O O M !"

// Defusing Message
set ex_defuseclaymoreWorkingMsg "^1Defusing Claymore.... WAIT"


//*************************************************************************
*****
// Minefields
//*************************************************************************
*****
// 0 = Minefields OFF
// 1 = Minefields ON (default)
// 2 = Gas Minefields
// 3 = Napalm Minefields
// 4 = Radiation Fields
//set ex_minefields "1"

// Minimum and maximum damage by gas mines
// 1 - 100, default 50 (min) to 75 (max)
//set ex_gasmine_min "50"
//set ex_gasmine_max "75"

// Minimum and maximum damage by napalm mines
// 1 - 100, default 50 (min) to 75 (max)
//set ex_napalmmine_min "50"
//set ex_napalmmine_max "75"

// Minimum and maximum damage by radiation fields
// 1 - 100, default 50 (min) to 75 (max)
//set ex_radiationmine_min "50"
//set ex_radiationmine_max "75"


//*************************************************************************
*****
// Laserdot
//*************************************************************************
*****
// laserdot transparency
// 0 = disable (default)
// 1 = enabled, always on
// 2 = enabled, only when aiming down scope
// 3 = enabled, only when NOT aiming down scope
set ex_laserdot "3"

// Static Cross - if ON, you must disable ex_laserdot
//set ex_static_cross "0"

// laser dot size min = 1 max = 5
// min = 1, max = 10, default = 2
//set ex_laserdot_size "2"

// color (default 1,0,0)
//set ex_laserdot_red "1"
//set ex_laserdot_green "1"
//set ex_laserdot_blue "0"

// Certain players may not like the laserdot. You can define exclusions based
// on clan tags and screennames.
// Clan presets must also be set in clancontrol.cfg and are limited to four clans.
// You can add as many individual players as you like. Just increase the last
// digit for each one. It doesn't matter if you enter the names with colours,
// non alphabet characters, uppercase or lowercase. The mod will understand as
// long as you have the letters in the name correct.

// Exclusion by clan tag (max 4)
//set ex_laserdot_clan_0 "clantag"
//set ex_laserdot_clan_1 "clantag"
//set ex_laserdot_clan_2 "clantag"
//set ex_laserdot_clan_3 "clantag"

// Exclusion by name
//set ex_laserdot_name_0 "playername"
//set ex_laserdot_name_1 "playername"
//set ex_laserdot_name_2 "playername"
//set ex_laserdot_name_3 "playername"


//*************************************************************************
*****
// Turrets
//*************************************************************************
*****
// 0 = no turrets
// 1 = allow (default)
//set ex_turrets "1"

// turret overheating
// turrets will overheat after shooting it for some time
// 0 = disable
// 1 = enabled (default)
//set ex_turretoverheat "1"

// turret overheating rate
// 1 = slow, 2 = normal, 3 = fast, 4 = very fast (default = 2)
//set ex_turretoverheat_heatrate "2"

// turret cool down rate
// 1 = slow, 2 = normal, 3 = fast, 4 = very fast (default = 2)
//set ex_turretoverheat_coolrate "2"


//*************************************************************************
*****
// Sniper Zoom Levels
//*************************************************************************
*****
// 0 = disable (default)
// 1 = enable
set ex_zoom "1"

// minimum zoom level allowed
// min = 1, max = 10 (default = 1)
//set ex_zoom_min "1"

// maximum zoom level allowed
// min = ex_zoom_min, max = 10 (default = 10)
//set ex_zoom_max "10"

// default zoom level
// min = ex_zoom_min, max = ex_zoom_max (default = 7)
set ex_zoom_default "4"

// reset zoom level when switching levels
// 0 = disable (default)
// 1 = enable
//set ex_zoom_switchreset "0"

// reset zoom level when toggling ADS
// 0 = disable (default)
// 1 = enable
//set ex_zoom_adsreset "0"

// gradual increase or decrease of zoom level
// 0 = disable
// 1 = enable (default)
//set ex_zoom_gradual "1"


//*************************************************************************
*****
// Weapon Damage Modifiers
//*************************************************************************
*****
// All values are in percent, i.e. 100 = 100% which is normal weapon damage.
// 400 = 400% which is 4 x the normal damage.
// 25 = 25% which is 1/4 x the normal damage and so on
// remember, if you wish to use any of theses settings, remove the // in front of the 'set' command.

// Global switch
// 0 = disabled (default)
// 1 = enabled
//set ex_wdmodon "0"

// Turrets (Mountable MGs)
set ex_wdm_turret "100"

// Perks
set ex_wdm_c4 "100"
set ex_wdm_claymore "100"
set ex_wdm_grenade_launcher "100"
set ex_wdm_rpg "100"

// Hardpoints
set ex_wdm_artillery "100"
set ex_wdm_helicopter "100"
set ex_wdm_cobra "100"
set ex_wdm_hind_ffar "100"

// Grenade-like explosives
set ex_wdm_concussion_grenade "100"
set ex_wdm_flash_grenade "100"
set ex_wdm_frag_grenade "100"

// Pistols
set ex_wdm_beretta "100"
set ex_wdm_colt45 "100"
set ex_wdm_deserteaglegold "100"
set ex_wdm_deserteagle "100"
set ex_wdm_usp "100"

// Assault
set ex_wdm_m16 "100"
set ex_wdm_ak47 "100"
set ex_wdm_m4 "100"
set ex_wdm_g36c "100"
set ex_wdm_g3 "100"
set ex_wdm_m14 "100"
set ex_wdm_mp44 "100"

// Spec Ops
set ex_wdm_skorpion "100"
set ex_wdm_uzi "100"
set ex_wdm_mp5 "100"
set ex_wdm_ak74u "100"
set ex_wdm_p90 "100"

// Heavy Gunner
set ex_wdm_rpd "100"
set ex_wdm_saw "100"
set ex_wdm_m60e4 "100"

// Demolitions
set ex_wdm_winchester "100"
set ex_wdm_m1014 "100"

// Snipers
set ex_wdm_m40a3 "100"
set ex_wdm_m21 "100"
set ex_wdm_dragunov "100"
set ex_wdm_barrett "100"
set ex_wdm_remington "100"
scheibe1
die beiden // vor //set sv_mapRotation müssen weg (je nachdem, ob du dm oder war spielen möchtest).
zusätzlich die beiden // weg vor //set g_gametype "war" wenn du dm spielen willst schreib dm rein).

warum du nicht alle perks hast kann ich mir auch nicht erklären und die airstraiks sollten eigentlich auch funzen, ich habs ähnlich, nur mit kills, und es geht
DerAbstrafer
zu geil,
obwohl ich schreib und lese rechte habe kann ich die änderungen in der MPR nicht vornehmen. Wenn ich es ändere und dann auf speichern klicke sagt de ok. öffne ich es aber wieder, steht der selbe mist wieder da, den ich zuvor geändert oder gelöscht habe.

200 Puls hab ich...^^