weaponcontrol-cfg:
//*************************************************************************
*****
// Call of Duty 4 - eXtreme+ modification
//*************************************************************************
*****
// author : eXtreme+ Support Crew
// email :
admin@mycallofduty.com
// website :
http://www.mycallofduty.com
//
// mod : X4 : eXtreme+ Warfare
// version : 2.0
// update : June 2008
//*************************************************************************
*****
//*************************************************************************
*****
// limits the number of players that can choose each class type
//*************************************************************************
*****
set class_assault_limit "99"
set class_specops_limit "99"
set class_heavygunner_limit "99"
set class_demolitions_limit "99"
set class_sniper_limit "99"
//*************************************************************************
*****
// perks
//*************************************************************************
*****
set scr_game_perks "1"
set perk_allow_specialty_parabolic "1"
set perk_allow_specialty_gpsjammer "1"
set perk_allow_specialty_holdbreath "1"
set perk_allow_specialty_quieter "1"
set perk_allow_specialty_longersprint "1"
set perk_allow_specialty_detectexplosive "1"
set perk_allow_specialty_explosivedamage "1"
set perk_allow_specialty_pistoldeath "1"
set perk_allow_specialty_grenadepulldeath "1"
set perk_allow_specialty_bulletdamage "1"
set perk_allow_specialty_bulletpenetration "1"
set perk_allow_specialty_bulletaccuracy "1"
set perk_allow_specialty_rof "1"
set perk_allow_specialty_fastreload "1"
set perk_allow_specialty_extraammo "1"
set perk_allow_specialty_armorvest "1"
set perk_allow_specialty_fraggrenade "1"
set perk_allow_specialty_specialgrenade "1"
set perk_allow_c4_mp "1"
set perk_allow_claymore_mp "1"
set perk_allow_rpg_mp "1"
set perk_armorVest "75"
set perk_bulletDamage "40"
set perk_explosiveDamage "25"
//*************************************************************************
*****
//Show Perks -- keeps perks displayed on screen 1=On 0=Off
//must have set scr_showperksonspawn set to 0 for this to work
//*************************************************************************
*****
// Always ON
set ex_showperkson "0"
// On spawn then fades
set scr_showperksonspawn "1"
// Helicopter Settings
set scr_heli_armor "500"
set scr_heli_armor_bulletdamage "0.3"
set scr_heli_attract_range "4096"
set scr_heli_attract_strength "1000"
set scr_heli_hardpoint_interval "180"
set scr_heli_health_degrade "0"
set scr_heli_loopmax "1"
set scr_heli_maxhealth "1100"
set scr_heli_missile_engage_dist "2000"
set scr_heli_missile_friendlycare "256"
set scr_heli_missile_max "3"
set scr_heli_missile_regen_time "10"
set scr_heli_missile_rof "5"
set scr_heli_missile_target_cone "0.3"
set scr_heli_rage_missile "5"
set scr_heli_target_recognition "0.5"
set scr_heli_target_spawnprotection "5"
set scr_heli_targeting_delay "0.5"
set scr_heli_turret_engage_dist "1000"
set scr_heli_turret_spinup_delay "0.75"
set scr_heli_turretClipSize "40"
set scr_heli_turretReloadTime "1.5"
set scr_heli_visual_range "3500"
//*************************************************************************
*****
// assault class default loadout
//*************************************************************************
*****
set allies_allow_assault "1"
set axis_allow_assault "1"
set class_assault_camo "camo_none"
set class_assault_frags "1"
set class_assault_grenade "concussion_grenade"
set class_assault_movespeed "0.95"
set class_assault_perk1 "specialty_bulletaccuracy"
set class_assault_perk2 "specialty_bulletdamage"
set class_assault_perk3 "specialty_longersprint"
set class_assault_primary "m16"
set class_assault_primary_attachment "gl"
set class_assault_secondary "beretta"
set class_assault_secondary_attachment "none"
set class_assault_special "1"
//*************************************************************************
*****
// specops class default loadout
//*************************************************************************
*****
set allies_allow_specops "1"
set axis_allow_specops "1"
set class_specops_camo "camo_none"
set class_specops_frags "1"
set class_specops_grenade "flash_grenade"
set class_specops_movespeed "1"
set class_specops_perk1 "c4_mp"
set class_specops_perk2 "specialty_explosivedamage"
set class_specops_perk3 "specialty_bulletaccuracy"
set class_specops_primary "mp5"
set class_specops_primary_attachment "none"
set class_specops_secondary "usp"
set class_specops_secondary_attachment "silencer"
set class_specops_special "1"
//*************************************************************************
*****
// heavygunner class default loadout
//*************************************************************************
*****
set allies_allow_heavygunner "1"
set axis_allow_heavygunner "1"
set class_heavygunner_camo "camo_none"
set class_heavygunner_frags "1"
set class_heavygunner_grenade "concussion_grenade"
set class_heavygunner_movespeed "0.875"
set class_heavygunner_perk1 "specialty_specialgrenade"
set class_heavygunner_perk2 "specialty_armorvest"
set class_heavygunner_perk3 "specialty_bulletpenetration"
set class_heavygunner_primary "saw"
set class_heavygunner_primary_attachment "none"
set class_heavygunner_secondary "usp"
set class_heavygunner_secondary_attachment "none"
set class_heavygunner_special "1"
//*************************************************************************
*****
// demolitions class default loadout
//*************************************************************************
*****
set allies_allow_demolitions "1"
set axis_allow_demolitions "1"
set class_demolitions_camo "camo_none"
set class_demolitions_frags "1"
set class_demolitions_grenade "smoke_grenade"
set class_demolitions_movespeed "1"
set class_demolitions_perk1 "rpg_mp"
set class_demolitions_perk2 "specialty_explosivedamage"
set class_demolitions_perk3 "specialty_longersprint"
set class_demolitions_primary "winchester1200"
set class_demolitions_primary_attachment "none"
set class_demolitions_secondary "beretta"
set class_demolitions_secondary_attachment "none"
set class_demolitions_special "1"
//*************************************************************************
*****
// sniper class default loadout
//*************************************************************************
*****
set allies_allow_sniper "1"
set axis_allow_sniper "1"
set class_sniper_camo "camo_none"
set class_sniper_frags "1"
set class_sniper_grenade "flash_grenade"
set class_sniper_movespeed "1"
set class_sniper_perk1 "specialty_specialgrenade"
set class_sniper_perk2 "specialty_bulletdamage"
set class_sniper_perk3 "specialty_bulletpenetration"
set class_sniper_primary "m40a3"
set class_sniper_primary_attachment "none"
set class_sniper_secondary "beretta"
set class_sniper_secondary_attachment "silencer"
set class_sniper_special "1"
set ex_headshot_full_damage "1" //0 = Off 1 = On Headshots kill with 1 shot
//*************************************************************************
*****
// misc
//*************************************************************************
*****
set scr_enable_nightvision "1"
set scr_enable_hiticon "1"
//*************************************************************************
*****
// Enables Dropping of Specified Weapon Class
//*************************************************************************
*****
set class_assault_allowdrop "1"
set class_specops_allowdrop "1"
set class_heavygunner_allowdrop "1"
set class_demolitions_allowdrop "1"
set class_sniper_allowdrop "1"
set g_maxDroppedWeapons "16"
//*************************************************************************
*****
// drop grenade types
//*************************************************************************
*****
// drop grenades on death
// 0 = disabled (default)
// 1 = drop offhand of choice or any combination
// is ALL is selected, comment out the others
//set ex_wepo_drop_frag "1"
//set ex_wepo_drop_smoke "1"
//set ex_wepo_drop_flash "1"
//set ex_wepo_drop_stun "1"
set ex_wepo_drop_all "0"
//*************************************************************************
*****
// Assault Rifles
//*************************************************************************
*****
set weap_allow_m16 "1"
set weap_allow_ak47 "1"
set weap_allow_m4 "1"
set weap_allow_g3 "1"
set weap_allow_g36c "1"
set weap_allow_m14 "1"
set weap_allow_mp44 "1"
//*************************************************************************
*****
// Assault Attachments
//*************************************************************************
*****
set attach_allow_assault_none "1"
set attach_allow_assault_gl "1"
set attach_allow_assault_reflex "1"
set attach_allow_assault_silencer "1"
set attach_allow_assault_acog "1"
//*************************************************************************
*****
// SMG
//*************************************************************************
*****
set weap_allow_mp5 "1"
set weap_allow_skorpion "1"
set weap_allow_uzi "1"
set weap_allow_ak74u "1"
set weap_allow_p90 "1"
//*************************************************************************
*****
// SMG Attachments
//*************************************************************************
*****
set attach_allow_smg_none "1"
set attach_allow_smg_reflex "1"
set attach_allow_smg_silencer "1"
set attach_allow_smg_acog "1"
//*************************************************************************
*****
// Shotguns
//*************************************************************************
*****
set weap_allow_m1014 "1"
set weap_allow_winchester1200 "1"
//*************************************************************************
*****
// Shotgun Attachments
//*************************************************************************
*****
set attach_allow_shotgun_none "1"
set attach_allow_shotgun_reflex "1"
set attach_allow_shotgun_grip "1"
//*************************************************************************
*****
// LMG
//*************************************************************************
*****
set weap_allow_saw "1"
set weap_allow_rpd "1"
set weap_allow_m60e4 "1"
//*************************************************************************
*****
// LMG Attachments
//*************************************************************************
*****
set attach_allow_lmg_none "1"
set attach_allow_lmg_reflex "1"
set attach_allow_lmg_grip "1"
set attach_allow_lmg_acog "1"
//*************************************************************************
*****
// Sniper Rifles
//*************************************************************************
*****
set weap_allow_dragunov "1"
set weap_allow_m40a3 "1"
set weap_allow_barrett "1"
set weap_allow_remington700 "1"
set weap_allow_m21 "1"
//*************************************************************************
*****
// Sniper Attachments
//*************************************************************************
*****
set attach_allow_sniper_none "1"
set attach_allow_sniper_acog "1"
//*************************************************************************
*****
// Pistols
//*************************************************************************
*****
set weap_allow_beretta "1"
set weap_allow_colt45 "1"
set weap_allow_usp "1"
set weap_allow_deserteagle "1"
set weap_allow_deserteaglegold "1"
//*************************************************************************
*****
// Pistol Attachments
//*************************************************************************
*****
set attach_allow_pistol_none "1"
set attach_allow_pistol_silencer "1"
//*************************************************************************
*****
// Grenades
//*************************************************************************
*****
set weap_allow_frag_grenade "1"
set weap_allow_concussion_grenade "1"
set weap_allow_flash_grenade "1"
set weap_allow_smoke_grenade "1"
set scr_weapon_allowsmoke "1"
//*************************************************************************
*****
// Grenades (tweakables)
//*************************************************************************
*****
set scr_weapon_allowfrags "1"
set scr_weapon_allowsmoke "1"
set scr_weapon_allowflash "1"
set scr_weapon_allowc4 "1"
set scr_weapon_allowclaymores "1"
set scr_weapon_allowrpgs "1"
set scr_weapon_allowmines "1"
//*************************************************************************
*****
// Explosives
//*************************************************************************
*****
set scr_weapon_allowc4 "1"
set scr_weapon_allowclaymores "1"
set scr_weapon_allowflash "1"
set scr_weapon_allowfrags "1"
set scr_weapon_allowmines "1"
set scr_weapon_allowrpgs "1"
set scr_deleteexplosivesonspawn "0"
// Ability to turn On or Off the Lasers on C4 & Claymores
// 0 = Off
// 1 = On (Default)
set ex_c4_lasers "1"
set ex_c4_blink_lights "1"
set ex_claymore_lasers "1"
// 0 = Off C4 by detonation only
// 1 = On C4 by detonation OR proximity
set ex_proximity_c4 "1"
//*************************************************************************
*****
// Claymore Control
//*************************************************************************
*****
// 0 = Disabled (Default)
// 1 = Enabled
set scr_claymoreteamsafe "1"
// Allow players to defuse claymores
// 0 = Disabled (Default)
// 1 = Enabled
set ex_allowclaymoredefuse "1"
// number of seconds required to defuse claymore
// Min = 2 seconds (Default)
// Max = 99 seconds
set ex_claymoredefusetime "5"
// possibility of claymore detonation on defuse for friendly
// 1 - 10 (Default = 1)
// 3 = 30%
// 5 = 50%
// 7 = 70% chance of exploding
set ex_defuseclaymorefailFriendly "1"
// possibility of claymore detonation on defuse for enemy
// 1 - 10 (Default = 1)
// 3 = 30%
// 5 = 50%
// 7 = 70% chance of exploding
set ex_defuseclaymorefailEnemy "3"
// possibility of claymore detenation on defuse self
// 1 - 10 (Default = 1)
// 3 = 30%
// 5 = 50%
// 7 = 70% chance of exploding
set ex_defuseclaymorefailSelf "1"
// Successful Defuse of Claymore by Teammates Points Awarded
// Min = 0 (Default)
// Max = 99
//set ex_defuseclaymorepointsFriendly "2"
// Successful Defuse of Claymore by Enemy Points Awarded
// Min = 0 (Default = 2)
// Max = 99
set ex_defuseclaymorepointsEnemy "3"
// Successful Defuse of Claymore by Self Points Awarded
// Min = 0 (Default = 0)
// Max = 99
set ex_defuseclaymorepointsSelf "0"
// Add Defused Claymore to Players Inventory
// 0 = Disable
// 1 = Enable (Default)
//set ex_defuseclaymoreAddWeapon "1"
// Defuse Message
set ex_defuseclaymoreUseMsg "^3Press USE Key to Defuse Claymore"
// Successful Defuse Message
set ex_defuseclaymoreSuccessMsg "^4Success!"
// Failed Defuse Message
set ex_defuseclaymoreFailMsg "^1B O O M !"
// Defusing Message
set ex_defuseclaymoreWorkingMsg "^1Defusing Claymore.... WAIT"
//*************************************************************************
*****
// Minefields
//*************************************************************************
*****
// 0 = Minefields OFF
// 1 = Minefields ON (default)
// 2 = Gas Minefields
// 3 = Napalm Minefields
// 4 = Radiation Fields
//set ex_minefields "1"
// Minimum and maximum damage by gas mines
// 1 - 100, default 50 (min) to 75 (max)
//set ex_gasmine_min "50"
//set ex_gasmine_max "75"
// Minimum and maximum damage by napalm mines
// 1 - 100, default 50 (min) to 75 (max)
//set ex_napalmmine_min "50"
//set ex_napalmmine_max "75"
// Minimum and maximum damage by radiation fields
// 1 - 100, default 50 (min) to 75 (max)
//set ex_radiationmine_min "50"
//set ex_radiationmine_max "75"
//*************************************************************************
*****
// Laserdot
//*************************************************************************
*****
// laserdot transparency
// 0 = disable (default)
// 1 = enabled, always on
// 2 = enabled, only when aiming down scope
// 3 = enabled, only when NOT aiming down scope
set ex_laserdot "3"
// Static Cross - if ON, you must disable ex_laserdot
//set ex_static_cross "0"
// laser dot size min = 1 max = 5
// min = 1, max = 10, default = 2
//set ex_laserdot_size "2"
// color (default 1,0,0)
//set ex_laserdot_red "1"
//set ex_laserdot_green "1"
//set ex_laserdot_blue "0"
// Certain players may not like the laserdot. You can define exclusions based
// on clan tags and screennames.
// Clan presets must also be set in clancontrol.cfg and are limited to four clans.
// You can add as many individual players as you like. Just increase the last
// digit for each one. It doesn't matter if you enter the names with colours,
// non alphabet characters, uppercase or lowercase. The mod will understand as
// long as you have the letters in the name correct.
// Exclusion by clan tag (max 4)
//set ex_laserdot_clan_0 "clantag"
//set ex_laserdot_clan_1 "clantag"
//set ex_laserdot_clan_2 "clantag"
//set ex_laserdot_clan_3 "clantag"
// Exclusion by name
//set ex_laserdot_name_0 "playername"
//set ex_laserdot_name_1 "playername"
//set ex_laserdot_name_2 "playername"
//set ex_laserdot_name_3 "playername"
//*************************************************************************
*****
// Turrets
//*************************************************************************
*****
// 0 = no turrets
// 1 = allow (default)
//set ex_turrets "1"
// turret overheating
// turrets will overheat after shooting it for some time
// 0 = disable
// 1 = enabled (default)
//set ex_turretoverheat "1"
// turret overheating rate
// 1 = slow, 2 = normal, 3 = fast, 4 = very fast (default = 2)
//set ex_turretoverheat_heatrate "2"
// turret cool down rate
// 1 = slow, 2 = normal, 3 = fast, 4 = very fast (default = 2)
//set ex_turretoverheat_coolrate "2"
//*************************************************************************
*****
// Sniper Zoom Levels
//*************************************************************************
*****
// 0 = disable (default)
// 1 = enable
set ex_zoom "1"
// minimum zoom level allowed
// min = 1, max = 10 (default = 1)
//set ex_zoom_min "1"
// maximum zoom level allowed
// min = ex_zoom_min, max = 10 (default = 10)
//set ex_zoom_max "10"
// default zoom level
// min = ex_zoom_min, max = ex_zoom_max (default = 7)
set ex_zoom_default "4"
// reset zoom level when switching levels
// 0 = disable (default)
// 1 = enable
//set ex_zoom_switchreset "0"
// reset zoom level when toggling ADS
// 0 = disable (default)
// 1 = enable
//set ex_zoom_adsreset "0"
// gradual increase or decrease of zoom level
// 0 = disable
// 1 = enable (default)
//set ex_zoom_gradual "1"
//*************************************************************************
*****
// Weapon Damage Modifiers
//*************************************************************************
*****
// All values are in percent, i.e. 100 = 100% which is normal weapon damage.
// 400 = 400% which is 4 x the normal damage.
// 25 = 25% which is 1/4 x the normal damage and so on
// remember, if you wish to use any of theses settings, remove the // in front of the 'set' command.
// Global switch
// 0 = disabled (default)
// 1 = enabled
//set ex_wdmodon "0"
// Turrets (Mountable MGs)
set ex_wdm_turret "100"
// Perks
set ex_wdm_c4 "100"
set ex_wdm_claymore "100"
set ex_wdm_grenade_launcher "100"
set ex_wdm_rpg "100"
// Hardpoints
set ex_wdm_artillery "100"
set ex_wdm_helicopter "100"
set ex_wdm_cobra "100"
set ex_wdm_hind_ffar "100"
// Grenade-like explosives
set ex_wdm_concussion_grenade "100"
set ex_wdm_flash_grenade "100"
set ex_wdm_frag_grenade "100"
// Pistols
set ex_wdm_beretta "100"
set ex_wdm_colt45 "100"
set ex_wdm_deserteaglegold "100"
set ex_wdm_deserteagle "100"
set ex_wdm_usp "100"
// Assault
set ex_wdm_m16 "100"
set ex_wdm_ak47 "100"
set ex_wdm_m4 "100"
set ex_wdm_g36c "100"
set ex_wdm_g3 "100"
set ex_wdm_m14 "100"
set ex_wdm_mp44 "100"
// Spec Ops
set ex_wdm_skorpion "100"
set ex_wdm_uzi "100"
set ex_wdm_mp5 "100"
set ex_wdm_ak74u "100"
set ex_wdm_p90 "100"
// Heavy Gunner
set ex_wdm_rpd "100"
set ex_wdm_saw "100"
set ex_wdm_m60e4 "100"
// Demolitions
set ex_wdm_winchester "100"
set ex_wdm_m1014 "100"
// Snipers
set ex_wdm_m40a3 "100"
set ex_wdm_m21 "100"
set ex_wdm_dragunov "100"
set ex_wdm_barrett "100"
set ex_wdm_remington "100"