Extreme Configs

DerAbstrafer
Hallo zusammen,
ich werde heute oder morgen meinen Server Stabil und komplett eingerichtet haben. Wer möchte kann sich dann gerne melden und ich schicke ihm die Configs als pdf datei.
Mir wurde geholfen und das möchte ich der Community nicht vor enthalten. Vielleicht ist ja auch möglich, das jemand seinen Webspace bereit stellt damit ich es dann einmal hochlade und die anderen dann dl.

Falls das nicht erwünscht ist, bitte beitrag löschen.
DerAbstrafer
Moin um neun,
mein Server steht jetzt ist komplett eingerichtet. Ich habe die Hilfe vom Jokler erhalten. Dieser ist von ExtremeMod selber. Fand ich richtig gut, da bei mir ja gar nix gefunzt hat. Keine Perks, kein Airstrike usw. Doch jetzt ist alles zum glück fertig.

Also wer eine CFG brauchteinfach bei mir melden. Bei kleineren fragen guck ich dann eben schnell nach.

Viel spaß bei mir aufem Server.

Man schiesst sich
toto
Kannst du mir mal die cfg bitte schicken wiell die mal antesten ^^Danke

MfG
ToTo
DerAbstrafer
Welche?
Team.Rlx|kPaX
@abstrafer,

kannst du bitte die lösung für die perks hier bereitstellen?

oder schick sie mir und ich lade sie auf einen server zum DL

schreib mir einfach ne PN hier übers Board

so long

kPaX
DerAbstrafer
Weaponcontr.cfg

//*************************************************************************
*****
// Call of Duty 4 - eXtreme+ modification
//*************************************************************************
*****
// author : eXtreme+ Support Crew
// email : admin@mycallofduty.com
// website : http://www.mycallofduty.com
//
// mod : X4 : eXtreme+ Warfare
// version : 2.0
// update : June 2008
//*************************************************************************
*****


//*************************************************************************
*****
// limits the number of players that can choose each class type
//*************************************************************************
*****
set class_assault_limit "99"
set class_specops_limit "99"
set class_heavygunner_limit "99"
set class_demolitions_limit "99"
set class_sniper_limit "99"


//*************************************************************************
*****
// perks
//*************************************************************************
*****
set scr_game_perks "1"
set perk_allow_specialty_parabolic "1"
set perk_allow_specialty_gpsjammer "1"
set perk_allow_specialty_holdbreath "1"
set perk_allow_specialty_quieter "1"
set perk_allow_specialty_longersprint "1"
set perk_allow_specialty_detectexplosive "1"
set perk_allow_specialty_explosivedamage "1"
set perk_allow_specialty_pistoldeath "1"
set perk_allow_specialty_grenadepulldeath "1"
set perk_allow_specialty_bulletdamage "1"
set perk_allow_specialty_bulletpenetration "1"
set perk_allow_specialty_bulletaccuracy "1"
set perk_allow_specialty_rof "1"
set perk_allow_specialty_fastreload "1"
set perk_allow_specialty_extraammo "1"
set perk_allow_specialty_armorvest "1"
set perk_allow_specialty_fraggrenade "1"
set perk_allow_specialty_specialgrenade "1"
set perk_allow_c4_mp "1"
set perk_allow_claymore_mp "1"
set perk_allow_rpg_mp "1"
set perk_armorVest "75"
set perk_bulletDamage "40"
set perk_explosiveDamage "25"

//*************************************************************************
*****
//Show Perks -- keeps perks displayed on screen 1=On 0=Off
//must have set scr_showperksonspawn set to 0 for this to work
//*************************************************************************
*****
// Always ON
set ex_showperkson "0"

// On spawn then fades
set scr_showperksonspawn "1"

// Helicopter Settings
set scr_heli_armor "500"
set scr_heli_armor_bulletdamage "0.3"
set scr_heli_attract_range "4096"
set scr_heli_attract_strength "1000"
set scr_heli_hardpoint_interval "180"
set scr_heli_health_degrade "0"
set scr_heli_loopmax "1"
set scr_heli_maxhealth "1100"
set scr_heli_missile_engage_dist "2000"
set scr_heli_missile_friendlycare "256"
set scr_heli_missile_max "3"
set scr_heli_missile_regen_time "10"
set scr_heli_missile_rof "5"
set scr_heli_missile_target_cone "0.3"
set scr_heli_rage_missile "5"
set scr_heli_target_recognition "0.5"
set scr_heli_target_spawnprotection "5"
set scr_heli_targeting_delay "0.5"
set scr_heli_turret_engage_dist "1000"
set scr_heli_turret_spinup_delay "0.75"
set scr_heli_turretClipSize "40"
set scr_heli_turretReloadTime "1.5"
set scr_heli_visual_range "3500"


//*************************************************************************
*****
// assault class default loadout
//*************************************************************************
*****
set allies_allow_assault "1"
set axis_allow_assault "1"
set class_assault_camo "camo_none"
set class_assault_frags "1"
set class_assault_grenade "concussion_grenade"
set class_assault_movespeed "0.95"
set class_assault_perk1 "specialty_bulletaccuracy"
set class_assault_perk2 "specialty_bulletdamage"
set class_assault_perk3 "specialty_longersprint"
set class_assault_primary "m16"
set class_assault_primary_attachment "gl"
set class_assault_secondary "beretta"
set class_assault_secondary_attachment "none"
set class_assault_special "1"


//*************************************************************************
*****
// specops class default loadout
//*************************************************************************
*****
set allies_allow_specops "1"
set axis_allow_specops "1"
set class_specops_camo "camo_none"
set class_specops_frags "1"
set class_specops_grenade "flash_grenade"
set class_specops_movespeed "1"
set class_specops_perk1 "c4_mp"
set class_specops_perk2 "specialty_explosivedamage"
set class_specops_perk3 "specialty_bulletaccuracy"
set class_specops_primary "mp5"
set class_specops_primary_attachment "none"
set class_specops_secondary "usp"
set class_specops_secondary_attachment "silencer"
set class_specops_special "1"


//*************************************************************************
*****
// heavygunner class default loadout
//*************************************************************************
*****
set allies_allow_heavygunner "1"
set axis_allow_heavygunner "1"
set class_heavygunner_camo "camo_none"
set class_heavygunner_frags "1"
set class_heavygunner_grenade "concussion_grenade"
set class_heavygunner_movespeed "0.875"
set class_heavygunner_perk1 "specialty_specialgrenade"
set class_heavygunner_perk2 "specialty_armorvest"
set class_heavygunner_perk3 "specialty_bulletpenetration"
set class_heavygunner_primary "saw"
set class_heavygunner_primary_attachment "none"
set class_heavygunner_secondary "usp"
set class_heavygunner_secondary_attachment "none"
set class_heavygunner_special "1"


//*************************************************************************
*****
// demolitions class default loadout
//*************************************************************************
*****
set allies_allow_demolitions "1"
set axis_allow_demolitions "1"
set class_demolitions_camo "camo_none"
set class_demolitions_frags "1"
set class_demolitions_grenade "smoke_grenade"
set class_demolitions_movespeed "1"
set class_demolitions_perk1 "rpg_mp"
set class_demolitions_perk2 "specialty_explosivedamage"
set class_demolitions_perk3 "specialty_longersprint"
set class_demolitions_primary "winchester1200"
set class_demolitions_primary_attachment "none"
set class_demolitions_secondary "beretta"
set class_demolitions_secondary_attachment "none"
set class_demolitions_special "1"


//*************************************************************************
*****
// sniper class default loadout
//*************************************************************************
*****
set allies_allow_sniper "1"
set axis_allow_sniper "1"
set class_sniper_camo "camo_none"
set class_sniper_frags "1"
set class_sniper_grenade "flash_grenade"
set class_sniper_movespeed "1"
set class_sniper_perk1 "specialty_specialgrenade"
set class_sniper_perk2 "specialty_bulletdamage"
set class_sniper_perk3 "specialty_bulletpenetration"
set class_sniper_primary "m40a3"
set class_sniper_primary_attachment "none"
set class_sniper_secondary "beretta"
set class_sniper_secondary_attachment "silencer"
set class_sniper_special "1"
set ex_headshot_full_damage "1" //0 = Off 1 = On Headshots kill with 1 shot


//*************************************************************************
*****
// misc
//*************************************************************************
*****
set scr_enable_nightvision "1"
set scr_enable_hiticon "1"


//*************************************************************************
*****
// Enables Dropping of Specified Weapon Class
//*************************************************************************
*****
set class_assault_allowdrop "1"
set class_specops_allowdrop "1"
set class_heavygunner_allowdrop "1"
set class_demolitions_allowdrop "1"
set class_sniper_allowdrop "1"
set g_maxDroppedWeapons "16"


//*************************************************************************
*****
// drop grenade types
//*************************************************************************
*****
// drop grenades on death
// 0 = disabled (default)
// 1 = drop offhand of choice or any combination
// is ALL is selected, comment out the others

//set ex_wepo_drop_frag "1"
//set ex_wepo_drop_smoke "1"
//set ex_wepo_drop_flash "1"
//set ex_wepo_drop_stun "1"
set ex_wepo_drop_all "0"


//*************************************************************************
*****
// Assault Rifles
//*************************************************************************
*****
set weap_allow_m16 "1"
set weap_allow_ak47 "1"
set weap_allow_m4 "1"
set weap_allow_g3 "1"
set weap_allow_g36c "1"
set weap_allow_m14 "1"
set weap_allow_mp44 "1"


//*************************************************************************
*****
// Assault Attachments
//*************************************************************************
*****
set attach_allow_assault_none "1"
set attach_allow_assault_gl "0"
set attach_allow_assault_reflex "1"
set attach_allow_assault_silencer "1"
set attach_allow_assault_acog "1"


//*************************************************************************
*****
// SMG
//*************************************************************************
*****
set weap_allow_mp5 "1"
set weap_allow_skorpion "1"
set weap_allow_uzi "1"
set weap_allow_ak74u "1"
set weap_allow_p90 "0"


//*************************************************************************
*****
// SMG Attachments
//*************************************************************************
*****
set attach_allow_smg_none "1"
set attach_allow_smg_reflex "1"
set attach_allow_smg_silencer "1"
set attach_allow_smg_acog "1"


//*************************************************************************
*****
// Shotguns
//*************************************************************************
*****
set weap_allow_m1014 "1"
set weap_allow_winchester1200 "1"


//*************************************************************************
*****
// Shotgun Attachments
//*************************************************************************
*****
set attach_allow_shotgun_none "1"
set attach_allow_shotgun_reflex "1"
set attach_allow_shotgun_grip "1"


//*************************************************************************
*****
// LMG
//*************************************************************************
*****
set weap_allow_saw "1"
set weap_allow_rpd "1"
set weap_allow_m60e4 "1"


//*************************************************************************
*****
// LMG Attachments
//*************************************************************************
*****
set attach_allow_lmg_none "1"
set attach_allow_lmg_reflex "1"
set attach_allow_lmg_grip "1"
set attach_allow_lmg_acog "1"


//*************************************************************************
*****
// Sniper Rifles
//*************************************************************************
*****
set weap_allow_dragunov "1"
set weap_allow_m40a3 "1"
set weap_allow_barrett "1"
set weap_allow_remington700 "1"
set weap_allow_m21 "1"


//*************************************************************************
*****
// Sniper Attachments
//*************************************************************************
*****
set attach_allow_sniper_none "1"
set attach_allow_sniper_acog "1"


//*************************************************************************
*****
// Pistols
//*************************************************************************
*****
set weap_allow_beretta "1"
set weap_allow_colt45 "1"
set weap_allow_usp "1"
set weap_allow_deserteagle "1"
set weap_allow_deserteaglegold "1"


//*************************************************************************
*****
// Pistol Attachments
//*************************************************************************
*****
set attach_allow_pistol_none "1"
set attach_allow_pistol_silencer "1"


//*************************************************************************
*****
// Grenades
//*************************************************************************
*****
set weap_allow_frag_grenade "1"
set weap_allow_concussion_grenade "1"
set weap_allow_flash_grenade "1"
set weap_allow_smoke_grenade "1"
set scr_weapon_allowsmoke "1"


//*************************************************************************
*****
// Grenades (tweakables)
//*************************************************************************
*****
set scr_weapon_allowfrags "1"
set scr_weapon_allowsmoke "1"
set scr_weapon_allowflash "1"
set scr_weapon_allowc4 "1"
set scr_weapon_allowclaymores "1"
set scr_weapon_allowrpgs "1"
set scr_weapon_allowmines "1"


//*************************************************************************
*****
// Explosives
//*************************************************************************
*****
set scr_weapon_allowc4 "1"
set scr_weapon_allowclaymores "1"
set scr_weapon_allowflash "1"
set scr_weapon_allowfrags "1"
set scr_weapon_allowmines "1"
set scr_weapon_allowrpgs "1"
set scr_deleteexplosivesonspawn "0"

// Ability to turn On or Off the Lasers on C4 & Claymores
// 0 = Off
// 1 = On (Default)
set ex_c4_lasers "1"
set ex_c4_blink_lights "1"
set ex_claymore_lasers "1"

// 0 = Off C4 by detonation only
// 1 = On C4 by detonation OR proximity
set ex_proximity_c4 "1"

//*************************************************************************
*****
// Claymore Control
//*************************************************************************
*****
// 0 = Disabled (Default)
// 1 = Enabled
set scr_claymoreteamsafe "0"

// Allow players to defuse claymores
// 0 = Disabled (Default)
// 1 = Enabled
set ex_allowclaymoredefuse "1"

// number of seconds required to defuse claymore
// Min = 2 seconds (Default)
// Max = 99 seconds
set ex_claymoredefusetime "5"

// possibility of claymore detonation on defuse for friendly
// 1 - 10 (Default = 1)
// 3 = 30%
// 5 = 50%
// 7 = 70% chance of exploding
set ex_defuseclaymorefailFriendly "1"

// possibility of claymore detonation on defuse for enemy
// 1 - 10 (Default = 1)
// 3 = 30%
// 5 = 50%
// 7 = 70% chance of exploding
set ex_defuseclaymorefailEnemy "3"

// possibility of claymore detenation on defuse self
// 1 - 10 (Default = 1)
// 3 = 30%
// 5 = 50%
// 7 = 70% chance of exploding
set ex_defuseclaymorefailSelf "1"

// Successful Defuse of Claymore by Teammates Points Awarded
// Min = 0 (Default)
// Max = 99
//set ex_defuseclaymorepointsFriendly "2"

// Successful Defuse of Claymore by Enemy Points Awarded
// Min = 0 (Default = 2)
// Max = 99
set ex_defuseclaymorepointsEnemy "3"

// Successful Defuse of Claymore by Self Points Awarded
// Min = 0 (Default = 0)
// Max = 99
set ex_defuseclaymorepointsSelf "0"

// Add Defused Claymore to Players Inventory
// 0 = Disable
// 1 = Enable (Default)
//set ex_defuseclaymoreAddWeapon "1"

// Defuse Message
set ex_defuseclaymoreUseMsg "^3Press USE Key to Defuse Claymore"

// Successful Defuse Message
set ex_defuseclaymoreSuccessMsg "^4Success!"

// Failed Defuse Message
set ex_defuseclaymoreFailMsg "^1B O O M !"

// Defusing Message
set ex_defuseclaymoreWorkingMsg "^1Defusing Claymore.... WAIT"


//*************************************************************************
*****
// Minefields
//*************************************************************************
*****
// 0 = Minefields OFF
// 1 = Minefields ON (default)
// 2 = Gas Minefields
// 3 = Napalm Minefields
// 4 = Radiation Fields
//set ex_minefields "1"

// Minimum and maximum damage by gas mines
// 1 - 100, default 50 (min) to 75 (max)
//set ex_gasmine_min "50"
//set ex_gasmine_max "75"

// Minimum and maximum damage by napalm mines
// 1 - 100, default 50 (min) to 75 (max)
//set ex_napalmmine_min "50"
//set ex_napalmmine_max "75"

// Minimum and maximum damage by radiation fields
// 1 - 100, default 50 (min) to 75 (max)
//set ex_radiationmine_min "50"
//set ex_radiationmine_max "75"


//*************************************************************************
*****
// Laserdot
//*************************************************************************
*****
// laserdot transparency
// 0 = disable (default)
// 1 = enabled, always on
// 2 = enabled, only when aiming down scope
// 3 = enabled, only when NOT aiming down scope
set ex_laserdot "0"

// Static Cross - if ON, you must disable ex_laserdot
//set ex_static_cross "0"

// laser dot size min = 1 max = 5
// min = 1, max = 10, default = 2
//set ex_laserdot_size "2"

// color (default 1,0,0)
//set ex_laserdot_red "1"
//set ex_laserdot_green "1"
//set ex_laserdot_blue "0"

// Certain players may not like the laserdot. You can define exclusions based
// on clan tags and screennames.
// Clan presets must also be set in clancontrol.cfg and are limited to four clans.
// You can add as many individual players as you like. Just increase the last
// digit for each one. It doesn't matter if you enter the names with colours,
// non alphabet characters, uppercase or lowercase. The mod will understand as
// long as you have the letters in the name correct.

// Exclusion by clan tag (max 4)
//set ex_laserdot_clan_0 "clantag"
//set ex_laserdot_clan_1 "clantag"
//set ex_laserdot_clan_2 "clantag"
//set ex_laserdot_clan_3 "clantag"

// Exclusion by name
//set ex_laserdot_name_0 "playername"
//set ex_laserdot_name_1 "playername"
//set ex_laserdot_name_2 "playername"
//set ex_laserdot_name_3 "playername"


//*************************************************************************
*****
// Turrets
//*************************************************************************
*****
// 0 = no turrets
// 1 = allow (default)
//set ex_turrets "1"

// turret overheating
// turrets will overheat after shooting it for some time
// 0 = disable
// 1 = enabled (default)
//set ex_turretoverheat "1"

// turret overheating rate
// 1 = slow, 2 = normal, 3 = fast, 4 = very fast (default = 2)
//set ex_turretoverheat_heatrate "2"

// turret cool down rate
// 1 = slow, 2 = normal, 3 = fast, 4 = very fast (default = 2)
//set ex_turretoverheat_coolrate "2"


//*************************************************************************
*****
// Sniper Zoom Levels
//*************************************************************************
*****
// 0 = disable (default)
// 1 = enable
set ex_zoom "1"

// minimum zoom level allowed
// min = 1, max = 10 (default = 1)
//set ex_zoom_min "1"

// maximum zoom level allowed
// min = ex_zoom_min, max = 10 (default = 10)
//set ex_zoom_max "10"

// default zoom level
// min = ex_zoom_min, max = ex_zoom_max (default = 7)
set ex_zoom_default "7"

// reset zoom level when switching levels
// 0 = disable (default)
// 1 = enable
//set ex_zoom_switchreset "0"

// reset zoom level when toggling ADS
// 0 = disable (default)
// 1 = enable
//set ex_zoom_adsreset "0"

// gradual increase or decrease of zoom level
// 0 = disable
// 1 = enable (default)
//set ex_zoom_gradual "1"


//*************************************************************************
*****
// Weapon Damage Modifiers
//*************************************************************************
*****
// All values are in percent, i.e. 100 = 100% which is normal weapon damage.
// 400 = 400% which is 4 x the normal damage.
// 25 = 25% which is 1/4 x the normal damage and so on
// remember, if you wish to use any of theses settings, remove the // in front of the 'set' command.

// Global switch
// 0 = disabled (default)
// 1 = enabled
//set ex_wdmodon "0"

// Turrets (Mountable MGs)
set ex_wdm_turret "100"

// Perks
set ex_wdm_c4 "100"
set ex_wdm_claymore "100"
set ex_wdm_grenade_launcher "100"
set ex_wdm_rpg "100"

// Hardpoints
set ex_wdm_artillery "100"
set ex_wdm_helicopter "100"
set ex_wdm_cobra "100"
set ex_wdm_hind_ffar "100"

// Grenade-like explosives
set ex_wdm_concussion_grenade "100"
set ex_wdm_flash_grenade "100"
set ex_wdm_frag_grenade "100"

// Pistols
set ex_wdm_beretta "100"
set ex_wdm_colt45 "100"
set ex_wdm_deserteaglegold "100"
set ex_wdm_deserteagle "100"
set ex_wdm_usp "100"

// Assault
set ex_wdm_m16 "100"
set ex_wdm_ak47 "100"
set ex_wdm_m4 "100"
set ex_wdm_g36c "100"
set ex_wdm_g3 "100"
set ex_wdm_m14 "100"
set ex_wdm_mp44 "100"

// Spec Ops
set ex_wdm_skorpion "100"
set ex_wdm_uzi "100"
set ex_wdm_mp5 "100"
set ex_wdm_ak74u "100"
set ex_wdm_p90 "100"

// Heavy Gunner
set ex_wdm_rpd "100"
set ex_wdm_saw "100"
set ex_wdm_m60e4 "100"

// Demolitions
set ex_wdm_winchester "100"
set ex_wdm_m1014 "100"

// Snipers
set ex_wdm_m40a3 "100"
set ex_wdm_m21 "100"
set ex_wdm_dragunov "100"
set ex_wdm_barrett "100"
set ex_wdm_remington "100"
toto
Danke Augenzwinkern