thebutch
hi leute...
ich hab da mal ne frage:
ich würde nun gerne in meiner mod iwd in den weapon_mp´s ein paar modifikationen vornehmen. den waffenschaden hab ich schon erhöht.
ich würde gern die munition auf 999 hochschrauben, nachladen weglassen , die anlegezeit verkürzen und nen red dot einfügen.
wäre toll, wenn ihr mir da weiterhelfen und erklären könntet, wo ich welche einträge verändern muss...
und hier mal ein auszug aus der weapon_mp
WEAPONFILE\displayName\WEAPON_ENFIELD\modeName\\playerAnimType\sniper\altWe
apon\\AIOverlayDescription\\weaponType\bullet\weaponClass\rifle\penetrateTy
pe\medium\impactType\bullet_large\inventoryType\primary\fireType\Single Shot\twoHanded\1\rifleBullet\1\armorPiercing\0\boltAction\1\aimDownSight\1\
rechamberWhileAds\1\noPartialReload\1\segmentedReload\1\adsFire\0\noAdsWhen
MagEmpty\0\avoidDropCleanup\0\enhanced\0\cancelAutoHolsterWhenEmpty\0\suppr
essAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silence
d\0\autoAimRange\0\aimAssistRange\1000\aimAssistRangeAds\1500\enemyCrosshai
rRange\1000\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\1\spr
intDurationScale\1\gunMaxPitch\30\gunMaxYaw\15\lowAmmoWarningThreshold\0.33
\ammoName\.303 Mk VII SAA Ball\maxAmmo\120\startAmmo\60\clipName\enfield_mp\clipSize\10\shotCount\1\d
ropAmmoMin\5\dropAmmoMax\30\reloadAmmoAdd\5\reloadStartAdd\5\damage\70\minD
amage\65\meleeDamage\135\maxDamageRange\1500\minDamageRange\2000\playerDama
ge\30\locNone\1\locHelmet\1.5\locHead\2\locNeck\2\locTorsoUpper\1.8\locTors
oLower\1\locRightArmUpper\1\locRightArmLower\1\locRightHand\1\locLeftArmUpp
er\1\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\
locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0\f
ireTime\0.05\fireDelay\0\meleeTime\0.8\meleeChargeTime\1.16\meleeDelay\0.13
\meleeChargeDelay\0.16\reloadTime\0.7\reloadEmptyTime\0.7\reloadStartTime\1
.4\reloadEndTime\1.03\reloadAddTime\0.6\reloadStartAddTime\1.4\rechamberTim
e\1.0677\rechamberBoltTime\0.65\dropTime\0.66\raiseTime\0.9\altDropTime\0\a
ltRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.75\firstRaiseTime\0.8\emp
tyDropTime\0.66\emptyRaiseTime\0.8\sprintInTime\0.3\sprintLoopTime\0.7\spri
ntOutTime\0.3\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVi
sionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDow
n\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\0\standMoveU
\-1.2\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\80\standRotMinS
peed\80\posMoveRate\6\posRotRate\6\duckedMoveF\0\duckedMoveR\0\duckedMoveU\
-1.7\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-0.5\duckedOfsR\0.8\
duckedOfsU\-0.2\duckedMoveMinSpeed\20\duckedRotMinSpeed\20\proneMoveF\-55\p
roneMoveR\3\proneMoveU\-145\proneRotP\0\proneRotY\220\proneRotR\-200\proneO
fsF\-2\proneOfsR\1.5\proneOfsU\0.8\posProneMoveRate\25\posProneRotRate\30\p
roneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\30\adsIdleAmount\10\hip
IdleSpeed\1\adsIdleSpeed\1.5\idleCrouchFactor\1\idleProneFactor\1\adsSpread
\0\adsAimPitch\0\adsTransInTime\0.25\adsTransOutTime\0.25\adsTransBlendTime
\0.1\adsReloadTransTime\0.6\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\ad
sZoomFov\60\adsZoomInFrac\0.5\adsZoomOutFrac\0.4\adsBobFactor\0\adsViewBobM
ult\0.2\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\2\hipSpreadDu
ckedMin\1.6\hipSpreadProneMin\1.3\hipSpreadMax\5.5\hipSpreadDuckedMax\6\hip
SpreadProneMax\5\hipSpreadFireAdd\1\hipSpreadTurnAdd\0\hipSpreadMoveAdd\8\h
ipSpreadDecayRate\3.25\hipSpreadDuckedDecay\1.5\hipSpreadProneDecay\1.2\hip
GunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchM
in\80\hipGunKickPitchMax\85\hipGunKickYawMin\-35\hipGunKickYawMax\35\hipGun
KickAccel\1000\hipGunKickSpeedMax\1200\hipGunKickSpeedDecay\100\hipGunKickS
taticDecay\100\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\
0\adsGunKickPitchMin\0\adsGunKickPitchMax\0\adsGunKickYawMin\0\adsGunKickYa
wMax\0\adsGunKickAccel\600\adsGunKickSpeedMax\600\adsGunKickSpeedDecay\100\
adsGunKickStaticDecay\100\hipViewKickPitchMin\40\hipViewKickPitchMax\80\hip
ViewKickYawMin\40\hipViewKickYawMax\-40\hipViewKickCenterSpeed\1200\adsView
KickPitchMin\40\adsViewKickPitchMax\80\adsViewKickYawMin\40\adsViewKickYawM
ax\-40\adsViewKickCenterSpeed\1200\swayMaxAngle\20\swayLerpSpeed\4\swayPitc
hScale\-1\swayYawScale\-1\swayHorizScale\0.3\swayVertScale\0.1\swayShellSho
ckScale\5\adsSwayMaxAngle\2\adsSwayLerpSpeed\6\adsSwayPitchScale\0.1\adsSwa
yYawScale\0.1\adsSwayHorizScale\0.12\adsSwayVertScale\0.25\fightDist\720\ma
xDist\730\aiVsAiAccuracyGraph\\aiVsPlayerAccuracyGraph\\reticleCenter\\reti
cleSide\reticle_side_small\reticleCenterSize\3\reticleSideSize\8\reticleMin
Ofs\0\hipReticleSidePos\0\adsOverlayShader\\adsOverlayShaderLowRes\\adsOver
layReticle\none\adsOverlayWidth\150\adsOverlayHeight\150\gunModel\viewmodel
_enfield_mp\gunModel2\viewmodel_enfield_mp\gunModel3\viewmodel_enfield_mp\g
unModel4\viewmodel_enfield_mp\gunModel5\viewmodel_enfield_mp\gunModel6\view
model_enfield_mp\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\g
unModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmo
del_base_viewhands\worldModel\weapon_enfield_mp\worldModel2\weapon_enfield_
mp\worldModel3\weapon_enfield_mp\worldModel4\weapon_enfield_mp\worldModel5\
weapon_enfield_mp\worldModel6\weapon_enfield_mp\worldModel7\\worldModel8\\w
orldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldMo
del14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\viewmodel_kni
fe\worldKnifeModel\weapon_parabolic_knife\idleAnim\viewmodel_M40a3_idle\emp
tyIdleAnim\\fireAnim\viewmodel_M40a3_fire\lastShotAnim\viewmodel_M40a3_fire
\rechamberAnim\viewmodel_M40a3_rechamber\meleeAnim\viewmodel_M4m203_knife_m
elee_1\meleeChargeAnim\viewmodel_M4m203_knife_melee_2\reloadAnim\viewmodel_
M40a3_reload_loop\reloadEmptyAnim\viewmodel_M40a3_reload_loop\reloadStartAn
im\viewmodel_M40a3_reload_intro\reloadEndAnim\viewmodel_M40a3_reload_out\ra
iseAnim\viewmodel_M40a3_pullout\dropAnim\viewmodel_M40a3_putaway\firstRaise
Anim\viewmodel_M40a3_pullout\altRaiseAnim\viewmodel_M40a3_pullout\altDropAn
im\viewmodel_M40a3_putaway\quickRaiseAnim\viewmodel_M40a3_pullout_quick\qui
ckDropAnim\viewmodel_M40a3_putaway_quick\emptyRaiseAnim\viewmodel_M40a3_pul
lout\emptyDropAnim\viewmodel_M40a3_putaway\sprintInAnim\viewmodel_M40a3_spr
int_in\sprintLoopAnim\viewmodel_M40a3_sprint_loop\sprintOutAnim\viewmodel_M
40a3_sprint_out\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\vie
wmodel_M40a3_acog_ADS_fire\adsLastShotAnim\viewmodel_M40a3_acog_ADS_fire\ad
sRechamberAnim\viewmodel_M40a3_rechamber\adsUpAnim\viewmodel_M14_ironsites_
ADS_up\adsDownAnim\viewmodel_M14_ironsites_ADS_down\viewFlashEffect\muzzlef
lashes/rifle_flash_view\worldFlashEffect\muzzleflashes/beretta_flash_wv\vie
wShellEjectEffect\shellejects/rifle_view\worldShellEjectEffect\shellejects/
rifle\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffec
t\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\\a
mmoPickupSoundPlayer\\fireSound\weap_enfield_fire\fireSoundPlayer\weap_enfi
eld_fire_plr\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfir
e_rifle_npc\emptyFireSoundPlayer\weap_dryfire_rifle_plr\meleeSwipeSound\mel
ee_swing_large\meleeSwipeSoundPlayer\melee_m14sniper_swing_plr\meleeHitSoun
d\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\weap_enfield_recham
ber\reloadSound\weap_m40a3sniper_reload_npc\reloadSoundPlayer\\reloadEmptyS
ound\weap_m40a3sniper_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\
reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSoun
d\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_
plr\firstRaiseSound\\firstRaiseSoundPlayer\\putawaySound\\putawaySoundPlaye
r\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound
\\nightVisionRemoveSoundPlayer\\hudIcon\hud_enfield_mp\killIcon\hud_enfield
_mp\dpadIcon\\ammoCounterIcon\hud_enfield_mp\hudIconRatio\4:1\killIconRatio
\4:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\fl
ipKillIcon\1\fireRumble\\meleeImpactRumble\\adsDofStart\0\adsDofEnd\10\hide
Tags\tag_scope
vielen dank im voraus für eure hilfe.
butch
ich hab da mal ne frage:
ich würde nun gerne in meiner mod iwd in den weapon_mp´s ein paar modifikationen vornehmen. den waffenschaden hab ich schon erhöht.
ich würde gern die munition auf 999 hochschrauben, nachladen weglassen , die anlegezeit verkürzen und nen red dot einfügen.
wäre toll, wenn ihr mir da weiterhelfen und erklären könntet, wo ich welche einträge verändern muss...
und hier mal ein auszug aus der weapon_mp
WEAPONFILE\displayName\WEAPON_ENFIELD\modeName\\playerAnimType\sniper\altWe
apon\\AIOverlayDescription\\weaponType\bullet\weaponClass\rifle\penetrateTy
pe\medium\impactType\bullet_large\inventoryType\primary\fireType\Single Shot\twoHanded\1\rifleBullet\1\armorPiercing\0\boltAction\1\aimDownSight\1\
rechamberWhileAds\1\noPartialReload\1\segmentedReload\1\adsFire\0\noAdsWhen
MagEmpty\0\avoidDropCleanup\0\enhanced\0\cancelAutoHolsterWhenEmpty\0\suppr
essAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silence
d\0\autoAimRange\0\aimAssistRange\1000\aimAssistRangeAds\1500\enemyCrosshai
rRange\1000\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\1\spr
intDurationScale\1\gunMaxPitch\30\gunMaxYaw\15\lowAmmoWarningThreshold\0.33
\ammoName\.303 Mk VII SAA Ball\maxAmmo\120\startAmmo\60\clipName\enfield_mp\clipSize\10\shotCount\1\d
ropAmmoMin\5\dropAmmoMax\30\reloadAmmoAdd\5\reloadStartAdd\5\damage\70\minD
amage\65\meleeDamage\135\maxDamageRange\1500\minDamageRange\2000\playerDama
ge\30\locNone\1\locHelmet\1.5\locHead\2\locNeck\2\locTorsoUpper\1.8\locTors
oLower\1\locRightArmUpper\1\locRightArmLower\1\locRightHand\1\locLeftArmUpp
er\1\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\
locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0\f
ireTime\0.05\fireDelay\0\meleeTime\0.8\meleeChargeTime\1.16\meleeDelay\0.13
\meleeChargeDelay\0.16\reloadTime\0.7\reloadEmptyTime\0.7\reloadStartTime\1
.4\reloadEndTime\1.03\reloadAddTime\0.6\reloadStartAddTime\1.4\rechamberTim
e\1.0677\rechamberBoltTime\0.65\dropTime\0.66\raiseTime\0.9\altDropTime\0\a
ltRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.75\firstRaiseTime\0.8\emp
tyDropTime\0.66\emptyRaiseTime\0.8\sprintInTime\0.3\sprintLoopTime\0.7\spri
ntOutTime\0.3\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVi
sionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDow
n\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\0\standMoveU
\-1.2\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\80\standRotMinS
peed\80\posMoveRate\6\posRotRate\6\duckedMoveF\0\duckedMoveR\0\duckedMoveU\
-1.7\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-0.5\duckedOfsR\0.8\
duckedOfsU\-0.2\duckedMoveMinSpeed\20\duckedRotMinSpeed\20\proneMoveF\-55\p
roneMoveR\3\proneMoveU\-145\proneRotP\0\proneRotY\220\proneRotR\-200\proneO
fsF\-2\proneOfsR\1.5\proneOfsU\0.8\posProneMoveRate\25\posProneRotRate\30\p
roneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\30\adsIdleAmount\10\hip
IdleSpeed\1\adsIdleSpeed\1.5\idleCrouchFactor\1\idleProneFactor\1\adsSpread
\0\adsAimPitch\0\adsTransInTime\0.25\adsTransOutTime\0.25\adsTransBlendTime
\0.1\adsReloadTransTime\0.6\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\ad
sZoomFov\60\adsZoomInFrac\0.5\adsZoomOutFrac\0.4\adsBobFactor\0\adsViewBobM
ult\0.2\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\2\hipSpreadDu
ckedMin\1.6\hipSpreadProneMin\1.3\hipSpreadMax\5.5\hipSpreadDuckedMax\6\hip
SpreadProneMax\5\hipSpreadFireAdd\1\hipSpreadTurnAdd\0\hipSpreadMoveAdd\8\h
ipSpreadDecayRate\3.25\hipSpreadDuckedDecay\1.5\hipSpreadProneDecay\1.2\hip
GunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchM
in\80\hipGunKickPitchMax\85\hipGunKickYawMin\-35\hipGunKickYawMax\35\hipGun
KickAccel\1000\hipGunKickSpeedMax\1200\hipGunKickSpeedDecay\100\hipGunKickS
taticDecay\100\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\
0\adsGunKickPitchMin\0\adsGunKickPitchMax\0\adsGunKickYawMin\0\adsGunKickYa
wMax\0\adsGunKickAccel\600\adsGunKickSpeedMax\600\adsGunKickSpeedDecay\100\
adsGunKickStaticDecay\100\hipViewKickPitchMin\40\hipViewKickPitchMax\80\hip
ViewKickYawMin\40\hipViewKickYawMax\-40\hipViewKickCenterSpeed\1200\adsView
KickPitchMin\40\adsViewKickPitchMax\80\adsViewKickYawMin\40\adsViewKickYawM
ax\-40\adsViewKickCenterSpeed\1200\swayMaxAngle\20\swayLerpSpeed\4\swayPitc
hScale\-1\swayYawScale\-1\swayHorizScale\0.3\swayVertScale\0.1\swayShellSho
ckScale\5\adsSwayMaxAngle\2\adsSwayLerpSpeed\6\adsSwayPitchScale\0.1\adsSwa
yYawScale\0.1\adsSwayHorizScale\0.12\adsSwayVertScale\0.25\fightDist\720\ma
xDist\730\aiVsAiAccuracyGraph\\aiVsPlayerAccuracyGraph\\reticleCenter\\reti
cleSide\reticle_side_small\reticleCenterSize\3\reticleSideSize\8\reticleMin
Ofs\0\hipReticleSidePos\0\adsOverlayShader\\adsOverlayShaderLowRes\\adsOver
layReticle\none\adsOverlayWidth\150\adsOverlayHeight\150\gunModel\viewmodel
_enfield_mp\gunModel2\viewmodel_enfield_mp\gunModel3\viewmodel_enfield_mp\g
unModel4\viewmodel_enfield_mp\gunModel5\viewmodel_enfield_mp\gunModel6\view
model_enfield_mp\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\g
unModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmo
del_base_viewhands\worldModel\weapon_enfield_mp\worldModel2\weapon_enfield_
mp\worldModel3\weapon_enfield_mp\worldModel4\weapon_enfield_mp\worldModel5\
weapon_enfield_mp\worldModel6\weapon_enfield_mp\worldModel7\\worldModel8\\w
orldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldMo
del14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\viewmodel_kni
fe\worldKnifeModel\weapon_parabolic_knife\idleAnim\viewmodel_M40a3_idle\emp
tyIdleAnim\\fireAnim\viewmodel_M40a3_fire\lastShotAnim\viewmodel_M40a3_fire
\rechamberAnim\viewmodel_M40a3_rechamber\meleeAnim\viewmodel_M4m203_knife_m
elee_1\meleeChargeAnim\viewmodel_M4m203_knife_melee_2\reloadAnim\viewmodel_
M40a3_reload_loop\reloadEmptyAnim\viewmodel_M40a3_reload_loop\reloadStartAn
im\viewmodel_M40a3_reload_intro\reloadEndAnim\viewmodel_M40a3_reload_out\ra
iseAnim\viewmodel_M40a3_pullout\dropAnim\viewmodel_M40a3_putaway\firstRaise
Anim\viewmodel_M40a3_pullout\altRaiseAnim\viewmodel_M40a3_pullout\altDropAn
im\viewmodel_M40a3_putaway\quickRaiseAnim\viewmodel_M40a3_pullout_quick\qui
ckDropAnim\viewmodel_M40a3_putaway_quick\emptyRaiseAnim\viewmodel_M40a3_pul
lout\emptyDropAnim\viewmodel_M40a3_putaway\sprintInAnim\viewmodel_M40a3_spr
int_in\sprintLoopAnim\viewmodel_M40a3_sprint_loop\sprintOutAnim\viewmodel_M
40a3_sprint_out\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\vie
wmodel_M40a3_acog_ADS_fire\adsLastShotAnim\viewmodel_M40a3_acog_ADS_fire\ad
sRechamberAnim\viewmodel_M40a3_rechamber\adsUpAnim\viewmodel_M14_ironsites_
ADS_up\adsDownAnim\viewmodel_M14_ironsites_ADS_down\viewFlashEffect\muzzlef
lashes/rifle_flash_view\worldFlashEffect\muzzleflashes/beretta_flash_wv\vie
wShellEjectEffect\shellejects/rifle_view\worldShellEjectEffect\shellejects/
rifle\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffec
t\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\\a
mmoPickupSoundPlayer\\fireSound\weap_enfield_fire\fireSoundPlayer\weap_enfi
eld_fire_plr\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfir
e_rifle_npc\emptyFireSoundPlayer\weap_dryfire_rifle_plr\meleeSwipeSound\mel
ee_swing_large\meleeSwipeSoundPlayer\melee_m14sniper_swing_plr\meleeHitSoun
d\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\weap_enfield_recham
ber\reloadSound\weap_m40a3sniper_reload_npc\reloadSoundPlayer\\reloadEmptyS
ound\weap_m40a3sniper_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\
reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSoun
d\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_
plr\firstRaiseSound\\firstRaiseSoundPlayer\\putawaySound\\putawaySoundPlaye
r\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound
\\nightVisionRemoveSoundPlayer\\hudIcon\hud_enfield_mp\killIcon\hud_enfield
_mp\dpadIcon\\ammoCounterIcon\hud_enfield_mp\hudIconRatio\4:1\killIconRatio
\4:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\fl
ipKillIcon\1\fireRumble\\meleeImpactRumble\\adsDofStart\0\adsDofEnd\10\hide
Tags\tag_scope
vielen dank im voraus für eure hilfe.
butch