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main()
{
level.plattenMoving = false;
level.pos_platte01 = true;
level.pos_platte02 = true;
level.pos_platte03 = true;
thread platte01_start();
thread platte02_start();
thread platte03_start();
thread platte02_03_start();
}
platte01_start()
{
while(1)
{
time = Randomint(10);
wait time;
if (!level.plattenMoving)
thread platte01_move();
}
}
platte02_start()
{
while(1)
{
time = Randomint(10);
wait time;
if (!level.plattenMoving)
thread platte02_move();
}
}
platte03_start()
{
while(1)
{
time = Randomint(10);
wait time;
if (!level.plattenMoving)
thread platte03_move();
}
}
platte02_03_start()
{
while(1)
{
time = Randomint(10);
wait time;
if (!level.plattenMoving)
thread platte02_03_move();
}
}
platte01_move()
{
plattenmodel_01 = getent ("platte01", "targetname");
platte01_dmg01 = getent ("platte01_dmg_01", "targetname");
platte01_dmg02 = getent ("platte01_dmg_02", "targetname");
//platte01_dmg01 linkto(plattenmodel_01);
//platte01_dmg02 linkto(plattenmodel_01);
level.plattenMoving = true;
way = 112; //-
speed = 5;
if (level.pos_platte01) {
//platte01_dmg01 show();
plattenmodel_01 movex (way - (way * 2), speed);
plattenmodel_01 waittill ("movedone");
//platte01_dmg01 hide();
level.pos_platte01 = false;
}
else
{
//platte01_dmg02 show();
plattenmodel_01 movex (way, speed);
plattenmodel_01 waittill ("movedone");
//platte01_dmg02 hide();
level.pos_platte01 = true;
}
level.plattenMoving = false;
}
platte02_move()
{
plattenmodel_02 = getent ("platte02", "targetname");
platte02_dmg01 = getent ("platte02_dmg_01", "targetname");
platte02_dmg02 = getent ("platte02_dmg_02", "targetname");
//platte02_dmg01 linkto(plattenmodel_02);
//platte02_dmg02 linkto(plattenmodel_02);
level.plattenMoving = true;
way = 96; //-
speed = 5;
if (level.pos_platte02) {
//platte02_dmg01 show();
plattenmodel_02 moveY (way - (way * 2), speed);
plattenmodel_02 waittill ("movedone");
//platte02_dmg01 hide();
level.pos_platte02 = false;
}
else
{
//platte02_dmg02 show();
plattenmodel_02 moveY (way, speed);
plattenmodel_02 waittill ("movedone");
//platte02_dmg02 hide();
level.pos_platte02 = true;
}
level.plattenMoving = false;
}
platte03_move()
{
plattenmodel_03 = getent ("platte03", "targetname");
platte03_dmg01 = getent ("platte03_dmg_01", "targetname");
platte03_dmg02 = getent ("platte03_dmg_02", "targetname");
//platte03_dmg01 linkto(plattenmodel_03);
//platte03_dmg02 linkto(plattenmodel_03);
level.plattenMoving = true;
way = 96; //-
speed = 5;
if (level.pos_platte03) {
//platte03_dmg01 show();
plattenmodel_03 moveY (way, speed);
plattenmodel_03 waittill ("movedone");
//platte03_dmg01 hide();
level.pos_platte03 = false;
}
else
{
//platte03_dmg02 show();
plattenmodel_03 moveY (way - (way * 2), speed);
plattenmodel_03 waittill ("movedone");
//platte03_dmg02 hide();
level.pos_platte03 = true;
}
level.plattenMoving = false;
}
platte02_03_move()
{
plattenmodel_02 = getent ("platte02", "targetname");
plattenmodel_03 = getent ("platte03", "targetname");
level.plattenMoving = true;
way = 96; //-
speed = 5;
if (level.pos_platte02)
{
if (level.pos_platte03)
{
plattenmodel_02 moveY (way - (way * 2), speed);
plattenmodel_03 moveY (way, speed);
plattenmodel_03 waittill ("movedone");
level.pos_platte02 = false;
level.pos_platte03 = false;
}
else
{
plattenmodel_02 moveY (way - (way * 2), speed);
plattenmodel_03 moveY (way - (way * 2), speed);
plattenmodel_03 waittill ("movedone");
level.pos_platte02 = false;
level.pos_platte03 = true;
}
}
else
{
if (level.pos_platte03)
{
plattenmodel_02 moveY (way, speed);
plattenmodel_03 moveY (way, speed);
plattenmodel_03 waittill ("movedone");
level.pos_platte02 = true;
level.pos_platte03 = false;
}
else
{
plattenmodel_02 moveY (way, speed);
plattenmodel_03 moveY (way - (way * 2), speed);
plattenmodel_03 waittill ("movedone");
level.pos_platte02 = true;
level.pos_platte03 = true;
}
}
level.plattenMoving = false;
}
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