wgs./w@Lly
Die neue Version des PAM 4.02 ist seit dem 24.12.2008 Pflicht in allen Ligen der Electronic Sports League.
DOWNLOAD: wormsworld.net
Neue Config-Settings:
Diese sind für den Public-Betrieb zwingend erforderlich und sollten unbedingt der Server-config (natürlich nach Wunsch angepasst) hinzugefügt werden!
Diskussionen, Infos, Fragen und Lösungen bitte hier rein:
PAM 4.02 für CoD'4
Die Version 4.02 enthält folgende Features und Fixes:
PAM4.02 Minor Release
Bug Fixes:
Neue Features:
Teilweise eingebaute Vorteile des Promod (Raf1):
Neue Dvars:
DOWNLOAD: wormsworld.net
Neue Config-Settings:
Diese sind für den Public-Betrieb zwingend erforderlich und sollten unbedingt der Server-config (natürlich nach Wunsch angepasst) hinzugefügt werden!
Code angehängt. Klicke hier zum Ein-/Ausblenden
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Diskussionen, Infos, Fragen und Lösungen bitte hier rein:
PAM 4.02 für CoD'4
Die Version 4.02 enthält folgende Features und Fixes:
PAM4.02 Minor Release
Bug Fixes:
- Weapon Limit issue at halftime is fixed
- Timeout/bomb defuse bug is fixed
- Stock Bug Fix: Sabotage Overtime Scoring bug fixed when bomb explodes AFTER all of the defusing team has already died
Neue Features:
- Removed obsolete security method since .ff files are no longer secure and moved all files possible to the IWD file
- Created a new and better Security system. This will be the most secure version of PAM ever (at least as far as server side script cheating). It will require a step not unlike checking players PB Guid, only easier.
- Patch maps can now have the effects removed (Killhouse does NOT work)
- New IWD file security system will list the loaded IWD files on the server (even server side only IWD files) and show if the devmap is currently running on the server.
- New options for bullet penetration issues. Bullet Penetration can be turned OFF, or you can set a multiplier for the amount of damage given by bullet penetration.
Teilweise eingebaute Vorteile des Promod (Raf1):
- Can disable the auto-aiming capability of the melee attack
- Ability for a player to drop the bomb if playing without multibomb on
- There is an option to have the server automatically configure the clients' dvars for potentially higher FPS and ping values. The downside being that it takes some of the "pretty" out of the game.
- Ability to turn off the player's head bobbing motion
Neue Dvars:
- pam_allow_bullet_penetration [1/0]
This determines if bullets are allowed to pass through walls or not.
- pam_penetration_multiplier[0.0/2.0]
This number is multiplied by the amount of damage done by bullets penetrating a wall before hitting a player. 1.0 is stock (which means stock damage) .9 = 90% damage 1.1 = 110% damage
- pam_sd_allow_bomb_drop [1/0]
If multibomb is off, this will add a menu option in the PAM4 menu to drop the bomb if a player is carrying it
- pam_automelee_enable [1/0]
This can turn off the stock auto-aim function of the melee attack
- pam_allow_headbob [1/0]
This can turn off the simulated player head bobbing that occurs while the player is moving around
- promod_performance_boost_enabled [1/0]
This forces a number of client side dvars in an attempt to increase FPS and lower ping. These dvars are STUCK with that player even after he leaves the server, so below is a list of the effected dvars:
r_desaturation 0
r_specularcolorscale 0
r_normalmap 0
r_smc_enable 0
r_multigpu 1
r_distortion 0
sc_enable 0
sm_enable 0
r_dlight_limit 0
dynent_active 0
snaps 30
cl_maxpackets 100
rate 25000
cg_nopredict 0
g_antilag 1