OK, danke für deine Infos.
Wenn ich jetzt am Server verschiedene Spielmodi betreiben will, sozusagen als Startmap einige als DM und dann wenn ein paar jungs nachkomme auf SD umstellen möchte (im RconMax) muss ich dann auch diese // Zeichen von beiden (DM und SD) entfernen?
Ich habe jetzt alle meine Maps in allen Spielemodi ohne den // im maprotation.cfg stehen und dann am Schluss noch eine Zeile mit dem Startspielemodi und den Maps, die ich zum starten haben möchte. Funktioniert auch sehr gut, weiss nur nicht ob das auch die eleganteste Lösung ist ;-)
Was sagst du zu meiner Lösung?
//*************************************************************************
*****
// Call of Duty 4: Modern Warfare
//*************************************************************************
*****
// Mod : The OpenWarfare Project... An Open Source Mod for COD4:MW!
// Website :
http://openwarfaremod.com/
//*************************************************************************
*****
// For more detailed informaton about these variables please visit our Wiki by
// clicking "OpenWarfare Wiki" located in our home page.
//*************************************************************************
*****
//*************************************************************************
*****
// First gametype to load
// "ch" - capture and hold
// "ctf" - capture the flag
// "dm" - free for all deathmatch
// "dom" - domination
// "koth" - headquarters
// "sab" - sabotage
// "sd" - search & destroy
// "war" - team deathmatch
//*************************************************************************
*****
set g_gametype "war"
set sv_maprotationcurrent ""
set scr_eog_fastrestart "0"
//*************************************************************************
*****
//MAP ROTATION RANDOMIZATION
//*************************************************************************
*****
// Map Randomization - 0 = Disabled (default), 1 = Enabled
set sv_random_maps "0"
// Gametype Randomization - 0 = Disabled (default), 1 = Enabled
set sv_random_types "0"
// Gametype Randomization List - Space separated list of types to rotate.
set sv_random_typeslist "ch ctf dom koth sab sd war"
// Per map Gametype Randomization List - Space separated list of types to rotate.
//set sv_random_typeslist_mp_bog "koth war"
//*************************************************************************
*****
//MAP ROTATION SETTINGS - Uncomment the map line for the gametype you wish to play.
//*************************************************************************
*****
//*************************************************************************
*****
// CH -- CAPTURE AND HOLD
//*************************************************************************
*****
set sv_mapRotation "gametype ch map mp_convoy map mp_backlot map mp_bloc map mp_bog map mp_broadcast map mp_carentan map mp_countdown map mp_crash map mp_creek map mp_crossfire map mp_citystreets map mp_farm map mp_killhouse map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant map mp_cargoship map mp_crash_snow map mp_backlot_2 mp_blackair_v2 map mp_bungle map mp_burg map mp_carentan map mp_convoyassault_v1 map mp_dedust map mp_dhdjunkyard map mp_docks map mp_durchgang_final map mp_eeriair map mp_forlorn map mp_fr_mogadishu map mp_henged map mp_hgy_ce map mp_hgy_fabricav2 map mp_hof_junkyard map mp_i2 map map mp_matroska map mp_moh_stalingrad_final map mp_montagris4 map mp_mtl_the_rock map mp_mtl_offices_v3 map mp_old_base_v1 map mp_oldtown map mp_pb_vantive map mp_pow_rld map mp_powcamp_v2 map mp_pripyat map mp_qmx_matmata map mp_sf_bc map map mp_shipment2 map mp_spbase map mp_tempest map mp_u9_subharbor_b2"
//*************************************************************************
*****
// CTF -- CAPTURE THE FLAG
//*************************************************************************
*****
set sv_mapRotation "gametype ctf map mp_convoy map mp_backlot map mp_bloc map mp_bog map mp_broadcast map mp_carentan map mp_countdown map mp_crash map mp_creek map mp_crossfire map mp_citystreets map mp_farm map mp_killhouse map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant map mp_cargoship map mp_crash_snow map mp_backlot_2 mp_blackair_v2 map mp_bungle map mp_burg map mp_carentan map mp_convoyassault_v1 map mp_dedust map mp_dhdjunkyard map mp_docks map mp_durchgang_final map mp_eeriair map mp_forlorn map mp_fr_mogadishu map mp_henged map mp_hgy_ce map mp_hgy_fabricav2 map mp_hof_junkyard map mp_i2 map mp_matroska map mp_moh_stalingrad_final map mp_montagris4 map mp_mtl_the_rock map mp_mtl_offices_v3 map mp_old_base_v1 map mp_oldtown map mp_pb_vantive map mp_pow_rld map mp_powcamp_v2 map mp_pripyat map mp_qmx_matmata map mp_sf_bc map map mp_shipment2 map mp_spbase map mp_tempest map mp_u9_subharbor_b2"
//*************************************************************************
*****
// DM -- FREE FOR ALL DEATHMATCH
//*************************************************************************
*****
set sv_mapRotation "gametype dm map mp_convoy map mp_backlot map mp_bloc map mp_bog map mp_broadcast map mp_carentan map mp_countdown map mp_crash map mp_creek map mp_crossfire map mp_citystreets map mp_farm map mp_killhouse map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant map mp_cargoship map mp_crash_snow map mp_backlot_2 mp_blackair_v2 map mp_bungle map mp_burg map mp_carentan map mp_convoyassault_v1 map mp_dedust map mp_dhdjunkyard map mp_docks map mp_durchgang_final map mp_eeriair map mp_forlorn map mp_fr_mogadishu map mp_henged map mp_hgy_ce map mp_hgy_fabricav2 map mp_hof_junkyard map mp_i2 map mp_matroska map mp_moh_stalingrad_final map mp_montagris4 map mp_mtl_the_rock map mp_mtl_offices_v3 map mp_old_base_v1 map mp_oldtown map mp_pb_vantive map mp_pow_rld map mp_powcamp_v2 map mp_pripyat map mp_qmx_matmata map mp_sf_bc map map mp_shipment2 map mp_spbase map mp_tempest map mp_u9_subharbor_b2"
//*************************************************************************
*****
// DOM -- DOMINATION
//*************************************************************************
*****
set sv_mapRotation "gametype dom map mp_convoy map mp_backlot map mp_bloc map mp_bog map mp_broadcast map mp_carentan map mp_countdown map mp_crash map mp_creek map mp_crossfire map mp_citystreets map mp_farm map mp_killhouse map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant map mp_cargoship map mp_crash_snow map mp_backlot_2 mp_blackair_v2 map mp_bungle map mp_burg map mp_carentan map mp_convoyassault_v1 map mp_dedust map mp_dhdjunkyard map mp_docks map mp_durchgang_final map mp_eeriair map mp_forlorn map mp_fr_mogadishu map mp_henged map mp_hgy_ce map mp_hgy_fabricav2 map mp_hof_junkyard map mp_i2 map mp_matroska map mp_moh_stalingrad_final map mp_montagris4 map mp_mtl_the_rock map mp_mtl_offices_v3 map mp_old_base_v1 map mp_oldtown map mp_pb_vantive map mp_pow_rld map mp_powcamp_v2 map mp_pripyat map mp_qmx_matmata map mp_sf_bc map map mp_shipment2 map mp_spbase map mp_tempest map mp_u9_subharbor_b2"
//*************************************************************************
*****
// KOTH -- HEADQUARTERS
//*************************************************************************
*****
set sv_mapRotation "gametype koth map mp_convoy map mp_backlot map mp_bloc map mp_bog map mp_broadcast map mp_carentan map mp_countdown map mp_crash map mp_creek map mp_crossfire map mp_citystreets map mp_farm map mp_killhouse map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant map mp_cargoship map mp_crash_snow map mp_backlot_2 mp_blackair_v2 map mp_bungle map mp_burg map mp_carentan map mp_convoyassault_v1 map mp_dedust map mp_dhdjunkyard map mp_docks map mp_durchgang_final map mp_eeriair map mp_forlorn map mp_fr_mogadishu map mp_henged map mp_hgy_ce map mp_hgy_fabricav2 map mp_hof_junkyard map mp_i2 map mp_matroska map mp_moh_stalingrad_final map mp_montagris4 map mp_mtl_the_rock map mp_mtl_offices_v3 map mp_old_base_v1 map mp_oldtown map mp_pb_vantive map mp_pow_rld map mp_powcamp_v2 map mp_pripyat map mp_qmx_matmata map mp_sf_bc map map mp_shipment2 map mp_spbase map mp_tempest map mp_u9_subharbor_b2"
//*************************************************************************
*****
// SAB -- SABOTAGE
//*************************************************************************
*****
set sv_mapRotation "gametype sab map mp_convoy map mp_backlot map mp_bloc map mp_bog map mp_broadcast map mp_carentan map mp_countdown map mp_crash map mp_creek map mp_crossfire map mp_citystreets map mp_farm map mp_killhouse map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant map mp_cargoship map mp_crash_snow map mp_backlot_2 mp_blackair_v2 map mp_bungle map mp_burg map mp_carentan map mp_convoyassault_v1 map mp_dedust map mp_dhdjunkyard map mp_docks map mp_durchgang_final map mp_eeriair map mp_forlorn map mp_fr_mogadishu map mp_henged map mp_hgy_ce map mp_hgy_fabricav2 map mp_hof_junkyard map mp_i2 map mp_matroska map mp_moh_stalingrad_final map mp_montagris4 map mp_mtl_the_rock map mp_mtl_offices_v3 map mp_old_base_v1 map mp_oldtown map mp_pb_vantive map mp_pow_rld map mp_powcamp_v2 map mp_pripyat map mp_qmx_matmata map mp_sf_bc map map mp_shipment2 map mp_spbase map mp_tempest map mp_u9_subharbor_b2"
//*************************************************************************
*****
// SD -- SEARCH & DESTROY
//*************************************************************************
*****
set sv_mapRotation "gametype sd map mp_convoy map mp_backlot map mp_bloc map mp_bog map mp_broadcast map mp_carentan map mp_countdown map mp_crash map mp_creek map mp_crossfire map mp_citystreets map mp_farm map mp_killhouse map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant map mp_cargoship map mp_crash_snow map mp_backlot_2 mp_blackair_v2 map mp_bungle map mp_burg map mp_carentan map mp_convoyassault_v1 map mp_dedust map mp_dhdjunkyard map mp_docks map mp_durchgang_final map mp_eeriair map mp_forlorn map mp_fr_mogadishu map mp_henged map mp_hgy_ce map mp_hgy_fabricav2 map mp_hof_junkyard map mp_i2 map mp_matroska map mp_moh_stalingrad_final map mp_montagris4 map mp_mtl_the_rock map mp_mtl_offices_v3 map mp_old_base_v1 map mp_oldtown map mp_pb_vantive map mp_pow_rld map mp_powcamp_v2 map mp_pripyat map mp_qmx_matmata map mp_sf_bc map map mp_shipment2 map mp_spbase map mp_tempest map mp_u9_subharbor_b2"
//*************************************************************************
*****
// WAR -- TEAM DEATH MATCH
//*************************************************************************
*****
set sv_mapRotation "gametype war map mp_convoy map mp_backlot map mp_bloc map mp_bog map mp_broadcast map mp_carentan map mp_countdown map mp_crash map mp_creek map mp_crossfire map mp_citystreets map mp_farm map mp_killhouse map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant map mp_cargoship map mp_crash_snow map mp_backlot_2 mp_blackair_v2 map mp_bungle map mp_burg map mp_carentan map mp_convoyassault_v1 map mp_dedust map mp_dhdjunkyard map mp_docks map mp_durchgang_final map mp_eeriair map mp_forlorn map mp_fr_mogadishu map mp_henged map mp_hgy_ce map mp_hgy_fabricav2 map mp_hof_junkyard map mp_i2 map mp_matroska map mp_moh_stalingrad_final map mp_montagris4 map mp_mtl_the_rock map mp_mtl_offices_v3 map mp_old_base_v1 map mp_oldtown map mp_pb_vantive map mp_pow_rld map mp_powcamp_v2 map mp_pripyat map mp_qmx_matmata map mp_sf_bc map map mp_shipment2 map mp_spbase map mp_tempest map mp_u9_subharbor_b2"
set sv_mapRotation "gametype dm map mp_shipment2 map map mp_burg map mp_dhdjunkyard map mp_forlorn map mp_henged map mp_hgy_fabricav2 map mp_hof_junkyard map mp_oldtown map mp_pb_vantive map mp_qmx_matmata"