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|
ignore,code_post_gfx
ignore,common
col_map_sp,maps/nazi_zombie_lof.d3dbsp
rawfile,maps/nazi_zombie_lof.gsc
//rawfile,maps/nazi_zombie_lof_anim.gsc
//rawfile,maps/nazi_zombie_lof_amb.gsc
rawfile,maps/nazi_zombie_lof_fx.gsc
// New
rawfile,clientscripts/nazi_zombie_lof.csc
rawfile,clientscripts/nazi_zombie_lof_fx.csc
rawfile,clientscripts/createfx/nazi_zombie_lof_fx.csc
rawfile,maps/createfx/nazi_zombie_lof_fx.gsc
rawfile,maps/mp/_interactive_objects.gsc
fx,destructibles/fx_barrelexp
fx,destructibles/fx_barrel_ignite
fx,destructibles/fx_barrel_fire_top
fx,env/dirt/fx_dust_ceiling_impact_lg_mdbrown
fx,misc/fx_zombie_couch_effect
fx,env/smoke/fx_fog_zombie_amb
fx,env/light/fx_ray_sun_sm_short
fx,env/smoke/fx_fog_rolling_thick_600x600
fx,env/fire/fx_fire_debris_xsmall
xmodel,exploding_barrel_test
xmodel,exploding_barrel_test_d
xmodel,global_explosive_barrel_japanese
// for all weapon sounds
sound,weapons,audio_test_tuey,all_sp
sound,common,nazi_zombie_lof,all_sp
sound,generic,nazi_zombie_lof,all_sp
sound,voiceovers,nazi_zombie_lof,all_sp
sound,requests,nazi_zombie_lof,all_sp
sound,weapons,nazi_zombie_lof,all_sp
sound,projectiles,nazi_zombie_lof,all_sp
sound,character,nazi_zombie_lof,all_sp
sound,physics,nazi_zombie_lof,all_sp
sound,destructibles,nazi_zombie_lof,all_sp
sound,nazi_zombie_lof,nazi_zombie_lof,all_sp
sound,weapons,,all_mp
sound,weapons,,all_sp
sound,common,mp_testmap,!all_mp
sound,generic,mp_testmap,!all_mp
sound,voiceovers,mp_testmap,!all_mp
sound,multiplayer,mp_testmap,!all_mp
// for zombie specific assets
include,zombiemode
// for coop players
include,common_player_us
// for all weapon sounds
sound,weapons,audio_test_tuey,all_sp
xmodel,viewmodel_usa_marine_arms
xmodel,viewmodel_usa_marine_player
xanim,ch_dazed_d_death
xanim,ch_dazed_c_death
xanim,ch_dazed_b_death
xanim,ch_dazed_a_death
xanim,ch_dazed_d
xanim,ch_dazed_c
xanim,ch_dazed_b
xanim,ch_dazed_a
xmodel,skybox_Prologue
material,mission_screen_nazi_zombie_lof
material,loadscreen_nazi_zombie_lof
// WEAPONS
// regular weapons
weapon,sp/zombie_colt
weapon,sp/zombie_melee
weapon,sp/bar
weapon,sp/bar_bipod
weapon,sp/bar_bipod_crouch
//weapon,sp/bipod_prone
//weapon,sp/bipod_stand
weapon,sp/colt
weapon,sp/colt_dirty_harry
weapon,sp/colt_wet
weapon,sp/m1garand
weapon,sp/kar98k_scoped_zombie
weapon,sp/kar98k
weapon,sp/kar98k_scoped
weapon,sp/kar98k_scoped_bayonet
weapon,sp/kar98k_scoped_bayonet_zombie
weapon,sp/fraggrenade
weapon,sp/m2_flamethrower_zombie
weapon,sp/molotov
weapon,sp/napalmblob
weapon,sp/napalmbloblight
weapon,sp/doublebarrel
weapon,sp/m1carbine
weapon,sp/fg42_bipod
weapon,sp/doublebarrel_sawed_grip
weapon,sp/gewehr43
weapon,sp/ptrs41_zombie
weapon,sp/shotgun
weapon,sp/stg44
weapon,sp/thompson
weapon,sp/mp40
weapon,sp/mg42_bipod
weapon,sp/springfield
weapon,sp/m1garand_gl
weapon,sp/panzerschrek
weapon,sp/mk2_frag
weapon,sp/m7_launcher
weapon,sp/walther
weapon,sp/sw_357
weapon,sp/30cal_bipod
weapon,sp/stielhandgranate
weapon,sp/ray_gun
weapon,sp/type99_lmg
weapon,sp/fg42_bipod_crouch
weapon,sp/fg42_bipod_stand
weapon,sp/fg42_bipod_prone
weapon,sp/mg42_bipod_crouch
weapon,sp/mg42_bipod_stand
weapon,sp/mg42_bipod_prone
weapon,sp/type99_lmg_bipod_crouch
weapon,sp/type99_lmg_bipod_stand
weapon,sp/type99_lmg_bipod_prone
fx,bio/player/fx_footstep_dust
fx,bio/player/fx_footstep_water
fx,bio/player/fx_footstep_sand
fx,bio/player/fx_footstep_mud
weapon,sp/30cal_bipod_crouch
weapon,sp/30cal_bipod_stand
weapon,sp/30cal_bipod_prone |