Cobra2209
Also, soweit hab ich jetzt alles ausgeführt.
Leider scheint es irgendwo noch ein kleines Problem zu geben.
Hier mal der auszug von der console:
CPU vendor is "AuthenticAMD"
CPU name is "AMD Athlon(tm) 64 X2 Dual Core Processor 5000+"
2 logical CPUs reported
2 physical CPUs detected
Measured CPU speed is 2.70 GHz
Total CPU performance is estimated as 9.10 GHz
System memory is 1024 MB (capped at 1 GB)
Video card is "NVIDIA GeForce 8800 GT "
Streaming SIMD Extensions (SSE) supported
Winsock Initialized
Opening IP socket: 192.168.178.10:28970
WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL
Opening IP socket: 192.168.178.10:28971
WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL
Opening IP socket: 192.168.178.10:28972
WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL
Opening IP socket: 192.168.178.10:28973
WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL
Opening IP socket: 192.168.178.10:28974
WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL
Opening IP socket: 192.168.178.10:28975
WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL
Opening IP socket: 192.168.178.10:28976
WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL
Opening IP socket: 192.168.178.10:28977
WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL
Opening IP socket: 192.168.178.10:28978
WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL
Opening IP socket: 192.168.178.10:28979
WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL
WARNING: Couldn't allocate IP port
dedicated is read only.
fs_game is write protected.
sv_punkbuster is write protected.
end $init 675 ms
--- Common Initialization Complete ---
dedicated is read only.
fs_game is write protected.
Error: Waited 2103 msec for missing asset "datei1.cfg".
execing datei1.cfg from disk
sv_punkbuster is write protected.
sv_maxclients will be changed upon restarting.
Unknown command "Beretta,"
Build 568 nightly Wed Jun 18 2008 04:48:38PM
logfile opened on Thu Jul 30 14:52:42 2009
Unknown command "0"
sv_punkbuster is write protected.
execing config_mw.cfg from disk
net_ip will be changed upon restarting.
net_port will be changed upon restarting.
dedicated is read only.
sv_cheats is read only.
sv_punkbuster is write protected.
execing cwp_mw.cfg from disk
map_rotate...
"sv_mapRotation" is:"gametype war map mp_backlot gametype war map mp_bloc gametype war map mp_bog gametype war map mp_broadcast gametype war map mp_carentan gametype war map mp_cargoship gametype war map mp_citystreets gametype war map mp_convoy gametype war map mp_countdown gametype war map mp_crash gametype war map mp_creek gametype war map mp_crossfire gametype war map mp_farm gametype war map mp_overgrown gametype war map mp_pipeline gametype war map mp_showdown gametype war map mp_strike gametype war map mp_vacant"
"sv_mapRotationCurrent" is:""
Setting g_gametype: war.
Setting map: mp_backlot.
Unknown command "selectStringTableEntryInDvar"
------ Server Initialization ------
Server: mp_backlot
----- FS_Startup -----
Current language: german
Current search path:
G:\COD 4Kopie\mods\warfare2\z_svr_fix.iwd (4 files)
G:\COD 4Kopie\mods\warfare2\z_modwarfare.iwd (2 files)
G:\COD 4Kopie/mods/warfare2
G:\COD 4Kopie\main\iw_13.iwd (265 files)
G:\COD 4Kopie\main\iw_12.iwd (33 files)
G:\COD 4Kopie\main\iw_11.iwd (448 files)
G:\COD 4Kopie\main\iw_10.iwd (230 files)
G:\COD 4Kopie\main\iw_09.iwd (447 files)
G:\COD 4Kopie\main\iw_08.iwd (66 files)
G:\COD 4Kopie\main\iw_07.iwd (34 files)
G:\COD 4Kopie\main\iw_06.iwd (416 files)
G:\COD 4Kopie\main\iw_05.iwd (716 files)
G:\COD 4Kopie\main\iw_04.iwd (765 files)
G:\COD 4Kopie\main\iw_03.iwd (670 files)
G:\COD 4Kopie\main\iw_02.iwd (1296 files)
G:\COD 4Kopie\main\iw_01.iwd (1456 files)
G:\COD 4Kopie\main\iw_00.iwd (1054 files)
G:\COD 4Kopie/main
G:\COD 4Kopie/main_shared
G:\COD 4Kopie/players
G:\COD 4Kopie\main\localized_german_iw06.iwd (512 files)
localized assets iwd file for german
G:\COD 4Kopie\main\localized_german_iw05.iwd (1152 files)
localized assets iwd file for german
G:\COD 4Kopie\main\localized_german_iw04.iwd (1965 files)
localized assets iwd file for german
G:\COD 4Kopie\main\localized_german_iw03.iwd (3496 files)
localized assets iwd file for german
G:\COD 4Kopie\main\localized_german_iw02.iwd (3201 files)
localized assets iwd file for german
G:\COD 4Kopie\main\localized_german_iw01.iwd (3117 files)
localized assets iwd file for german
G:\COD 4Kopie\main\localized_german_iw00.iwd (2903 files)
localized assets iwd file for german
File Handles:
handle 1: console_mp.log
----------------------
48496 files in iwd files
Loading fastfile mp_backlot
Waited 514 msec for asset 'maps/mp/mp_backlot.d3dbsp' of type 'col_map_mp'.
------- Game Initialization -------
gamename: Call of Duty 4
gamedate: Jun 18 2008
Error:
******* script compile error *******
Error: unknown function: (file 'maps/mp/gametypes/_globallogic.gsc', line 1080)
player thread mod\_healthbar::removeHealthbar();
*
************************************
********************
ERROR: script compile error
unknown function
player thread mod\_healthbar::removeHealthbar();
(see console for details)
********************
----- Server Shutdown -----
==== ShutdownGame (1) ====
---------------------------
Working directory: G:\COD 4Kopie
PunkBuster Server: pb_sv_SsNext = 631112 (0 to 999999)
PunkBuster Server: pb_sv_LogNext = 5 (1 to 999999)
PunkBuster Server: PB Log File G:\COD 4Kopie\pb\svlogs\00000005.log Opened for COD4 (w)
PunkBuster Server: 0 Power Players loaded from G:\COD 4Kopie\pb\pbpower.dat
PunkBuster Server: 0 PB Rcon Filters loaded from G:\COD 4Kopie\pb\pbrcon.dat
PunkBuster Server: 0 Map lines loaded from G:\COD 4Kopie\pb\pbsvmaps.cfg
PunkBuster Server: Attempting to resolve master8.evenbalance.com
PunkBuster Server: Resolved to [66.180.170.20]
PunkBuster Server: PunkBuster Server (v1.740 | A1407 C2.193) Enabled
Huffman Took 2 Milliseconds
Hitch warning: 4502 msec frame time
PunkBuster Server: Game Version [CoD4 MP 1.7 build 568 nightly Wed Jun 18 2008 04:48:38PM win-x86]
Hier der startparameter:
"G:\COD 4Kopie\iw3mp.exe" +set dedicated 1 +set fs_game mods/warfare2 +exec datei1.cfg +set net_ip 192.168.178.10 +set net_port 28960 +set sv_punkbuster 1 +exec config_mw.cfg +map_rotate
Leider scheint es irgendwo noch ein kleines Problem zu geben.
Hier mal der auszug von der console:
CPU vendor is "AuthenticAMD"
CPU name is "AMD Athlon(tm) 64 X2 Dual Core Processor 5000+"
2 logical CPUs reported
2 physical CPUs detected
Measured CPU speed is 2.70 GHz
Total CPU performance is estimated as 9.10 GHz
System memory is 1024 MB (capped at 1 GB)
Video card is "NVIDIA GeForce 8800 GT "
Streaming SIMD Extensions (SSE) supported
Winsock Initialized
Opening IP socket: 192.168.178.10:28970
WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL
Opening IP socket: 192.168.178.10:28971
WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL
Opening IP socket: 192.168.178.10:28972
WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL
Opening IP socket: 192.168.178.10:28973
WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL
Opening IP socket: 192.168.178.10:28974
WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL
Opening IP socket: 192.168.178.10:28975
WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL
Opening IP socket: 192.168.178.10:28976
WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL
Opening IP socket: 192.168.178.10:28977
WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL
Opening IP socket: 192.168.178.10:28978
WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL
Opening IP socket: 192.168.178.10:28979
WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL
WARNING: Couldn't allocate IP port
dedicated is read only.
fs_game is write protected.
sv_punkbuster is write protected.
end $init 675 ms
--- Common Initialization Complete ---
dedicated is read only.
fs_game is write protected.
Error: Waited 2103 msec for missing asset "datei1.cfg".
execing datei1.cfg from disk
sv_punkbuster is write protected.
sv_maxclients will be changed upon restarting.
Unknown command "Beretta,"
Build 568 nightly Wed Jun 18 2008 04:48:38PM
logfile opened on Thu Jul 30 14:52:42 2009
Unknown command "0"
sv_punkbuster is write protected.
execing config_mw.cfg from disk
net_ip will be changed upon restarting.
net_port will be changed upon restarting.
dedicated is read only.
sv_cheats is read only.
sv_punkbuster is write protected.
execing cwp_mw.cfg from disk
map_rotate...
"sv_mapRotation" is:"gametype war map mp_backlot gametype war map mp_bloc gametype war map mp_bog gametype war map mp_broadcast gametype war map mp_carentan gametype war map mp_cargoship gametype war map mp_citystreets gametype war map mp_convoy gametype war map mp_countdown gametype war map mp_crash gametype war map mp_creek gametype war map mp_crossfire gametype war map mp_farm gametype war map mp_overgrown gametype war map mp_pipeline gametype war map mp_showdown gametype war map mp_strike gametype war map mp_vacant"
"sv_mapRotationCurrent" is:""
Setting g_gametype: war.
Setting map: mp_backlot.
Unknown command "selectStringTableEntryInDvar"
------ Server Initialization ------
Server: mp_backlot
----- FS_Startup -----
Current language: german
Current search path:
G:\COD 4Kopie\mods\warfare2\z_svr_fix.iwd (4 files)
G:\COD 4Kopie\mods\warfare2\z_modwarfare.iwd (2 files)
G:\COD 4Kopie/mods/warfare2
G:\COD 4Kopie\main\iw_13.iwd (265 files)
G:\COD 4Kopie\main\iw_12.iwd (33 files)
G:\COD 4Kopie\main\iw_11.iwd (448 files)
G:\COD 4Kopie\main\iw_10.iwd (230 files)
G:\COD 4Kopie\main\iw_09.iwd (447 files)
G:\COD 4Kopie\main\iw_08.iwd (66 files)
G:\COD 4Kopie\main\iw_07.iwd (34 files)
G:\COD 4Kopie\main\iw_06.iwd (416 files)
G:\COD 4Kopie\main\iw_05.iwd (716 files)
G:\COD 4Kopie\main\iw_04.iwd (765 files)
G:\COD 4Kopie\main\iw_03.iwd (670 files)
G:\COD 4Kopie\main\iw_02.iwd (1296 files)
G:\COD 4Kopie\main\iw_01.iwd (1456 files)
G:\COD 4Kopie\main\iw_00.iwd (1054 files)
G:\COD 4Kopie/main
G:\COD 4Kopie/main_shared
G:\COD 4Kopie/players
G:\COD 4Kopie\main\localized_german_iw06.iwd (512 files)
localized assets iwd file for german
G:\COD 4Kopie\main\localized_german_iw05.iwd (1152 files)
localized assets iwd file for german
G:\COD 4Kopie\main\localized_german_iw04.iwd (1965 files)
localized assets iwd file for german
G:\COD 4Kopie\main\localized_german_iw03.iwd (3496 files)
localized assets iwd file for german
G:\COD 4Kopie\main\localized_german_iw02.iwd (3201 files)
localized assets iwd file for german
G:\COD 4Kopie\main\localized_german_iw01.iwd (3117 files)
localized assets iwd file for german
G:\COD 4Kopie\main\localized_german_iw00.iwd (2903 files)
localized assets iwd file for german
File Handles:
handle 1: console_mp.log
----------------------
48496 files in iwd files
Loading fastfile mp_backlot
Waited 514 msec for asset 'maps/mp/mp_backlot.d3dbsp' of type 'col_map_mp'.
------- Game Initialization -------
gamename: Call of Duty 4
gamedate: Jun 18 2008
Error:
******* script compile error *******
Error: unknown function: (file 'maps/mp/gametypes/_globallogic.gsc', line 1080)
player thread mod\_healthbar::removeHealthbar();
*
************************************
********************
ERROR: script compile error
unknown function
player thread mod\_healthbar::removeHealthbar();
(see console for details)
********************
----- Server Shutdown -----
==== ShutdownGame (1) ====
---------------------------
Working directory: G:\COD 4Kopie
PunkBuster Server: pb_sv_SsNext = 631112 (0 to 999999)
PunkBuster Server: pb_sv_LogNext = 5 (1 to 999999)
PunkBuster Server: PB Log File G:\COD 4Kopie\pb\svlogs\00000005.log Opened for COD4 (w)
PunkBuster Server: 0 Power Players loaded from G:\COD 4Kopie\pb\pbpower.dat
PunkBuster Server: 0 PB Rcon Filters loaded from G:\COD 4Kopie\pb\pbrcon.dat
PunkBuster Server: 0 Map lines loaded from G:\COD 4Kopie\pb\pbsvmaps.cfg
PunkBuster Server: Attempting to resolve master8.evenbalance.com
PunkBuster Server: Resolved to [66.180.170.20]
PunkBuster Server: PunkBuster Server (v1.740 | A1407 C2.193) Enabled
Huffman Took 2 Milliseconds
Hitch warning: 4502 msec frame time
PunkBuster Server: Game Version [CoD4 MP 1.7 build 568 nightly Wed Jun 18 2008 04:48:38PM win-x86]
Hier der startparameter:
"G:\COD 4Kopie\iw3mp.exe" +set dedicated 1 +set fs_game mods/warfare2 +exec datei1.cfg +set net_ip 192.168.178.10 +set net_port 28960 +set sv_punkbuster 1 +exec config_mw.cfg +map_rotate
Zitat: