die datei1.cfg:
//Call of Duty 4 - Modern Warfare
//
// Beispiel-Server-CFG für einen UNRANKED Server
// by [OL]YODA
//
www.opferlamm-clan.de
// Informationen (HLSW, etc.)
sets sv_hostname "Servername"
sets _Admin "Name des Admin"
sets _Email "E-Mail@Domain.de"
sets _Website "http://www.deine-seite.de"
sets _Location "Standort des Servers"
sets _Irc "Dein IRC-Channel"
sets _Maps "CoD4 Standard Maps"
sets _Spieltype "Normal/OldSchool/HardCore"
sets _GamePlay "RANKED/UNRANKED"
//***
//RCON-Passwort setzen (Admin)
//set rcon_password "passwort"
//Passwort für Clients (Server ist dann Passwort-geschützt)
//set g_password ""
// Passwort, das private Clients benötigen, um jederzeit auf den Server zu können
//ACHTUNG: funktioniert nicht, wenn der Server mit "g_password" geschützt ist!!!
//set sv_privatePassword ""
//Maximale Datenrate
set sv_maxRate "20000"
//Server-FPS (nicht verändern!)
set sv_fps "20"
//Punkbuster (muss im Startparameter gesetzt werden!)
set sv_punkbuster "1"
//Abgleich der IWD-Dateien
//0 = aus, 1 = an
set sv_pure "1"
//Maximale Anzahl Spieler
set sv_maxclients "16"
//Private Clients (Anzahl - wird von maxclients dann abgezogen!)
set sv_privateClients "0"
//Minimaler Ping beim Connecten
set sv_minPing "0"
//Maximaler Ping beim Connecten
set sv_maxPing "300"
//Anonymous
//0 = aus, 1 = an
set sv_allowAnonymous "0"
//Antilag
//0 = aus, 1 = an
set g_antilag "1"
// Bestimmte IPs bannen
// VORSICHT!!! Die meisten Spieler haben eine dynamische IP, also bringt das nicht viel!
//set g_banIPs ""
//Bann-Zeit bei Kick (in Sekunden)
set sv_kickBanTime "300"
//Log-Datei
// 0 = Kein Log, 1 = Log-Datei schreiben
set logfile "1"
//Art des Schreibens
// 0 = kein Log, 1 = gepuffert, 2 = durchgehend, 3 = nachträglich
set logsync "2"
//Name der Log-Datei
set g_log "modded_mp.log"
//Abstimmungen (keine Einschränkung möglich!)
//0 = aus, 1 = an
set g_allowvote "1"
set g_oldVoting "1"
//Download & http-Redirect
set sv_allowDownload "1"
//set sv_wwwBaseURL ""
//set sv_wwwDlDisconnected "0"
//set sv_wwwDownload "0"
//Tote können chatten
//0 = aus, 1 = an
set g_deadChat "1"
//Tote können Voice-Chat benutzen
//0 = aus, 1 = an
set voice_deadChat "1"
//Gravitation
//Standard 800
set g_gravity "800"
//Konsole für Clients deaktivieren
//0 = nein, 1 = ja
set sv_disableClientConsole "0"
//Spam-Schutz
set sv_floodProtect "1"
set g_no_script_spam "1"
//Reconnect-Limit
set sv_reconnectlimit "3"
//Timeout InGame
//0 = aus, x = Sekunden
set sv_timeout "240"
//Timeout beim Connecten
//0 = aus, x = Sekunden
set sv_connectTimeout "240"
//Kick bei Inaktivität
//nicht geprüft!!!
set g_inactivity "0"
set sv_zombietime "2"
//Automatischer Teamausgleich
//0 = nein, 1 = ja
set scr_teambalance "1"
//Team-Beschuss
//0 = aus, 1 = an,
//2 = reflektierter Schaden, 3 = geteilter Schaden
set scr_team_fftype "0"
//Teamkameraden anzeigen
//0 = aus, 1 = an
set scr_drawfriend "1"
//Treffer-Nachrichten
//0 = nein, 1 = ja
set scr_enable_scoretext "1"
//Killcam
//0 = nein, 1 = ja
set scr_game_allowkillcam "0"
// Zuschauer-Typ
// 0 = aus, 1 = nur Team/Spieler, 2 = Freies Umsehen
set scr_game_spectatetype "2"
//Zeit bis zum Match-Start (in Sekunden)
set scr_game_matchstarttime "0"
//Wartezeit bis zum Einstieg (in Sekunden)
set scr_game_playerwaittime "0"
//Punktabzug wenn man stirbt
//0 = nein, 1 = ja
set scr_game_deathpointloss "0"
//Punktabzug bei Selbstmord
//0 = nein, 1 = ja
set scr_game_suicidepointloss "0"
//Wiedereinstieg erwingen
//0 = nein, 1 = ja
set scr_player_forcerespawn "1"
//Gesundheits-Regeneration (in Sekunden)
set scr_player_healthregentime "5"
//Maximale Gesundheit
set scr_player_maxhealth "100"
//Sprint-Zeit (in Sekunden)
set scr_player_sprinttime "10"
//Wartezeit zum Wiedereinstieg nach Selbstmord (in Sekunden)
set scr_player_suicidespawndelay "0"
//Nur Kopfschüsse zählen
//0 = nein, 1 = ja
set scr_game_onlyheadshots "0"
//Teamkiller kicken
//0 = nein, 1 = ja
set scr_team_kickteamkillers "0"
//Teamkiller kicken nach x Teamkills
set scr_teamKillPunishCount "3"
//Wartezeit zum Wiedereinstieg nach Teamkill (in Sekunden)
set scr_team_teamkillspawndelay "10"
//Punktabzug nach Teamkill
//0 = nein, 1 = ja
set scr_team_teamkillpointloss "1"
//Sprach-Chat
//0 = aus, 1 = an
set sv_voice "1"
//Qualität des Sprach-Chats
//1 = niedrigste, 9 = höchste
set sv_voiceQuality "9"
//***
//Klassen, Waffen & Extras
//Limitierung der Klassentypen nach Spieleranzahl
//0 = aus
set class_assault_limit "99"
set class_specops_limit "99"
set class_heavygunner_limit "99"
set class_demolitions_limit "99"
set class_sniper_limit "99"
//Wechsel der spezifizierten Waffenklasse erlaubt
//0 = nein, 1 = ja
set class_assault_allowdrop "1"
set class_specops_allowdrop "1"
set class_heavygunner_allowdrop "1"
set class_demolitions_allowdrop "1"
set class_sniper_allowdrop "1"
//Sturmgewehre (Klasse: Soldat)
//0 = verboten, 1 = erlaubt
//M16, AK47, M4, G3, G36c, M14, MP44
set weap_allow_m16 "1"
set weap_allow_ak47 "1"
set weap_allow_m4 "1"
set weap_allow_g3 "1"
set weap_allow_g36c "1"
set weap_allow_m14 "1"
set weap_allow_mp44 "1"
//Sturmgewehre Zusatzausrüstung
//0 = verboten, 1 = erlaubt
set attach_allow_assault_none "1"
set attach_allow_assault_gl "1"
set attach_allow_assault_reflex "1"
set attach_allow_assault_silencer "1"
set attach_allow_assault_acog "1"
//Maschinenpistolen (Klasse: Spezialeinheit)
//0 = verboten, 1 = erlaubt
//MP5, Skorpion, UZI, AK74u, P90
set weap_allow_mp5 "1"
set weap_allow_skorpion "1"
set weap_allow_uzi "1"
set weap_allow_ak74u "1"
set weap_allow_p90 "1"
//MaschinenpistolenZusatzausrüstung
//0 = verboten, 1 = erlaubt
set attach_allow_smg_none "1"
set attach_allow_smg_reflex "1"
set attach_allow_smg_silencer "1"
set attach_allow_smg_acog "1"
//Schrotflinten (Klasse: Sprengmeister)
//0 = verboten, 1 = erlaubt
//M1014, Winchester 1200
set weap_allow_m1014 "1"
set weap_allow_winchester1200 "1"
//Schrotflinten Zusatzausrüstung
//0 = verboten, 1 = erlaubt
set attach_allow_shotgun_none "1"
set attach_allow_shotgun_reflex "1"
set attach_allow_shotgun_grip "1"
//Maschinengewehre (Klasse: Schütze)
//0 = verboten, 1 = erlaubt
// SAW, RPD, M60e4
set weap_allow_saw "1"
set weap_allow_rpd "1"
set weap_allow_m60e4 "1"
//Maschinengewehre Zusatzausrüstung
//0 = verboten, 1 = erlaubt
set attach_allow_lmg_none "1"
set attach_allow_lmg_reflex "1"
set attach_allow_lmg_grip "1"
set attach_allow_lmg_acog "1"
//Scharfschützengewehre (Klasse: Scharfschütze)
//0 = verboten, 1 = erlaubt
//Dragunov, M40a3, Barrett, Remington 700, M21
set weap_allow_dragunov "1"
set weap_allow_m40a3 "1"
set weap_allow_barrett "1"
set weap_allow_remington700 "1"
set weap_allow_m21 "1"
//Scharfschützengewehre Zusatzausrüstung
//0 = verboten, 1 = erlaubt
set attach_allow_sniper_none "1"
set attach_allow_sniper_acog "1"
//Pistolen
//0 = verboten, 1 = erlaubt)
Beretta, Colt 45, USP, Desert Eagle, Desert Eagle Gold Version
set weap_allow_beretta "1"
set weap_allow_colt45 "1"
set weap_allow_usp "1"
set weap_allow_deserteagle "1"
set weap_allow_deserteaglegold "1"
//Pistolen Zusatzausrüstung
//0 = verboten, 1 = erlaubt
set attach_allow_pistol_none "1"
set attach_allow_pistol_silencer "1"
//Granaten
//0 = verboten, 1 = erlaubt)
//Sprenggranate, Betäubungsgranate, Blendgranate, Rauchgranate
set weap_allow_frag_grenade "1"
set weap_allow_concussion_grenade "1"
set weap_allow_flash_grenade "1"
set weap_allow_smoke_grenade "1"
//Perks (Extras)
//0 = verboten, 1 = erlaubt
set perk_allow_specialty_parabolic "1"
set perk_allow_specialty_gpsjammer "1"
set perk_allow_specialty_holdbreath "1"
set perk_allow_specialty_quieter "1"
set perk_allow_specialty_longersprint "1"
set perk_allow_specialty_detectexplosive "1"
set perk_allow_specialty_explosivedamage "1"
set perk_allow_specialty_pistoldeath "1"
set perk_allow_specialty_grenadepulldeath "1"
set perk_allow_specialty_bulletdamage "1"
set perk_allow_specialty_bulletpenetration "1"
set perk_allow_specialty_bulletaccuracy "1"
set perk_allow_specialty_rof "1"
set perk_allow_specialty_fastreload "1"
set perk_allow_specialty_extraammo "1"
set perk_allow_specialty_armorvest "1"
set perk_allow_specialty_fraggrenade "1"
set perk_allow_specialty_specialgrenade "1"
set perk_allow_c4_mp "1"
set perk_allow_claymore_mp "1"
set perk_allow_rpg_mp "1"
//Schütze - Standardausrüstung
set class_assault_primary "m16"
set class_assault_primary_attachment "gl"
set class_assault_secondary "beretta"
set class_assault_secondary_attachment "none"
set class_assault_perk1 "specialty_null"
set class_assault_perk2 "specialty_bulletdamage"
set class_assault_perk3 "specialty_longersprint"
set class_assault_grenade "concussion_grenade"
set class_assault_camo "camo_none"
set class_assault_frags "1"
set class_assault_special "1"
//Spezialeinheit - Standardausrüstung
set class_specops_primary "mp5"
set class_specops_primary_attachment "none"
set class_specops_secondary "usp"
set class_specops_secondary_attachment "silencer"
set class_specops_perk1 "c4_mp"
set class_specops_perk2 "specialty_explosivedamage"
set class_specops_perk3 "specialty_bulletaccuracy"
set class_specops_grenade "flash_grenade"
set class_specops_camo "camo_none"
set class_specops_frags "1"
set class_specops_special "1"
//Schütze - Standardausrüstung
set class_heavygunner_primary "saw"
set class_heavygunner_primary_attachment "none"
set class_heavygunner_secondary "usp"
set class_heavygunner_secondary_attachment "none"
set class_heavygunner_perk1 "specialty_specialgrenade"
set class_heavygunner_perk2 "specialty_armorvest"
set class_heavygunner_perk3 "specialty_bulletpenetration"
set class_heavygunner_grenade "concussion_grenade"
set class_heavygunner_camo "camo_none"
set class_heavygunner_frags "1"
set class_heavygunner_special "1"
//Sprengmeister - Standardausrüstung
set class_demolitions_primary "winchester1200"
set class_demolitions_primary_attachment "none"
set class_demolitions_secondary "beretta"
set class_demolitions_secondary_attachment "none"
set class_demolitions_perk1 "rpg_mp"
set class_demolitions_perk2 "specialty_explosivedamage"
set class_demolitions_perk3 "specialty_longersprint"
set class_demolitions_grenade "smoke_grenade"
set class_demolitions_camo "camo_none"
set class_demolitions_frags "1"
set class_demolitions_special "1"
//Scharfschütze - Standardausrüstung
set class_sniper_primary "m40a3"
set class_sniper_primary_attachment "none"
set class_sniper_secondary "beretta"
set class_sniper_secondary_attachment "silencer"
set class_sniper_perk1 "specialty_specialgrenade"
set class_sniper_perk2 "specialty_bulletdamage"
set class_sniper_perk3 "specialty_bulletpenetration"
set class_sniper_grenade "flash_grenade"
set class_sniper_camo "camo_none"
set class_sniper_frags "1"
set class_sniper_special "1"
//Bewegungsgeschwindigkeit der verschiedenen Klassen
//Soldat, Spezialeinheit, Schütze,
//Sprengmeister, Scharfschütze
set class_assault_movespeed "0.95"
set class_specops_movespeed "1.00"
set class_heavygunner_movespeed "0.875"
set class_demolitions_movespeed "1.00"
set class_sniper_movespeed "1.00"
//Nachtsicht
//0 = verboten, 1 = erlaubt
set scr_enable_nightvision "1"
//Musik
0 = aus, 1 = an
set scr_enable_music "1"
//Treffersymbol
//0 = aus, 1 = an
set scr_enable_hiticon "1"
//Hardcore Modus
//0 = aus, 1 = an
set scr_hardcore "1"
//Oldschool Modus
//0 = aus, 1 = an
set scr_oldschool "0"
set scr_oldschool_mw "0"
//Verstärkung anfordern
//0 = aus, 1 = an
set scr_game_hardpoints "1"
//Verstärkungen erlaubt
//0 = aus, 1 = an
//Artillerie, Helikopter, Luftschlag, Radar
set scr_hardpoint_allowartillery "1"
set scr_hardpoint_allowhelicopter "1"
set scr_hardpoint_allowsupply "1"
set scr_hardpoint_allowuav "1"
//***
//Spiel-Modi
//Death Match (dm)
//Punkte-Limit
set scr_dm_scorelimit "1000"
//Zeit-Limit (in Minuten)
set scr_dm_timelimit "15"
//nicht geprüft (Standard)
set scr_dm_roundlimit "1"
set scr_dm_numlives "0"
set scr_dm_playerrespawndelay "0"
set scr_dm_waverespawndelay "0"
//Team Death Match (war)
//Punkte-Limit
set scr_war_scorelimit "750"
//Zeit-Limit (in Minuten)
set scr_war_timelimit "15"
//nicht geprüft (Standard)
set scr_war_roundlimit "1"
set scr_war_numlives "0"
set scr_war_playerrespawndelay "0"
set scr_war_waverespawndelay "0"
//Herrschaft (dom)
//Punkte-Limit
set scr_dom_scorelimit "200"
//Zeit-Limit (in Minuten)
set scr_dom_timelimit "0"
//nicht geprüft (Standard)
set scr_dom_numlives "0"
set scr_dom_playerrespawndelay "0"
set scr_dom_roundlimit "1"
set scr_dom_waverespawndelay "0"
//Hauptquartier (koth)
//Punkte-Limit
set scr_koth_scorelimit "250"
//Zeit-Limit (in Minuten)
set scr_koth_timelimit "15"
//Klassischer HQ-Modus
//0 = aktiviert, 1 = deaktiviert
set koth_kothmode "0"
//Benötigte Zeit zur Einnahme des Funkgerätes
set koth_capturetime "20"
//Verzögerung
//0 = sofort, x = Zeit in Sekunden
set koth_spawntime "0"
//nicht geprüft (Standard)
set scr_koth_numlives "0"
set scr_koth_playerrespawndelay "0"
set scr_koth_roundlimit "1"
set scr_koth_roundswitch "1"
set scr_koth_waverespawndelay "0"
set koth_autodestroytime "60"
set koth_delayPlayer "0"
set koth_destroytime "10"
set koth_spawnDelay "60"
//Sabotage (sab)
//Punkte-Limit
set scr_sab_scorelimit "1"
//Zeit-Limit (in Minuten)
set scr_sab_timelimit "20"
//Runden-Limit (Anzahl Runden bis zum Team-Wechsel)
set scr_sab_roundswitch "1"
//Zeit bis zur Explosion der Bombe (in Sekunden)
set scr_sab_bombtimer "30"
//Zeit zum Platzieren der Bombe (in Sekunden)
set scr_sab_planttime "2.5"
//Zeit zum Deaktivieren der Bombe (in Sekunden)
set scr_sab_defusetime "5"
//gemeinsamer Timer
//0 = nein, 1 = ja
set scr_sab_hotpotato "0"
//nicht geprüft (Standard)
set scr_sab_numlives "0"
set scr_sab_playerrespawndelay "7.5"
set scr_sab_roundlimit "0"
set scr_sab_waverespawndelay "0"
//Suchen und Zerstören (sd)
//Punkte-Limit
set scr_sd_scorelimit "4"
//Zeit-Limit (in Minuten)
set scr_sd_timelimit "2.5"
// Runden-Limit (Anzahl Runden bis zum Team-Wechsel)
set scr_sd_roundswitch "3"
// Zeit bis zur Explosion der Bombe (in Sekunden)
set scr_sd_bombtimer "45"
// Zeit zum Platzieren der Bombe (in Sekunden)
set scr_sd_planttime "5"
// Zeit zum Deaktivieren der Bombe (in Sekunden)
set scr_sd_defusetime "5"
//Sprengsatz-Anzahl
//0 = Ein Sprengsatz
//1 = Jeder Spieler hat einen Sprengsatz
set scr_sd_multibomb "0"
//nicht geprüft (Standard)
set scr_sd_numlives "1"
set scr_sd_playerrespawndelay "0"
set scr_sd_roundlimit "0"
set scr_sd_waverespawndelay "0"
//***
//Spiel-Modus
set g_gametype "war"
// DM - FREE FOR ALL (DEATHMATCH)
//NICHT aktiv
//set sv_mapRotation "gametype dm map mp_after_tchernobyl gametype dm map mp_backlot gametype dm map mp_bloc gametype dm map mp_cargoship gametype dm map mp_citystreets gametype dm map mp_convoy gametype dm map mp_countdown gametype dm map mp_crash gametype dm map mp_crossfire gametype dm map mp_farm gametype dm map mp_overgrown gametype dm map mp_pipeline gametype dm map mp_showdown gametype dm map mp_strike gametype dm map mp_vacant"
// DOM - DOMINATION
//NICHT aktiv
//set sv_mapRotation "gametype dom map mp_backlot gametype dom map mp_bloc gametype dom map mp_bog gametype dom map mp_cargoship gametype dom map mp_citystreets gametype dom map mp_convoy gametype dom map mp_countdown gametype dom map mp_crash gametype dom map mp_crossfire gametype dom map mp_farm gametype dom map mp_overgrown gametype dom map mp_pipeline gametype dom map mp_shipment gametype dom map mp_showdown gametype dom map mp_strike gametype dom map mp_vacant"
// KOTH - HEADQUARTERS
//NICHT aktiv
//set sv_mapRotation "gametype koth map mp_backlot gametype koth map mp_bloc gametype koth map mp_bog gametype koth map mp_cargoship gametype koth map mp_citystreets gametype koth map mp_convoy gametype koth map mp_countdown gametype koth map mp_crash gametype koth map mp_crossfire gametype koth map mp_farm gametype koth map mp_overgrown gametype koth map mp_pipeline gametype koth map mp_shipment gametype koth map mp_showdown gametype koth map mp_strike gametype koth map mp_vacant"
// SAB - SABOTAGE
//NICHT aktiv
//set sv_mapRotation "gametype sab map mp_backlot gametype sab map mp_bloc gametype sab map mp_bog gametype sab map mp_cargoship gametype sab map mp_citystreets gametype sab map mp_convoy gametype sab map mp_countdown gametype sab map mp_crash gametype sab map mp_crossfire gametype sab map mp_farm gametype sab map mp_overgrown gametype sab map mp_pipeline gametype sab map mp_shipment gametype sab map mp_showdown gametype sab map mp_strike gametype sab map mp_vacant"
// SD - SEARCH & DESTROY
//NICHT aktiv
//set sv_mapRotation "gametype sd map mp_backlot gametype sd map mp_bloc gametype sd map mp_bog gametype sd map mp_cargoship gametype sd map mp_citystreets gametype sd map mp_convoy gametype sd map mp_countdown gametype sd map mp_crash gametype sd map mp_crossfire gametype sd map mp_farm gametype sd map mp_overgrown gametype sd map mp_pipeline gametype sd map mp_shipment gametype sd map mp_showdown gametype sd map mp_strike gametype sd map mp_vacant gametype sab map mp_backlot gametype sab map mp_bloc gametype sab map mp_bog gametype sab map mp_cargoship gametype sab map mp_citystreets gametype sab map mp_convoy gametype sab map mp_countdown gametype sab map mp_crash gametype sab map mp_crossfire gametype sab map mp_farm gametype sab map mp_overgrown gametype sab map mp_pipeline gametype sab map mp_shipment gametype sab map mp_showdown gametype sab map mp_strike gametype sab map mp_vacant"
// WAR - TEAM DEATH MATCH
//AKTIV
set sv_mapRotation "gametype war map mp_backlot gametype war map mp_bloc gametype war map mp_bog gametype war map mp_citystreets gametype war map mp_convoy gametype war map mp_crash gametype war map mp_crossfire gametype war map mp_farm gametype war map mp_overgrown gametype war map mp_pipeline gametype war map mp_showdown gametype war map mp_strike gametype war map mp_vacant"