weapon cfg
//*************************************************************************
*****
// Call of Duty 4
//*************************************************************************
*****
// MOD : PAM 4
// config by : Fox @
www.born2frag.se
// Server config : !!* Change settings after own demands *!!
//*************************************************************************
*****
// Weapon limits
//*************************************************************************
*****
set class_assault_limit 99
set class_specops_limit 99
set class_heavygunner_limit 99
set class_demolitions_limit 99
set class_sniper_limit 99
// perks
//*************************************************************************
*****
set perk_allow_specialty_parabolic 0 // Eavsdrop
set perk_allow_specialty_gpsjammer 0 // UAV Jammer
set perk_allow_specialty_holdbreath 1 // Iron Lungs
set perk_allow_specialty_quieter 0 // Dead Silence
set perk_allow_specialty_longersprint 1 // Extreme Conditioning
set perk_allow_specialty_detectexplosive 0 // Bomb Squad
set perk_allow_specialty_explosivedamage 0 // Sonic Boom
set perk_explosiveDamage 25
set perk_allow_specialty_pistoldeath 0 // Last Stand
set perk_allow_specialty_grenadepulldeath 0 // Martyrdom
set perk_allow_specialty_bulletdamage 1 // Stopping Power
set perk_bulletDamage 40
set perk_allow_specialty_bulletpenetration 0 // Deep Impact
set perk_allow_specialty_bulletaccuracy 1 // Steady Aim
set perk_allow_specialty_rof 1 // Double Tap
set perk_allow_specialty_fastreload 1 // Sleight of Hand
set perk_allow_specialty_extraammo 1 // Bandolier
set perk_allow_specialty_armorvest 0 // Jugernaught - decreases damage, NOT increases health
set perk_armorVest 75 // 75 = 75% of damage actually taken (25% of damage voided)
set perk_allow_specialty_fraggrenade 0 // Extra Frag Nades
set perk_allow_specialty_specialgrenade 0 // Extra Specialty Nades
set perk_allow_c4_mp 0 // Enable C4 explovsivs
set perk_allow_claymore_mp 0 // Enable Claymore
set perk_allow_rpg_mp 0 // Enable rocket launcher
//*************************************************************************
*****
// PAM 4 Perk mod
//*************************************************************************
*****
set pam_perk_claymore_ammo 2
set pam_perk_rpg_ammo 2
set pam_perk_specialty_flashnade_extra_ammo 2
set pam_perk_specialty_stunnade_extra_ammo 2
set pam_perk_frag_nade_extra_ammo 2
//*************************************************************************
*****
// Default sellectebel classes , change if whant too have difrent defaults
//*************************************************************************
*****
// assault class default loadout
//*************************************************************************
*****
set allies_allow_assault 1
set axis_allow_assault 1
set class_assault_primary m16 // Change between m16,ak47,m4,g3,g36c,m14,mp44
set class_assault_primary_attachment none // Change between gl,silencer,reflex,acog
set class_assault_secondary beretta // Change between colt45,usp,deserteagle,deserteaglegold
set class_assault_secondary_attachment none
set class_assault_perk1 specialty_null
set class_assault_perk2 specialty_none
set class_assault_perk3 specialty_none
set class_assault_grenade smoke_grenade
set class_assault_camo camo_none
set class_assault_frags 1
set class_assault_special 1
// specops class default loadout
//*************************************************************************
*****
set allies_allow_specops 1
set axis_allow_specops 1
set class_specops_primary mp5 // Change between mp5,skorpion,uzi,ak74u,p90
set class_specops_primary_attachment none // Change between gl,silencer,reflex,acog
set class_specops_secondary usp // Change between colt45,usp,deserteagle,deserteaglegold
set class_specops_secondary_attachment silencer
set class_specops_perk1 c4_mp
set class_specops_perk2 specialty_none
set class_specops_perk3 specialty_none
set class_specops_grenade smoke_grenade
set class_specops_camo camo_none
set class_specops_frags 1
set class_specops_special 1
// heavygunner class default loadout
//*************************************************************************
*****
set allies_allow_heavygunner 1
set axis_allow_heavygunner 1
set class_heavygunner_primary saw // Change between saw,rpd,m60e4
set class_heavygunner_primary_attachment none // Change between grip,reflex,acog
set class_heavygunner_secondary usp // Change between colt45,usp,deserteagle,deserteaglegold
set class_heavygunner_secondary_attachment none
set class_heavygunner_perk1 specialty_none
set class_heavygunner_perk2 specialty_none
set class_heavygunner_perk3 specialty_none
set class_heavygunner_grenade smoke_grenade
set class_heavygunner_camo camo_none
set class_heavygunner_frags 1
set class_heavygunner_special 1
// demolitions class default loadout
//*************************************************************************
*****
set allies_allow_demolitions 1
set axis_allow_demolitions 1
set class_demolitions_primary winchester1200 // Change between winchester1200,m1014
set class_demolitions_primary_attachment none // Change between grip,reflex,acog
set class_demolitions_secondary beretta // Change between colt45,usp,deserteagle,deserteaglegold
set class_demolitions_secondary_attachment none
set class_demolitions_perk1 specialty_none
set class_demolitions_perk2 specialty_none
set class_demolitions_perk3 specialty_none
set class_demolitions_grenade smoke_grenade
set class_demolitions_camo camo_none
set class_demolitions_frags 1
set class_demolitions_special 1
// sniper class default loadout
//*************************************************************************
*****
set allies_allow_sniper 1
set axis_allow_sniper 1
set class_sniper_primary m40a3 // Change between m40a3,barrett,remington700,m21
set class_sniper_primary_attachment none // Change between acog or none ther none is default scope
set class_sniper_secondary beretta // Change between colt45,usp,deserteagle,deserteaglegold
set class_sniper_secondary_attachment silencer
set class_sniper_perk1 specialty_none
set class_sniper_perk2 specialty_none
set class_sniper_perk3 specialty_none
set class_sniper_grenade smoke_grenade
set class_sniper_camo camo_none
set class_sniper_frags 1
set class_sniper_special 1
//*************************************************************************
*****
// PAM 4
//*************************************************************************
*****
set pam_deadly_boltaction_snipers 0
set pam_deadly_semiauto_snipers 0
//Player settings and Class speeds
//*************************************************************************
*****
set class_assault_movespeed 0.95
set class_specops_movespeed 1.00
set class_heavygunner_movespeed 0.875
set class_demolitions_movespeed 1.00
set class_sniper_movespeed 1.00
set scr_player_maxhealth 30
set scr_player_suicidespawndelay 0
set scr_player_healthregentime 5
set scr_player_forcerespawn 1
set scr_player_sprinttime 4
// Assault Rifles on/off
//*************************************************************************
*****
set weap_allow_m16 1
set weap_allow_ak47 1
set weap_allow_m4 1
set weap_allow_g3 1
set weap_allow_g36c 1
set weap_allow_m14 1
set weap_allow_mp44 1
// Assault Attachments on/off
//*************************************************************************
*****
set attach_allow_assault_none 1
set attach_allow_assault_gl 0
set attach_allow_assault_reflex 1
set attach_allow_assault_silencer 1
set attach_allow_assault_acog 1
// SMG on/off
//*************************************************************************
*****
set weap_allow_mp5 1
set weap_allow_skorpion 1
set weap_allow_uzi 1
set weap_allow_ak74u 1
set weap_allow_p90 0
// SMG Attachments on/off
//*************************************************************************
*****
set attach_allow_smg_none 1
set attach_allow_smg_reflex 1
set attach_allow_smg_silencer 1
set attach_allow_smg_acog 1
// Shotguns on/off
//*************************************************************************
*****
set weap_allow_m1014 1
set weap_allow_winchester1200 1
// Shotgun Attachments on/off
//*************************************************************************
*****
set attach_allow_shotgun_none 1
set attach_allow_shotgun_reflex 1
set attach_allow_shotgun_grip 1
// LMG on/off
//*************************************************************************
*****
set weap_allow_saw 1
set weap_allow_rpd 1
set weap_allow_m60e4 1
// LMG Attachments on/off
//*************************************************************************
*****
set attach_allow_lmg_none 1
set attach_allow_lmg_reflex 1
set attach_allow_lmg_grip 1
set attach_allow_lmg_acog 1
// Sniper Rifles on/off
//*************************************************************************
*****
set weap_allow_dragunov 1
set weap_allow_m40a3 1
set weap_allow_barrett 1
set weap_allow_remington700 1
set weap_allow_m21 1
// Sniper Attachments on/off
//*************************************************************************
*****
set attach_allow_sniper_none 1
set attach_allow_sniper_acog 1
// Pistols on/off
//*************************************************************************
*****
set weap_allow_beretta 1
set weap_allow_colt45 1
set weap_allow_usp 1
set weap_allow_deserteagle 1
set weap_allow_deserteaglegold 1
// Pistol Attachments on/off
//*************************************************************************
*****
set attach_allow_pistol_none 1
set attach_allow_pistol_silencer 1
// Enabel / Disabel weapon drop on/off
//*************************************************************************
*****
set class_assault_allowdrop 1
set class_specops_allowdrop 1
set class_heavygunner_allowdrop 1
set class_demolitions_allowdrop 1
set class_sniper_allowdrop 1
// Grenades on/off
//*************************************************************************
*****
set weap_allow_frag_grenade 1
set weap_allow_flash_grenade 1
set weap_allow_smoke_grenade 1
// Stun Nades on/off
//*************************************************************************
*****
set weap_allow_concussion_grenade 0
//*************************************************************************
*****
// PAM 4
//*************************************************************************
*****
set pam_stun_nade_radius_min_effect 512
set pam_stun_nade_effect_scale 1
// hardpoints
//*************************************************************************
*****
set scr_game_hardpoints 1
set scr_game_forceuav 0
set scr_hardpoint_allowartillery 0
set scr_hardpoint_allowuav 0
set scr_hardpoint_allowhelicopter 0
//*************************************************************************
*****
//PAM 4
//*************************************************************************
*****
set pam_hp_uav_streak 9
set pam_hp_uav_active_time 30
set pam_hp_allow_uav_announce 1
set pam_hp_airstrike_streak 12 // Artillery/Airstrike
set pam_hp_heli_streak 15 // Helicopter
// Helicopter Settings
//*************************************************************************
*****
set scr_heli_armor 500
set scr_heli_armor_bulletdamage 0.3
set scr_heli_attract_range 4096
set scr_heli_attract_strength 1000
set scr_heli_hardpoint_interval 180
set scr_heli_health_degrade 0
set scr_heli_loopmax 1
set scr_heli_maxhealth 1100
set scr_heli_missile_engage_dist 2000
set scr_heli_missile_friendlycare 256
set scr_heli_missile_max 3
set scr_heli_missile_regen_time 10
set scr_heli_missile_rof 5
set scr_heli_missile_target_cone 0.3
set scr_heli_rage_missile 5
set scr_heli_target_recognition 0.5
set scr_heli_target_spawnprotection 5
set scr_heli_targeting_delay 0.5
set scr_heli_turret_engage_dist 1000
set scr_heli_turret_spinup_delay 0.75
set scr_heli_turretClipSize 40
set scr_heli_turretReloadTime 1.5
set scr_heli_visual_range 3500
//*************************************************************************
*****
// PAM 4 Weapon Damage Modifications
//*************************************************************************
*****
set pam_knife_nerf 0
set pam_allow_weapon_damage_adjust 0
// If above is turned on (set to 1), the following Dvars
// can adjust weapon damages as a multiplier
// .95 decreases damage by 5% 1.05 increases damage by 5%
// Turrets (Mountable MGs)
set pam_weapon_turret_damage_adjust 1
// Perks
//*************************************************************************
*****
set pam_weapon_c4_damage_adjust 1
set pam_weapon_claymore_damage_adjust 1
set pam_weapon_grenade_launcher_damage_adjust 1
set pam_weapon_rpg_damage_adjust 1
// Hardpoints
//*************************************************************************
*****
set pam_weapon_artillery_damage_adjust 1 // airstrike
set pam_weapon_helicopter_damage_adjust 1 // unknown
set pam_weapon_cobra_damage_adjust 1 // Helicopter MG
set pam_weapon_hind_ffar_damage_adjust 1 // Helicopter
// Grenade-like explosives
//*************************************************************************
*****
set pam_weapon_concussion_grenade_damage_adjust 1
set pam_weapon_flash_grenade_damage_adjust 1
set pam_weapon_frag_grenade_damage_adjust 1
// Pistols
//*************************************************************************
*****
set pam_weapon_beretta_damage_adjust 1
set pam_weapon_colt45_damage_adjust 1
set pam_weapon_deserteaglegold_damage_adjust 1
set pam_weapon_deserteagle_damage_adjust 1
set pam_weapon_usp_damage_adjust 1
// Assault
//*************************************************************************
*****
set pam_weapon_m16_damage_adjust 1
set pam_weapon_ak47_damage_adjust 1
set pam_weapon_m4_damage_adjust 1
set pam_weapon_g36c_damage_adjust 1
set pam_weapon_g3_damage_adjust 1
set pam_weapon_m14_damage_adjust 1
set pam_weapon_mp44_damage_adjust 1
// Spec Ops
//*************************************************************************
*****
set pam_weapon_skorpion_damage_adjust 1
set pam_weapon_uzi_damage_adjust 1
set pam_weapon_mp5_damage_adjust 1
set pam_weapon_ak74u_damage_adjust 1
set pam_weapon_p90_damage_adjust 1
// Heavy Gunner
//*************************************************************************
*****
set pam_weapon_rpd_damage_adjust 1
set pam_weapon_saw_damage_adjust 1
set pam_weapon_m60e4_damage_adjust 1
// Demolitions
//*************************************************************************
*****
set pam_weapon_winchester_damage_adjust 1
set pam_weapon_m1014_damage_adjust 1
// Snipers
//*************************************************************************
*****
set pam_weapon_m40a3_damage_adjust 1
set pam_weapon_m21_damage_adjust 1
set pam_weapon_dragunov_damage_adjust 1
set pam_weapon_barrett_damage_adjust 1
set pam_weapon_remington_damage_adjust 1
//*************************************************************************
*****
// End of PAM 4 Weapon Damage Modifications
//Other
//*************************************************************************
*****
set scr_enable_nightvision 1
set scr_enable_music 0
set scr_enable_hiticon 1
set g_redCrosshairs 0
set scr_weapon_allowsmoke 1
set scr_enable_scoretext 1
set g_maxDroppedWeapons 16
set ui_hud_showdeathicons 0
set scr_showperksonspawn 1
//*************************************************************************
*****
//PAM 4
//*************************************************************************
*****
set pam_allow_red_enemy_crosshairs 0
set pam_allow_turrets 1
set pam_allow_nade_hiticon 1
set pam_hud_show_nade_indicator 1
set pam_hud_allow_obj_icons 1
set pam_hud_allow_players_left 1
set pam_allow_explosion_damage 1 // Explosive Barrel and Car damage
set pam_allow_weather_fx 1 // Rain, fog, dust, and flying animals
set pam_allow_fire_fx 1 // Fire and smoke (does not effect explosions)
set pam_allow_sound_fx 1 // Localized sound fx like leaves in a tree or metal creaking
set pam_allow_light_fx 1 // I don't really know, I just know they are there... lol
set pam_allow_ambient_sound 1 // The background sound that is played throughout the map
//End
//PAM 4.02 new and additional dvars
pam_allow_bullet_penetration 1 //This determines if bullets are allowed to pass through walls or not
pam_penetration_multiplier 1.0 //This number is multiplied by the amount of damage done by bullets penetrating a wall before hitting a player. 1.0 is stock (which means stock damage) .9 = 90% damage 1.1 = 110% damage
pam_sd_allow_bomb_drop 1 //If multibomb is off, this will add a menu option in the PAM4 menu to drop the bomb if a player is carrying it
pam_automelee_enable 0 //This can turn off the stock auto-aim function of the melee attack
pam_allow_headbob 1 //This can turn off the simulated player head bobbing that occurs while the player is moving around promod_performance_boost_enabled 0 //This forces a number of client side dvars in an attempt to increase FPS and lower ping.
set promod_performance_boost_enabled 0 // Spielerseitige dauerhafte config-Änderungen vom Promod (0=aus, 1=an)
//promod-boost betrifft folgende Spielerconfig-Settings:
// r_desaturation 0
// r_specularcolorscale 0
// r_normalmap 0
// r_smc_enable 0
// r_multigpu 1
// r_distortion 0
// sc_enable 0
// sm_enable 0
// r_dlight_limit 0
// dynent_active 0
// snaps 30
// cl_maxpackets 100
// rate 25000
// cg_nopredict 0
// g_antilag 1