Ok hier mal die server .cfg
//=========================================================================
========
// Server Information
//=========================================================================
========
sets sv_hostname "^0Deut^1schl^3ands ^7Zombie^4wiesn ^0by ^7www.BEK-Clan.de
sets _Admin "]BEK[~Admin~Team"
sets _Email "webmaster@bekclan.de"
sets _Website "www.BEK-Clan.de"
sets _Location "Germany, Frankfurt a. Main"
sets _Irc ""
set scr_motd ""
//=========================================================================
========
// General Settings
//=========================================================================
========// Log Settings
set g_logsync "2" // 0=no log, 1=buffered, 2=continuous, 3=append
set logfile "1" // 0 = NO log, 1 = log file enabled
set g_log "games_mp.log" // Name of log file, default is games_mp.log
set sv_log_damage "1"
// Misc Server Settings
set g_allowvote "0"
set scr_teambalance "0"
set sv_connectTimeout "300"
set sv_maxrate "25000"
set dedicated "0" // 0 = Listen, 1 = LAN, 2 = Internet
// Master server
set sv_master1 "cod4master.activision.com"
set sv_master2 "cod4authorize.activision.com"
set sv_master3 "cod4master.infinityward.com"
set sv_master4 "cod4update.activision.com"
set sv_master5 "master.gamespy.com:28960"
set sv_master6 "master0.gamespy.com"
set sv_master7 "master1.gamespy.com"
set sv_master8 "clanservers.net"
set sv_master9 "cod2master.activision.com"
set sv_gamespy "1"
// Password Settings
set rcon_password "" // RCON must supply pw to use
set sv_privatePassword "" // Private slots, non-public slots
// Password incase ever needed
set g_password ""
// Player slots setup
set sv_maxclients "32" // MAX server player slots, this is TOTAL player slots
set sv_privateclients "4" // Number of private player slots, maxclients - privateclients = public slots
// Ping
set sv_minPing "0" // MIN player ping on CONNECT, any lower and player isnt allowed to connect
set sv_maxping "125" // MAX player ping on CONNECT, any higher and player isnt allowed to connect
// Client Download Settings. (0=off/1=on) Used for MODs and custom maps
// See included Quick Setup Guide for instructions.
set sv_allowdownload "1"
seta sv_wwwDownload "0"
seta sv_wwwBaseURL ""
seta sv_wwwDlDisconnected "0"
// Drop inactive players
set sv_timeout "60"
set sv_zombietime "1"
set g_inactivity "0"
set g_inactivityspectator "0"
// AntiFlooding Settings
set sv_floodProtect "1"
// Anti Cheat Settings
set sv_disableClientConsole "0"
set cl_autocmd "0"
set sv_cheats "0"
set sv_pure "1"
set g_banIPs ""
set g_no_script_spam "1"
set sv_punkbuster "1"
// Temporary Ban duration, in seconds
//set sv_kickBanTime "120"
//set scr_zom_afkkick "0"
// In-game voice communication system (Disabled because its shit but still wacked here anyway)
set sv_voice "1"
set sv_voiceQuality "5"
set voice_deadChat "1"
set voice_global "0"
set voice_localEcho "0"
set winvoice_mic_mute "1"
//=========================================================================
========
// Other Gameplay Settings
//=========================================================================
========
// General
set scr_game_allowkillcam 1
set scr_game_onlyheadshots 0
set scr_game_deathpointloss 0
set scr_game_suicidepointloss 0
set scr_team_teamkillpointloss 0
set scr_game_spectatetype 3
set scr_game_forceuav 0
set scr_game_hardpoints 1
// Hardpoints
set scr_hardpoint_allowartillery 0
set scr_hardpoint_allowuav 1
set scr_hardpoint_allowhelicopter 0
// Teams
set scr_team_fftype 0
set scr_team_teamkillspawndelay 20
set scr_team_kickteamkillers 0
// Player
set scr_player_maxhealth 100
set scr_player_suicidespawndelay 0
set scr_player_healthregentime 5
set scr_player_forcerespawn 1
set scr_player_sprinttime 4
// UI
set scr_hardcore 0
set scr_oldschool_mw 0
set ui_hud_obituaries 1
set ui_hud_showobjicons 1
//=========================================================================
========
// Other Settings
//=========================================================================
========
set sv_allowAnonymous "0"
set g_antilag "1"
set g_compassShowEnemies "0"
//=========================================================================
========
// Class/Perk Settings
//=========================================================================
========
// limits the number of players that can choose each class type
set class_assault_limit 9999 // Bug with weapon system right now keep number this big
set class_specops_limit 9999 // Bug with weapon system right now keep number this big
set class_heavygunner_limit 9999 // Bug with weapon system right now keep number this big
set class_demolitions_limit 9999 // Bug with weapon system right now keep number this big
set class_sniper_limit 9999 // Bug with weapon system right now keep number this big
// perks
set perk_allow_specialty_parabolic 1
set perk_allow_specialty_gpsjammer 0
set perk_allow_specialty_holdbreath 1
set perk_allow_specialty_quieter 0
set perk_allow_specialty_longersprint 1
set perk_allow_specialty_detectexplosive 1
set perk_allow_specialty_explosivedamage 1
set perk_allow_specialty_pistoldeath 0
set perk_allow_specialty_grenadepulldeath 0
set perk_allow_specialty_bulletdamage 1
set perk_allow_specialty_bulletpenetration 1
set perk_allow_specialty_bulletaccuracy 1
set perk_allow_specialty_rof 1
set perk_allow_specialty_fastreload 1
set perk_allow_specialty_extraammo 1
set perk_allow_specialty_armorvest 1
set perk_allow_specialty_fraggrenade 0
set perk_allow_specialty_specialgrenade 0
set perk_allow_c4_mp 0
set perk_allow_claymore_mp 0
set perk_allow_rpg_mp 0
// assault class default loadout
set class_assault_primary m16
set class_assault_primary_attachment none
set class_assault_secondary beretta
set class_assault_secondary_attachment none
set class_assault_perk1 specialty_extraammo
set class_assault_perk2 specialty_bulletdamage
set class_assault_perk3 specialty_bulletpenetration
set class_assault_grenade flash_grenade
set class_assault_camo camo_none
set class_assault_frags 0
set class_assault_special 0
// specops class default loadout
set class_specops_primary mp5
set class_specops_primary_attachment none
set class_specops_secondary usp
set class_specops_secondary_attachment silencer
set class_specops_perk1 specialty_extraammo
set class_specops_perk2 specialty_bulletdamage
set class_specops_perk3 specialty_bulletpenetration
set class_specops_grenade flash_grenade
set class_specops_camo camo_none
set class_specops_frags 0
set class_specops_special 0
// heavygunner class default loadout
set class_heavygunner_primary saw
set class_heavygunner_primary_attachment none
set class_heavygunner_secondary usp
set class_heavygunner_secondary_attachment none
set class_heavygunner_perk1 specialty_extraammo
set class_heavygunner_perk2 specialty_bulletdamage
set class_heavygunner_perk3 specialty_bulletpenetration
set class_heavygunner_grenade flash_grenade
set class_heavygunner_camo none
set class_heavygunner_frags 0
set class_heavygunner_special 0
// demolitions class default loadout
set class_demolitions_primary winchester1200
set class_demolitions_primary_attachment none
set class_demolitions_secondary beretta
set class_demolitions_secondary_attachment none
set class_demolitions_perk1 specialty_extraammo
set class_demolitions_perk2 specialty_bulletdamage
set class_demolitions_perk3 specialty_bulletpenetration
set class_demolitions_grenade flash_grenade
set class_demolitions_camo camo_none
set class_demolitions_frags 0
set class_demolitions_special 0
// sniper class default loadout
set class_sniper_primary m40a3
set class_sniper_primary_attachment none
set class_sniper_secondary beretta
set class_sniper_secondary_attachment silencer
set class_sniper_perk1 specialty_extraammo
set class_sniper_perk2 specialty_bulletdamage
set class_sniper_perk3 specialty_holdbreath
set class_sniper_grenade flash_grenade
set class_sniper_camo camo_none
set class_sniper_frags 0
set class_sniper_special 0
set class_assault_movespeed 0.95
set class_specops_movespeed 1.00
set class_heavygunner_movespeed 0.875
set class_demolitions_movespeed 1.00
set class_sniper_movespeed 1.00
set scr_enable_nightvision 1
set scr_enable_music 0
set scr_enable_hiticon 1
set weap_allow_frag_grenade 0
set weap_allow_concussion_grenade 0
set weap_allow_flash_grenade 0
set weap_allow_smoke_grenade 0
// Execute configs...
exec zombies.cfg
exec awe.cfg
// Finally, run the PB configs
//pb_sv_load pbsv.cfg // here if you need it.
//=========================================================================
========
// Map Rotation - Zombies
//=========================================================================
========
// ZOM - ZOMBIES
set g_gametype "zom"
//sv_mapRotation isnt realy needed if you are using the awe map vote system
//set sv_mapRotation "map mp_backlot map mp_bloc map mp_bog map mp_citystreets map mp_convoy map mp_carentan map mp_crash map mp_crossfire map mp_broadcast map mp_overgrown map mp_creek map mp_showdown map mp_vacant map mp_strike"
//sv_punkbuster 0
//sv_hostname ""
hier die zomie .cfg
//***************************\\
// CoD4Zombies \\
// Scripted by Seven \\
// Config Settings \\
//***************************\\
//******************************************* GENERAL ZOM CONFIGS *******************************************\\
set scr_zom_axisHealth "300" // The Health of the Zombies
set scr_zom_alliesHealth "100" // The Health of the Survivors
set scr_zom_alliesMeleeOnly "0" // Stop the Allies from having Ammo - I don't know why either
set scr_zom_axisMeleeOnly "1" // Stop the Zombies from having ammo - Maybe the zombies can have ammo? Don't ask me...
set scr_zom_tktimeout "0" // Time the player must wait if they teamkill - Dont think it actualy works, - never tested.
set scr_zom_scorelimit "0" // The Score limit before the map ends - Recommend you keep at 0 to get the full map time.
set scr_zom_randomZombie "0" // i havent tested if this errors if set to 1
set scr_zom_healthMultiplier "2" // Multiplies the health of the Master Zombie (The first zombie of each round)
set scr_anticamptime "0" // The Time the anitcamp system will wait before checking for campers - 0 to deactivate
set scr_anticampdist "120" // The Distance a player must move before the anticamp notices they are moving
set scr_un_laser "1" // Use the Lasers on the weapons - Originaly made just for United Noobs.
set scr_zom_hudtext "My Zombie Server" // Do not add a space to the end, it is added in the script. - By Seven is automaticly added. - Do not try to remove this.
set scr_zom_timelimit "20" // The Length of each map
set scr_zom_afkkick "0" // Time for the script to check who is afk - NOT WORKING YET
set zom_dissable_mg "1" // Remove the MG's From maps.
//******************************************* GENERAL ZOM CONFIGS *******************************************\\
//-------------------------------------------------------------------------
------------------------------------\\
//******************************************* KILLTRIGGER CONFIGS *******************************************\\
set scr_zom_killtriggers 1 // Activate the killtriggers - Changeing this to 0 will deactivate all Triggers.
set scr_zom_killtrigger_crash 1 // Activate the killtriggers on crash
set scr_zom_killtrigger_crash_garage 1 // Activate the killtriggers on the crash garage
set scr_zom_killtrigger_crash_roof 1 // Activate the killtriggers on the crash roof
set scr_zom_killtrigger_crossfire 1 // Activate the killtriggers on crossfire
set scr_zom_killtrigger_crossfire_bus 1 // Activate the killtriggers on the crossfire bus
set scr_zom_killtrigger_bloc 1 // Activate the killtriggers on bloc
set scr_zom_killtrigger_backlot 1 // Activate the killtriggers on backlot
set scr_zom_killtrigger_backlot_roof 1 // Activate the killtriggers on the backlot roof
set scr_zom_killtrigger_vacant 1 // Activate the killtriggers on vacant
set scr_zom_killtrigger_showdown 1 // Activate the killtriggers on showdown
set scr_zom_killtrigger_farm 1 // Activate the killtriggers on farm
set scr_zom_killtrigger_overgrown 1 // Activate the killtriggers on overgrown
set scr_zom_killtrigger_countdown 1 // Activate the killtriggers on countdown
set scr_zom_killtrigger_district 1 // Activate the killtriggers on district
set scr_zom_killtrigger_strike 1 // Activate the killtriggers on strike
set scr_zom_killtrigger_convoy 1 // Activate the killtriggers on convoy
set scr_zom_killtrigger_bog 1 // Activate the killtriggers on bog
set scr_zom_killtrigger_wetwork 1 // Activate the killtriggers on wetwork
set scr_zom_killtrigger_pipeline 1 // Activate the killtriggers on pipline
set scr_zom_killtrigger_pipeline_rafters 1 // Activate the killtriggers on the pipeline rafters
set scr_zom_killtrigger_bog 1 // Activate the killtriggers on bog
//******************************************* KILLTRIGGER CONFIGS *******************************************\\
//-------------------------------------------------------------------------
------------------------------------\\
//******************************************* AMBIENCE CONFIGS *******************************************\\
set scr_zom_fog "1" // Activate the fog. - 1 = ON - 0 = OFF
set scr_zom_offices_fog 30 // Use the Special Fog settings for mp_zom_offices
set scr_zom_rats_fog 30 // Use the Special Fog settings for mp_zom_rats
set scr_zom_alliesDropWeapons 1 // Activate allied weapon drops
//******************************************* AMBIENCE CONFIGS *******************************************\\
//-------------------------------------------------------------------------
------------------------------------\\
//******************************************* AWE CONFIGS *******************************************\\
set awe_map_vote "1" // Use the Map vote system from AWE - Thanks Tally
set awe_map_vote_time "20" // Timout for voting in seconds (min 10, max 180) (default 30)
set awe_map_vote_replay "0" // Make last alternative an option to replay the same map (0 = no, 1 = yes) (default 0)
set awe_map_vote_gametypes "zom"
set awe_map_vote_zom_maps "mp_zom_streets_final mp_crossfire mp_zombie_matmata mp_strike mp_zom_offices mp_zom_castlewars mp_citystreets mp_zom_rats mp_zom_france1"
//******************************************* AWE CONFIGS *******************************************\\
//-------------------------------------------------------------------------
------------------------------------\\
// Just finishing off some stuffs
set g_gametype "zom"
set sv_mapRotationCurrent ""
hier die awe .cfg wobei ich fragen wollte ob ich die wirklich brauche
//*************************************************************************
************************************
// AWE ENDGAME MAP VOTING
//*************************************************************************
************************************
//=========================================================================
====================================
// Vote for the next map from 5 random candidates (0 = no, 1 = yes) (default 0)
//
// NOTE! Enabling this will disable random maprotation and the next map/gametype messages
//=========================================================================
====================================
set awe_map_vote "1"
// Timout for voting in seconds (min 10, max 180) (default 30)
set awe_map_vote_time "10"
// Make last alternative an option to replay the same map (0 = no, 1 = yes) (default 0)
set awe_map_vote_replay "1"
//=========================================================================
====================================
// NEXT MAP VOTE EXTENSION FEATURES
//
// This feature allows you to use the next map voting option in a different way.
// Next map/gametype will not be chosen from the rotation, but from a list specified by the following dvars :
//
// awe_map_vote_gametypes : set the available gametypes on your server you allow to vote for
// awe_map_vote_<gametype>_maps : for each of the gametype that you have set in awe_map_vote_gametypes, you have to
// specify all the maps that you allow to vote for and that are available for that gametype
//
// This helps to avoid voting for incompatible or unwanted maps/gametypes
// Example :
// set awe_map_vote_gametypes "ctf tdm dm"
// set awe_map_vote_ctf_maps "mp_bloc mp_strike mp_citystreets mp_overgrown"
// set awe_map_vote_tdm_maps "mp_vacant mp_countdown mp_bog"
// set awe_map_vote_dm_maps "mp_cargoship mp_shipment mp_showdown mp_convoy"
//
// During map vote, 5 couples of map/gametype will be randomly choosen and proposed to the player.
//
// For instance, with the example above :
// Bloc(tdm)
// Strike(dm)
// Showdown(tdm)
// Vacant(ctf)
// Overgrown(dm)
//=========================================================================
====================================
set awe_rotate_if_empty "0"
//Example CTF map voting
set awe_map_vote_gametypes "zom"
set awe_map_vote_zom_maps "map mp_backlot map mp_bloc map mp_bog map mp_citystreets map mp_convoy map mp_carentan map mp_crash map mp_crossfire map mp_broadcast map mp_overgrown map mp_creek map mp_showdown map mp_vacant map mp_strike"
set g_gametype "zom"
set sv_mapRotationCurrent ""