LuCi
Hi...ich habe auf einem unserer Server mal die Custom_Public Sache gestartet und ein zwei fragen... Also wie man sehen kann..sollen oder sind nur zwei Snipe erlaubt... Im Mom funzt aber noch das Messern...wo stelle ich das aus...Und zweite Sache...er hat ebend noch nen Seitenwechsel drinnen gehabt...und das Ganze sogar zwei mal....
Jemand nen Tip?
Also die GSC iss ja noch ein wenig länger..aber das "Unwichtige" habe ich mal raus genommen...
Jemand nen Tip?
Zitat:
main()
{
// custom_public ruleset, promod live v2
// rule of thumb, 0 = disable, 1 (and in some cases higher) = enable
// tdm
setDvar( "scr_war_numlives", "0" ); // [0->] (amount of lives)
setDvar( "scr_war_playerrespawndelay", "0" ); // [0->] (seconds)
setDvar( "scr_war_roundlimit", "0" ); // [0->] (points)
setDvar( "scr_war_scorelimit", "0" ); // [0->] (points)
setDvar( "scr_war_roundswitch", "0" ); // [0->] (points)
setDvar( "scr_war_timelimit", "10" ); // [0->] (minutes)
setDvar( "scr_war_waverespawndelay", "0" ); // [0->] (seconds)
// class limits
setDvar( "class_assault_limit", "0" );
setDvar( "class_specops_limit", "0" );
setDvar( "class_demolitions_limit", "0" );
setDvar( "class_sniper_limit", "20" );
// sniper
setDvar( "weap_allow_dragunov", "0" );
setDvar( "weap_allow_m40a3", "1" );
setDvar( "weap_allow_barrett", "0" );
setDvar( "weap_allow_remington700", "1" );
setDvar( "weap_allow_m21", "0" );
// pistol
setDvar( "weap_allow_beretta", "0" );
setDvar( "weap_allow_colt45", "0" );
setDvar( "weap_allow_usp", "0" );
setDvar( "weap_allow_deserteagle", "0" );
setDvar( "weap_allow_deserteaglegold", "0" );
// sniper class default loadout (preserved)
setDvar( "class_sniper_primary", "m40a3" );
setDvar( "class_sniper_primary_attachment", "none" );
setDvar( "class_sniper_secondary", "none" );
setDvar( "class_sniper_secondary_attachment", "none" );
setDvar( "class_sniper_grenade", "none" );
setDvar( "class_sniper_camo", "camo_none" );
// team killing
setDvar( "scr_team_fftype", "3"); // [0-3] (disabled, enabled, reflect, shared)
setDvar( "scr_team_teamkillpointloss", "5" ); // [0->] (points)
setDvar( "scr_team_teamkillspawndelay", "0" ); // [0->] (seconds)
// player death/respawn settings
setDvar( "scr_player_forcerespawn", "1" ); // [0-1] (require player to press use key to spawn, do not require use key to spawn)
setDvar( "scr_game_deathpointloss", "0" ); // [0->] (points)
setDvar( "scr_game_suicidepointloss", "0" ); // [0->] (points)
setDvar( "scr_player_suicidespawndelay", "0" ); // [0->] (points)
// player fall damage
setDvar( "bg_fallDamageMinHeight", "140" ); // [1->] (min height to inflict min fall damage)
setDvar( "bg_fallDamageMaxHeight", "350" ); // [1->] (max height to inflict max fall damage)
// game timers
setDvar( "scr_game_matchstarttime", "5" ); // [0->] (seconds)
setDvar( "scr_game_playerwaittime", "5" ); // [0->] (seconds)
// logging (not likely to be changed)
setDvar( "logfile", "1" );
setDvar( "g_log", "games_mp.log" );
setDvar( "g_logSync", "0" );
setDvar( "loc_warnings", "0" );
// server issues (not likely to be changed)
setDvar( "sv_maxPing", "0" );
setDvar( "sv_minPing", "0" );
setDvar( "sv_reconnectlimit", "3" );
setDvar( "sv_timeout", "240" );
setDvar( "sv_zombietime", "2" );
setDvar( "sv_floodprotect", "4" );
setDvar( "g_inactivity", "0" );
setDvar( "g_no_script_spam", "1" );
setDvar( "g_banIPs", "" );
setDvar( "sv_kickBanTime", "0" );
setDvar( "sv_disableClientConsole", "0" );
// various
setDvar( "sv_allowDownload", "1" ); // [0-1]
setDvar( "g_allowVote", "0" ); // [0-1]
setDvar( "g_deadChat", "1" ); // [0-1]
setDvar( "scr_game_allowkillcam", "0" ); // [0-1]
setDvar( "scr_game_spectatetype", "0" ); // [0-2] (disabled, team only, all)
setDvar( "scr_drawfriend", "1" ); // [0-1] (draw team icon over teammates)
setDvar( "sv_voice", "0" ); // [0-1] (not likely to use)
setDvar( "scr_enable_hiticon", "2" ); // [0-2] (disabled, hit icon on, hit icon on but not through walls)
setDvar( "scr_enable_scoretext", "1" ); // [0-1] (exp popups, +5 etc)
setDvar( "promod_allow_strattime", "0" ); // [0-1] (sd only)
setDvar( "promod_allow_readyup", "0" ); // [0-1]
setDvar( "g_maxDroppedWeapons", "16" ); // [2-32] (maximum number of dropped weapons before recycling)
setDvar( "scr_hardcore", "0" ); // [0-1]
// website
setDvar( "promod_hud_show_website", "1" ); // [0-1]
setDvar( "promod_hud_website", "www.ftw-team.de" ); // (avoid "//" here)
// messagecenter
setDvar( "promod_mc_enable", "0" ); // [0-1]
setDvar( "promod_mc_rs_every_round", "0" ); // [0-1] (restarts messages on round-based gametypes)
setDvar( "promod_mc_delay", "45" ); // [1->] (default delay in seconds between messages)
setDvar( "promod_mc_loopdelay", "45" ); // [1->] (delay in seconds until it starting over)
setDvar( "promod_mc_maxmessages", "3" ); // [1->] (set this equivalent to number of messages)
setDvar( "promod_mc_message_1", "Message Center ON" );
setDvar( "promod_mc_message_2", "Set Me Up Or Turn Me OFF" );
setDvar( "promod_mc_message_3", "<*nextmap*>" );
setDvar( "promod_mc_messagedelay_1", "0" ); // [1->] (overrides default delay in seconds between messages, e.g special messages)
setDvar( "promod_mc_messagedelay_2", "0" );
setDvar( "promod_mc_messagedelay_3", "0" );
}
Also die GSC iss ja noch ein wenig länger..aber das "Unwichtige" habe ich mal raus genommen...
Zitat: