[Release] Vietnam Mod Public v1.0

[CyG] Hoxma

RGN Vietnam Mod Version 1.0 Public Release
Copyright © RGN, Raiders Game Net




At long last The RGN Dev team is proud to present the first public version of the multiplayer component of the Vietnam Mod for Call of Duty: World at War. The mod will take you to the Vietnam War, deep in Vietnam, where you will fight new battles between the NVA/Vietcongs and the US 1st Cavalry.

The RGN Vietnam Mod features 10 new maps in its version 1.0 release:

- mp_vm_hue
- mp_vm_hue_day
- mp_vm_hospital
- mp_vm_hospital_day
- mp_vm_firstblood
- mp_vm_maquina
- mp_vm_maichau
- mp_vm_vietcong
- mp_vm_scrap
- mp_vm_stream

**GAMETYPES**

- The RGN Vietnam Mod Maps above currently supports all CODWaW Stock Gametypes:

- Deathmatch
- Team Deathmatch
- Search and Destroy
- Sabotage
- Domination
- Capture the flag
- War
- King of the Hill (HeadQuarters)

**WEAPONS**

- The RGN Vietnam Mod features 28 weapons in its version 1.0 release. These weapons are:

US Cavalry:

- M16 (full auto and burst) [Assault]
- M3A1 Grease Gun [Assault]
- M1A1 Thompson [Assault]
- M14 Rifle [Rifleman]
- M1A1 Carbine [Rifleman]
- Springfield M1903[Rifleman]
- M14 XM21 [Sharpshooter]
- M40A1 [Sharpshooter]
- M60 [Support]
- Browning M1919A6 Bipod [Support]
- Winchester 1200 [Engineer]

Vietcong/NVA:

- AK47 (Full auto and Single Shot) [Assault]
- Ppsh-41 [Assault]
- Pps-43 [Assault]
- K-50M [Special Ops]
- SKS w/AK magazine [Rifleman]
- Mosin-Nagant [Rifleman]
- Kar98k [Rifleman]
- SVD Dragunov [Sharpshooter]
- Mosin Scoped [Sharpshooter]
- RPD [Support]
- DP-28 Bipod [Support]
- M1897 Trench Gun [Engineer]

All/Admin choice:

- Colt 1911 Handgun
- 357 Magnum
- M79 "Thumper" [Admin choice]
- TT-Tokarev Handgun
- Double Barreled Shotgun [Engineer]
- Double Barreled Saw-Off Shotgun [Engineer]


**PLAYER MODELS/SKINS**

- The RGN Vietnam Mod features new player models and skins for all Classes.

**CLASS**

- The RGN Vietnam Mod uses a class selection system, it is composed of 6 classes per sides:

Assault - Light Machine guns (M16, AK47 ...)
Rifleman - Rifles, bolts & semi-auto (Kar98, SKS...)
Sharpshooter - Snipers Rifles (M21, SVD Dragunov ..)
Support - Heavy Machine guns (M60, RPD ...)
Engineer - Shotguns, M79 Grenade Launcher
S.O.G/Special Ops - Sub Machine guns with Silenced options (XM177, K50...)

**SERVER OPTIONS**

- List of features in the current version 1.0:

HUD features:

- Hud ammo / warning hide handling
- Team status hud
- Crosshairs handling
- Enemy crosshairs handling
- Rank and crosshair names handling
- Death icon handler
- Hit icon handler
- Hardcore persistent minimap option
- Claymore/bettys icon handling
- Range finder function (scoped or non-scoped)
- Third person mode option

Menus features:

- Force auto assign
- Weapon lock feature
- Server info menu with player info
- Rules handling in server info
- Add server to favourite option
- Class limitation handling
- Admin Menu with multiple functions (see Notes)

Health features:

- Health bar
- Health packs
- Bleeding out
- First aid handling
- Call for medic (via quickmenu)

Weapons features:

- Firing mode on-the-fly (not for all weapons, see Notes)
- Longer smoke grenades
- Claymores added
- Signal Smoke Nades
- Grenades models per team
- Drop grenades handling
- Map turret handling
- Zoom scope function (on scoped weapon only)
- Napalm/Mortar Hardpoints Streak handling
- Perk setup handling
- Bash Melee on most weapons
- Weapon pool: Spawn pre-selected weapon on maps
- Booby traps (used when player has at least 2 grenades)

Realism features:

- Drop weapons on shoot handling
- View shift on shoot handling
- Pain/Death Sounds

Miscellaneous features:

- Server messages
- Welcome messages
- Anti-bunny hopper, and anti-jump shoot
- Spawn protection
- Ambient Mortars, Flaks
- Ambient Huey Helicopters
- Napalm Airstrike (for Allies)
- Player Speed handling
- Forfeit override function
- Anti-camping handling
- Anti-sprint on start handling
- Taunts per team (via quickmenu)
- Custom Battle Chatters per team
- Custom Voiceovers per team
- Custom Spawn music
- Sound occlusion handling
- Client Console handling
- Helmet popping option
- Music handling (spawn + in game)
- Anti-Lag, Gravity handling
- Radio playing in some Custom Maps
**DOWNLOADS**

For Clients (Installer .EXE)








For Server Admins (ZIP only)






**SUPPORT**

** Please use THIS THREAD for feedback/Support on the Mod

** Please check the other Forums for MAP Specific Thread feedback/Support.

**CREDITS**

Zeroy (Founder/Mapper/Scripter)
Paulo88 (Level Designer)
Wakka (Level Designer)
Narcozz (Level Designer)
Carcass26 (Level Designer)
Coldair (Level Designer)
Atomicelvis (Level Designer)
|[FR]|FOX (Level Designer)
Veserius (Level Designer)
Maquina (Level Designer)
Buster (Skinner)
Oneshot & BengalSniper (Researchers)

Additional content by:

Xiao (Skinner)
Mapicted (Modelling)
Robbo (scripting help)
Number7 (scripting help)
NovemberDobby (scripting help)
xHolyx (scripting help)
CodemanX (scripting help)
Deavius (scripting help)
Marc - AKA Wildcard (scripting help)
{PST} Joker (scripting help)
OMWG (scripting help)
OpenWarfare Team (scripting)
RGN Dev Team (Past and current members)
Bell, Ravir, Worm, Nedgerblansky (legacy scripting)
Michel S. Boonstra (Knokploeg Sound Mod)
Regolith (For his awesome Xmodel Exporter tool!)

Thanks to:

Mike_Nomad, Wizz, Mr.Ray for the support and advice
SevenSniff, Spacepig, Redskull, Busterking (support)
GamingDeluxe.co.uk (Beta testing/Server)
RGN VIP Members (testing, support)
Blackmonkeys (support, testing)
B2Z Goucho + NFO CrazyCro and their Clan members (Beta testing/Server)



Quelle: http://forums.raidersmerciless.com

Edit by MikeTNT: Client-DL gefixt
andy 1000
Server zum an testen der Mod 84.201.1.37:28960 [DAW] Vietnam V1.0 Mod
ist allerdings Linux (iwd Dateien im Mod Ordner) lauft aber
viel Spass
[CyG] Hoxma
Vietnam Server is up and running. smile

85.114.130.154:30100 [Cybergrands][Hardcore][RGN Vietnam Mod]

Ebenfalls Linux mit den map.iwd's im Mod Ordner. Augenzwinkern
bangingbernie
Nachstehend die Loadscreens der spielbaren Maps:



andy 1000
das ist Super Danke
MikeTNT
Habe es eben auf dem OL-Server installiert:
193.238.60.162:28963 [OL] COD:WaW VietnamMod Server
https://www.opferlamm-clan.de/serverstat...ls-vietnam.html

Sollte spielbar sein, auch wenn ich noch keine Zeit zum Feintuning hatte.

cu Mike
Bender*
Wir haben auch unser Server fertig,es fehlen auch noch einige Einstellungen.
188.40.62.76:28700
[CyG] Hoxma
CTF und SD sind noch buggy, aber der erste Patch (1.1) ist auf dem Weg. Freude
andy 1000
ist die NAM:WAW and OpenWarfare eigentlich die gleiche mod?
bangingbernie
Nein.
Deichgraf
Ist die MOD mit dem neuen Patch 1.7 kompatibel?
[CyG] Hoxma

Zitat:

Original von Deichgraf
Ist die MOD mit dem neuen Patch 1.7 kompatibel?


Ja. smile
Deichgraf
Danke Daumen hoch
Deichgraf
Ups...

Nu brauch ich doch nochmal Hilfe. Wie krieg ich hier einen "mixed mode" der Spieltypen "Sabotage, Domination, Capture the flag, War, King of the Hill (HeadQuarters)" hin? Einfach wieder "dm, tdm, dom, sab, sd ctf, koth, twar" vor die einzelnen Maps schreiben?

Code einblendenCode angehängt. Klicke hier zum Ein-/Ausblenden

code:
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//******************************************************************************
// Map_rotation  (available gametypes: dm, tdm, dom, sab, sd ctf, koth, twar)
//******************************************************************************
// 
// Vietnam mod maps simple rotation below
set sv_mapRotation "map mp_vm_maichau map mp_vm_hue map mp_vm_stream map mp_vm_hospital_day map mp_vm_vietcong map mp_vm_hue_day map mp_vm_maquina map mp_vm_scrap map mp_vm_firstblood map mp_vm_hospital" 
//
// Stock maps compatible roation below (Kneedeep not compatible, will crash the client but not server)
// set sv_mapRotation "map mp_castle map mp_shrine map mp_courtyard map mp_hangar map mp_drum map mp_airfield map mp_makin map mp_makin_day"
//
set g_gametype "tdm"
set sv_mapRotationCurrent ""



Danke
Daniel
MikeTNT
Ich würde sagen ja. Kann mir nicht vorstellen, dass der Mod die Struktur der Rotation verändert hat.
Auf CTF und SD würde ich aber noch verzichten, da fehlerhaft.

cu Mike
andy 1000
genau "gametype koth map mp_..... gametype sd map mp_..."

Ich hab auch mal eine Frage zu der mod.
Kann es sein das nicht alle maps mit der vietnam mod laufen?
ich hab zbs die map "mp_ burma" versucht aber der Server startet nicht
Bender*
Stock compatible
// mp_makin
// mp_makin_day
// mp_airfield
// mp_drum
// mp_hangar
// mp_courtyard
// mp_castle
// mp_shrine
[CyG] Hoxma

Zitat:

Original von andy 1000
Ich hab auch mal eine Frage zu der mod.
Kann es sein das nicht alle maps mit der vietnam mod laufen?
ich hab zbs die map "mp_ burma" versucht aber der Server startet nicht


Die Map Burma und noch einige andere C-Maps laufen leider nicht mit der Mod.
Im RGN Board gibt es einen Thread in dem kompatible Maps gepostet werden, der steckt allerdings noch in den Kinderschuhen.

Man kann es nur ausprobieren, welche Maps laufen und welche nicht.
andy 1000
aha ok danke
Deichgraf
Sacht mal... sollte da nicht schon vor Weihnachten ein Patch kommen (meine ich gehört zu haben...)? Is da schon was in Sicht?

Danke
Daniel