Passwort Skript

Banana2077
Hallo Leute,

ich habe mich mal gefragt ob es möglich ist ein trigger use_touch zu erstellen, und in diesem Feld ein Passwort auf der Tastatur einzugeben und dann öffnet sich eine Tür oder so was...
Habe mal Dave (War111 auf youtube ) gefragt er hat gesagt das es sicherlich möglich sei nur eben schwer zu scripten..

Nun meine Frage: Gibt es so ein Script schon, wenn ja wo?
Wenn nicht, ob mir vielleicht jemand bei der erstellunf helfen könnte weil ich in diesem Breich noch gar nichts gemacht habe
(natürlich benütze ich scripts kann sie auch umändern aber sicherlich noch keine erstellen)

Danke

Banana


--- Edit by Nightwing: Thema in Scripthilfe verschoben ---
Marvin
ich hab da sone map wo es sowas gibt nur weiß ich nicht mehr vom scripten als du. smile

Marvin
Banana2077
Vielleicht weiss noch jemand was?
Ph3n0m PoWeR
Ich wollte sowas auch mal haben, und mir hat jemand von einer Cod1-Map erzählt, wo es das gab. Die Systeme sind fast gleich, wenn du ein Solches findest, kannst du es benutzen. Such mal nach einem alten Thread von mir.
bangingbernie
Da gab es von RnR die Map Warehouse (CoD2) mit einem geheimen Raum, wo man eine Nummer eingeben musste, um hinein zu gelangen.

https://www.opferlamm-clan.de/maptest_de...house-cod2.html

Kannst Du Dir ja mal anschauen.

Die Nr. lautete: 68469
Banana2077
Jetzt müsste man natürlich nur noch den mapper finden der mir das verratet grosses Grinsen
Oi!mel
Das ist der Xfire Account vom Mapper: http://www.xfire.com/profile/ricsta/
War aber schon seit über einem Jahr nicht mehr online unglücklich

Das ist seine email Adresse ricsta@rnr-projects.co.uk . Aber ich schätze da unter dieser Domain auch keine Internetseite erreichbar ist, dass auch keine Email mehr ihr Ziel erreichen wird

Ich habe aber eine Person gefunden mit der der Mapper früher zusammengearbeitet hat. Vllt fragst du den einfach mal wie du den Mapper am Besten erreichen kann. Ich schätze am besten kannst du Kontakt über seinen MODSonline Account aufnehmen:
http://modsonline.com/Members-profile-5335.html


Hoffe ein wenig geholfen zu haben
Banana2077
habe mal eine PM an den kollegen vom mapper geschickt...
G*Skillz Jack
Was brauchste den von dem Script ?
Banana2077
naja um eben in einem trigger eine zahl oder so eingeben und dann kommt man rein
Oi!mel
Also wenn du noch auf ein Script kommst, kannst du bitte ein Tutorial schreiben? Mich würde dieses Thema auch interessieren.

Danke
bangingbernie
Das Skript ist ja bekannt.

Code einblendenCode angehängt. Klicke hier zum Ein-/Ausblenden

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main ()
{
Keys1 = getent("coded","targetname");
Keys1 thread maps\mp\_utility::triggerOff();
Keys2 = getent("codet","targetname");
Keys2 thread maps\mp\_utility::triggerOn(); 
Keys3 = getent("FailedO","targetname");
Keys3 thread maps\mp\_utility::triggerOn(); 
Keys4 = getent("FailedU","targetname");
Keys4 thread maps\mp\_utility::triggerOff(); 
Keys5 = getent("codej","targetname");
Keys5 thread maps\mp\_utility::triggerOff(); 
Keys6 = getent("FailedY","targetname");
Keys6 thread maps\mp\_utility::triggerOn(); 
Keys7 = getent("codeh","targetname");
Keys7 thread maps\mp\_utility::triggerOff(); 
Keys8 = getent("codez","targetname");
Keys8 thread maps\mp\_utility::triggerOff(); 
Keys9 = getent("FailedN","targetname");
Keys9 thread maps\mp\_utility::triggerOn(); 
hurtzone1 = getent("door1trig","targetname");
hurtzone1 thread maps\mp\_utility::triggerOff(); 
hurtzone2 = getent("door2trig","targetname");
hurtzone2 thread maps\mp\_utility::triggerOn(); 


thread codet_spawn_coded();
thread codet_delete_codet();
thread codet_delete_FailedO();   
thread codet_spawn_FailedU();

thread coded_spawn_codej();
thread coded_delete_coded();
thread coded_delete_FailedY();   
thread coded_spawn_FailedO();

thread codej_spawn_codeh();
thread codej_delete_codej();
thread codej_delete_FailedU();  
thread codej_spawn_FailedY();

thread codeh_spawn_codez();
thread codeh_delete_codeh();
thread codeh_delete_FailedN();   
thread codeh_spawn_FailedU();

thread codez_spawn_codet();
thread codez_delete_codez();
thread codez_delete_FailedU();   
thread codez_spawn_FailedN();
thread codez_delete_door1trig();   
thread codez_spawn_door1trig();
thread codez_delete_door2trig();   
thread codez_spawn_door2trig();
thread door2_open();
thread door1_open();


thread FailedN_spawn_codet();
thread FailedN_delete_FailedU();
thread FailedN_delete_codez();
thread FailedN_delete_coded();   
thread FailedN_delete_codej();
thread FailedN_delete_codeh();
thread FailedN_spawn_FailedO();
thread FailedN_spawn_FailedN();   
thread FailedN_spawn_FailedY();

thread FailedD_spawn_codet();
thread FailedD_delete_FailedU();
thread FailedD_delete_codez();
thread FailedD_delete_coded();   
thread FailedD_delete_codej();
thread FailedD_delete_codeh();
thread FailedD_spawn_FailedO();
thread FailedD_spawn_FailedN();   
thread FailedD_spawn_FailedY();

thread FailedY_spawn_codet();
thread FailedY_delete_FailedU();
thread FailedY_delete_codez();
thread FailedY_delete_coded();   
thread FailedY_delete_codej();
thread FailedY_delete_codeh();
thread FailedY_spawn_FailedO();
thread FailedY_spawn_FailedN();   
thread FailedY_spawn_FailedY();

thread FailedS_spawn_codet();
thread FailedS_delete_FailedU();
thread FailedS_delete_codez();
thread FailedS_delete_coded();   
thread FailedS_delete_codej();
thread FailedS_delete_codeh();
thread FailedS_spawn_FailedO();
thread FailedS_spawn_FailedN();   
thread FailedS_spawn_FailedY();

thread FailedA_spawn_codet();
thread FailedA_delete_FailedU();
thread FailedA_delete_codez();
thread FailedA_delete_coded();   
thread FailedA_delete_codej();
thread FailedA_delete_codeh();
thread FailedA_spawn_FailedO();
thread FailedA_spawn_FailedN();   
thread FailedA_spawn_FailedY();

thread FailedB_spawn_codet();
thread FailedB_delete_FailedU();
thread FailedB_delete_codez();
thread FailedB_delete_coded();   
thread FailedB_delete_codej();
thread FailedB_delete_codeh();
thread FailedB_spawn_FailedO();
thread FailedB_spawn_FailedN();   
thread FailedB_spawn_FailedY();

thread FailedP_spawn_codet();
thread FailedP_delete_FailedU();
thread FailedP_delete_codez();
thread FailedP_delete_coded();   
thread FailedP_delete_codej();
thread FailedP_delete_codeh();
thread FailedP_spawn_FailedO();
thread FailedP_spawn_FailedN();   
thread FailedP_spawn_FailedY();

thread FailedO_spawn_codet();
thread FailedO_delete_FailedU();
thread FailedO_delete_codez();
thread FailedO_delete_coded();   
thread FailedO_delete_codej();
thread FailedO_delete_codeh();
thread FailedO_spawn_FailedO();
thread FailedO_spawn_FailedN();   
thread FailedO_spawn_FailedY();

thread FailedU_spawn_codet();
thread FailedU_delete_FailedU();
thread FailedU_delete_codez();
thread FailedU_delete_coded();   
thread FailedU_delete_codej();
thread FailedU_delete_codeh();
thread FailedU_spawn_FailedO();
thread FailedU_spawn_FailedN();   
thread FailedU_spawn_FailedY();  






}
codet_spawn_coded()
{
getent("codet","targetname") waittill ("trigger");
wait (0); 
Keys1 = getent("coded","targetname");
Keys1 thread maps\mp\_utility::triggerOn(); 
wait (0);
thread codet_spawn_coded();
}
codet_delete_codet()
{
getent("codet","targetname") waittill ("trigger");
wait (0); 
Keys2 = getent("codet","targetname");
Keys2 thread maps\mp\_utility::triggerOff(); 
wait (0);
thread codet_delete_codet();
}
codet_delete_FailedO()
{
getent("codet","targetname") waittill ("trigger");
wait (0); 
Keys3 = getent("FailedO","targetname");
Keys3 thread maps\mp\_utility::triggerOff(); 
wait (0);
thread codet_delete_FailedO();
}
codet_spawn_FailedU()
{
getent("codet","targetname") waittill ("trigger");
wait (0); 
Keys4 = getent("FailedU","targetname");
Keys4 thread maps\mp\_utility::triggerOn(); 
wait (0);
thread codet_spawn_FailedU();
}
coded_spawn_codej()
{
getent("coded","targetname") waittill ("trigger");
wait (0); 
Keys5 = getent("codej","targetname");
Keys5 thread maps\mp\_utility::triggerOn(); 
wait (0);
thread coded_spawn_codej();
}
coded_delete_coded()
{
getent("coded","targetname") waittill ("trigger");
wait (0); 
Keys1 = getent("coded","targetname");
Keys1 thread maps\mp\_utility::triggerOff(); 
wait (0);
thread coded_delete_coded();
}
coded_delete_FailedY()
{
getent("coded","targetname") waittill ("trigger");
wait (0); 
Keys6 = getent("FailedY","targetname");
Keys6 thread maps\mp\_utility::triggerOff(); 
wait (0);
thread coded_delete_FailedY();
}
coded_spawn_FailedO()
{
getent("coded","targetname") waittill ("trigger");
wait (0); 
Keys3 = getent("FailedO","targetname");
Keys3 thread maps\mp\_utility::triggerOn(); 
wait (0);
thread coded_spawn_FailedO();
}
codej_spawn_codeh()
{
getent("codej","targetname") waittill ("trigger");
wait (0); 
Keys7 = getent("codeh","targetname");
Keys7 thread maps\mp\_utility::triggerOn(); 
wait (0);
thread codej_spawn_codeh();
}
codej_delete_codej()
{
getent("codej","targetname") waittill ("trigger");
wait (0); 
Keys5 = getent("codej","targetname");
Keys5 thread maps\mp\_utility::triggerOff(); 
wait (0);
thread codej_delete_codej();
}
codej_delete_FailedU()
{
getent("codej","targetname") waittill ("trigger");
wait (0); 
Keys4 = getent("FailedU","targetname");
Keys4 thread maps\mp\_utility::triggerOff(); 
wait (0);
thread codej_delete_FailedU();
}
codej_spawn_FailedY()
{
getent("codej","targetname") waittill ("trigger");
wait (0); 
Keys6 = getent("FailedY","targetname");
Keys6 thread maps\mp\_utility::triggerOn(); 
wait (0);
thread codej_spawn_FailedY();
}
codeh_spawn_codez()
{
getent("codeh","targetname") waittill ("trigger");
wait (0); 
Keys8 = getent("codez","targetname");
Keys8 thread maps\mp\_utility::triggerOn(); 
wait (0);
thread codeh_spawn_codez();
}
codeh_delete_codeh()
{
getent("codeh","targetname") waittill ("trigger");
wait (0); 
Keys7 = getent("codeh","targetname");
Keys7 thread maps\mp\_utility::triggerOff(); 
wait (0);
thread codeh_delete_codeh();
}
codeh_delete_FailedN()
{
getent("codeh","targetname") waittill ("trigger");
wait (0); 
Keys9 = getent("FailedN","targetname");
Keys9 thread maps\mp\_utility::triggerOff(); 
wait (0);
thread codeh_delete_FailedN();
}
codeh_spawn_FailedU()
{
getent("codeh","targetname") waittill ("trigger");
wait (0); 
Keys4 = getent("FailedU","targetname");
Keys4 thread maps\mp\_utility::triggerOn(); 
wait (0);
thread codeh_spawn_FailedU();
}
codez_spawn_codet()
{
getent("codez","targetname") waittill ("trigger");
wait (0); 
Keys2 = getent("codet","targetname");
Keys2 thread maps\mp\_utility::triggerOn(); 
wait (0);
thread codez_spawn_codet();
}
codez_delete_codez()
{
getent("codez","targetname") waittill ("trigger");
wait (0); 
Keys8 = getent("codez","targetname");
Keys8 thread maps\mp\_utility::triggerOff(); 
wait (0);
thread codez_delete_codez();
}
codez_delete_FailedU()
{
getent("codez","targetname") waittill ("trigger");
wait (0); 
Keys4 = getent("FailedU","targetname");
Keys4 thread maps\mp\_utility::triggerOff(); 
wait (0);
thread codez_delete_FailedU();
}
codez_spawn_FailedN()
{
getent("codez","targetname") waittill ("trigger");
wait (0); 
Keys9 = getent("FailedN","targetname");
Keys9 thread maps\mp\_utility::triggerOn(); 
wait (0);
thread codez_spawn_FailedN();
}
codez_spawn_door1trig()
{
getent("codez","targetname") waittill ("trigger");
wait (2); 
hurtzone1 = getent("door1trig","targetname");
hurtzone1 thread maps\mp\_utility::triggerOn(); 
wait (10);
thread codez_spawn_door1trig();
}
codez_delete_door1trig()
{
getent("codez","targetname") waittill ("trigger");
wait (8); 
hurtzone1 = getent("door1trig","targetname");
hurtzone1 thread maps\mp\_utility::triggerOff(); 
wait (4);
thread codez_delete_door1trig();
}
codez_spawn_door2trig()
{
getent("codez","targetname") waittill ("trigger");
wait (9); 
hurtzone2 = getent("door2trig","targetname");
hurtzone2 thread maps\mp\_utility::triggerOn(); 
wait (3);
thread codez_spawn_door2trig();
}
codez_delete_door2trig()
{
getent("codez","targetname") waittill ("trigger");
wait (2); 
hurtzone2 = getent("door2trig","targetname");
hurtzone2 thread maps\mp\_utility::triggerOff(); 
wait (10);
thread codez_delete_door2trig();
}
door2_open()
{
door = getent ("door2", "targetname");
trig = getent ("codez", "targetname");
trig waittill ("trigger");
wait (2);
door movex (-52,2);
wait (6);
door movex (52,2);
wait (4);
thread door2_open();
}
door1_open()
{
door = getent ("door1", "targetname");
trig = getent ("codez", "targetname");
trig waittill ("trigger");
door movex (52,2);
wait (10);
door movex (-52,2);
wait (2);
thread door1_open();
}

bangingbernie
2. Teil

Code einblendenCode angehängt. Klicke hier zum Ein-/Ausblenden

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FailedN_spawn_codet()
{
getent("FailedN","targetname") waittill ("trigger");
wait (0); 
Keys2 = getent("codet","targetname");
Keys2 thread maps\mp\_utility::triggerOn(); 
wait (0);
thread FailedN_spawn_codet();
}
FailedN_delete_FailedU()
{
getent("FailedN","targetname") waittill ("trigger");
wait (0); 
Keys4 = getent("FailedU","targetname");
Keys4 thread maps\mp\_utility::triggerOff(); 
wait (0);
thread FailedN_delete_FailedU();
}
FailedN_delete_codez()
{
getent("FailedN","targetname") waittill ("trigger");
wait (0); 
Keys8 = getent("codez","targetname");
Keys8 thread maps\mp\_utility::triggerOff(); 
wait (0);
thread FailedN_delete_codez();
}
FailedN_delete_coded()
{
getent("FailedN","targetname") waittill ("trigger");
wait (0); 
Keys1 = getent("coded","targetname");
Keys1 thread maps\mp\_utility::triggerOff(); 
wait (0);
thread FailedN_delete_coded();
}
FailedN_delete_codej()
{
getent("FailedN","targetname") waittill ("trigger");
wait (0); 
Keys5 = getent("codej","targetname");
Keys5 thread maps\mp\_utility::triggerOff(); 
wait (0);
thread FailedN_delete_codej();
}
FailedN_delete_codeh()
{
getent("FailedN","targetname") waittill ("trigger");
wait (0); 
Keys7 = getent("codeh","targetname");
Keys7 thread maps\mp\_utility::triggerOff(); 
wait (0);
thread FailedN_delete_codeh();
}
FailedN_spawn_FailedO()
{
getent("FailedN","targetname") waittill ("trigger");
wait (0); 
Keys3 = getent("FailedO","targetname");
Keys3 thread maps\mp\_utility::triggerOn(); 
wait (0);
thread FailedN_spawn_FailedO();
}
FailedN_spawn_FailedN()
{
getent("FailedN","targetname") waittill ("trigger");
wait (0); 
Keys9 = getent("FailedN","targetname");
Keys9 thread maps\mp\_utility::triggerOn(); 
wait (0);
thread FailedN_spawn_FailedN();
}
FailedN_spawn_FailedY()
{
getent("FailedN","targetname") waittill ("trigger");
wait (0); 
Keys6 = getent("FailedY","targetname");
Keys6 thread maps\mp\_utility::triggerOn(); 
wait (0);
thread FailedN_spawn_FailedY();
}





FailedD_spawn_codet()
{
getent("FailedD","targetname") waittill ("trigger");
wait (0); 
Keys2 = getent("codet","targetname");
Keys2 thread maps\mp\_utility::triggerOn(); 
wait (0);
thread FailedD_spawn_codet();
}
FailedD_delete_FailedU()
{
getent("FailedD","targetname") waittill ("trigger");
wait (0); 
Keys4 = getent("FailedU","targetname");
Keys4 thread maps\mp\_utility::triggerOff(); 
wait (0);
thread FailedD_delete_FailedU();
}
FailedD_delete_codez()
{
getent("FailedD","targetname") waittill ("trigger");
wait (0); 
Keys8 = getent("codez","targetname");
Keys8 thread maps\mp\_utility::triggerOff(); 
wait (0);
thread FailedD_delete_codez();
}
FailedD_delete_coded()
{
getent("FailedD","targetname") waittill ("trigger");
wait (0); 
Keys1 = getent("coded","targetname");
Keys1 thread maps\mp\_utility::triggerOff(); 
wait (0);
thread FailedD_delete_coded();
}
FailedD_delete_codej()
{
getent("FailedD","targetname") waittill ("trigger");
wait (0); 
Keys5 = getent("codej","targetname");
Keys5 thread maps\mp\_utility::triggerOff(); 
wait (0);
thread FailedD_delete_codej();
}
FailedD_delete_codeh()
{
getent("FailedD","targetname") waittill ("trigger");
wait (0); 
Keys7 = getent("codeh","targetname");
Keys7 thread maps\mp\_utility::triggerOff(); 
wait (0);
thread FailedD_delete_codeh();
}
FailedD_spawn_FailedO()
{
getent("FailedD","targetname") waittill ("trigger");
wait (0); 
Keys3 = getent("FailedO","targetname");
Keys3 thread maps\mp\_utility::triggerOn(); 
wait (0);
thread FailedD_spawn_FailedO();
}
FailedD_spawn_FailedN()
{
getent("FailedD","targetname") waittill ("trigger");
wait (0); 
Keys9 = getent("FailedN","targetname");
Keys9 thread maps\mp\_utility::triggerOn(); 
wait (0);
thread FailedD_spawn_FailedN();
}
FailedD_spawn_FailedY()
{
getent("FailedD","targetname") waittill ("trigger");
wait (0); 
Keys6 = getent("FailedY","targetname");
Keys6 thread maps\mp\_utility::triggerOn(); 
wait (0);
thread FailedD_spawn_FailedY();
}





FailedY_spawn_codet()
{
getent("FailedY","targetname") waittill ("trigger");
wait (0); 
Keys2 = getent("codet","targetname");
Keys2 thread maps\mp\_utility::triggerOn(); 
wait (0);
thread FailedY_spawn_codet();
}
FailedY_delete_FailedU()
{
getent("FailedY","targetname") waittill ("trigger");
wait (0); 
Keys4 = getent("FailedU","targetname");
Keys4 thread maps\mp\_utility::triggerOff(); 
wait (0);
thread FailedY_delete_FailedU();
}
FailedY_delete_codez()
{
getent("FailedY","targetname") waittill ("trigger");
wait (0); 
Keys8 = getent("codez","targetname");
Keys8 thread maps\mp\_utility::triggerOff(); 
wait (0);
thread FailedY_delete_codez();
}
FailedY_delete_coded()
{
getent("FailedY","targetname") waittill ("trigger");
wait (0); 
Keys1 = getent("coded","targetname");
Keys1 thread maps\mp\_utility::triggerOff(); 
wait (0);
thread FailedY_delete_coded();
}
FailedY_delete_codej()
{
getent("FailedY","targetname") waittill ("trigger");
wait (0); 
Keys5 = getent("codej","targetname");
Keys5 thread maps\mp\_utility::triggerOff(); 
wait (0);
thread FailedY_delete_codej();
}
FailedY_delete_codeh()
{
getent("FailedY","targetname") waittill ("trigger");
wait (0); 
Keys7 = getent("codeh","targetname");
Keys7 thread maps\mp\_utility::triggerOff(); 
wait (0);
thread FailedY_delete_codeh();
}
FailedY_spawn_FailedO()
{
getent("FailedY","targetname") waittill ("trigger");
wait (0); 
Keys3 = getent("FailedO","targetname");
Keys3 thread maps\mp\_utility::triggerOn(); 
wait (0);
thread FailedY_spawn_FailedO();
}
FailedY_spawn_FailedN()
{
getent("FailedY","targetname") waittill ("trigger");
wait (0); 
Keys9 = getent("FailedN","targetname");
Keys9 thread maps\mp\_utility::triggerOn(); 
wait (0);
thread FailedY_spawn_FailedN();
}
FailedY_spawn_FailedY()
{
getent("FailedY","targetname") waittill ("trigger");
wait (0); 
Keys6 = getent("FailedY","targetname");
Keys6 thread maps\mp\_utility::triggerOn(); 
wait (0);
thread FailedY_spawn_FailedY();
}






FailedS_spawn_codet()
{
getent("FailedS","targetname") waittill ("trigger");
wait (0); 
Keys2 = getent("codet","targetname");
Keys2 thread maps\mp\_utility::triggerOn(); 
wait (0);
thread FailedS_spawn_codet();
}
FailedS_delete_FailedU()
{
getent("FailedS","targetname") waittill ("trigger");
wait (0); 
Keys4 = getent("FailedU","targetname");
Keys4 thread maps\mp\_utility::triggerOff(); 
wait (0);
thread FailedS_delete_FailedU();
}
FailedS_delete_codez()
{
getent("FailedS","targetname") waittill ("trigger");
wait (0); 
Keys8 = getent("codez","targetname");
Keys8 thread maps\mp\_utility::triggerOff(); 
wait (0);
thread FailedS_delete_codez();
}
FailedS_delete_coded()
{
getent("FailedS","targetname") waittill ("trigger");
wait (0); 
Keys1 = getent("coded","targetname");
Keys1 thread maps\mp\_utility::triggerOff(); 
wait (0);
thread FailedS_delete_coded();
}
FailedS_delete_codej()
{
getent("FailedS","targetname") waittill ("trigger");
wait (0); 
Keys5 = getent("codej","targetname");
Keys5 thread maps\mp\_utility::triggerOff(); 
wait (0);
thread FailedS_delete_codej();
}
FailedS_delete_codeh()
{
getent("FailedS","targetname") waittill ("trigger");
wait (0); 
Keys7 = getent("codeh","targetname");
Keys7 thread maps\mp\_utility::triggerOff(); 
wait (0);
thread FailedS_delete_codeh();
}
FailedS_spawn_FailedO()
{
getent("FailedS","targetname") waittill ("trigger");
wait (0); 
Keys3 = getent("FailedO","targetname");
Keys3 thread maps\mp\_utility::triggerOn(); 
wait (0);
thread FailedS_spawn_FailedO();
}
FailedS_spawn_FailedN()
{
getent("FailedS","targetname") waittill ("trigger");
wait (0); 
Keys9 = getent("FailedN","targetname");
Keys9 thread maps\mp\_utility::triggerOn(); 
wait (0);
thread FailedS_spawn_FailedN();
}
FailedS_spawn_FailedY()
{
getent("FailedS","targetname") waittill ("trigger");
wait (0); 
Keys6 = getent("FailedY","targetname");
Keys6 thread maps\mp\_utility::triggerOn(); 
wait (0);
thread FailedS_spawn_FailedY();
}





FailedA_spawn_codet()
{
getent("FailedA","targetname") waittill ("trigger");
wait (0); 
Keys2 = getent("codet","targetname");
Keys2 thread maps\mp\_utility::triggerOn(); 
wait (0);
thread FailedA_spawn_codet();
}
FailedA_delete_FailedU()
{
getent("FailedA","targetname") waittill ("trigger");
wait (0); 
Keys4 = getent("FailedU","targetname");
Keys4 thread maps\mp\_utility::triggerOff(); 
wait (0);
thread FailedA_delete_FailedU();
}
FailedA_delete_codez()
{
getent("FailedA","targetname") waittill ("trigger");
wait (0); 
Keys8 = getent("codez","targetname");
Keys8 thread maps\mp\_utility::triggerOff(); 
wait (0);
thread FailedA_delete_codez();
}
FailedA_delete_coded()
{
getent("FailedA","targetname") waittill ("trigger");
wait (0); 
Keys1 = getent("coded","targetname");
Keys1 thread maps\mp\_utility::triggerOff(); 
wait (0);
thread FailedA_delete_coded();
}
FailedA_delete_codej()
{
getent("FailedA","targetname") waittill ("trigger");
wait (0); 
Keys5 = getent("codej","targetname");
Keys5 thread maps\mp\_utility::triggerOff(); 
wait (0);
thread FailedA_delete_codej();
}
FailedA_delete_codeh()
{
getent("FailedA","targetname") waittill ("trigger");
wait (0); 
Keys7 = getent("codeh","targetname");
Keys7 thread maps\mp\_utility::triggerOff(); 
wait (0);
thread FailedA_delete_codeh();
}
FailedA_spawn_FailedO()
{
getent("FailedA","targetname") waittill ("trigger");
wait (0); 
Keys3 = getent("FailedO","targetname");
Keys3 thread maps\mp\_utility::triggerOn(); 
wait (0);
thread FailedA_spawn_FailedO();
}
FailedA_spawn_FailedN()
{
getent("FailedA","targetname") waittill ("trigger");
wait (0); 
Keys9 = getent("FailedN","targetname");
Keys9 thread maps\mp\_utility::triggerOn(); 
wait (0);
thread FailedA_spawn_FailedN();
}
FailedA_spawn_FailedY()
{
getent("FailedA","targetname") waittill ("trigger");
wait (0); 
Keys6 = getent("FailedY","targetname");
Keys6 thread maps\mp\_utility::triggerOn(); 
wait (0);
thread FailedA_spawn_FailedY();
}





FailedB_spawn_codet()
{
getent("FailedB","targetname") waittill ("trigger");
wait (0); 
Keys2 = getent("codet","targetname");
Keys2 thread maps\mp\_utility::triggerOn(); 
wait (0);
thread FailedB_spawn_codet();
}
FailedB_delete_FailedU()
{
getent("FailedB","targetname") waittill ("trigger");
wait (0); 
Keys4 = getent("FailedU","targetname");
Keys4 thread maps\mp\_utility::triggerOff(); 
wait (0);
thread FailedB_delete_FailedU();
}
FailedB_delete_codez()
{
getent("FailedB","targetname") waittill ("trigger");
wait (0); 
Keys8 = getent("codez","targetname");
Keys8 thread maps\mp\_utility::triggerOff(); 
wait (0);
thread FailedB_delete_codez();
}
FailedB_delete_coded()
{
getent("FailedB","targetname") waittill ("trigger");
wait (0); 
Keys1 = getent("coded","targetname");
Keys1 thread maps\mp\_utility::triggerOff(); 
wait (0);
thread FailedB_delete_coded();
}
FailedB_delete_codej()
{
getent("FailedB","targetname") waittill ("trigger");
wait (0); 
Keys5 = getent("codej","targetname");
Keys5 thread maps\mp\_utility::triggerOff(); 
wait (0);
thread FailedB_delete_codej();
}
FailedB_delete_codeh()
{
getent("FailedB","targetname") waittill ("trigger");
wait (0); 
Keys7 = getent("codeh","targetname");
Keys7 thread maps\mp\_utility::triggerOff(); 
wait (0);
thread FailedB_delete_codeh();
}
FailedB_spawn_FailedO()
{
getent("FailedB","targetname") waittill ("trigger");
wait (0); 
Keys3 = getent("FailedO","targetname");
Keys3 thread maps\mp\_utility::triggerOn(); 
wait (0);
thread FailedB_spawn_FailedO();
}
FailedB_spawn_FailedN()
{
getent("FailedB","targetname") waittill ("trigger");
wait (0); 
Keys9 = getent("FailedN","targetname");
Keys9 thread maps\mp\_utility::triggerOn(); 
wait (0);
thread FailedB_spawn_FailedN();
}
FailedB_spawn_FailedY()
{
getent("FailedB","targetname") waittill ("trigger");
wait (0); 
Keys6 = getent("FailedY","targetname");
Keys6 thread maps\mp\_utility::triggerOn(); 
wait (0);
thread FailedB_spawn_FailedY();
}





FailedP_spawn_codet()
{
getent("FailedP","targetname") waittill ("trigger");
wait (0); 
Keys2 = getent("codet","targetname");
Keys2 thread maps\mp\_utility::triggerOn(); 
wait (0);
thread FailedP_spawn_codet();
}
FailedP_delete_FailedU()
{
getent("FailedP","targetname") waittill ("trigger");
wait (0); 
Keys4 = getent("FailedU","targetname");
Keys4 thread maps\mp\_utility::triggerOff(); 
wait (0);
thread FailedP_delete_FailedU();
}
FailedP_delete_codez()
{
getent("FailedP","targetname") waittill ("trigger");
wait (0); 
Keys8 = getent("codez","targetname");
Keys8 thread maps\mp\_utility::triggerOff(); 
wait (0);
thread FailedP_delete_codez();
}
FailedP_delete_coded()
{
getent("FailedP","targetname") waittill ("trigger");
wait (0); 
Keys1 = getent("coded","targetname");
Keys1 thread maps\mp\_utility::triggerOff(); 
wait (0);
thread FailedP_delete_coded();
}
FailedP_delete_codej()
{
getent("FailedP","targetname") waittill ("trigger");
wait (0); 
Keys5 = getent("codej","targetname");
Keys5 thread maps\mp\_utility::triggerOff(); 
wait (0);
thread FailedP_delete_codej();
}
FailedP_delete_codeh()
{
getent("FailedP","targetname") waittill ("trigger");
wait (0); 
Keys7 = getent("codeh","targetname");
Keys7 thread maps\mp\_utility::triggerOff(); 
wait (0);
thread FailedP_delete_codeh();
}
FailedP_spawn_FailedO()
{
getent("FailedP","targetname") waittill ("trigger");
wait (0); 
Keys3 = getent("FailedO","targetname");
Keys3 thread maps\mp\_utility::triggerOn(); 
wait (0);
thread FailedP_spawn_FailedO();
}
FailedP_spawn_FailedN()
{
getent("FailedP","targetname") waittill ("trigger");
wait (0); 
Keys9 = getent("FailedN","targetname");
Keys9 thread maps\mp\_utility::triggerOn(); 
wait (0);
thread FailedP_spawn_FailedN();
}
FailedP_spawn_FailedY()
{
getent("FailedP","targetname") waittill ("trigger");
wait (0); 
Keys6 = getent("FailedY","targetname");
Keys6 thread maps\mp\_utility::triggerOn(); 
wait (0);
thread FailedP_spawn_FailedY();
}






FailedO_spawn_codet()
{
getent("FailedO","targetname") waittill ("trigger");
wait (0); 
Keys2 = getent("codet","targetname");
Keys2 thread maps\mp\_utility::triggerOn(); 
wait (0);
thread FailedO_spawn_codet();
}
FailedO_delete_FailedU()
{
getent("FailedO","targetname") waittill ("trigger");
wait (0); 
Keys4 = getent("FailedU","targetname");
Keys4 thread maps\mp\_utility::triggerOff(); 
wait (0);
thread FailedO_delete_FailedU();
}
FailedO_delete_codez()
{
getent("FailedO","targetname") waittill ("trigger");
wait (0); 
Keys8 = getent("codez","targetname");
Keys8 thread maps\mp\_utility::triggerOff(); 
wait (0);
thread FailedO_delete_codez();
}
FailedO_delete_coded()
{
getent("FailedO","targetname") waittill ("trigger");
wait (0); 
Keys1 = getent("coded","targetname");
Keys1 thread maps\mp\_utility::triggerOff(); 
wait (0);
thread FailedO_delete_coded();
}
FailedO_delete_codej()
{
getent("FailedO","targetname") waittill ("trigger");
wait (0); 
Keys5 = getent("codej","targetname");
Keys5 thread maps\mp\_utility::triggerOff(); 
wait (0);
thread FailedO_delete_codej();
}
FailedO_delete_codeh()
{
getent("FailedO","targetname") waittill ("trigger");
wait (0); 
Keys7 = getent("codeh","targetname");
Keys7 thread maps\mp\_utility::triggerOff(); 
wait (0);
thread FailedO_delete_codeh();
}
FailedO_spawn_FailedO()
{
getent("FailedO","targetname") waittill ("trigger");
wait (0); 
Keys3 = getent("FailedO","targetname");
Keys3 thread maps\mp\_utility::triggerOn(); 
wait (0);
thread FailedO_spawn_FailedO();
}
FailedO_spawn_FailedN()
{
getent("FailedO","targetname") waittill ("trigger");
wait (0); 
Keys9 = getent("FailedN","targetname");
Keys9 thread maps\mp\_utility::triggerOn(); 
wait (0);
thread FailedO_spawn_FailedN();
}
FailedO_spawn_FailedY()
{
getent("FailedO","targetname") waittill ("trigger");
wait (0); 
Keys6 = getent("FailedY","targetname");
Keys6 thread maps\mp\_utility::triggerOn(); 
wait (0);
thread FailedO_spawn_FailedY();
}





FailedU_spawn_codet()
{
getent("FailedU","targetname") waittill ("trigger");
wait (0); 
Keys2 = getent("codet","targetname");
Keys2 thread maps\mp\_utility::triggerOn(); 
wait (0);
thread FailedU_spawn_codet();
}
FailedU_delete_FailedU()
{
getent("FailedU","targetname") waittill ("trigger");
wait (0); 
Keys4 = getent("FailedU","targetname");
Keys4 thread maps\mp\_utility::triggerOff(); 
wait (0);
thread FailedU_delete_FailedU();
}
FailedU_delete_codez()
{
getent("FailedU","targetname") waittill ("trigger");
wait (0); 
Keys8 = getent("codez","targetname");
Keys8 thread maps\mp\_utility::triggerOff(); 
wait (0);
thread FailedU_delete_codez();
}
FailedU_delete_coded()
{
getent("FailedU","targetname") waittill ("trigger");
wait (0); 
Keys1 = getent("coded","targetname");
Keys1 thread maps\mp\_utility::triggerOff(); 
wait (0);
thread FailedU_delete_coded();
}
FailedU_delete_codej()
{
getent("FailedU","targetname") waittill ("trigger");
wait (0); 
Keys5 = getent("codej","targetname");
Keys5 thread maps\mp\_utility::triggerOff(); 
wait (0);
thread FailedU_delete_codej();
}
FailedU_delete_codeh()
{
getent("FailedU","targetname") waittill ("trigger");
wait (0); 
Keys7 = getent("codeh","targetname");
Keys7 thread maps\mp\_utility::triggerOff(); 
wait (0);
thread FailedU_delete_codeh();
}
FailedU_spawn_FailedO()
{
getent("FailedU","targetname") waittill ("trigger");
wait (0); 
Keys3 = getent("FailedO","targetname");
Keys3 thread maps\mp\_utility::triggerOn(); 
wait (0);
thread FailedU_spawn_FailedO();
}
FailedU_spawn_FailedN()
{
getent("FailedU","targetname") waittill ("trigger");
wait (0); 
Keys9 = getent("FailedN","targetname");
Keys9 thread maps\mp\_utility::triggerOn(); 
wait (0);
thread FailedU_spawn_FailedN();
}
FailedU_spawn_FailedY()
{
getent("FailedU","targetname") waittill ("trigger");
wait (0); 
Keys6 = getent("FailedY","targetname");
Keys6 thread maps\mp\_utility::triggerOn(); 
wait (0);
thread FailedU_spawn_FailedY();
}



Findet man ja in der .iwd-Datei unter maps/mp. Dazu noch das Keypad mit .iwi und material
Oi!mel
Und wo liegt das Problem dann eigentlich?
bangingbernie

Zitat:

Original von Oi!mel
Und wo liegt das Problem dann eigentlich?


Die Erstellung im Radiant mit Triggern; diverse targetnames etc. Anhand des Skripts kann man zwar schon einiges rauslesen, aber eine Info vom Ersteller der Map wäre schon hilfreich. Vllt. liest OMWG das hier und kann Hilfe anbieten ;-)
Ph3n0m PoWeR
Das wäre wirklich nett, zu wissen, was man genau machen soll.
Oi!mel
Jetzt wo ichs mir ansehe xD Völlig unverständlich... xD für mich zumindest
Ph3n0m PoWeR
Da steht etwas von 2 Türen und Keys, wie das genau funktioniert, weiß ich auch nicht. Eigentlich sollte man einen Trigger-Bereich haben, in dem man die Nummer eingeben kann, der die Tür dann für eine gewisse Zeit öffnet, und später wieder abschließt.
OLD MAN WITH GUN
Steht doch eigentlich alles im Script.
Die Trigger müssen für den Code 68469 folgendermaßen angeordnet sein.

Im Bild sind die Trigger nur für die Übersicht in mehrere ebenen aufgeteilt.
Die Trigger müssen in der selben ebene sein (also z.B. codej und FailedY müssen exakt an der selben stelle liegen).

Edit: Es müssen trigger_damage sein (man schießt auf die Zahlen zur Code-Eingabe).
Oi!mel
er is verdammt gut... xD