"WARNING: portal at (XX, YY, ZZ) entity 0 brush ### has the same cell on both sides, portal ignored”
An all too common problem. This occurs when you have a portal face that is not containing a cell/zone. What happens is similar to a map leak, but because everything is still contained in the world, then the intended cell becomes part of the cell it is trying to stay separate from. To correct this, inspect the area of the cell and filter out any geometry that is not “structural” in nature to help you find the cell leak. Plug the hole, re-compile, and all should be well.
|