extrem 2.6 script error

sefeschnut
hi,wer kann mir ihr helfen habe den neuste fixpacht drauf und bekommen diese Meldungen.


******* script runtime error *******
undefined is not an array, string, or vector: (file 'extreme/_ex_gunship.gsc', line 413)
while(isPlayer(self) && isAlive(self) && level.chutes[chute].anchor.origin[2] > endpoint[2])
*
started from:
(file 'extreme/_ex_gunship.gsc', line 419)
wait( [[level.ex_fpstime]](0.2) );
*
************************************

******* script runtime error *******
pair 'undefined' and '-609.875' has unmatching types 'undefined' and 'float': (file 'extreme/_ex_gunship.gsc', line 413)
while(isPlayer(self) && isAlive(self) && level.chutes[chute].anchor.origin[2] > endpoint[2])
*
started from:
(file 'extreme/_ex_gunship.gsc', line 419)
wait( [[level.ex_fpstime]](0.2) );
*
************************************

******* script runtime error *******
cannot cast undefined to bool: (file 'extreme/_ex_gunship.gsc', line 413)
while(isPlayer(self) && isAlive(self) && level.chutes[chute].anchor.origin[2] > endpoint[2])
*
started from:
(file 'extreme/_ex_gunship.gsc', line 419)
wait( [[level.ex_fpstime]](0.2) );
*
************************************

******* script runtime error *******
cannot cast undefined to bool: (file 'extreme/_ex_gunship.gsc', line 413)
while(isPlayer(self) && isAlive(self) && level.chutes[chute].anchor.origin[2] > endpoint[2])
*
started from:
(file 'extreme/_ex_gunship.gsc', line 419)
wait( [[level.ex_fpstime]](0.2) );
*
************************************

******* script runtime error *******
undefined is not an array, string, or vector: (file 'extreme/_ex_gunship.gsc', line 413)
while(isPlayer(self) && isAlive(self) && level.chutes[chute].anchor.origin[2] > endpoint[2])
*
started from:
(file 'extreme/_ex_gunship.gsc', line 419)
wait( [[level.ex_fpstime]](0.2) );
*
************************************

******* script runtime error *******
pair 'undefined' and '-609.875' has unmatching types 'undefined' and 'float': (file 'extreme/_ex_gunship.gsc', line 413)
while(isPlayer(self) && isAlive(self) && level.chutes[chute].anchor.origin[2] > endpoint[2])
*
started from:
(file 'extreme/_ex_gunship.gsc', line 419)
wait( [[level.ex_fpstime]](0.2) );
*
************************************
was laüft da jetzt wieder schief traurig
BenGurion
Nimm am besten erstmal bei scriptdata die gunship-option heraus, spiele dann den extreme-Ordner neu ein und zum Schluss das aktuelle Fixpack neu rueber - da scheint irgendwo ein Konflikt zu sein ...

Welche Gunship-Option hast Du denn gewaehlt?
Versuch doch mal eine der anderen Optionen ...

Lt. Fix-Infos wurden da schon ein paar Korrekturen gemacht:
http://www.mycallofduty.com/modules.php?...iewtopic&t=4932

Du kannst dort auch Dein Problem noch publik machen Augenzwinkern ...

EDIT: Hast übrigens auch ne PN von mir smile ...