eXtreme+Mod v2.7

BenGurion
Wie man bei mycallofduty.com erfaehrt, wird eifrig an der Version 2.7 mit einigen Bugfixes und Erneuerungen fuer CoD2 "gebastelt" ^^

Ich hoffe, dass ich Euch dann die Uebersetzung schneller als bei v2.6 zukommen lassen kann Augenzwinkern

Release soll ca. November 2010 werden grosses Grinsen ...
BenGurion
Kleines Update für den eXtreme Mod v 2.7:

Ich habe schon ein paar Daten (und die localized strings) erhalten smile

Freut Euch schon mal drauf - es wird ein paar nette Features geben ^^

Z.B. Wird der Clan-Login nun mit Hilfe einer PIN-Eingabe geregelt Augenzwinkern
sefeschnut
Wer nicht warten will kann hier die Beta Version spielen


OUTLAW]PUB server eXtreme+ v2.7 A.K.A. HIDEOUT
Server IP 63.211.111.166:28960
BenGurion
Hier schon einmal der Changelog:

v2.7 Fixed:
- unability to chat while on parachute (spawn and gunship eject).
- counter not being used properly in checkGUID (_ex_security.gsc).
- wrong description for range finder units (ex_rfunit) in miscfeatures.cfg.
- hopefully fixed range finder runtime errors.
- some occurences of "barreta" changed into "beretta" in _ex_weapons.gsc.
- ghost nades after defusing tripwire. Enemy nades are converted to own type.
- unable to set trip when holding only one enemy frag and smoke nade(s).
- ingame rcon fast restart after switching game type will mess up server
now code will force game type back to original value when doing a fast restart.
- rank demotion not taking away nades (code will take away all nades if it has to).
- ingame rcon weapon settings not working.
- DOM and ONS can cause lag on some maps (caused by "spawn away from flags" loop).

v2.7 Changed:
- disabled ex_indoor_large "1" in mapcontrol.cfg.
- ex_bleeding (healthcontrol.cfg) now takes values 1-100 (probability).
- removed scr_objectiveicon from CTFB (now reads ex_objindicator only).
- increased lrhitloc max values to 500 to get one-shot, one-kill for LR rifles.
- automatically turn off statsboard in mbot mode.
- improved parachute spawning.
- after napalm airstrike, re-randomize to get either napalm or regular airstrike.
- tracers and flak fx code revised.

v2.7 Added:
- variable for setting points per kill (gametypes.cfg).
- radius variable in chq and hq to decide who gets points for capt/def (gametypes.cfg).
- bonus points for defusing landmines or trips (gametypes.cfg).
- bonus points for killing the flag runner on CTF, CTFB and RBCTF (gametypes.cfg).
- mapvote strict player size (mapcontrol.cfg - ex_endgame_vote_filter).
- obits kill range can be disabled or set for snipers only (monitoring.cfg).
- suppress inactivity warnings for other players (playercontrol.cfg).
- bleeding probability (healthcontrol.cfg).
- adjustable radius correction for gunship (wmdcontrol.cfg).
- var ex_problemmap to quickly troubleshoot problematic maps (mapcontrol.cfg).
- log monitor (monitoring.cfg; experimental).
This includes line filter, bad language check and GeoLocation.
- FreezeTag game type (FT).
- Raygun to spice up FreezeTag (not available in other game types!).
- class based (smoke)nade loadout now checks secondary weapon too.
- PIN identification of clan members (clancontrol.cfg).
- MeatBot developer mode (enhanced visual designer).
- spawnpoint developer mode (phase 1).
- jump height settings (ex_jumpheight) in mapcontrol.cfg.
- cl_maxpackets and com_maxfps to forced dvars (playercontrol.cfg).
- spawn control to spread code execution (prevents server overload, especially at
beginning of round) (serversettings.cfg).
- new crispy font throughout the entire game (menus, HUD, messages).
- quick message anti-spam delay (playercontrol.cfg).
- arcade-style shaders, replacing some "in your face" messages (gametypes.cfg).
- game type vote only (end-of-game vote mode 7; mapcontrol.cfg).
- modern weapons for meatBots.
- added 2 "run once" modes to forced dvars feature (playercontrol.cfg).
- possibility to cap nades and landmine upgrades (weaponcontrol.cfg).
- server connection hub on ingame menu (miscfeatures.cfg).