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#include maps\_utility;
#include maps\_anim;
#include animscripts\utility;
#using_animtree("generic_human");
main()
{
//Haupt
maps\_load::main();
// Playersetup
thread playersetup();
}
playersetup()
{
//Player Weapon Setup Start
level.player giveWeapon( "fraggrenade" );
level.player giveWeapon( "flash_grenade" );
level.player setOffhandSecondaryClass( "flash" );
level.player giveWeapon( "mp5" );
level.player switchToWeapon( "mp5" );
level.player setViewmodel( "viewmodel_base_viewhands" );
level.player giveWeapon( "c4" );
level.player SetActionSlot( 2, "weapon", "c4" );
//Player Weapon Setup End
}
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