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main()
{
doortriggers = getentarray("doortrig","targetname");
for(i = 0; i < doortriggers.size; i++)
doortriggers[i] thread door_think();
doortriggers = getentarray("doortrig_1","targetname");
for(i = 0; i < doortriggers.size; i++)
doortriggers[i] thread door_think_1();
}
door_think()
{
self.doormoving = false;
self.doorclosed = true;
self.doormodel = getent(self.target, "targetname");
self enableLinkTo();
self linkto(self.doormodel);
while (1)
{
self waittill("trigger");
if(!self.doormoving)
self thread door_move();
}
}
door_move()
{
self.doormoving = true;
if(self.doorclosed)
{
self.doormodel playsound ("open_door_1");
self.doormodel rotateyaw(-90,3,0.5,0.5);
self.doormodel waittill("rotatedone");
self.doorclosed = false;
}
else
{
self.doormodel playsound ("close_door_1");
self.doormodel rotateyaw(90,1,0.5,0.5);
self.doormodel waittill("rotatedone");
self.doorclosed = true;
}
self.doormoving = false;
}
door_think_1()
{
self.doormoving = false;
self.doorclosed = true;
self.doormodel = getent(self.target, "targetname");
self enableLinkTo();
self linkto(self.doormodel);
while (1)
{
self waittill("trigger");
if(!self.doormoving)
self thread door_move_1();
}
}
door_move_1()
{
self.doormoving = true;
if(self.doorclosed)
{
self.doormodel playsound ("sound_1");
self.doormodel rotateyaw(-90,3,0.5,0.5);
self.doormodel waittill("rotatedone");
self.doorclosed = false;
}
else
{
self.doormodel playsound ("sound_2");
self.doormodel rotateyaw(90,1,0.5,0.5);
self.doormodel waittill("rotatedone");
self.doorclosed = true;
}
self.doormoving = false;
} |