couldnt load d3dsp

tschiggen
hali halo.
also meine Geo map ist jetzt fertig( ich hab keine KI drin. Nur den Spieler und dem hab ich waffen zugewiesen). Wenn ich compilieren will kommt bei connect path der fehler Couldnt load d3dsp.


das hier steht in der Dos box.

Code einblendenCode angehängt. Klicke hier zum Ein-/Ausblenden

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ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 136 brush 2 at 436 -92 4
69
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 134 brush 2 at 442 -160
469
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 134 brush 2 at 445 -160
472
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 134 brush 2 at 445 -160
478
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 134 brush 2 at 442 -160
481
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 134 brush 2 at 436 -160
481
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 134 brush 2 at 433 -160
478
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 134 brush 2 at 433 -160
472
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 134 brush 2 at 436 -160
469
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 174 brush 2 at 426 -109
471
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 174 brush 2 at 428 -109
469
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 174 brush 2 at 431 -109
469
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 174 brush 2 at 433 -109
471
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 174 brush 2 at 433 -109
474
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 174 brush 2 at 431 -109
476
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 174 brush 2 at 428 -109
476
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 174 brush 2 at 426 -109
474
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 172 brush 0 at 426 -201
471
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 172 brush 0 at 428 -201
469
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 172 brush 0 at 431 -201
469
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 172 brush 0 at 433 -201
471
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 172 brush 0 at 433 -201
474
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 172 brush 0 at 431 -201
476
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 172 brush 0 at 428 -201
476
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 172 brush 0 at 426 -201
474
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 173 brush 0 at 426 -205
471
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 173 brush 0 at 428 -205
469
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 173 brush 0 at 431 -205
469
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 173 brush 0 at 433 -205
471
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 173 brush 0 at 433 -205
474
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 173 brush 0 at 431 -205
476
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 173 brush 0 at 428 -205
476
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 173 brush 0 at 426 -205
474
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 206 brush 2 at 420 -117
471
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 206 brush 2 at 422 -117
469
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 206 brush 2 at 425 -117
469
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 206 brush 2 at 427 -117
471
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 206 brush 2 at 427 -117
474
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 206 brush 2 at 425 -117
476
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 206 brush 2 at 422 -117
476
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 206 brush 2 at 420 -117
474
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 207 brush 2 at 420 -121
471
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 207 brush 2 at 422 -121
469
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 207 brush 2 at 425 -121
469
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 207 brush 2 at 427 -121
471
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 207 brush 2 at 427 -121
474
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 207 brush 2 at 425 -121
476
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 207 brush 2 at 422 -121
476
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 207 brush 2 at 420 -121
474
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 208 brush 0 at 375 -43 4
71
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 208 brush 0 at 377 -43 4
69
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 208 brush 0 at 380 -43 4
69
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 208 brush 0 at 382 -43 4
71
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 208 brush 0 at 382 -43 4
74
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 208 brush 0 at 380 -43 4
76
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 208 brush 0 at 377 -43 4
76
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 208 brush 0 at 375 -43 4
74
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 130 brush 0 at 363 -300
604
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 130 brush 0 at 366 -300
607
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 130 brush 0 at 366 -300
613
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 130 brush 0 at 363 -300
616
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 130 brush 0 at 357 -300
616
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 130 brush 0 at 354 -300
613
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 130 brush 0 at 354 -300
607
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 130 brush 0 at 357 -300
604
assigning primary lights...
finished in 7 seconds
finding sun shadow casters...
splitting large windings...
merging into concave windings...
finished in 6 seconds
fixing t-junctions...
tethering holes to their concave windings...
building lightmap groups...
finished in 32 seconds
assigning lightmaps...
finding index mapping and snapping vertices...
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
smoothing normals...
emitting triangles...
finished in 7 seconds
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
smoothing normals...
emitting triangles...
combining layered materials...
10434 vertices couldn't be merged because the textures point different ways
finished in 7 seconds
emitting cells and portals...
ERROR: portal sees into two cells (aka portal t-junction)
In map prefabs/meine prefabs/haus 01.map on entity 0 brush 347 at -3268 1804 694

ERROR: portal sees into two cells (aka portal t-junction)
In map prefabs/meine prefabs/haus 01.map on entity 0 brush 347 at -3268 1804 694

ERROR: portal sees into two cells (aka portal t-junction)
In map prefabs/meine prefabs/haus 01.map on entity 0 brush 321 at -3536 1618 682

ERROR: portal sees into two cells (aka portal t-junction)
In map prefabs/meine prefabs/haus 01.map on entity 0 brush 323 at -3204 1538 682

aborting due to 4 bad portals
.
.
###########################################
                COMPILE LIGHT
###########################################
.
.
----- FS_Startup -----
Current search path:
C:\Program Files\CoD\bin\CoD4CompileTools/main
C:\Program Files\CoD\main\iw_13.iwd (265 files)
C:\Program Files\CoD\main\iw_12.iwd (33 files)
C:\Program Files\CoD\main\iw_11.iwd (448 files)
C:\Program Files\CoD\main\iw_10.iwd (230 files)
C:\Program Files\CoD\main\iw_09.iwd (447 files)
C:\Program Files\CoD\main\iw_08.iwd (66 files)
C:\Program Files\CoD\main\iw_07.iwd (34 files)
C:\Program Files\CoD\main\iw_06.iwd (416 files)
C:\Program Files\CoD\main\iw_05.iwd (716 files)
C:\Program Files\CoD\main\iw_04.iwd (765 files)
C:\Program Files\CoD\main\iw_03.iwd (670 files)
C:\Program Files\CoD\main\iw_02.iwd (1296 files)
C:\Program Files\CoD\main\iw_01.iwd (1456 files)
C:\Program Files\CoD\main\iw_00.iwd (1054 files)
C:\Program Files\CoD\main\cinema.iwd (13 files)
C:\Program Files\CoD\main\cells.iwd (8 files)
C:/Program Files/CoD//main
C:/Program Files/CoD//main_shared
C:\Program Files\CoD\bin\CoD4CompileTools/raw
C:\Program Files\CoD\bin\CoD4CompileTools/raw_shared
C:\Program Files\CoD\bin\CoD4CompileTools/devraw
C:\Program Files\CoD\bin\CoD4CompileTools/devraw_shared
C:/Program Files/CoD//raw
C:/Program Files/CoD//raw_shared
C:/Program Files/CoD//devraw
C:/Program Files/CoD//devraw_shared
C:\Program Files\CoD\main\localized_english_iw06.iwd (512 files)
C:\Program Files\CoD\main\localized_english_iw05.iwd (1152 files)
C:\Program Files\CoD\main\localized_english_iw04.iwd (1965 files)
C:\Program Files\CoD\main\localized_english_iw03.iwd (3496 files)
C:\Program Files\CoD\main\localized_english_iw02.iwd (3201 files)
C:\Program Files\CoD\main\localized_english_iw01.iwd (3117 files)
C:\Program Files\CoD\main\localized_english_iw00.iwd (2903 files)
C:/Program Files/CoD//raw/english

File Handles:
----------------------
24263 files in iwd files

Could not load file 'C:\Program Files\CoD\raw\maps\Jericho.d3dbsp'
.
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###########################################
                CONNECTING PATHS
###########################################
.
.
.
.
###########################################
                       DONE
###########################################
.
.
Drücken Sie eine beliebige Taste . . .



help plz

mfg tschiggen
bangingbernie
Der Fehler liegt an den Portals in Deinem Prefab:

Code einblendenCode angehängt. Klicke hier zum Ein-/Ausblenden

code:
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ERROR: portal sees into two cells (aka portal t-junction)
224.In map prefabs/meine prefabs/haus 01.map on entity 0 brush 347 at -3268 1804 694
225. 
226.ERROR: portal sees into two cells (aka portal t-junction)
227.In map prefabs/meine prefabs/haus 01.map on entity 0 brush 347 at -3268 1804 694
228. 
229.ERROR: portal sees into two cells (aka portal t-junction)
230.In map prefabs/meine prefabs/haus 01.map on entity 0 brush 321 at -3536 1618 682
231. 
232.ERROR: portal sees into two cells (aka portal t-junction)
233.In map prefabs/meine prefabs/haus 01.map on entity 0 brush 323 at -3204 1538 682
234. 
235.aborting due to 4 bad portals



Hier hatte bei modsonline einer Dein Problem:

http://modsonline.com/Forums-top-86154-.html
tschiggen
mhmm also schlau bin ich daraus nicht geworden. Wie nutzte ich den Portals? Muss ich sie überhaupt nutzen?


EDIT: Hat siche erledigt.

EDITEDIT: CoD4 stürzt nun ab . Allerdings nur wenn ich mich umsehe. Solange wie ich mich nicht bewege ist alles inordnung. xD


help plz