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hali halo.
Ich hab den Spieler die waffen M4Grenadier und R700 zugewiesen. Allerdings hab ich im startslot immer noch die mp5.
meine gsc:
#include maps\_utility;
#include maps\_anim;
#include animscripts\utility;
#using_animtree("generic_human");
main()
{
maps\_load::main();
maps\_nightvision::main();
level.bishop = getent("bishop", "script_noteworthy");
level.bishop.animname = "bishop";
level.bishop thread maps\_utility::magic_bullet_shield();
thread spielerwaffen();
}
spielerwaffen()
{
//Player Weapon Setup Start
level.player giveWeapon( "m4_grenadier" );
level.player givemaxammo( "m4_grenadier" );
level.player giveWeapon( "remington700" );
level.player giveMaxAmmo( "remington700" );
level.player giveWeapon( "fraggrenade" );
level.player giveWeapon( "flash_grenade" );
level.player setOffhandSecondaryClass( "flash" );
level.player giveWeapon( "c4" );
level.player SetActionSlot( 2, "weapon", "c4" );
level.player giveWeapon( "claymore" );
level.player SetActionSlot( 4, "weapon", "claymore" );
level.player switchToWeapon( "remington700" );
//Spielerwaffen setup ende
}
tschiggen
Ich hab den Spieler die waffen M4Grenadier und R700 zugewiesen. Allerdings hab ich im startslot immer noch die mp5.
meine gsc:
#include maps\_utility;
#include maps\_anim;
#include animscripts\utility;
#using_animtree("generic_human");
main()
{
maps\_load::main();
maps\_nightvision::main();
level.bishop = getent("bishop", "script_noteworthy");
level.bishop.animname = "bishop";
level.bishop thread maps\_utility::magic_bullet_shield();
thread spielerwaffen();
}
spielerwaffen()
{
//Player Weapon Setup Start
level.player giveWeapon( "m4_grenadier" );
level.player givemaxammo( "m4_grenadier" );
level.player giveWeapon( "remington700" );
level.player giveMaxAmmo( "remington700" );
level.player giveWeapon( "fraggrenade" );
level.player giveWeapon( "flash_grenade" );
level.player setOffhandSecondaryClass( "flash" );
level.player giveWeapon( "c4" );
level.player SetActionSlot( 2, "weapon", "c4" );
level.player giveWeapon( "claymore" );
level.player SetActionSlot( 4, "weapon", "claymore" );
level.player switchToWeapon( "remington700" );
//Spielerwaffen setup ende
}
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