spieler waffen zuweisen

tschiggen
hali halo.
Ich hab den Spieler die waffen M4Grenadier und R700 zugewiesen. Allerdings hab ich im startslot immer noch die mp5.

meine gsc:

#include maps\_utility;

#include maps\_anim;

#include animscripts\utility;

#using_animtree("generic_human");




main()
{


maps\_load::main();
maps\_nightvision::main();

level.bishop = getent("bishop", "script_noteworthy");
level.bishop.animname = "bishop";
level.bishop thread maps\_utility::magic_bullet_shield();

thread spielerwaffen();

}

spielerwaffen()
{

//Player Weapon Setup Start
level.player giveWeapon( "m4_grenadier" );
level.player givemaxammo( "m4_grenadier" );
level.player giveWeapon( "remington700" );
level.player giveMaxAmmo( "remington700" );
level.player giveWeapon( "fraggrenade" );
level.player giveWeapon( "flash_grenade" );
level.player setOffhandSecondaryClass( "flash" );
level.player giveWeapon( "c4" );
level.player SetActionSlot( 2, "weapon", "c4" );
level.player giveWeapon( "claymore" );
level.player SetActionSlot( 4, "weapon", "claymore" );
level.player switchToWeapon( "remington700" );
//Spielerwaffen setup ende
}



tschiggen
G*Skillz Jack
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das tutorial hab ich genutzt.