ROTU (Reign of the Undead)

Knocker
Hi,
habe den RotU 2 Beta auf unserem Linux Root Server installiert.

Nach dem Start des Server´s musste ich über die config den gametype zu "surv" ändern da der server im dm gestartet wurde.

Allerdings bekam ich im Spiel dann auch gleich ERROR angezeigt und der server crashte.
Kann mir da einer helfen bitte.

Server cfg:

Code einblendenCode angehängt. Klicke hier zum Ein-/Ausblenden

code:
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//  // Rotu 2 Beta Config  //  // Keep in mind that since Rotu2 is a complete rewrite of all scripts  // Some cod4 dvars and most Rotu1.15 dvars don't work any more    sets sv_hostname "^3ACADEMY ^1RotU ZOMBIE"    
//Info  set _Admin ""  set _Email ""  
set _Website "http://www.gamersacademy.de"  
set _Location "Germany"  
set _Mod "Reign of the Undead 2"  
set _ModVer "2.00"   
 
//Passwords  
set rcon_password "xxx"  // Rcon pass  
set sv_privatePassword ""  // Private pass    

//Voice  set sv_voice "1"  
set sv_voiceQuality "3"  
set voice_deadChat "1"  
set voice_global "0"  
set voice_localEcho "0"  
set winvoice_mic_mute "1"    

// Download  set sv_allowdownload "1"  
set sv_wwwDownload "1"  
seta sv_wwwBaseURL "http://www.gamersacademy.de/include/downs/downloads/user_upload/cod4"  
set sv_wwwDlDisconnected "0"    
// Rate   
seta sv_maxRate "25000 "    
set sv_dl_maxRate "128000"    

//Maprotation  
set sv_maprotation "map mp_surv_bridge map mp_surv_village map mp_surv_vacant map mp_surv_crashed map mp_surv_swamp map mp_hospital"        
set g_allowVote "0" // Keep this 0    
  
// Rotu 2 Settings    
set bot_count 50 // Total bot count    
set g_gametype surv // War works too    
// Zombie Spawnprotection  
set zom_spawnprot 1  
set zom_spawnprot_decrease 1 
// Spawnprotection decreases over time  
set zom_spawnprot_time	6    
//Difficulty  
set game_difficulty 2 // 1 easy - 4 hardest  
set zom_dynamicdifficulty 1 // Difficulty depends on amount of players    

// Welcome Messages  
set game_welcomemessage 0  
set message_welcome1 "Welcome to the Rotu 2 Beta Server from Gamersacademy.de"  
set message_welcome2 "Enjoy your stay!"    

// Gameplay Settings  
set game_rewardscale 25 // Points are multiplied by this number (not costs)  
set game_startpoints 2000 // Starting points  set game_max_mg_barrels 4 
// Set to 0 to disable  
set game_max_turrets 5  
set game_max_barrels 15  
set game_max_portals 3    
set game_mg_overheat 1  
set game_mg_overheat_speed 2.5  
set game_mg_cooldown_speed 1    
set game_portal_time 180 // Time the portals stays  set game_mg_barrel_time 150  set game_turret_time 120    
set game_spawn_requirement 0.5 // Percentage of players that need to be alive to spawn  
set game_class_ranks 1 // Use class ranks, disable for LAN server      
// Environment  
set hud_survivors_left 1 // enable or disable  
set hud_survivors_down 1 // enable or disable    
set server_provider "" // will show up in the credits    
set env_ambient 1 // Ambient music  
set env_fog 1 // Fog is awesome  
set env_fog_start_distance 200  
set env_fog_half_distance 480  
set env_blur .1 // Blur players screens    

// Wave Settings  
set surv_specialinterval 2 // One in two waves is a special wave  
set surv_specialwaves 5 // How many special waves do you want?  
set surv_zombies_perplayer 10 
set surv_zombies_perwave 5  
set surv_wavesystem 2  

// Wavesystems:  
// 0 : wavesize = players * surv_zombies_perplayer  
// 1 : wavesize = wave# * surv_zombies_perwave  
// 2 : wavesize = players * (wave# * surv_zombies_perwave + players * surv_zombies_perplayer  
// 3 : wavesize = players * surv_zombies_perplayer + wave# * surv_zombies_perwave    
set surv_slow_start 1 // Zombies don't sprint first few rounds  
set surv_slow_waves 3 // First # waves zombie don't sprint, more zombies start sprinting each wave. Doesn't affect dogs/burning zombies.    
// Survival Settings  
set surv_defaultmode "waves_special" 
// There's also waves_endless  
set surv_weaponmode "wawzombies" // Or use the old "upgrade" system, use dvars from the old mod!  
set surv_waw_spawnprimary "none"  
set surv_waw_spawnsecondary "beretta_mp"  
set surv_waw_costs 750  
set surv_waw_alwayspay 1 // Pay when using or when bought    
// Shop costs  
set shop_item1_costs 2000 // Restore Health  
set shop_item2_costs 2000 // Restore Ammo  
set shop_item3_costs 3500 // Cure Infection  
set shop_item4_costs 1000 // Grenades  
set shop_item5_costs 1250 // C4    
set shop_defensive1_costs 1000 // Barrel  
set shop_defensive2_costs 1250 // Claymore (not working in beta)  
set shop_defensive3_costs 1750 // Exploding Barrel  
set shop_defensive4_costs 4000 // Turret  
set shop_defensive5_costs 7500 // MG-Barrel  
set shop_defensive6_costs 10000 // Portal    

exec mapvote.cfg  

eku2
Ändere mal diese Zeile,dann geht es:
set sv_mapRotation "gametype war map mp_wakamoto_re5_2 map mp_surv_lastdefense map mp_surv_village map mp_surv_vacant map mp_surv_crashed2 map mp_hospital map mp_surv_tunnel map mp_surv_shipment map mp_surv_re4village map mp_surv_bunker map mp_surv_hammerjacks map mp_surv_7thstation map mp_surv_labirinth map mp_surv_friedhof map mp_surv_snowworld map mp_surv_zombiedesert map mp_surv_lego_land map mp_surv_graveyard"
eku2
Ach ja,das hab ich noch unter Password extra eingefügt:
// Player slots setup
set com_hunkmegs "64"
set ui_maxclients "64"
set sv_maxclients "64" // MAX server player slots, this is TOTAL player slots
set sv_privateclients "" // Number of private player slots, maxclients - privateclients = public slots



und das änder mal auf 30,steht original auf 50

set bot_count 30 // Total bot count

in der start.sh das hinzufügen:

+set ui_maxclients 64

So läuft unser Server!

und in der map.config nachschauen,das du auch alle maps,die da eingetragen sind,in den usermaps hast.

Gruss UltraMegaHart

PS.unsere Server IP:46.4.184.131:28960