AWE3b10 Mapvote - brauch dringend Hilfe!

spaten
Hallo Allerseits!

Kurze Rede langer Sinn Augenzwinkern :

Server aufgesetzt mit AWE Mod 3b10, alles läuft perfekt.
Nur am Ende der Map kommt die Mapvote Auswahl, wo man zwischen 5 Maps wählen kann. Mein Problem ist, egal, was ich auch in welcher Config ändere, oder sonst was für Spielchen treibe, es steht immer 5mal "Replay this Map" da.

Weiß nicht mehr weiter, die Leute warten schon gespannt, dass der Server wieder läuft. Kann mir jemand helfen?

Die Map_Rotation steht in der Server.cfg momentan (steht diese in der Awe.cfg hat das keine andere Auswirkung)

Hier der Auszug der awe.cfg:

/////////////////////
// Next map voting //
/////////////////////
// Vote for the next map from 5 random candidates (0 = no, 1 = yes) (default 0)
//
// NOTE! Enabling this will disable random maprotation and the next map/gametype messages
//
set awe_map_vote "1"

// Timout for voting in seconds (min 10, max 180) (default 30)
set awe_map_vote_time "20"

// Make last alternative an option to replay the same map (0 = no, 1 = yes) (default 0)
set awe_map_vote_replay "0"



PS: Beim Awe 3.4 kann man ja klar definieren, welche Map, für welchen Gametype geladen werden soll. Das fehlt mir hier irgendwie. Habe auch schon in der _util.gsc rumgefuscht.

Please help !

mfg
MikeTNT
Hast du einen Server-Log? Ich vermute, dass ein anderer Mod dazwischen funkt
spaten
yo hab ich...
ich post es ma:

Code einblendenCode angehängt. Klicke hier zum Ein-/Ausblenden

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--------------------------------------------------------------------------------------------------------
logfile opened on Sat Apr  2 16:27:58 2011

      dvar set g_logSync 1
      dvar set g_log games_mp.log
      dvar set sv_pure 1
      dvar set sv_cheats 0
sv_cheats is write protected.
      dvar set sv_gamespy 1
      dvar set sv_master1 cod2master.activision.com
      dvar set sv_master2 cod2update.activision.com
      dvar set sv_master3 master0.gamespy.com
      dvar set sv_master4 master1.gamespy.com
      dvar set sv_master5 cod2master.infinityward.com
      dvar set sv_master6 cod2authorize.activision.com
      dvar set scr_killcam 1
      dvar set scr_spectatefree 1
      dvar set scr_spectateenemy 1
      dvar set scr_teambalance 1
      dvar set sv_floodProtect 1
      dvar set g_deadChat 1
      dvar set sv_disableClientConsole 0
      dvar set scr_forcerespawn 0
      dvar set sv_allowDownload 1
      dvar set sv_wwwDownload 1
      dvar set sv_wwwBaseURL [URL]http://84.200.0.48/metalsports[/URL]
      dvar set sv_wwwDlDisconnected 1
      dvar set sv_voice 0
      dvar set sv_voiceQuality 5
      dvar set scr_allow_springfield 1
      dvar set scr_allow_svt40 1
      dvar set scr_allow_kar98ksniper 1
      dvar set scr_allow_nagantsniper 1
      dvar set scr_allow_enfieldsniper 1
      dvar set scr_allow_enfield 1
      dvar set scr_allow_kar98k 1
      dvar set scr_allow_m1carbine 1
      dvar set scr_allow_m1garand 1
      dvar set scr_allow_g43 1
      dvar set scr_allow_nagant 1
      dvar set scr_allow_bar 1
      dvar set scr_allow_bren 1
      dvar set scr_allow_mp44 1
      dvar set scr_allow_ppsh 1
      dvar set scr_allow_mp40 1
      dvar set scr_allow_sten 1
      dvar set scr_allow_thompson 1
      dvar set scr_allow_pps42 1
      dvar set scr_allow_greasegun 1
      dvar set scr_allow_shotgun 1
      dvar set scr_allow_smokegrenades 1
      dvar set scr_allow_fraggrenades 1
      dvar set scr_ctf_scorelimit 6
      dvar set scr_ctf_timelimit 1
execing awe.cfg
      dvar set scr_ctf_respawndelay 3
execing amok.cfg
execing htf.cfg
      dvar set sv_mapRotation gametype ctf map mp_toujane
      dvar set ttycon 0
      dvar set sv_punkbuster 0
Hitch warning: 1765 msec frame time
map_rotate...

"sv_mapRotation" is:"gametype ctf map mp_toujane"

"sv_mapRotationCurrent" is:""

      dvar set sv_mapRotationCurrent gametype ctf map mp_toujane
      dvar set sv_mapRotationCurrent  ctf map mp_toujane
      dvar set sv_mapRotationCurrent  map mp_toujane
Setting g_gametype: ctf.
      dvar set g_gametype ctf
      dvar set sv_mapRotationCurrent  mp_toujane
      dvar set sv_mapRotationCurrent 
Setting map: mp_toujane.
      dvar set g_gametype ctf
      dvar set g_gametype ctf
      dvar set mapname mp_toujane
------ Server Initialization ------
Server: mp_toujane
Current language: german
Current search path:
./pimmel/b2.iwd (94 files)
.//pimmel
./main/iw_15.iwd (85 files)
./main/iw_14.iwd (4038 files)
./main/iw_13.iwd (22624 files)
./main/iw_12.iwd (1016 files)
./main/iw_11.iwd (1462 files)
./main/iw_10.iwd (1936 files)
./main/iw_09.iwd (2142 files)
./main/iw_08.iwd (2723 files)
./main/iw_07.iwd (3384 files)
./main/iw_06.iwd (990 files)
./main/iw_05.iwd (928 files)
./main/iw_04.iwd (698 files)
./main/iw_03.iwd (26 files)
./main/iw_02.iwd (40 files)
./main/iw_01.iwd (16 files)
./main/iw_00.iwd (102 files)
.//main
.//raw
.//raw_shared
.//devraw
.//devraw_shared
./main/localized_german_iw11.iwd (2 files)
    localized assets iwd file for german
./main/localized_german_iw10.iwd (416 files)
    localized assets iwd file for german
./main/localized_german_iw09.iwd (49 files)
    localized assets iwd file for german
./main/localized_german_iw08.iwd (8 files)
    localized assets iwd file for german
./main/localized_german_iw07.iwd (1084 files)
    localized assets iwd file for german
./main/localized_german_iw06.iwd (2822 files)
    localized assets iwd file for german
./main/localized_german_iw05.iwd (5672 files)
    localized assets iwd file for german
./main/localized_german_iw04.iwd (6084 files)
    localized assets iwd file for german
./main/localized_german_iw03.iwd (6270 files)
    localized assets iwd file for german
./main/localized_german_iw02.iwd (5924 files)
    localized assets iwd file for german
./main/localized_german_iw01.iwd (4622 files)
    localized assets iwd file for german
./main/localized_german_iw00.iwd (5400 files)
    localized assets iwd file for german

File Handles:
handle 1: console_mp_server.log
----------------------
80657 files in iwd files
      dvar set loc_language 2
      dvar set loc_forceEnglish 0
      dvar set com_expectedHunkUsage 86289088
      dvar set nextmap map_restart
      dvar set cl_paused 0
      dvar set sv_serverid 16
ERROR: Sound alias file mp_secretairfield_v2.csv: MaxVolume '1.500000' is not within the range of '0.000000'-'1.000000'.
------- Game Initialization -------
gamename: Call of Duty 2
gamedate: Jun 23 2006
      dvar set g_gametype ctf
      dvar set sv_maxclients 22
      dvar set dedicated 2
      dvar set dedicated 2
      dvar set g_useholdspawndelay 1
      dvar set g_gravity 800
-----------------------------------
      dvar set bg_fallDamageMinHeight 256
      dvar set bg_fallDamageMaxHeight 480
      dvar set g_speed 199
      dvar set sv_hostname ^1Next ^2TINY CODII Server
      dvar set scr_motd ^4Welcome to the ^1Next ^2TINY CODII Server ^4! ^4Have Fun and stay fair !
      dvar set g_allowVote 0
      dvar set scr_friendlyfire 0
      dvar set g_TeamName_Allies MPUI_BRITISH
      dvar set g_TeamColor_Allies 0.25098 0.25098 0.74902 0
      dvar set g_ScoresBanner_Allies mpflag_british
      dvar set g_TeamName_Axis MPUI_GERMAN
      dvar set g_TeamColor_Axis 0.6 0.6 0.6 0
      dvar set g_ScoresBanner_Axis mpflag_german
      dvar set scr_killcam 1
=============================== DVAR DUMP ========================================

405 total dvars
405 dvar indexes
=============================== END DVAR DUMP =====================================
      dvar set sv_iwds 1569918026 181429573 -1449716526 780394069 -1333623355 -1980843666 1334775335 -621896007 1101180720 1046874969 1053665859 1842349204 -1652414412 1659111092 -1085686032 -2025394354 178615151 
      dvar set sv_iwdNames b2 iw_15 iw_14 iw_13 iw_12 iw_11 iw_10 iw_09 iw_08 iw_07 iw_06 iw_05 iw_04 iw_03 iw_02 iw_01 iw_00
      dvar set sv_referencedIwds 1569918026 181429573 780394069 1046874969 1053665859 -1652414412 
      dvar set sv_referencedIwdNames pimmel/b2 main/iw_15 main/iw_13 main/iw_07 main/iw_06 main/iw_04
-----------------------------------
      dvar set sv_cheats 0
      dvar set fs_game pimmel
fs_game is write protected.
      dvar set sv_pure 1
map_rotate...

"sv_mapRotation" is:"gametype ctf map mp_toujane"

"sv_mapRotationCurrent" is:""

      dvar set sv_mapRotationCurrent gametype ctf map mp_toujane
      dvar set sv_mapRotationCurrent  ctf map mp_toujane
      dvar set sv_mapRotationCurrent  map mp_toujane
Setting g_gametype: ctf.
      dvar set g_gametype ctf
      dvar set sv_mapRotationCurrent  mp_toujane
      dvar set sv_mapRotationCurrent 
Setting map: mp_toujane.
      dvar set g_gametype ctf
      dvar set g_gametype ctf
      dvar set mapname mp_toujane
==== ShutdownGame ====
------ Server Initialization ------
Server: mp_toujane
Current language: german
Current search path:
./pimmel/b2.iwd (94 files)
.//pimmel
./main/iw_15.iwd (85 files)
./main/iw_14.iwd (4038 files)
./main/iw_13.iwd (22624 files)
./main/iw_12.iwd (1016 files)
./main/iw_11.iwd (1462 files)
./main/iw_10.iwd (1936 files)
./main/iw_09.iwd (2142 files)
./main/iw_08.iwd (2723 files)
./main/iw_07.iwd (3384 files)
./main/iw_06.iwd (990 files)
./main/iw_05.iwd (928 files)
./main/iw_04.iwd (698 files)
./main/iw_03.iwd (26 files)
./main/iw_02.iwd (40 files)
./main/iw_01.iwd (16 files)
./main/iw_00.iwd (102 files)
.//main
.//raw
.//raw_shared
.//devraw
.//devraw_shared
./main/localized_german_iw11.iwd (2 files)
    localized assets iwd file for german
./main/localized_german_iw10.iwd (416 files)
    localized assets iwd file for german
./main/localized_german_iw09.iwd (49 files)
    localized assets iwd file for german
./main/localized_german_iw08.iwd (8 files)
    localized assets iwd file for german
./main/localized_german_iw07.iwd (1084 files)
    localized assets iwd file for german
./main/localized_german_iw06.iwd (2822 files)
    localized assets iwd file for german
./main/localized_german_iw05.iwd (5672 files)
    localized assets iwd file for german
./main/localized_german_iw04.iwd (6084 files)
    localized assets iwd file for german
./main/localized_german_iw03.iwd (6270 files)
    localized assets iwd file for german
./main/localized_german_iw02.iwd (5924 files)
    localized assets iwd file for german
./main/localized_german_iw01.iwd (4622 files)
    localized assets iwd file for german
./main/localized_german_iw00.iwd (5400 files)
    localized assets iwd file for german

File Handles:
handle 1: console_mp_server.log
----------------------
80657 files in iwd files
      dvar set loc_language 2
      dvar set loc_forceEnglish 0
      dvar set com_expectedHunkUsage 86289088
      dvar set nextmap map_restart
      dvar set cl_paused 0
      dvar set sv_serverid 32
ERROR: Sound alias file mp_secretairfield_v2.csv: MaxVolume '1.500000' is not within the range of '0.000000'-'1.000000'.
------- Game Initialization -------
gamename: Call of Duty 2
gamedate: Jun 23 2006
      dvar set g_gametype ctf
      dvar set sv_maxclients 22
      dvar set dedicated 2
      dvar set dedicated 2
      dvar set g_debugDamage 0
      dvar set g_debugBullets 0
      dvar set g_debugLocDamage 0
      dvar set g_friendlyfireDist 256
      dvar set g_friendlyNameDist 15000
      dvar set player_meleeRange 64
      dvar set player_meleeWidth 10
      dvar set player_meleeHeight 10
      dvar set g_dumpAnims -1
      dvar set g_useholdspawndelay 1
      dvar set g_mantleBlockTimeBuffer 500
      dvar set player_view_pitch_up 85
      dvar set player_view_pitch_down 85
      dvar set bg_ladder_yawcap 100
      dvar set bg_prone_yawcap 85
      dvar set bg_foliagesnd_minspeed 40
      dvar set bg_foliagesnd_maxspeed 180
      dvar set bg_foliagesnd_slowinterval 1500
      dvar set bg_foliagesnd_fastinterval 500
      dvar set bg_foliagesnd_resetinterval 500
      dvar set bg_fallDamageMinHeight 256
      dvar set bg_fallDamageMaxHeight 480
      dvar set inertiaMax 50
      dvar set inertiaDebug 0
      dvar set inertiaAngle 0
      dvar set friction 5.5
      dvar set stopspeed 100
      dvar set bg_swingSpeed 0.2
      dvar set bg_bobAmplitudeStanding 0.007
      dvar set bg_bobAmplitudeDucked 0.0075
      dvar set bg_bobAmplitudeProne 0.03
      dvar set bg_bobMax 8
      dvar set bg_aimSpreadMoveSpeedThreshold 11
      dvar set player_breath_hold_time 4.5
      dvar set player_breath_gasp_time 1
      dvar set player_breath_fire_delay 0
      dvar set player_breath_gasp_scale 4.5
      dvar set player_breath_hold_lerp 4
      dvar set player_breath_gasp_lerp 6
      dvar set player_breath_snd_lerp 2
      dvar set player_breath_snd_delay 1
      dvar set player_scopeExitOnDamage 0
      dvar set player_adsExitDelay 0
      dvar set player_moveThreshhold 10
      dvar set player_footstepsThreshhold 0
      dvar set player_strafeSpeedScale 0.8
      dvar set player_backSpeedScale 0.7
      dvar set player_spectateSpeedScale 2
      dvar set player_turnAnims 0
      dvar set player_dmgtimer_timePerPoint 100
      dvar set player_dmgtimer_maxTime 750
      dvar set player_dmgtimer_minScale 0
      dvar set player_dmgtimer_stumbleTime 500
      dvar set player_dmgtimer_flinchTime 500
      dvar set jump_height 39
      dvar set jump_stepSize 18
      dvar set jump_slowdownEnable 1
      dvar set jump_ladderPushVel 128
      dvar set jump_spreadAdd 64
      dvar set mantle_enable 1
      dvar set mantle_debug 0
      dvar set mantle_check_range 20
      dvar set mantle_check_radius 0.1
      dvar set mantle_check_angle 60
      dvar set mantle_view_yawcap 60
      dvar set g_gravity 800
-----------------------------------
      dvar set r_glowbloomintensity0 .25
      dvar set r_glowbloomintensity1 .25
      dvar set r_glowskybleedintensity0 .5
      dvar set bg_fallDamageMinHeight 256
      dvar set bg_fallDamageMaxHeight 480
      dvar set g_speed 199
      dvar set sv_hostname ^1Next ^2TINY CODII Server
      dvar set ui_hostname ^1Next ^2TINY CODII Server
      dvar set scr_motd ^4Welcome to the ^1Next ^2TINY CODII Server ^4! ^4Have Fun and stay fair !
      dvar set ui_motd ^4Welcome to the ^1Next ^2TINY CODII Server ^4! ^4Have Fun and stay fair !
      dvar set g_allowVote 0
      dvar set ui_allowvote 0
      dvar set scr_friendlyfire 0
      dvar set ui_friendlyfire 0
      dvar set g_TeamName_Allies MPUI_BRITISH
      dvar set g_TeamColor_Allies 0.25098 0.25098 0.74902 0
      dvar set g_ScoresBanner_Allies mpflag_british
      dvar set g_TeamName_Axis MPUI_GERMAN
      dvar set g_TeamColor_Axis 0.6 0.6 0.6 0
      dvar set g_ScoresBanner_Axis mpflag_german
      dvar set scr_killcam 1
      dvar set ui_ctf_timelimit 1
      dvar set ui_ctf_scorelimit 6
=============================== DVAR DUMP ========================================

405 total dvars
405 dvar indexes
=============================== END DVAR DUMP =====================================
      dvar set sv_iwds 1569918026 181429573 -1449716526 780394069 -1333623355 -1980843666 1334775335 -621896007 1101180720 1046874969 1053665859 1842349204 -1652414412 1659111092 -1085686032 -2025394354 178615151 
      dvar set sv_iwdNames b2 iw_15 iw_14 iw_13 iw_12 iw_11 iw_10 iw_09 iw_08 iw_07 iw_06 iw_05 iw_04 iw_03 iw_02 iw_01 iw_00
      dvar set sv_referencedIwds 1569918026 181429573 780394069 1046874969 1053665859 -1652414412 
      dvar set sv_referencedIwdNames pimmel/b2 main/iw_15 main/iw_13 main/iw_07 main/iw_06 main/iw_04
-----------------------------------
      dvar set sv_cheats 0
      dvar set sv_punkbuster 0
sv_punkbuster is write protected.
Resolving cod2master.activision.com
cod2master.activision.com resolved to 63.146.124.40:20710
Bad rcon from 84.200.0.127:-17821:
say
Hitch warning: 4509 msec frame time
Sending heartbeat to cod2master.activision.com
Resolving cod2master.activision.com
cod2master.activision.com resolved to 63.146.124.40:20700
Client 0 connecting with 50 challenge ping from 77.7.208.23:28960
Going from CS_FREE to CS_CONNECTED for  (num 1 guid 1267201)
Sending heartbeat to cod2master.activision.com
WARNING: Non-localized Game Message string is not allowed to have letters in it. Must be changed over to a localized string: "Welcome to ^2Tiny ^7CoD ^2Server"
WARNING: Non-localized Game Message string is not allowed to have letters in it. Must be changed over to a localized string: "^7www.fs-cod2.tk^7"
WARNING: Non-localized Game Message string is not allowed to have letters in it. Must be changed over to a localized string: "^3Nades are hooked up and standby"
Bad rcon from 84.200.0.127:-17821:
say
      dvar set g_gametype ctf
WARNING: Non-localized Game Message string is not allowed to have letters in it. Must be changed over to a localized string: "Replay this map (ctf)"
WARNING: Non-localized Game Message string is not allowed to have letters in it. Must be changed over to a localized string: "Replay this map (ctf)"
WARNING: Non-localized Game Message string is not allowed to have letters in it. Must be changed over to a localized string: "Replay this map (ctf)"
WARNING: Non-localized Game Message string is not allowed to have letters in it. Must be changed over to a localized string: "Replay this map (ctf)"
WARNING: Non-localized Game Message string is not allowed to have letters in it. Must be changed over to a localized string: "Replay this map (ctf)"
WARNING: Non-localized Game Message string is not allowed to have letters in it. Must be changed over to a localized string: "You have voted for ^2Replay this map"
WARNING: Non-localized Game Message string is not allowed to have letters in it. Must be changed over to a localized string: "You have voted for ^2Replay this map"
WARNING: Non-localized Game Message string is not allowed to have letters in it. Must be changed over to a localized string: "You have voted for ^2Replay this map"
WARNING: Non-localized Game Message string is not allowed to have letters in it. Must be changed over to a localized string: "You have voted for ^2Replay this map"
WARNING: Non-localized Game Message string is not allowed to have letters in it. Must be changed over to a localized string: "You have voted for ^2Replay this map"
WARNING: Non-localized Game Message string is not allowed to have letters in it. Must be changed over to a localized string: "You have voted for ^2Replay this map"
WARNING: Non-localized Game Message string is not allowed to have letters in it. Must be changed over to a localized string: "Replay this map (ctf)"
WARNING: Non-localized Game Message string is not allowed to have letters in it. Must be changed over to a localized string: "Replay this map (ctf)"
WARNING: Non-localized Game Message string is not allowed to have letters in it. Must be changed over to a localized string: "Replay this map (ctf)"
WARNING: Non-localized Game Message string is not allowed to have letters in it. Must be changed over to a localized string: "Replay this map (ctf)"
WARNING: Non-localized Game Message string is not allowed to have letters in it. Must be changed over to a localized string: "Replay this map (ctf)"
WARNING: Non-localized Game Message string is not allowed to have letters in it. Must be changed over to a localized string: "Replay this map (ctf)"
WARNING: Non-localized Game Message string is not allowed to have letters in it. Must be changed over to a localized string: "Replay this map (ctf)"
WARNING: Non-localized Game Message string is not allowed to have letters in it. Must be changed over to a localized string: "Replay this map (ctf)"
WARNING: Non-localized Game Message string is not allowed to have letters in it. Must be changed over to a localized string: "Replay this map (ctf)"
WARNING: Non-localized Game Message string is not allowed to have letters in it. Must be changed over to a localized string: "Replay this map (ctf)"
      dvar set sv_mapRotationCurrent  gametype ctf map mp_toujane
WARNING: Non-localized Game Message string is not allowed to have letters in it. Must be changed over to a localized string: "^2Replay this map"
WARNING: Non-localized Game Message string is not allowed to have letters in it. Must be changed over to a localized string: "^2Capture The Flag"
map_rotate...

"sv_mapRotation" is:"gametype ctf map mp_toujane"

"sv_mapRotationCurrent" is:" gametype ctf map mp_toujane"

      dvar set sv_mapRotationCurrent  ctf map mp_toujane
      dvar set sv_mapRotationCurrent  map mp_toujane
Setting g_gametype: ctf.
      dvar set g_gametype ctf
      dvar set sv_mapRotationCurrent  mp_toujane
      dvar set sv_mapRotationCurrent 
Setting map: mp_toujane.
      dvar set g_gametype ctf
      dvar set g_gametype ctf
      dvar set mapname mp_toujane
==== ShutdownGame ====
------ Server Initialization ------
Server: mp_toujane
Current language: german
Current search path:
./pimmel/b2.iwd (94 files)
.//pimmel
./main/iw_15.iwd (85 files)
./main/iw_14.iwd (4038 files)
./main/iw_13.iwd (22624 files)
./main/iw_12.iwd (1016 files)
./main/iw_11.iwd (1462 files)
./main/iw_10.iwd (1936 files)
./main/iw_09.iwd (2142 files)
./main/iw_08.iwd (2723 files)
./main/iw_07.iwd (3384 files)
./main/iw_06.iwd (990 files)
./main/iw_05.iwd (928 files)
./main/iw_04.iwd (698 files)
./main/iw_03.iwd (26 files)
./main/iw_02.iwd (40 files)
./main/iw_01.iwd (16 files)
./main/iw_00.iwd (102 files)
.//main
.//raw
.//raw_shared
.//devraw
.//devraw_shared
./main/localized_german_iw11.iwd (2 files)
    localized assets iwd file for german
./main/localized_german_iw10.iwd (416 files)
    localized assets iwd file for german
./main/localized_german_iw09.iwd (49 files)
    localized assets iwd file for german
./main/localized_german_iw08.iwd (8 files)
    localized assets iwd file for german
./main/localized_german_iw07.iwd (1084 files)
    localized assets iwd file for german
./main/localized_german_iw06.iwd (2822 files)
    localized assets iwd file for german
./main/localized_german_iw05.iwd (5672 files)
    localized assets iwd file for german
./main/localized_german_iw04.iwd (6084 files)
    localized assets iwd file for german
./main/localized_german_iw03.iwd (6270 files)
    localized assets iwd file for german
./main/localized_german_iw02.iwd (5924 files)
    localized assets iwd file for german
./main/localized_german_iw01.iwd (4622 files)
    localized assets iwd file for german
./main/localized_german_iw00.iwd (5400 files)
    localized assets iwd file for german

File Handles:
handle 1: console_mp_server.log
----------------------
80657 files in iwd files
      dvar set loc_language 2
      dvar set loc_forceEnglish 0
      dvar set com_expectedHunkUsage 86289088
      dvar set nextmap map_restart
      dvar set cl_paused 0
      dvar set sv_serverid 48
ERROR: Sound alias file mp_secretairfield_v2.csv: MaxVolume '1.500000' is not within the range of '0.000000'-'1.000000'.
------- Game Initialization -------
gamename: Call of Duty 2
gamedate: Jun 23 2006
      dvar set g_gametype ctf
      dvar set sv_maxclients 22
      dvar set dedicated 2
      dvar set dedicated 2
      dvar set g_debugDamage 0
      dvar set g_debugBullets 0
      dvar set g_debugLocDamage 0
      dvar set g_friendlyfireDist 256
      dvar set g_friendlyNameDist 15000
      dvar set player_meleeRange 64
      dvar set player_meleeWidth 10
      dvar set player_meleeHeight 10
      dvar set g_dumpAnims -1
      dvar set g_useholdspawndelay 1
      dvar set g_mantleBlockTimeBuffer 500
      dvar set player_view_pitch_up 85
      dvar set player_view_pitch_down 85
      dvar set bg_ladder_yawcap 100
      dvar set bg_prone_yawcap 85
      dvar set bg_foliagesnd_minspeed 40
      dvar set bg_foliagesnd_maxspeed 180
      dvar set bg_foliagesnd_slowinterval 1500
      dvar set bg_foliagesnd_fastinterval 500
      dvar set bg_foliagesnd_resetinterval 500
      dvar set bg_fallDamageMinHeight 256
      dvar set bg_fallDamageMaxHeight 480
      dvar set inertiaMax 50
      dvar set inertiaDebug 0
      dvar set inertiaAngle 0
      dvar set friction 5.5
      dvar set stopspeed 100
      dvar set bg_swingSpeed 0.2
      dvar set bg_bobAmplitudeStanding 0.007
      dvar set bg_bobAmplitudeDucked 0.0075
      dvar set bg_bobAmplitudeProne 0.03
      dvar set bg_bobMax 8
      dvar set bg_aimSpreadMoveSpeedThreshold 11
      dvar set player_breath_hold_time 4.5
      dvar set player_breath_gasp_time 1
      dvar set player_breath_fire_delay 0
      dvar set player_breath_gasp_scale 4.5
      dvar set player_breath_hold_lerp 4
      dvar set player_breath_gasp_lerp 6
      dvar set player_breath_snd_lerp 2
      dvar set player_breath_snd_delay 1
      dvar set player_scopeExitOnDamage 0
      dvar set player_adsExitDelay 0
      dvar set player_moveThreshhold 10
      dvar set player_footstepsThreshhold 0
      dvar set player_strafeSpeedScale 0.8
      dvar set player_backSpeedScale 0.7
      dvar set player_spectateSpeedScale 2
      dvar set player_turnAnims 0
      dvar set player_dmgtimer_timePerPoint 100
      dvar set player_dmgtimer_maxTime 750
      dvar set player_dmgtimer_minScale 0
      dvar set player_dmgtimer_stumbleTime 500
      dvar set player_dmgtimer_flinchTime 500
      dvar set jump_height 39
      dvar set jump_stepSize 18
      dvar set jump_slowdownEnable 1
      dvar set jump_ladderPushVel 128
      dvar set jump_spreadAdd 64
      dvar set mantle_enable 1
      dvar set mantle_debug 0
      dvar set mantle_check_range 20
      dvar set mantle_check_radius 0.1
      dvar set mantle_check_angle 60
      dvar set mantle_view_yawcap 60
      dvar set g_gravity 800
-----------------------------------
      dvar set r_glowbloomintensity0 .25
      dvar set r_glowbloomintensity1 .25
      dvar set r_glowskybleedintensity0 .5
      dvar set bg_fallDamageMinHeight 256
      dvar set bg_fallDamageMaxHeight 480
      dvar set g_speed 199
      dvar set sv_hostname ^1Next ^2TINY CODII Server
      dvar set ui_hostname ^1Next ^2TINY CODII Server
      dvar set scr_motd ^4Welcome to the ^1Next ^2TINY CODII Server ^4! ^4Have Fun and stay fair !
      dvar set ui_motd ^4Welcome to the ^1Next ^2TINY CODII Server ^4! ^4Have Fun and stay fair !
      dvar set g_allowVote 0
      dvar set ui_allowv
--------------------------------------------------------------------------------------------------------



Habe aber auch kein anderen Mod drauf.

Bin langsam am verzweifeln...
MikeTNT
"sv_mapRotation" is:"gametype ctf map mp_toujane"

Sieht für mich so aus, als ob du nur eine Map in der Rotation angegeben hast. Poste mal deine Maprotation.

Der Mod liegt in "pimmel"? Wie lautet der Startparameter?

cu Mike
-=RD=-thorn
Du hast nur eine Map in der Rotation, wie soll er da ne andere auswählen. Beim AWE3b10 wird die Voting Liste aus deiner Map Rotation erstellt.

Erweiter mal deine Rotation, falls du nur CTF spielen willst könntest du das ganze auch so machen:

Code einblendenCode angehängt. Klicke hier zum Ein-/Ausblenden

code:
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set g_gametype "ctf"  
set sv_mapRotation "map mp_carentan map mp_burgundy map mp_toujan map mp_matmata map mp_dawnville map mp_breakout" 



edit: Mike war schneller
spaten
Ich habe definitiv nicht nur eine Map in der Rotation.

Siehe hier, dies ist das Ende der server.cfg:


exec awe.cfg
exec amok.cfg
exec htf.cfg


set sv_mapRotation "gametype ctf map mp_toujane
gametype htf map mp_carentan
gametype ctf map mp_dawnville
gametype ctf map mp_burgundy
gametype htf map mp_rhine"
set sv_mapRotationCurrentmap ""
wait 250
map_rotate

----------------------------------

Momentan wird auf dem Server nur rumgebastelt, wegen dem Problem, daher heisst der Mod Ordner auch gerade "pimmel" grosses Grinsen

Meine Custom Maps habe ich alle aus main erstmal entfernt, um zu testen.
Er liest also die Map Rotation garnicht vollständig ein, habe ich das Gefühl.

Oben wie gesagt, steht das Ende von Server.cfg, hier ist die AWE.CFG:

Code einblendenCode angehängt. Klicke hier zum Ein-/Ausblenden

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/////////////
// General //
/////////////
//set awe_efog_mp_audenville " 100 0.0003 0.0005 0.5 0.5 0.5 "

// Disable AWE (0 = no, 1 = yes) (default 0)
// Setting this to 1 will disable AWE.
//set awe_disable "0"

// Show AWE logo under compass (0 = off, 1 = on) (default 1)
set awe_show_logo "0"

// Disable minefields? (0 = no, 1 = yes) (default 0)
//set awe_disable_minefields "0"

// Show number of alive players in each team (0 = off, 1 = on) (default 0)
//set awe_show_team_status "0"

// Killcam time in seconds (default 7)
//set awe_killcam_time "7"

// Show health bar (0 = no, 1 = yes) (default 0)
set awe_show_health_bar "1"

// Automaticly try to fix errors in maprotation (0 = no, 1 = yes) (default 0)
// After this has been done the dvar will be set to "0" so that it will only run when you start the server
// or reload your config file.
//set awe_fix_maprotation "0"

// Use random map rotation (0 = off, 1 = on) (default 0)
// See the readme file for an explanation how this works.
//set awe_random_maprotation "0"

// Rotate map if server is empty for x minutes (0 = disable feature) (default 30)
set awe_rotate_if_empty "0"

// 0 = no painsounds, 1 = painsounds (default 1)
set awe_painsound "1"

// 0 = no deathsounds, 1 = deathsounds (default 1)
set awe_deathsound "1"

// Automaticly check for and rename any duplicate player names (0 = off, 1 = on) (default 0)
//set awe_dupecheck "0"

// Pop helmets (0 = off, other value = chance in percent that helmet will pop) (default 50)
set awe_pophelmet "0"

// Pop heads (0 = off, other value = chance in percent that head will pop) (default 0)
set awe_pophead "0"

// The following dvars controls which things trigger the pophead code (0 = off, 1 = on) (default 1)
//set awe_pophead_bullet "1"		// rifles, snipers and turrets
//set awe_pophead_melee "1"		// Melee
//set awe_pophead_explosion "1"		// Explosions

// Blood splatter on screen (0 = off, 1 = on) (default 0)
set awe_bloodyscreen "1"

// Cold breath effect in winter maps (0 = no, 1 = yes) (default 0)
set awe_cold_breath "0"

// Models to use for the crush punishment
// NOTE! Every model increases the size of the gamestate, a too large gamestate will crash clients and/or server
//set awe_crush_model0 "furniture_piano_d"
//set awe_crush_model1 "cow_dead_1"
//set awe_crush_model2 "horse_dead_2"
//set awe_crush_model0 "furniture_toilet"
// Other examples
//set awe_crush_model4 "cow_dead_2"
//set awe_crush_model5 "cow_dead_3"
//set awe_crush_model6 "horse_dead_1"
//set awe_crush_model7 "furniture_frenchbathtubporcelain"
//set awe_crush_model8 "vehicle_german_armored_car_d"
//set awe_crush_model9 "vehicle_civilian_car_d"
//set awe_crush_model10 "vehicle_civilian_car_red_d"
//set awe_crush_model11 "vehicle_civilian_car_white_d"
//set awe_crush_model12 "vehicle_tiger_snow_d"

// Stop clientside dvar exploits like r_lodscale, r_lighttweakambient and mss_Q3fs by forcing them to their default
// values. (0 = no, 1 = yes) (default 1)
//set awe_stop_client_exploits "1"


////////////////////////////////
// Weapon and grenade options //
////////////////////////////////

// Use cookable grenades (0 = no, 1 = yes, 2 = yes but also shortens the throw distance to 75%, 3 = same thing but 50%) (default 1)
set awe_grenade_cooking "1"

// Override the default number of grenades (0 = don't override, other value = number of grenades) (default 0) (max 3)
//set awe_grenade_count "0"

// Randomize number of grenades (0 = no, 1 = minimum 1 grenade, 2 = minimum 0 grenades) (default 0)
// If awe_grenade_count is used it will use that as the max number, otherwise it will
// use the weaponbased grenade count as max number of grenades.
//set awe_grenade_count_random "0"

// Override the default number of smoke grenades (0 = don't override, other value = number of grenades) (default 0) (max 1)
set awe_smokegrenade_count "1"

// Randomize number of smoke grenades (0 = no, 1 = minimum 1 grenade, 2 = minimum 0 grenades) (default 0)
// If awe_smokegrenade_count is used it will use that as the max number, otherwise it will
// use the weaponbased grenade count as max number of grenades.
//set awe_smokegrenade_count_random "0"

// Use colored smoke grenades (0 = no, 1 = Dale's colored smoke grenades, DaveW's colored smoke grenades) (default 1)
set awe_colored_smokes "1"

// Secondary weapon (0 = pistol, 1 = select from same team, 2 = select from the other team) (default 0)
//set awe_secondary_weapon "0"


/////////////////////
// Forcing weapons //
/////////////////////
// This variables allow you to force specific weapons regardless of what the player choosed in the weapon menu
// By default these dvars are set to be empty which means it will not force weapons.
// If you set a variable to "none", that weapon slot will be disabled.
//
// You can override this settings for each team.
// For example:
//  set awe_force_secondary "panzerfaust_mp"
//  set awe_force_secondary_russian "fg42_mp"
//  
// Example 2:
//  set awe_force_secondary_american "bar_mp"
//  set awe_force_secondary_british "bren_mp"
//  set awe_force_secondary_german "mp44_mp"
//  set awe_force_secondary_russian "fg42_mp"
//  

//set awe_force_primary ""	// Valid values:
//set awe_force_secondary ""	// "colt_mp" "m1carbine_mp" "m1garand_mp" "greasegun_mp" "thompson_mp" "bar_mp" "springfield_mp"
					// "webley_mp" "enfield_mp" "sten_mp" "bren_mp" "enfield_scope_mp"
					// "tt30_mp" "mosin_nagant_mp" "svt40_mp" "pps42_mp" "ppsh_mp" "mosin_nagant_sniper_mp"
					// "luger_mp" "kar98k_mp" "g43_mp" "mp40_mp" "mp44_mp" "kar98k_sniper_mp"
					// "shotgun_mp"
					// "none"


//////////////
// Laserdot //
//////////////

// Enable laserdot (0 = disabled, 1 = use red dot shader used by compass, 2 = use standard square shader) (default 0)
//set awe_laserdot "0"

// Laserdot transparency (0 = invisible, 1 = solid) (default 0.8)
//set awe_laserdot_alpha "0.8"

// Size of dot
//set awe_laserdot_size "10"		// Default for red dot shader
//set awe_laserdot_size "2"		// Default for square shader

// Color (default 1,0,0)
// NOTE! Those are only used if awe_laserdot is set to "2"
//set awe_laserdot_red "1"
//set awe_laserdot_green "0"
//set awe_laserdot_blue "0"

//////////////////////
// Spawn protection //
//////////////////////

// Number of seconds that a spawned player is protected (0 = off) (default 0)
set awe_spawn_protection "6"

// The allow range to move before spawn protection is turned off. (default 50)
//set awe_spawn_protection_range "50"

// Hud element indicating protection (0 = off, 1 = small, 2 = LARGE) (default 1)
//set awe_spawn_protection_hud "1"

// Headicon indicating protection (0 = off, 1 = on) (default 1)
//set awe_spawn_protection_headicon "1"

// Drop weapon if shooting someone while spawnprotected (0 = no, 1 = yes) (default 0)
//set awe_spawn_protection_dropweapon "0"

// Disable weapon while spawnprotected (0 = no, 1 = yes) (default 0)
//set awe_spawn_protection_disableweapon "0"

/////////////////
// Healthpacks //
/////////////////
//
// Each healthpack will get a random number of healthpoints between the min and max value
//

// Use healthpacks (0 = no, 1 = yes, 2 = yes, but do no print message) (default 0)
set awe_healthpacks "1"

// Minimum number of healthpoints in a healthpack (defailt 15)
set awe_healthpacks_min "75"

// Maximum number of healthpoints in a healthpack (defailt 65)
set awe_healthpacks_max "95"


//////////////////////////////////
// Override CoD2 standard stuff //
//////////////////////////////////

// Allow team selection (0 = no, 1 = yes) (default 1)
//set awe_allow_team_select "1"

// Use death icons (0 = off, 1 = on) (default 1)
set awe_death_icons "0"

// Use grenade icons (0 = off, 1 = on) (default 1)
set awe_nade_icons "0"

// Drop weapon on death (0 = off, 1 = on) (default 1)
//set awe_drop_weapon "1"

// Drop grenades on death (0 = off, 1 = on) (default 1)
set awe_drop_nade "0"

// Allow pistols (0 = no, 1 = yes) (default 1)
//set awe_allow_pistols "1"

// Allow turrets (0 = no, 1 = yes) (default 1)
//set awe_allow_turrets "1"

// Use shellshock (0 = off, 1 = on) (default 1)
//set awe_shellshock "1"

// Use HUD score (0 = off, 1 = on, 2 = on but does not show scorelimit) (default 1)
//set awe_hud_score "1"

// Use objective points (0 = off, 1 = on) (default 1)
//set awe_objective_points "1"

// Use damage feedback (0 = off, 1 = on) (default 1)
//set awe_damage_feedback "1"

// Allow crosshair (0 = no, 1 = yes, 2 = force it on) (default 1)
//set awe_allow_crosshair "1"

// Allow crosshair names (0 = no, 1 = yes, 2 = force it on) (default 1)
//set awe_allow_crosshair_names "1"

// Allow crosshair to switch color while aiming at enemies (0 = no, 1 = yes, 2 = force it on) (default 1)
//set awe_allow_crosshair_color "1"

// Gravity in percent of the default gravity (default 100)
//set awe_gravity "100"

// Game speed in percent of the default speed (default 100)
set awe_speed "105"

// Force fading of the red compass dots to be quicker than default (0 = no, 1 = yes) (default 1)
//set awe_quickfade_compass_dots "0"

// Respawn delay in seconds for CTF (default 10)
set scr_ctf_respawndelay "3"

// Respawn delay in seconds for HQ (default 10)
set scr_hq_respawndelay "3"

// Score for planting in SD (default 0)
//set scr_sd_plantscore "0"

// Score for defusing in SD (default 0)
//set scr_sd_defusescore "0"


///////////////////
// Ammo limiting //
///////////////////

// Unlimited ammo (0 = no, 1 = yes, 2 = yes + unlimited clip) (default 0)
//set awe_unlimited_ammo "0"

// Unlimited grenades (0 = no, 1 = yes) (default 0)
//set awe_unlimited_grenades "0"

// Unlimited smoke grenades (0 = no, 1 = yes) (default 0)
//set awe_unlimited_smokegrenades "0"

// Minimum ammo in percent of max ammo for weapon (default 100)
//set awe_ammo_min "100"

// Maximum ammo in precent of max ammo for weapon (default 100)
//set awe_ammo_max "100"

// For example, if a certain weapon have a max ammo of 360, this setup will give
// the player a randomized ammo of 180(50%) to 270(75%)
// It will be applied for all weapons except grenades and panzerfausts.
//set awe_ammo_min "50"
//set awe_ammo_max "75"


/////////////////////
// Weapon limiting //
/////////////////////

// Sets the maximum number of weapons for each type and team (0 = no limit) (default 0)
// A weapon that has reached the limit will automaticly be removed if dropped.
//
//set awe_rifle_limit "0"
//set awe_boltrifle_limit "0"
//set awe_semirifle_limit "0"
//set awe_smg_limit "0"
//set awe_assault_limit "0"
//set awe_sniper_limit "0"
//set awe_shotgun_limit "0"

// !! NOTE !! Enabling limiting of bolt and/or semi rifle will disable the rifle limit

// Rifles: M1 Carbine, M1 Garand, Nagant, SVT40, Kar98k, Gewehr43, Enfield
// Bolt Rifles: M1 Carbine, Nagant,  Kar98k, Enfield
// Semi Rifles: M1 Garand, SVT40, Gewehr43
// SMG: Greasegun, Thomson, Sten, PPS42, MP40
// Assault: Bar, Bren, PPSh, MP44
// Snipers: Springfield, Scoped Enfield, Scoped Nagant, Scoped Kar98k
// Shotguns: Shotguns


////////////////////////
// Dead body handling //
////////////////////////

// Remove bodies (0 = no, any other value = time in seconds before removing the body) (default 0)
//set awe_remove_bodies "0"

// Sink body before removing (0 = no, 1 = yes) (default 1)
//set awe_remove_bodies_sink "1"


//////////////
// Tripwire //
//////////////

// Enable tripwires (0 = no, 1 = yes, 2 = don't count teamkills, 3 = don't trigger on teammates) (default 0)
set awe_tripwire "3"

// Tripwire for each team (in DM, IHTF and LMS this number will be doubled) (default 5)
set awe_tripwire_limit "3"

// Display warning for teammates (0 = no, 1 = yes) (default 1)
//set awe_tripwire_warning "1"

// Time needed to place a tripwire (default 3)
//set awe_tripwire_plant_time "3"

// Time needed to pickup/defuse a tripwire from the same team (default 5) (0 = impossible to defuse)
set awe_tripwire_pick_time_sameteam "0"

// Time needed to pickup/defuse a tripwire from the other team (default 8) (0 = impossible to defuse)
// NOTE! For non-team based gametypes, all tripwires are treated as otherteam.
//set awe_tripwire_pick_time_otherteam "8"


////////////////////
// Fog overriding //
////////////////////
//
// Those settings should be always be tuned for each map.
// See fog.cfg for some examples.
//
// String containing ExpFog information (default "none")
// set awe_efog "none"
// 
// efog is used like this
// set awe_efog "A B C D E F"
// A = chance in percent for fog to be overridden
// B = Fog density
// C = Fog density2, if set to anything but 0, the fog will fade between density and density2
// D = Fog color, red intensity (min 0, max 1)
// E = Fog color, green intensity (min 0, max 1)
// F = Fog color, blue intensity (min 0, max 1)


//////////////////////////////
// Unknown Soldier handling //
//////////////////////////////

// Make them reflect friendlyfire (0 = no, 1 = yes) (default 1)
// (This will stay effective until the next map even if they change their name.)
set awe_unknown_reflect "0"

// Rename them automaticly (examples below)
// Player will get one of those names + a random number between 0 and 999.
// (They will still be threated like unknowns by the methods below and the friendlyfire reflect above.)
//set awe_unknown_name0 "I wear ladies underwear"
//set awe_unknown_name1 "Brad Pitt is sooo cute."

// Override message to display to renamed players, set it to "none" to disable the message completely
// set awe_unknown_rename_msg "none"

// Use a method to pester them (default 0)
// (Changing their name will stop this)
// 0 = do nothing
// 1 = make them drop their weapon
// 2 = keep them in shellshock
//set awe_unknown_method "0"


/////////////////////
// Next map voting //
/////////////////////
// Vote for the next map from 5 random candidates (0 = no, 1 = yes) (default 0)
//
// NOTE! Enabling this will disable random maprotation and the next map/gametype messages
//
set awe_map_vote "1"

// Timout for voting in seconds (min 10, max 180) (default 30)
set awe_map_vote_time "20"

// Make last alternative an option to replay the same map (0 = no, 1 = yes) (default 0)
//set awe_map_vote_replay "0"

/////////////////////////
// Health regeneration //
/////////////////////////

// Use health regeneration (0 = no, 1 = yes) (default 1)
set awe_regen "0"

// Use this to override the behaviour of the health regeneration system
//
// Developed by Wanna Ganoush -- [URL]www.anarchic-x.com[/URL]
// More info here: [URL]http://www.iwnation.com/Forums/index.php?showtopic=16712[/URL]
//
// 0 = implements IW's "flawed" model (default)
// 1 = implements IW's "intended" model
// 2 = implements "healing regen limits" model
// 3 = implements "healing regen limits" and "pain"
//set awe_regen_method "0"


//////////////////////
// Server/Clan logo //
//////////////////////

//
// !!IMPORTANT!! For advanced users only, follow those steps to change the text displayed
//
// 1. Open a3b9/server_logo/_awe_server_logo.gsc with your favourite text editor.
//
// 2. Change the text between the quotationmarks
//
// 3. Save your changes
//
// 4. Change the dvar below to "1"
//

// Show server/clan logo 0 = off, 1 = under ammo counter, 2 = centered) (default 0)
set awe_show_server_logo "1"


//////////////////////
// Welcome messages //
//////////////////////

// Delay (in seconds) between welcome messages (default "1")
set awe_welcome_delay "1"

// Welcome messages that are displayed to new players
set awe_welcome0 "Welcome to ^2Tiny ^7CoD ^2Server"
set awe_welcome1 "^7www.fs-cod2.tk^7"


/////////////////////
// Server messages //
/////////////////////

// Delay between server messages in seconds (default 30)
//set awe_message_delay "30"

// Show next map and/or gametype as first message (0 = no, 1 = only map, 2 = lite, 3 = normal, 4 = extra) (default 2)
set awe_message_next_map "0"

// Loop messages (0 = no, 1 = yes) (default 1)
set awe_message_loop "0"

// Show messages for each player, idealy use this when message looping is turned off (0 = no, 1 = yes) (default 0)
//set awe_message_individual "0"

// Server messages
// There is no limit, the message system will start over
// automaticly when the last message has been displayed.
//set awe_message0 "^3This server runs ^6AWE ^53.0beta ([URL]http://www.awemod.com[/URL])"
//set awe_message1 "^3Have fun!."

//////////////////////////////////////
// Anti Teamkilling (on by default) //
//////////////////////////////////////

// Maximal allowed teamkills (0 = turns function off) (default 3)
set awe_teamkill_max "0"

// Number of teamkills before recieving a warning. (default 1)
//set awe_teamkill_warn "1"

// Punishment method for teamkillers (default 3)
// 0 = disabled
// 1 = Use random punishment
// 2 = kill
// 3 = blow up
// 4 = crush
//set awe_teamkill_method "3"

// Reflect damage after reaching max teamkills (0=no, 1=yes) (default 1)
//set awe_teamkill_reflect "1"

// Message to display to a player reaching max teamkills.
// set awe_teamkill_msg 


/////////////////////////////////////
// AWE Sprinting                   //
// (activated with the USE button) //
/////////////////////////////////////

// Enable AWE sprinting (0 = off, 1 = while standing, 2 = stand and crouch, 3 = stand, crouch and prone) (default 0)
set awe_sprint "1"

// Sprinting speed (2-9 = 20-90% speed increase) (default 6)
//set awe_sprint_speed "6"

// Enable hud (0 = off, 1 = on, 2 = alternate mode(reuses a commonly used shader)) (default 1)
//set awe_sprint_hud "1"

// Enable hud hint (0 = off, 1 = on) (default 1)
//set awe_sprint_hud_hint "1"

// Max sprint time in seconds (default 3)
set awe_sprint_time "5"

// Max recover time in seconds (default 2)
// Total recover time for a full recover will be this time + the maximum sprint time
//set awe_sprint_recover_time "2"

// Make flag heavy (prevents sprinting when carrying a flag) (0 = off, 1 = on) (default 0)
//set awe_sprint_heavy_flag "0"

/////////////
// Mortars //
/////////////

// enable ambient mortars. 0 = off, 1 to 10 = number of mortars to use (default 3)
set awe_mortar "7"

// Use random mortars instead of player tracking (0 = no, 1 = yes) (default 0)
//set awe_mortar_random "0"

// Use earthquake near mortar explosion (0 = no, 1 = yes) (default 1)	
set awe_mortar_quake "0"

// prevent the mortars from hitting players. (0 = deadly, 1 = safe) (default 1)	
//set awe_mortar_safety "1"

// minimum delay between a mortar's firing cycle (seconds) (default 20)
set awe_mortar_delay_min "120"

// maximum delay between a mortar's firing cycle (seconds) (default 60)
// the actual delay is a random value between _min and _max,
// and is independant for each mortar.
// i.e. with _min = 20, _max = 60, each mortar will wait randomly
// from 20 to 60 seconds between firing rounds.
set awe_mortar_delay_max "160"


//////////////////////
// Damage modifiers //
//////////////////////

// American
//set awe_dmgmod_greasegun_mp "100"
set awe_dmgmod_m1carbine_mp "135"
//set awe_dmgmod_m1garand_mp "100"
set awe_dmgmod_thompson_mp "90"
//set awe_dmgmod_bar_mp "100"
//set awe_dmgmod_springfield_mp "100"
set awe_dmgmod_frag_grenade_american_mp "150"
set awe_dmgmod_colt_mp "140"

// British
//set awe_dmgmod_enfield_mp "100"
//set awe_dmgmod_sten_mp "100"
//set awe_dmgmod_bren_mp "100"
//set awe_dmgmod_enfield_scope_mp "100"
set awe_dmgmod_frag_grenade_british_mp "150"
set awe_dmgmod_webley_mp "140"

// German
//set awe_dmgmod_kar98k_mp "100"
set awe_dmgmod_g43_mp "110"
//set awe_dmgmod_mp40_mp "100"
set awe_dmgmod_mp44_mp "90"
//set awe_dmgmod_kar98k_sniper_mp "100"
set awe_dmgmod_frag_grenade_german_mp "150"
set awe_dmgmod_luger_mp "140"

// Russian
//set awe_dmgmod_mosin_nagant_mp "100"
//set awe_dmgmod_svt40_mp "100"
set awe_dmgmod_pps42_mp "80"
set awe_dmgmod_ppsh_mp "60"
//set awe_dmgmod_mosin_nagant_sniper_mp "100"
set awe_dmgmod_frag_grenade_russian_mp "150"
set awe_dmgmod_tt30_mp "140"

// "Common" weapons
set awe_dmgmod_shotgun_mp "40"
//set awe_dmgmod_panzerfaust_mp "100"
//set awe_dmgmod_panzerschreck_mp "100"

// Turrets and tanks
set awe_dmgmod_mg42_bipod_duck_mp "80"
set awe_dmgmod_mg42_bipod_prone_mp "80"
set awe_dmgmod_mg42_bipod_stand_mp "80"
set awe_dmgmod_30cal_prone_mp "80"
set awe_dmgmod_30cal_stand_mp "80"

////////////////
// Fall Damage //
/////////////////
//
// Allow players to suffer damage when falling between min and max heights.
// The amount of damage is a function of the fall height between min & max
//

// Enable Fall Damage. (0 = no, 1 = yes) (default 0)
set awe_falldamage "1"

// Minimum height to fall to suffer damage (default 256)
//set awe_minfallheight "256"

// Maximum height to fall before dying (default 480)
//set awe_maxfallheight "480"


////////////////////
// Turret options //
////////////////////

// Disable all MG42s in the map (0 = no, 1 = yes) (default 0)
//set awe_mg42_disable "0"

// Disable all 30Cals in the map (0 = no, 1 = yes) (default 0)
//set awe_30cal_disable "0"

// Times before a turret overheats (0 = disabled, any other = time in seconds (default 10)
set awe_turret_overheat "10"

// Time before an overheated turret starts to cool down (time in seconds) (default 5)
set awe_turret_cooldown "6" 

--------------------------------------------------------------------------------------------------------


Theoretisch dürfte ja auch garnicht angezeigt werden "Replay this Map" da es in der awe.cfg auf 0 gesetzt ist.

Hier ist der Startbefehl vom Server (wurde auch schon mehrmals verändert um zu testen):

./cod2_lnxded +set dedicated 2 +set net_ip gsip +set net_port gsport +set sv_punkbuster 0 +set sv_maxclients gsplayer +set fs_basepath ./ +set fs_homepath ./ +exec server.cfg +set fs_game pimmel +set sv_pure 1 +map_rotate
---------------------------------------------------------------------------
-----------------------------

Wie gesagt, bin mit meinem Latein am Ende, sonst würde ich nicht hier posten...
Kelli

Zitat:

Original von spaten
Ich habe definitiv nicht nur eine Map in der Rotation.


Er erkennt aber nur eine.
map_rotate...

"sv_mapRotation" is:"gametype ctf map mp_toujane"

"sv_mapRotationCurrent" is:""

dvar set sv_mapRotationCurrent gametype ctf map mp_toujane
dvar set sv_mapRotationCurrent ctf map mp_toujane
dvar set sv_mapRotationCurrent map mp_toujane

Zeilenumbrüche?
spaten
ja, sehe ich auch... nur würde das ja bedeuten, er liest die map rotation garnicht richtig ein... ich schau nochmal nach, aber es steht ja auch in meiner config die rotation komplett drin (siehe letzter post von mir).

Was könnte ich jetz tun ? :/
MikeTNT
Schreib es mal so:

set sv_mapRotationCurrentmap ""
set sv_mapRotation "gametype ctf map mp_toujane gametype htf map mp_carentan gametype ctf map mp_dawnville gametype ctf map mp_burgundy gametype htf map mp_rhine"

Und nur um einen Anfängerfehler auszuschließen:
Deine server.cfg existiert nur einmal? Also in deinem Modordner "pimmel" oder im main-Ordner, aber nicht in beiden!

Startbefehl:
./cod2_lnxded +set dedicated 2 +set net_ip gsip +set net_port gsport +set sv_punkbuster 0 +set sv_maxclients gsplayer +set fs_basepath ./ +set fs_homepath ./ +set fs_game pimmel +set sv_pure 1 +exec server.cfg +map_rotate

cu Mike
spaten
Leute, ich glaub ihr haltet mich jetz für voll blöd ^^

Anfänger kann man mich denke ich nicht mehr nennen, aber dies ist ein Schusseligkeitsfehler gewesen.

Erst einmal DANKE an Kellerkind !!!!!
Du hast mir ein Wort genannt, was mich ins Grübeln brachte. Zeilenumbruch.
Es lag wirklich daran, dass die Rotation nicht in einer Zeile stand...

Jetzt funzt es.
Das Ding ist nur, als ich den Awe3.4 nutzte, habe ich es auch alles untereinander geschrieben (der Übersichtlichkeit halber), nur funktioniert dies nicht im Awe 3b10... Wüsste gerne warum...

OMG, naja, haben wir wieder was zum Lachen Augenzwinkern

Danke euch allen !
MikeTNT
Es gibt keine einheitliche Codierung für den Zeilenumbruch. Je nachdem, mit welchem Editor man arbeitet, fügt man unsichtbare Steuerzeichen hinzu, die sich störend auswirken können.
spaten
Alles klar, wieder was gelernt... grosses Grinsen
thx