AWE.CFG
/////////////
// General //
/////////////
// Disable AWE (0 = no, 1 = yes) (default 0)
// Setting this to 1 will disable AWE.
set awe_disable "0"
// Show AWE logo under compass (0 = off, 1 = on) (default 1)
set awe_show_logo "0"
// Disable minefields? (0 = no, 1 = yes) (default 0)
set awe_disable_minefields "0"
// Show number of dead players in each team (0 = off, 1 = on) (default 0)
// In the LIB gametype, "dead players" means "players in jail"
set awe_show_team_status "0"
set awe_show_team_status_lib "1"
// Killcam time in seconds (default 7)
set awe_killcam_time "7"
// Show health bar (0 = no, 1 = yes) (default 0)
set awe_show_health_bar "1"
// Automaticly try to fix errors in maprotation (0 = no, 1 = yes) (default 0)
// After this has been done the dvar will be set to "0" so that it will only run when you start the server
// or reload your config file.
set awe_fix_maprotation "0"
// Use random map rotation (0 = off, 1 = on) (default 0)
// See the readme file for an explanation how this works.
set awe_random_maprotation "0"
// Rotate map if server is empty for x minutes (0 = disable feature) (default 30)
set awe_rotate_if_empty "30"
// 0 = no painsounds, 1 = painsounds (default 1)
set awe_painsound "1"
// 0 = no deathsounds, 1 = deathsounds (default 1)
set awe_deathsound "1"
// Automaticly check for and rename any duplicate player names (0 = off, 1 = on) (default 0)
set awe_dupecheck "0"
// Pop helmets (0 = off, other value = chance in percent that helmet will pop) (default 50)
set awe_pophelmet "75"
// Pop heads (0 = off, other value = chance in percent that head will pop) (default 0)
set awe_pophead "50"
// The following dvars controls which things trigger the pophead code (0 = off, 1 = on) (default 1)
set awe_pophead_bullet "1" // rifles, snipers and turrets
set awe_pophead_melee "1" // Melee
set awe_pophead_explosion "1" // Explosions
// Blood splatter on screen (0 = off, 1 = on) (default 0)
set awe_bloodyscreen "1"
// Cold breath effect in winter maps (0 = no, 1 = yes) (default 0)
set awe_cold_breath "1"
// Models to use for the crush punishment, anti-camping punishment and admin command
// NOTE! Every model increases the size of the gamestate, a too large gamestate will crash clients and/or server
set awe_crush_model0 "furniture_piano_d"
//set awe_crush_model1 "cow_dead_1"
//set awe_crush_model2 "horse_dead_2"
//set awe_crush_model3 "furniture_toilet"
// Other examples
//set awe_crush_model4 "cow_dead_2"
//set awe_crush_model5 "cow_dead_3"
//set awe_crush_model6 "horse_dead_1"
//set awe_crush_model7 "furniture_frenchbathtubporcelain"
//set awe_crush_model8 "vehicle_german_armored_car_d"
//set awe_crush_model9 "vehicle_civilian_car_d"
//set awe_crush_model10 "vehicle_civilian_car_red_d"
//set awe_crush_model11 "vehicle_civilian_car_white_d"
//set awe_crush_model12 "vehicle_tiger_snow_d"
// Stop clientside dvar exploits like r_lodscale, r_lighttweakambient and mss_Q3fs by forcing them to their default
// values. (0 = no, 1 = yes) (default 1)
set awe_stop_client_exploits "1"
/////////////////
// Fall Damage //
/////////////////
//
// Allow players to suffer damage when falling between min and max heights.
// The amount of damage is a function of the fall height between min & max
//
// Enable Fall Damage. (0 = no, 1 = yes) (default 0)
set awe_falldamage "1"
// Minimum height to fall to suffer damage (default 256)
set awe_minfallheight "256"
// Maximum height to fall before dying (default 480)
set awe_maxfallheight "480"
////////////////////
// Turret options //
////////////////////
// Disable all fixed MG42s in the map (0 = no, 1 = yes) (default 0)
set awe_mg42_disable "0"
// Disable all fixed 30Cals in the map (0 = no, 1 = yes) (default 0)
set awe_30cal_disable "0"
// Times before a turret overheats (0 = disabled, any other = time in seconds) (default 10)
set awe_turret_overheat "10"
// Time before an overheated turret starts to cool down (time in seconds) (default 5)
set awe_turret_cooldown "5"
// Time to plant a mobile turret, in seconds (default = 3)
set awe_turret_plant_time "3"
// Time to pick up a mobile turret, in seconds (default = 2)
set awe_turret_pick_time "2"
// Ammo for mobile MG42 (between 1 and 999, default = 250)
set awe_mg42_ammo 250
// Ammo for mobile .30cal (between 1 and 999, default = 250)
set awe_30cal_ammo 250
// Allow to fix mobile turrets and unfix fixed turrets (0 = no, 1 = yes, default = 1)
set awe_turret_fix_unfix "1"
// Time to fix a mobile turret, in seconds (default = 3)
set awe_turret_fix_time "3"
// Time to unfix a fixed turret, in seconds (default = 2)
set awe_turret_unfix_time "2"
////////////////////////////////
// Weapon and grenade options //
////////////////////////////////
// Use cookable grenades (0 = no, 1 = yes, 2 = yes but also shortens the throw distance to 75%, 3 = same thing but 50%) (default 1)
set awe_grenade_cooking "1"
// Override the default number of grenades (0 = don't override, other value = number of grenades) (default 0) (max 3)
set awe_grenade_count "0"
// Randomize number of grenades (0 = no, 1 = minimum 1 grenade, 2 = minimum 0 grenades) (default 0)
// If awe_grenade_count is used it will use that as the max number, otherwise it will
// use the weaponbased grenade count as max number of grenades.
set awe_grenade_count_random "0"
// Override the default number of smoke grenades (0 = don't override, other value = number of grenades) (default 0) (max 1)
set awe_smokegrenade_count "0"
// Randomize number of smoke grenades (0 = no, 1 = minimum 1 grenade, 2 = minimum 0 grenades) (default 0)
// If awe_smokegrenade_count is used it will use that as the max number, otherwise it will
// use the weaponbased grenade count as max number of grenades.
set awe_smokegrenade_count_random "0"
// awe_grenade_count, awe_grenade_count_random, awe_smokegrenade_count and awe_smokegrenade_count_random can also be overriden for every weapon.
// Add the name of the weapon to these dvars to specify an individual grenade count for this weapon.
// Example :
// set awe_grenade_count_kar98k_mp "5" : 5 frag grenades with the Kar98k
// set awe_smokegrenade_count_mp44_mp "3" : 3 smoke grenades with the MP44
// Valid weapon names are :
// "colt_mp" "m1carbine_mp" "m1garand_mp" "greasegun_mp" "thompson_mp" "bar_mp" "springfield_mp"
// "webley_mp" "enfield_mp" "sten_mp" "bren_mp" "enfield_scope_mp"
// "tt30_mp" "mosin_nagant_mp" "svt40_mp" "pps42_mp" "ppsh_mp" "mosin_nagant_sniper_mp"
// "luger_mp" "kar98k_mp" "g43_mp" "mp40_mp" "mp44_mp" "kar98k_sniper_mp" "g43_sniper_mp"
// "shotgun_mp"
// "panzerschreck_mp" "panzerfaust_mp"
// "30cal_mp" "mg42_mp"
// Use colored smoke grenades (0 = no, 1 = Dale's colored smoke grenades, 2 = DaveW's colored smoke grenades) (default 1)
set awe_colored_smokes "1"
// Secondary weapon (0 = pistol, 1 = select from same team, 2 = select from the other team) (default 0)
set awe_secondary_weapon "0"
// Explode frag grenades on contact with any object or player (0 = no, 1 = yes, default = 0)
set awe_grenade_explode_contact "1"
// Maximum number of smoke grenades that can be thrown simultanously (0 = unlimited, default = 0)
set awe_smokegrenade_max_number "2"
// Percentage of the smoke duration to take into account (default = 100)
// Typical smoke duration is around 47 seconds for standard smoke, 80 seconds for the special VIP smoke.
// You may consider that smoke is dissipated earlier, eg. 50% earlier.
set awe_smokegrenade_max_duration "50"
// Warn player when throwing a smoke grenade when limit is reached
set awe_smokegrenade_max_warn "1" (0 = no, 1 = yes, default = 1)
/////////////////////
// Forcing weapons //
/////////////////////
// This variables allow you to force specific weapons regardless of what the player choosed in the weapon menu
// By default these dvars are set to be empty which means it will not force weapons.
// If you set a variable to "none", the player will spawn with no weapon in the weapon slot.
//
// You can override this settings for each team.
// For example:
// set awe_force_secondary "panzerfaust_mp"
// set awe_force_secondary_russian "pps42_mp"
//
// Example 2:
// set awe_force_secondary_american "bar_mp"
// set awe_force_secondary_british "bren_mp"
// set awe_force_secondary_german "mp44_mp"
// set awe_force_secondary_russian "ppsh_mp"
//
//set awe_force_primary "" // Valid values:
//set awe_force_secondary "" // "colt_mp" "m1carbine_mp" "m1garand_mp" "greasegun_mp" "thompson_mp" "bar_mp" "springfield_mp"
// "webley_mp" "enfield_mp" "sten_mp" "bren_mp" "enfield_scope_mp"
// "tt30_mp" "mosin_nagant_mp" "svt40_mp" "pps42_mp" "ppsh_mp" "mosin_nagant_sniper_mp"
// "luger_mp" "kar98k_mp" "g43_mp" "mp40_mp" "mp44_mp" "kar98k_sniper_mp" "g43_sniper_mp"
// "shotgun_mp"
// "panzerschreck_mp" "panzerfaust_mp"
// "30cal_mp" "mg42_mp"
// "none"
/////////////////////////////////////
// Secondary weapon slot disabling //
/////////////////////////////////////
// Disable secondary weapon slot (0 = no, 1 = yes, default = 0)
// This will prevent players to pick up another weapon, as their secondary weapon will stay empty.
// Actually, if they pick up a weapon, they will drop it instantly.
set awe_disable_secondary 0
//////////////
// Laserdot //
//////////////
// Enable laserdot (0 = disabled, 1 = use red dot shader used by compass, 2 = use standard square shader) (default 0)
// Be careful that if you're using a0, a1 or a2 client IWD, the red dots are disabled and the laserdot will not display either, so you must use the square shader.
set awe_laserdot "0"
// Laserdot transparency (0 = invisible, 1 = solid) (default 0.
set awe_laserdot_alpha "0.8"
// Size of dot
set awe_laserdot_size "10" // Default for red dot shader
set awe_laserdot_size "2" // Default for square shader
// Color (default 1,0,0)
// NOTE! Those are only used if awe_laserdot is set to "2"
set awe_laserdot_red "1"
set awe_laserdot_green "0"
set awe_laserdot_blue "0"
//////////////////////
// Spawn protection //
//////////////////////
// Number of seconds that a spawned player is protected (0 = off) (default 0)
set awe_spawn_protection "5"
// The allow range to move before spawn protection is turned off. (default 50)
set awe_spawn_protection_range "100"
// Hud element indicating protection (0 = off, 1 = small, 2 = LARGE) (default 1)
set awe_spawn_protection_hud "1"
// Headicon indicating protection (0 = off, 1 = on) (default 1)
set awe_spawn_protection_headicon "1"
// Drop weapon if shooting someone while spawnprotected (0 = no, 1 = yes) (default 0)
set awe_spawn_protection_dropweapon "0"
// Disable weapon while spawnprotected (0 = no, 1 = yes) (default 0)
set awe_spawn_protection_disableweapon "0"
// Punish a player attacking a spawn protected player (0 = off, 1 = drop weapon, 2 = reflect damage, 3 = suicide)
set awe_spawn_protection_punish "2"
// Make spawn protected player invisible (0 = no, 1 = yes, default = 0)
set awe_spawn_protection_invisible "0"
/////////////////
// Healthpacks //
/////////////////
//
// Each healthpack will get a random number of healthpoints between the min and max value
//
// Use healthpacks (0 = no, 1 = yes, 2 = yes, but do no print message) (default 0)
set awe_healthpacks "0"
// Minimum number of healthpoints in a healthpack (defailt 15)
set awe_healthpacks_min "15"
// Maximum number of healthpoints in a healthpack (defailt 65)
set awe_healthpacks_max "65"
//////////////////////////////////
// Override CoD2 standard stuff //
//////////////////////////////////
// Allow team selection (0 = no, 1 = yes) (default 1)
set awe_allow_team_select "1"
// Use death icons (0 = off, 1 = on) (default 1)
set awe_death_icons "1"
// Use grenade icons (0 = off, 1 = on) (default 1)
set awe_nade_icons "1"
// Drop weapon on death (0 = off, 1 = on) (default 1)
set awe_drop_weapon "1"
// Drop grenades on death (0 = off, 1 = on) (default 1)
set awe_drop_nade "1"
// Allow pistols (0 = no, 1 = yes) (default 1)
set awe_allow_pistols "1"
// Use shellshock (0 = off, 1 = on) (default 1)
set awe_shellshock "1"
// Use HUD score (0 = off, 1 = on, 2 = on but does not show scorelimit) (default 1)
set awe_hud_score "1"
// Use objective points (0 = off, 1 = on) (default 1)
set awe_objective_points "1"
// Use damage feedback (0 = off, 1 = on) (default 1)
set awe_damage_feedback "1"
// Allow crosshair (0 = no, 1 = yes, 2 = force it on) (default 1)
set awe_allow_crosshair "1"
// Allow crosshair names (0 = no, 1 = yes, 2 = force it on) (default 1)
set awe_allow_crosshair_names "1"
// Allow crosshair to switch color while aiming at enemies (0 = no, 1 = yes, 2 = force it on) (default 1)
set awe_allow_crosshair_color "1"
// Gravity in percent of the default gravity (default 100)
set awe_gravity "100"
// Game speed in percent of the default speed (default 100)
set awe_speed "100"
// Force fading of the red compass dots to be quicker than default (0 = no, 1 = yes) (default 1)
set awe_quickfade_compass_dots "0"
// Respawn delay in seconds for CTF (default 10)
set scr_ctf_respawndelay "5"
// Respawn delay in seconds for HQ (default 10)
set scr_hq_respawndelay "5"
// Score for planting in SD (default 0)
set scr_sd_plantscore "5"
// Score for defusing in SD (default 0)
set scr_sd_defusescore "5"
///////////////////
// Ammo limiting //
///////////////////
// Unlimited ammo (0 = no, 1 = yes, 2 = yes + unlimited clip) (default 0)
set awe_unlimited_ammo "0"
// Unlimited grenades (0 = no, 1 = yes) (default 0)
set awe_unlimited_grenades "0"
// Unlimited smoke grenades (0 = no, 1 = yes) (default 0)
set awe_unlimited_smokegrenades "0"
// Minimum ammo in percent of standard ammo for weapon (between 0 and 100, default = 100)
set awe_ammo_min "100"
// Maximum ammo in percent of standard ammo for weapon (between 0 and 100, default = 100)
set awe_ammo_max "100"
// For example, if a certain weapon have a max ammo of 360, this setup will give
// the player a randomized ammo of 180(50%) to 270(75%)
// It will be applied for all weapons but not grenades.
set awe_ammo_min "50"
set awe_ammo_max "75"
// awe_unlimited_ammo, awe_ammo_min and awe_ammo_max can also be overriden for every weapon.
// Add the name of the weapon to these dvars to specify an individual ammo limit for this weapon.
// Example :
// set awe_unlimited_ammo_kar98k_mp "1" : unlimited ammo for the Kar98k
// set awe_ammo_max_mp44_mp "50" : 50% max ammo for the MP44
// Valid weapon names are :
// "colt_mp" "m1carbine_mp" "m1garand_mp" "greasegun_mp" "thompson_mp" "bar_mp" "springfield_mp"
// "webley_mp" "enfield_mp" "sten_mp" "bren_mp" "enfield_scope_mp"
// "tt30_mp" "mosin_nagant_mp" "svt40_mp" "pps42_mp" "ppsh_mp" "mosin_nagant_sniper_mp"
// "luger_mp" "kar98k_mp" "g43_mp" "mp40_mp" "mp44_mp" "kar98k_sniper_mp" "g43_sniper_mp"
// "shotgun_mp"
// "panzerschreck_mp" "panzerfaust_mp"
// "30cal_mp" "mg42_mp"
/////////////////////
// Weapon limiting //
/////////////////////
// Sets the maximum number of weapons for each type and team (0 = no limit) (default 0)
// A weapon that has reached the limit will automaticly be removed if dropped.
//
// Rifles: M1 Carbine, M1 Garand, Nagant, SVT40, Kar98k, Gewehr43, Enfield
set awe_rifle_limit "0"
// Bolt Rifles: M1 Carbine, Nagant, Kar98k, Enfield
set awe_boltrifle_limit "0"
// Semi Rifles: M1 Garand, SVT40, Gewehr43
set awe_semirifle_limit "0"
// SMG: Greasegun, Thomson, Sten, PPS42, MP40
set awe_smg_limit "0"
// Assault: Bar, Bren, PPSh, MP44
set awe_assault_limit "0"
// Snipers: Springfield, Scoped Enfield, Scoped Nagant, Scoped Kar98k, Scoped Gewehr43
set awe_sniper_limit "0"
// Shotguns: Shotgun
set awe_shotgun_limit "2"
// Rocket launchers: Panzerschreck, Panzerfaust
set awe_rl_limit "2"
// MG: M1919A6 30cal, MG42
set awe_mg_limit "1"
// !! NOTE !! Enabling limiting of bolt and/or semi rifle will disable the rifle limit
////////////////////////
// Dead body handling //
////////////////////////
// Remove bodies (0 = no, any other value = time in seconds before removing the body) (default 0)
set awe_remove_bodies "60"
// Sink body before removing (0 = no, 1 = yes) (default 1)
set awe_remove_bodies_sink "1"
//////////////
// Tripwire //
//////////////
// Enable tripwires (0 = no, 1 = yes, 2 = don't count teamkills, 3 = don't trigger on teammates) (default 0)
set awe_tripwire "0"
// Tripwire for each team (in DM, IHTF and LMS this number will be doubled) (default 5)
set awe_tripwire_limit "5"
// Display warning for teammates (0 = no, 1 = yes) (default 1)
set awe_tripwire_warning "1"
// Time needed to place a tripwire (default 3)
set awe_tripwire_plant_time "3"
// Time needed to pickup/defuse a tripwire from the same team (default 5) (0 = impossible to defuse)
set awe_tripwire_pick_time_sameteam "5"
// Time needed to pickup/defuse a tripwire from the other team (default

(0 = impossible to defuse)
// NOTE! For non-team based gametypes, all tripwires are treated as otherteam.
set awe_tripwire_pick_time_otherteam "8"
// Enable players to jump safely over tripwires (0 = no, 1 = yes, default = 0)
set awe_tripwire_jump "1"
// Make tripwire automatically vanish after a time out (0 = don't vanish, 1 = simply vanish, 2 = auto-explode, default = 0)
set awe_tripwire_vanish "1"
// Time before tripwire automatically vanishes, in seconds (default = 120)
set awe_tripwire_vanish_time "180"
// Make tripwires explodable by frag grenades (0 = no, 1 = yes, default = 0)
set awe_tripwire_nade_explode "1"
////////////////////
// Fog overriding //
////////////////////
//
// Those settings should be always be tuned for each map.
//
// String containing ExpFog information (default "none")
// set awe_efog "none"
//
// efog is used like this
// set awe_efog "A B C D E F"
// A = chance in percent for fog to be overridden
// B = Fog density
// C = Fog density2, if set to anything but 0, the fog will fade between density and density2
// D = Fog color, red intensity (min 0, max 1)
// E = Fog color, green intensity (min 0, max 1)
// F = Fog color, blue intensity (min 0, max 1)
// Delay between consecutive reads of awe_efog, in seconds (0 = read awe_efog only once at map start, default = 0)
set awe_efog_cycle "0"
////////////////
// fx removal //
////////////////
//
// Specify a list of all fx names you want to remove from the map.
// You'll have to open the map IWD to check what fx names are defined, usually in <mapname>_fx.gsc
//
// Examples:
//
// To create a no dust server for stock maps, insert the "dust_wind" name in the list, except for El Alamein (mp_decoy) where it's "dust_wind_night".
// set awe_fx_remove "dust_wind" for all maps
// set awe_fx_remove_mp_decoy "dust_wind_night" for mp_decoy only
// or set awe_fx_remove "dust_wind dust_wind_night" for all maps, even if these fx don't exist
//
// To remove the fire on the tank as well as the fog in Burgundy, insert "tank_fire_turret", "tank_fire_engine" and "fogbank_small_duhoc"
// set awe_fx_remove_mp_burgundy "tank_fire_turret tank_fire_engine fogbank_small_duhoc"
//
// Dig into the maps IWD and create your own unique configuration, for stock as well as custom maps !
//
//set awe_fx_remove ""
//////////////////////////////
// Unknown Soldier handling //
//////////////////////////////
// Make them reflect friendlyfire (0 = no, 1 = yes) (default 1)
// (This will stay effective until the next map even if they change their name.)
set awe_unknown_reflect "1"
// Rename them automaticly (examples below)
// Player will get one of those names + a random number between 0 and 999.
// (They will still be threated like unknowns by the methods below and the friendlyfire reflect above.)
set awe_unknown_name0 "^7Mechanized ^1Satan Guest"
set awe_unknown_name1 "!Mech Satan Rules!."
// Override message to display to renamed players, set it to "none" to disable the message completely
set awe_unknown_rename_msg "none"
// Use a method to pester them (default 0)
// (Changing their name will stop this)
// 0 = do nothing
// 1 = make them drop their weapon
// 2 = keep them in shellshock
set awe_unknown_method "0"
/////////////////////
// Next map voting //
/////////////////////
// Vote for the next map from 5 random candidates (0 = no, 1 = yes) (default 0)
//
// NOTE! Enabling this will disable random maprotation and the next map/gametype messages
//
set awe_map_vote "1"
// Timout for voting in seconds (min 10, max 180) (default 30)
set awe_map_vote_time "20"
// Make last alternative an option to replay the same map (0 = no, 1 = yes) (default 0)
set awe_map_vote_replay "1"
/////////////////////////
// Health regeneration //
/////////////////////////
// Use health regeneration (0 = no, 1 = yes) (default 1)
set awe_regen "1"
// Use this to override the behaviour of the health regeneration system
//
// Developed by Wanna Ganoush --
www.anarchic-x.com
// More info here:
http://www.iwnation.com/Forums/index.php?showtopic=16712
//
// 0 = implements IW's "flawed" model (default)
// 1 = implements IW's "intended" model
// 2 = implements "healing regen limits" model
// 3 = implements "healing regen limits" and "pain"
set awe_regen_method "0"
//////////////////////
// Server/Clan logo //
//////////////////////
//
// !!IMPORTANT!! For advanced users only, follow those steps to change the text displayed
//
// 1. Open server_logo/_awe_server_logo.gsc with your favourite text editor
//
// 2. Change the text between the quotation marks
//
// 3. Save your changes
//
// 4. Change the dvar below to "1" or "2"
//
// Show server/clan logo 0 = off, 1 = under ammo counter, 2 = centered) (default 0)
set awe_show_server_logo "1"
//////////////////////
// Welcome messages //
//////////////////////
// Delay (in seconds) between welcome messages (default "1")
//set awe_welcome_delay "2"
// Welcome messages that are displayed to new players
// These can be changed on the fly during the game without restarting the map
set awe_welcome0 "^7Welcome to ^1MECHANIZED SATAN!! ^7... Home of the MSC."
// Display only one random message instead of all messages sequentially (0 = no, 1 = yes, default = 0)
set awe_welcome_random "0"
/////////////////////
// Server messages //
/////////////////////
// Delay between server messages in seconds (default 30)
//set awe_message_delay "30"
// Show next map and/or gametype as first message (0 = no, 1 = only map, 2 = lite, 3 = normal, 4 = extra) (default 2)
set awe_message_next_map "0"
// Loop messages (0 = no, 1 = yes) (default 1)
set awe_message_loop "1"
// Show messages for each player, idealy use this when message looping is turned off (0 = no, 1 = yes) (default 0)
set awe_message_individual "0"
// Server messages
// There is no limit, the message system will start over
// automaticly when the last message has been displayed.
set awe_message0 "^7Find us on Facebook by searching for ^1MECHANIZED SATAN CREW^7..."
set awe_message1 "^7Please play fair...treat other players like you wanna be treated ^1...have fun!."
set awe_message2 "^7If you like the server ^1SHOW SUPPORT ^7by putting ^1(MSC) ^7at the end of your name!"
set awe_message3 "^1Banned? Kicked? Questions?? ^7Then visit our forum at ^1www.mechanizedsatan.com"
set awe_message4 "^7Wanna keep the server up and alive??? ^1Then show Your Support... ^7Make A Donation via PayPal To ^1jimmy.jazz.cod@gmail.com."