highland
hi
ich hatte gestern mal versucht meinen eigenen cod server zu erstellen. hier sind zwar auch schon viele beiträge über serverprobleme, habe auch schon alle gelesen.... bin aber immer noch nicht viel weiter...
mal zu meiner vorgehensweise...
cfg fürn server mit eurem super!! teil erstellt.
_______________
//Informationen
//Name des Servers
set sv_hostname "test"
//Willkommensnachricht
set scr_motd "servus"
//Administrator des Servers
sets .Admin "sl"
//E-Mail-Adresse des Admins
sets .Email ""
//IRC-Channels
sets .IRC ""
//Homepage
sets .Website ""
//Standort des Servers
sets .Location ""
//***
//Punkbuster
set sv_punkbuster "0"
pb_sv_disable
//wait
//***
//Generelle Spiel-Einstellungen
//Maximale Spieleranzahl
set sv_maxclients "10"
//Private Clients
set sv_privateClients "0"
//Port (Standard 28960)
set net_port "28960"
//Spam-Schutz
set sv_floodprotect "1"
//Maximale Datenrate
set sv_maxRate "20000"
//Downloads für Clients vom Server
set sv_allowDownload "0"
//Maximale Download-Rate für Clients
//42000 = 12kb
set sv_dl_maxRate "42000"
//Mindest-Ping der Clients (0 = egal)
set sv_minPing "0"
//Max-Ping der Clients (0 = egal)
set sv_maxPing "0"
//PK3-Dateien-Abgleich (0 = aus, 1 = an)
//Wenn an müssen die pk3s des Servers und der Clients gleich sein!
set sv_pure "0"
//Spiel loggen ( 0 = aus 1 = an )
set logfile "1"
//0 - gepuffertes Loggen (zeitversetzt)
//1 - sofortiges Loggen
set g_logsync "1"
//Wenn Spiel geloggt werden soll:
//Name der Log-Datei
set g_log "game_mp.log"
//KillCam
set scr_killcam "1"
//Freies Umsehen
set scr_freelook "0"
//Gegner im Zuschauer-Modus beobachten (z. B. bei SD)
set scr_spectateenemy "0"
//Automatischer Team-Ausgleich
set scr_teambalance "0"
//Friendly Fire (0 = aus, 1 = an)
set scr_friendlyfire "0"
//Wiedereinstieg erzwingen
set scr_forcerespawn "0"
//Schockeffekte an/aus (1/0)
set scr_shellshock "1"
//Medi-Packs beim Sterben fallen lassen an/aus (1/0)
set scr_drophealth "1"
//Battlerank an/aus (1/0)
set scr_battlerank "1"
//Anonymous
set sv_allowAnonymous "0"
//Cheats
set sv_cheats "0"
//FPS des Servers
set sv_fps "20"
//Master-Server (wo der Server angemeldet werden soll)
seta sv_master0 "coduomaster.activision.com"
seta sv_master1 "master.gamespy.com:28960"
seta sv_master2 "master0.gamespy.com"
seta sv_master3 "clanservers.net"
seta sv_master4 "codmaster.infinityward.com"
//in GameSpy anzeigen (0 = nein, 1 = ja)
set g_gamespy 1
//Spieler temporär bannen (per Name)
set g_allowvotetempbanuser "0"
//Spieler temporär bannen (ID)
set g_allowvotetempbanclient "0"
//Spieler kicken (per Name)
set g_allowvotekick "1"
//Spieler kicken (per ID)
set g_allowvoteclientkick "1"
//über Spiel-Modus abstimmen
set g_allowvotegametype "0"
//über Spiel-Modus und Map abstimmen
set g_allowvotetypemap "0"
//über Map abstimmen
set g_allowvotemap "0"
//Nächste Map der Rotation
set g_allowvotemaprotate "1"
//Map neustarten
set g_allowvotemaprestart "1"
//***
//Waffen (0 = verbieten, 1 = erlauben)
set scr_allow_bar "1"
set scr_allow_bren "1"
set scr_allow_enfield "1"
set scr_allow_fg42 "1"
set scr_allow_kar98k "1"
set scr_allow_kar98ksniper "1"
set scr_allow_m1carbine "1"
set scr_allow_m1garand "1"
set scr_allow_mp40 "1"
set scr_allow_mp44 "1"
set scr_allow_nagant "1"
set scr_allow_nagantsniper "1"
set scr_allow_panzerfaust "1"
set scr_allow_ppsh "1"
set scr_allow_springfield "1"
set scr_allow_sten "1"
set scr_allow_thompson "1"
set scr_allow_pistols "1"
set scr_allow_satchel "1"
set scr_allow_smoke "1"
set scr_allow_grenades ""
set scr_allow_flamethrower "1"
set scr_allow_artillery "1"
set scr_allow_bazooka "1"
set scr_allow_mg34 "1"
set scr_allow_dp28 "1"
set scr_allow_mg30cal "1"
set scr_allow_gewehr43 "1"
set scr_allow_svt40 "1"
set scr_allow_panzerschreck "1"
// Fahrzeuge (0 = verbieten, 1 = erlauben)
set scr_allow_flak88 "1"
set scr_allow_su152 "1"
set scr_allow_elefant "1"
set scr_allow_panzeriv "1"
set scr_allow_t34 "1"
set scr_allow_sherman "1"
set scr_allow_horch "1"
set scr_allow_gaz67b "1"
set scr_allow_willyjeep "1"
//***
//Spiel-Modi
//DM (Death Match)
//Punkte-Limit
set scr_dm_scorelimit "1000"
//Zeit-Limit
set scr_dm_timelimit "60"
//TDM (Team Deathmatch)
//Punkte-Limit
set scr_tdm_scorelimit "1000"
//Zeit-Limit
set scr_tdm_timelimit "60"
//Symbol über Teamkameraden
set scr_drawfriend "1"
//SD (Seach and Destroy)
//Zeit bis Rundenstart (Sekunden)
set scr_sd_graceperiod "15"
//Rundenlänge
set scr_sd_roundlength "4"
//Runden-Limit
set scr_sd_roundlimit "7"
//Punkte-Limit (Runden)
set scr_sd_scorelimit "7"
//Zeit-Limit
set scr_sd_timelimit "20"
//BEL (Behind Enemy Lines)
//Alliierten-Punkte nach x Sekunden
set scr_bel_alivepointtime "10"
//Punkte-Limit
set scr_bel_scorelimit "50"
//Zeit-Limit
set scr_bel_timelimit "30"
//RE (Retrival)
//Zeit bis Rundenstart (Sekunden)
set scr_re_graceperiod "15"
//Runden-Länge
set scr_re_roundlength "4"
//Runden-Limit
set scr_re_roundlimit "7"
//Punkte-Limit (Runden)
set scr_re_scorelimit "7"
//Zeit-Limit
set scr_re_timelimit "20"
//Träger auf Kompass anzeigen
set scr_re_showcarrier "0"
//HQ
//Punkte-Limit
set scr_hq_scorelimit "50"
//Zeit-Limit
set scr_hq_timelimit "30"
//Bas (Base Assault)
//Punkte Limit
set scr_bas_scorelimit "7"
//Zeit Limit
set scr_bas_timelimit "30"
//Runden Limit
set scr_bas_roundlimit "7"
//Runden Länge
set scr_bas_roundlength "4"
//Zeit bis zum Wiedereinstieg
set scr_bas_respawn_wave_time "30"
//Wartezeit bis zum Rundenstart
set scr_bas_startrounddelay "15"
//Wartezeit am Ende der Runde
set scr_bas_endrounddelay "15"
//Punkte wedren nach jeder Runde zurückgesetzt
set scr_bas_clearscoreeachround "0"
//CTF (Capture the Flag)
//Punkte Limit
set scr_ctf_scorelimit "7"
//Zeit Limit
set scr_ctf_timelimit "30"
//Runden Limit
set scr_ctf_roundlimit "7"
//Runden Länge
set scr_ctf_roundlength "4"
//Anzeigen der Flaggenposition im Kompass
set scr_ctf_showoncompass "15"
//Wartezeit bis zum Rundenstart
set scr_ctf_startrounddelay "15"
//Wartezeit am Ende der Runde
set scr_ctf_endrounddelay "15"
//Punkte wedren nach jeder Runde zurückgesetzt
set scr_ctf_clearscoreeachround "0"
//Dom (Domination)
//Punkte Limit
set scr_dom_scorelimit "7"
//Zeit Limit
set scr_dom_timelimit "30"
//Runden Limit
set scr_dom_roundlimit "7"
//Runden Länge
set scr_dom_roundlength "4"
//Zeit bis zum Wiedereinstieg
set scr_dom_respawn_wave_time "30"
//Wartezeit bis zum Rundenstart
set scr_dom_startrounddelay "15"
//Wartezeit am Ende der Runde
set scr_dom_endrounddelay "15"
//Punkte wedren nach jeder Runde zurückgesetzt
set scr_dom_clearscoreeachround "0"
//***
//Start-Spiel-Modus
g_gametype tdm
//Map Rotation
set sv_mapRotation "gametype tdm map mp_bocage gametype tdm map mp_brecourt gametype tdm map mp_carentan gametype tdm map mp_depot gametype tdm map mp_harbor gametype tdm map mp_railyard gametype tdm map mp_rhinevalley "
set sv_mapRotationCurrentmap "mp_carentan"
map_rotate
_______________
ich starte den server mit
J:\cod\CoDUOMP.exe +set dedicated 1 +exec start.cfg
dann kommt bei mir folgendes
______________
CODUO MP 1.41 build win-x86 Aug 23 2004
----- FS_Startup -----
Current language: english
Current search path:
J:\cod\uo\pakuo06.pk3 (12 files)
J:\cod\uo\pakuo05.pk3 (3 files)
J:\cod\uo\pakuo04.pk3 (7646 files)
J:\cod\uo\pakuo03.pk3 (2275 files)
J:\cod\uo\pakuo02.pk3 (790 files)
J:\cod\uo\pakuo01.pk3 (1652 files)
J:\cod\uo\pakuo00.pk3 (6231 files)
J:\cod/uo
J:\cod\main\paka.pk3 (41 files)
J:\cod\main\pak9.pk3 (149 files)
J:\cod\main\pak8.pk3 (235 files)
J:\cod\main\pak6.pk3 (3 files)
J:\cod\main\pak5.pk3 (4858 files)
J:\cod\main\pak4.pk3 (1668 files)
J:\cod\main\pak3.pk3 (1992 files)
J:\cod\main\pak2.pk3 (694 files)
J:\cod\main\pak1.pk3 (2642 files)
J:\cod\main\pak0.pk3 (12816 files)
J:\cod/main
File Handles:
----------------------
49987 files in pk3 files
execing default_mp.cfg
couldn't exec language.cfg
execing uoconfig_mp.cfg
couldn't exec autoexec_mp.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found Intel Pentium III
Measured CPU speed is 1.40 GHz
System memory is 496 MB (capped at 1 GB)
Video card memory is 64 MB
Streaming SIMD Extensions (SSE) supported
Winsock Initialized
Opening IP socket: localhost:28960
Hostname: router
IP: 192.168.0.109
IP: 83.135.83.107
--- Common Initialization Complete ---
Working directory: J:\cod
execing start.cfg
sv_punkbuster is read only.
logfile opened on Sun Mar 19 13:02:44 2006
g_gametype will be changed upon restarting.
map_rotate...
"sv_mapRotation" is:"gametype tdm map mp_bocage gametype tdm map mp_brecourt gametype tdm map mp_carentan gametype tdm map mp_depot gametype tdm map mp_harbor gametype tdm map mp_railyard gametype tdm map mp_rhinevalley "
"sv_mapRotationCurrent" is:""
Setting g_gametype: tdm.
Setting map: mp_bocage.
------ Server Initialization ------
Server: mp_bocage
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Current language: german
Current search path:
J:\cod\uo\pakuo06.pk3 (12 files)
J:\cod\uo\pakuo05.pk3 (3 files)
J:\cod\uo\pakuo04.pk3 (7646 files)
J:\cod\uo\pakuo03.pk3 (2275 files)
J:\cod\uo\pakuo02.pk3 (790 files)
J:\cod\uo\pakuo01.pk3 (1652 files)
J:\cod\uo\pakuo00.pk3 (6231 files)
J:\cod/uo
J:\cod\main\paka.pk3 (41 files)
J:\cod\main\pak9.pk3 (149 files)
J:\cod\main\pak8.pk3 (235 files)
J:\cod\main\pak6.pk3 (3 files)
J:\cod\main\pak5.pk3 (4858 files)
J:\cod\main\pak4.pk3 (1668 files)
J:\cod\main\pak3.pk3 (1992 files)
J:\cod\main\pak2.pk3 (694 files)
J:\cod\main\pak1.pk3 (2642 files)
J:\cod\main\pak0.pk3 (12816 files)
J:\cod/main
J:\cod\uo\localized_german_pakuo00.pk3 (1304 files)
localized assets pak file for german
J:\cod\main\localized_german_pak4.pk3 (3 files)
localized assets pak file for german
J:\cod\main\localized_german_pak3.pk3 (7 files)
localized assets pak file for german
J:\cod\main\localized_german_pak2.pk3 (20 files)
localized assets pak file for german
J:\cod\main\localized_german_pak1.pk3 (3658 files)
localized assets pak file for german
J:\cod\main\localized_german_pak0.pk3 (1288 files)
localized assets pak file for german
File Handles:
handle 1: console_mp.log
----------------------
99974 files in pk3 files
------- Game Initialization -------
gamename: CoD:United Offensive
gamedate: Aug 23 2004
0 teams with 0 entities
-----------------------------------
-----------------------------------
PunkBuster Server: 0 Aliases Written to pbalias.dat
PunkBuster Server: 0 Stat Records Written to pbstat.dat
PunkBuster Server: Preparing to Disable PB Server... (J:\cod\pb\)
Hitch warning: 3243 msec frame time
____________
hab in der cfg schon versucht (keine ahnung obs überhaupt richtig ist) mal den punkbuster mit 1 und enable zu starten... hatte auch schon pb mit in den startbefehl gelegt.... bringt alles nix.
ich hoffe mal, dass ich auf keinem verlorenem posten bin ;-)
greetz
cr
ich hatte gestern mal versucht meinen eigenen cod server zu erstellen. hier sind zwar auch schon viele beiträge über serverprobleme, habe auch schon alle gelesen.... bin aber immer noch nicht viel weiter...
mal zu meiner vorgehensweise...
cfg fürn server mit eurem super!! teil erstellt.
_______________
//Informationen
//Name des Servers
set sv_hostname "test"
//Willkommensnachricht
set scr_motd "servus"
//Administrator des Servers
sets .Admin "sl"
//E-Mail-Adresse des Admins
sets .Email ""
//IRC-Channels
sets .IRC ""
//Homepage
sets .Website ""
//Standort des Servers
sets .Location ""
//***
//Punkbuster
set sv_punkbuster "0"
pb_sv_disable
//wait
//***
//Generelle Spiel-Einstellungen
//Maximale Spieleranzahl
set sv_maxclients "10"
//Private Clients
set sv_privateClients "0"
//Port (Standard 28960)
set net_port "28960"
//Spam-Schutz
set sv_floodprotect "1"
//Maximale Datenrate
set sv_maxRate "20000"
//Downloads für Clients vom Server
set sv_allowDownload "0"
//Maximale Download-Rate für Clients
//42000 = 12kb
set sv_dl_maxRate "42000"
//Mindest-Ping der Clients (0 = egal)
set sv_minPing "0"
//Max-Ping der Clients (0 = egal)
set sv_maxPing "0"
//PK3-Dateien-Abgleich (0 = aus, 1 = an)
//Wenn an müssen die pk3s des Servers und der Clients gleich sein!
set sv_pure "0"
//Spiel loggen ( 0 = aus 1 = an )
set logfile "1"
//0 - gepuffertes Loggen (zeitversetzt)
//1 - sofortiges Loggen
set g_logsync "1"
//Wenn Spiel geloggt werden soll:
//Name der Log-Datei
set g_log "game_mp.log"
//KillCam
set scr_killcam "1"
//Freies Umsehen
set scr_freelook "0"
//Gegner im Zuschauer-Modus beobachten (z. B. bei SD)
set scr_spectateenemy "0"
//Automatischer Team-Ausgleich
set scr_teambalance "0"
//Friendly Fire (0 = aus, 1 = an)
set scr_friendlyfire "0"
//Wiedereinstieg erzwingen
set scr_forcerespawn "0"
//Schockeffekte an/aus (1/0)
set scr_shellshock "1"
//Medi-Packs beim Sterben fallen lassen an/aus (1/0)
set scr_drophealth "1"
//Battlerank an/aus (1/0)
set scr_battlerank "1"
//Anonymous
set sv_allowAnonymous "0"
//Cheats
set sv_cheats "0"
//FPS des Servers
set sv_fps "20"
//Master-Server (wo der Server angemeldet werden soll)
seta sv_master0 "coduomaster.activision.com"
seta sv_master1 "master.gamespy.com:28960"
seta sv_master2 "master0.gamespy.com"
seta sv_master3 "clanservers.net"
seta sv_master4 "codmaster.infinityward.com"
//in GameSpy anzeigen (0 = nein, 1 = ja)
set g_gamespy 1
//Spieler temporär bannen (per Name)
set g_allowvotetempbanuser "0"
//Spieler temporär bannen (ID)
set g_allowvotetempbanclient "0"
//Spieler kicken (per Name)
set g_allowvotekick "1"
//Spieler kicken (per ID)
set g_allowvoteclientkick "1"
//über Spiel-Modus abstimmen
set g_allowvotegametype "0"
//über Spiel-Modus und Map abstimmen
set g_allowvotetypemap "0"
//über Map abstimmen
set g_allowvotemap "0"
//Nächste Map der Rotation
set g_allowvotemaprotate "1"
//Map neustarten
set g_allowvotemaprestart "1"
//***
//Waffen (0 = verbieten, 1 = erlauben)
set scr_allow_bar "1"
set scr_allow_bren "1"
set scr_allow_enfield "1"
set scr_allow_fg42 "1"
set scr_allow_kar98k "1"
set scr_allow_kar98ksniper "1"
set scr_allow_m1carbine "1"
set scr_allow_m1garand "1"
set scr_allow_mp40 "1"
set scr_allow_mp44 "1"
set scr_allow_nagant "1"
set scr_allow_nagantsniper "1"
set scr_allow_panzerfaust "1"
set scr_allow_ppsh "1"
set scr_allow_springfield "1"
set scr_allow_sten "1"
set scr_allow_thompson "1"
set scr_allow_pistols "1"
set scr_allow_satchel "1"
set scr_allow_smoke "1"
set scr_allow_grenades ""
set scr_allow_flamethrower "1"
set scr_allow_artillery "1"
set scr_allow_bazooka "1"
set scr_allow_mg34 "1"
set scr_allow_dp28 "1"
set scr_allow_mg30cal "1"
set scr_allow_gewehr43 "1"
set scr_allow_svt40 "1"
set scr_allow_panzerschreck "1"
// Fahrzeuge (0 = verbieten, 1 = erlauben)
set scr_allow_flak88 "1"
set scr_allow_su152 "1"
set scr_allow_elefant "1"
set scr_allow_panzeriv "1"
set scr_allow_t34 "1"
set scr_allow_sherman "1"
set scr_allow_horch "1"
set scr_allow_gaz67b "1"
set scr_allow_willyjeep "1"
//***
//Spiel-Modi
//DM (Death Match)
//Punkte-Limit
set scr_dm_scorelimit "1000"
//Zeit-Limit
set scr_dm_timelimit "60"
//TDM (Team Deathmatch)
//Punkte-Limit
set scr_tdm_scorelimit "1000"
//Zeit-Limit
set scr_tdm_timelimit "60"
//Symbol über Teamkameraden
set scr_drawfriend "1"
//SD (Seach and Destroy)
//Zeit bis Rundenstart (Sekunden)
set scr_sd_graceperiod "15"
//Rundenlänge
set scr_sd_roundlength "4"
//Runden-Limit
set scr_sd_roundlimit "7"
//Punkte-Limit (Runden)
set scr_sd_scorelimit "7"
//Zeit-Limit
set scr_sd_timelimit "20"
//BEL (Behind Enemy Lines)
//Alliierten-Punkte nach x Sekunden
set scr_bel_alivepointtime "10"
//Punkte-Limit
set scr_bel_scorelimit "50"
//Zeit-Limit
set scr_bel_timelimit "30"
//RE (Retrival)
//Zeit bis Rundenstart (Sekunden)
set scr_re_graceperiod "15"
//Runden-Länge
set scr_re_roundlength "4"
//Runden-Limit
set scr_re_roundlimit "7"
//Punkte-Limit (Runden)
set scr_re_scorelimit "7"
//Zeit-Limit
set scr_re_timelimit "20"
//Träger auf Kompass anzeigen
set scr_re_showcarrier "0"
//HQ
//Punkte-Limit
set scr_hq_scorelimit "50"
//Zeit-Limit
set scr_hq_timelimit "30"
//Bas (Base Assault)
//Punkte Limit
set scr_bas_scorelimit "7"
//Zeit Limit
set scr_bas_timelimit "30"
//Runden Limit
set scr_bas_roundlimit "7"
//Runden Länge
set scr_bas_roundlength "4"
//Zeit bis zum Wiedereinstieg
set scr_bas_respawn_wave_time "30"
//Wartezeit bis zum Rundenstart
set scr_bas_startrounddelay "15"
//Wartezeit am Ende der Runde
set scr_bas_endrounddelay "15"
//Punkte wedren nach jeder Runde zurückgesetzt
set scr_bas_clearscoreeachround "0"
//CTF (Capture the Flag)
//Punkte Limit
set scr_ctf_scorelimit "7"
//Zeit Limit
set scr_ctf_timelimit "30"
//Runden Limit
set scr_ctf_roundlimit "7"
//Runden Länge
set scr_ctf_roundlength "4"
//Anzeigen der Flaggenposition im Kompass
set scr_ctf_showoncompass "15"
//Wartezeit bis zum Rundenstart
set scr_ctf_startrounddelay "15"
//Wartezeit am Ende der Runde
set scr_ctf_endrounddelay "15"
//Punkte wedren nach jeder Runde zurückgesetzt
set scr_ctf_clearscoreeachround "0"
//Dom (Domination)
//Punkte Limit
set scr_dom_scorelimit "7"
//Zeit Limit
set scr_dom_timelimit "30"
//Runden Limit
set scr_dom_roundlimit "7"
//Runden Länge
set scr_dom_roundlength "4"
//Zeit bis zum Wiedereinstieg
set scr_dom_respawn_wave_time "30"
//Wartezeit bis zum Rundenstart
set scr_dom_startrounddelay "15"
//Wartezeit am Ende der Runde
set scr_dom_endrounddelay "15"
//Punkte wedren nach jeder Runde zurückgesetzt
set scr_dom_clearscoreeachround "0"
//***
//Start-Spiel-Modus
g_gametype tdm
//Map Rotation
set sv_mapRotation "gametype tdm map mp_bocage gametype tdm map mp_brecourt gametype tdm map mp_carentan gametype tdm map mp_depot gametype tdm map mp_harbor gametype tdm map mp_railyard gametype tdm map mp_rhinevalley "
set sv_mapRotationCurrentmap "mp_carentan"
map_rotate
_______________
ich starte den server mit
J:\cod\CoDUOMP.exe +set dedicated 1 +exec start.cfg
dann kommt bei mir folgendes
______________
CODUO MP 1.41 build win-x86 Aug 23 2004
----- FS_Startup -----
Current language: english
Current search path:
J:\cod\uo\pakuo06.pk3 (12 files)
J:\cod\uo\pakuo05.pk3 (3 files)
J:\cod\uo\pakuo04.pk3 (7646 files)
J:\cod\uo\pakuo03.pk3 (2275 files)
J:\cod\uo\pakuo02.pk3 (790 files)
J:\cod\uo\pakuo01.pk3 (1652 files)
J:\cod\uo\pakuo00.pk3 (6231 files)
J:\cod/uo
J:\cod\main\paka.pk3 (41 files)
J:\cod\main\pak9.pk3 (149 files)
J:\cod\main\pak8.pk3 (235 files)
J:\cod\main\pak6.pk3 (3 files)
J:\cod\main\pak5.pk3 (4858 files)
J:\cod\main\pak4.pk3 (1668 files)
J:\cod\main\pak3.pk3 (1992 files)
J:\cod\main\pak2.pk3 (694 files)
J:\cod\main\pak1.pk3 (2642 files)
J:\cod\main\pak0.pk3 (12816 files)
J:\cod/main
File Handles:
----------------------
49987 files in pk3 files
execing default_mp.cfg
couldn't exec language.cfg
execing uoconfig_mp.cfg
couldn't exec autoexec_mp.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found Intel Pentium III
Measured CPU speed is 1.40 GHz
System memory is 496 MB (capped at 1 GB)
Video card memory is 64 MB
Streaming SIMD Extensions (SSE) supported
Winsock Initialized
Opening IP socket: localhost:28960
Hostname: router
IP: 192.168.0.109
IP: 83.135.83.107
--- Common Initialization Complete ---
Working directory: J:\cod
execing start.cfg
sv_punkbuster is read only.
logfile opened on Sun Mar 19 13:02:44 2006
g_gametype will be changed upon restarting.
map_rotate...
"sv_mapRotation" is:"gametype tdm map mp_bocage gametype tdm map mp_brecourt gametype tdm map mp_carentan gametype tdm map mp_depot gametype tdm map mp_harbor gametype tdm map mp_railyard gametype tdm map mp_rhinevalley "
"sv_mapRotationCurrent" is:""
Setting g_gametype: tdm.
Setting map: mp_bocage.
------ Server Initialization ------
Server: mp_bocage
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Current language: german
Current search path:
J:\cod\uo\pakuo06.pk3 (12 files)
J:\cod\uo\pakuo05.pk3 (3 files)
J:\cod\uo\pakuo04.pk3 (7646 files)
J:\cod\uo\pakuo03.pk3 (2275 files)
J:\cod\uo\pakuo02.pk3 (790 files)
J:\cod\uo\pakuo01.pk3 (1652 files)
J:\cod\uo\pakuo00.pk3 (6231 files)
J:\cod/uo
J:\cod\main\paka.pk3 (41 files)
J:\cod\main\pak9.pk3 (149 files)
J:\cod\main\pak8.pk3 (235 files)
J:\cod\main\pak6.pk3 (3 files)
J:\cod\main\pak5.pk3 (4858 files)
J:\cod\main\pak4.pk3 (1668 files)
J:\cod\main\pak3.pk3 (1992 files)
J:\cod\main\pak2.pk3 (694 files)
J:\cod\main\pak1.pk3 (2642 files)
J:\cod\main\pak0.pk3 (12816 files)
J:\cod/main
J:\cod\uo\localized_german_pakuo00.pk3 (1304 files)
localized assets pak file for german
J:\cod\main\localized_german_pak4.pk3 (3 files)
localized assets pak file for german
J:\cod\main\localized_german_pak3.pk3 (7 files)
localized assets pak file for german
J:\cod\main\localized_german_pak2.pk3 (20 files)
localized assets pak file for german
J:\cod\main\localized_german_pak1.pk3 (3658 files)
localized assets pak file for german
J:\cod\main\localized_german_pak0.pk3 (1288 files)
localized assets pak file for german
File Handles:
handle 1: console_mp.log
----------------------
99974 files in pk3 files
------- Game Initialization -------
gamename: CoD:United Offensive
gamedate: Aug 23 2004
0 teams with 0 entities
-----------------------------------
-----------------------------------
PunkBuster Server: 0 Aliases Written to pbalias.dat
PunkBuster Server: 0 Stat Records Written to pbstat.dat
PunkBuster Server: Preparing to Disable PB Server... (J:\cod\pb\)
Hitch warning: 3243 msec frame time
____________
hab in der cfg schon versucht (keine ahnung obs überhaupt richtig ist) mal den punkbuster mit 1 und enable zu starten... hatte auch schon pb mit in den startbefehl gelegt.... bringt alles nix.
ich hoffe mal, dass ich auf keinem verlorenem posten bin ;-)
greetz
cr
Zitat:
Und da es nu geht, ist das die Hauptsache