Awe 3b5

detonator-ger-
Habe folgendes Problem. Obwohl in der serverconfig "Waffen fallen lassen" eingestellt ist geschieht dieses im Spiel nicht.
Anbei mal meine config.. Vieleicht findet ja jemand einen Fehler in meiner config..
//***
// Diese Server.cfg wurde erstellt durch den Server Config Generator
// des Opferlamm Clans. Weitere Infos gibts auf
// unserer Homepage http://www.opferlamm-clan.de. Bei Problemen mit dieser Datei
// wendet euch bitte an webmaster@opferlamm-clan.de.
//***


//Öffentliche Server-Informationen:

//Name des Servers
set sv_hostname "Pornstars at War!!"

//Administrator des Servers
//sets _Admin ""

//E-Mail-Adresse des Admins
//sets _Email ""

//IRC-Channels
sets _IRC "#"

//Homepage
//sets _Website "http://"

//Standort des Servers
//sets _Location "Where ever I lay my hat is my home."

//***

//Passwörter

//RCON-Passwort
//set rcon_password ""

//NUR EINS VON BEIDEN VERWENDEN!
//Server-Passwort
//set g_password ""

//Privates Passwort
//set sv_privatepassword ""

//***

//Allgemeine Servereinstellungen:

//IP des Servers
//set net_ip ""

//Port des Servers
//set net_port ""

//Maximale Spieleranzahl
set sv_maxclients "20"

//Private Clients
//set sv_privateClients ""

//Maximale Datenrate
set sv_maxRate "20000"

//Mindest-Ping der Clients (0 = egal)
set sv_minPing "0"

//Max-Ping der Clients (0 = egal)
set sv_maxPing "0"

//Antilag-Feature
set g_antilag "1"

//Friendly Fire (0 = an, 1 = aus,2 = reflektierend, 3 = geteilter Schaden)
set scr_friendlyfire "0"

//KillCam
set scr_killcam "0"

//Freies Umsehen
set scr_spectatefree "1"

//Gegner im Zuschauer-Modus beobachten
set scr_spectateenemy "1"

//PK3-Dateien-Abgleich (0 = an, 1 = aus)
//Wenn an müssen die pk3s des Servers und der Clients gleich sein!
set sv_pure "0"

//Wiedereinstieg erzwingen ( 0=aus, 1=ein)
set scr_forcerespawn "0"

//Spiel loggen ( 0 = aus 1 = an )
set logfile "1"

//0 - gepuffertes Loggen (zeitversetzt)
//1 - sofortiges Loggen
set g_logsync "1"

//Name der Log-Datei
set g_log "games_mp.log"

//Automatischer Team-Ausgleich
set scr_teambalance "0"

//Cheats
set sv_cheats "1"

//Spam-Schutz
set sv_floodprotect "1"

//FPS des Servers
set sv_fps "20"

//Master-Server (wo der Server angemeldet werden soll)
//seta sv_master0 "cod2master.activision.com"
//seta sv_master1 "master0.gamespy.com"
//seta sv_master2 "master1.gamespy.com"
//seta sv_master3 "cod2authorize.activision.com"
//seta sv_master4 ""

//Tote können mit allen chatten 0 = aus, 1 = an
set g_deadChat "1"

//Konsolensperre für Clients
set sv_disableClientConsole "0"

//Download erlauben
set sv_allowDownload "1"

//Voting erlauben
set g_allowvote "1"

//Voice-Server
set sv_voice "0"

//Sprachqualität -- von 1-9 einstellbar
set sv_voiceQuality ""

//***

//Waffen-Einstellungen:
//(0 = verbieten, 1 = erlauben):

//Scharfschützengewehre:
set scr_allow_springfield "1"
set scr_allow_svt40 "1"
set scr_allow_kar98ksniper "1"
set scr_allow_nagantsniper "1"
set scr_allow_enfieldsniper "1"
set scr_allow_g43_sniper "1"

//Gewehre:
set scr_allow_enfield "1"
set scr_allow_kar98k "1"
set scr_allow_m1carbine "1"
set scr_allow_m1garand "1"
set scr_allow_g43 "1"
set scr_allow_nagant "1"

//Schwere MG's:
set scr_allow_bar "0"
set scr_allow_bren "0"
set scr_allow_mp44 "0"
set scr_allow_ppsh "0"

//Leichte MG's:
set scr_allow_mp40 "0"
set scr_allow_sten "0"
set scr_allow_thompson "0"
set scr_allow_pps42 "0"
set scr_allow_greasegun "0"

//Schrotflinte:
set scr_allow_shotgun "0"

//Granaten:
set scr_allow_smokegrenades "1"
set scr_allow_fraggrenades "1"
//set bolt_fraggrenades_count "3" //Set between 1-3
//set semi_fraggrenades_count "3" //Set between 1-3
//***

//Spiel-Modi-Einstellungen:

//DM (Death Match)

//Punkte-Limit
set scr_dm_scorelimit "40"

//Zeit-Limit
set scr_dm_timelimit "20"


//TDM (Team Deathmatch)

//Punkte-Limit
set scr_tdm_scorelimit "100"

//Zeit-Limit
set scr_tdm_timelimit "25"

//SD (Seach and Destroy)

//Zeit bis Rundenstart (Sekunden)
set scr_sd_graceperiod "15"

//Rundenlänge
set scr_sd_roundlength "4"

//Runden-Limit
set scr_sd_roundlimit "7"

//Punkte-Limit (Runden)
set scr_sd_scorelimit "7"

//Zeit-Limit
set scr_sd_timelimit "20"


//Zeit bis Explosion der Bombe in Sek.
set scr_sd_bombtimer "60"


//CTF (Retrival)

//Punkte-Limit (Runden)
set scr_ctf_scorelimit "7"

//Zeit-Limit
set scr_ctf_timelimit "20"

//HQ

//Punkte-Limit
set scr_hq_scorelimit "50"

//Zeit-Limit
set scr_hq_timelimit "30"

//*** awe_Konfiguration ausführen

//exec awe.cfg

/////////////
// General //
/////////////

// Disable AWE (0 = no, 1 = yes) (default 0)
// Setting this to 1 will disable AWE.
//set awe_disable "0"

// Show AWE logo under compass (0 = off, 1 = on) (default 1)
set awe_show_logo "1"

// Disable minefields? (0 = no, 1 = yes) (default 0)
set awe_disable_minefields "0"

// Show number of alive players in each team (0 = off, 1 = on) (default 0)
//set awe_show_team_status "0"

// Killcam time in seconds (default 7)
set awe_killcam_time "7"

// Show health bar (0 = no, 1 = yes) (default 0)
set awe_show_health_bar "1"

// Automaticly try to fix errors in maprotation (0 = no, 1 = yes) (default 0)
// After this has been done the cvar will be set to "0" so that it will only run when you start the server
// or reload your config file.
//set awe_fix_maprotation "0"

// Use random map rotation (0 = off, 1 = on) (default 0)
// See the readme file for an explanation how this works.
//set awe_random_maprotation "0"

// Rotate map if server is empty for x minutes (0 = disable feature) (default 30)
set awe_rotate_if_empty "10"

// 0 = no painsounds, 1 = painsounds (default 1)
set awe_painsound "1"

// 0 = no deathsounds, 1 = deathsounds (default 1)
set awe_deathsound "1"

// Automaticly check for and rename any duplicate player names (0 = off, 1 = on) (default 0)
set awe_dupecheck "1"

// Pop helmets (0 = off, other value = chance in percent that helmet will pop) (default 50)
set awe_pophelmet "50"

// Pop heads (0 = off, other value = chance in percent that head will pop) (default 0)
set awe_pophead "50"

// The following cvars controls which things trigger the pophead code (0 = off, 1 = on) (default 1)
set awe_pophead_bullet "1" // rifles, snipers and turrets
set awe_pophead_melee "1" // Melee
set awe_pophead_explosion "1" // Explosions

// Blood splatter on screen (0 = off, 1 = on) (default 0)
set awe_bloodyscreen "1"

// Cold breath effect in winter maps (0 = no, 1 = yes) (default 0)
set awe_cold_breath "1"

// Models to use for the crush punishment
// NOTE! Every model increases the size of the gamestate, a too large gamestate will crash clients and/or server
set awe_crush_model0 "furniture_piano_d"
//set awe_crush_model1 "cow_dead_1"
//set awe_crush_model2 "horse_dead_2"
//set awe_crush_model3 "furniture_toilet"
// Other examples
//set awe_crush_model4 "cow_dead_2"
//set awe_crush_model5 "cow_dead_3"
//set awe_crush_model6 "horse_dead_1"
//set awe_crush_model7 "furniture_frenchbathtubporcelain"
//set awe_crush_model8 "vehicle_german_armored_car_d"
//set awe_crush_model9 "vehicle_civilian_car_d"
//set awe_crush_model10 "vehicle_civilian_car_red_d"
//set awe_crush_model11 "vehicle_civilian_car_white_d"
//set awe_crush_model12 "vehicle_tiger_snow_d"

// Stop clientside cvar(dvar) exploits like r_lodscale, r_lighttweakambient and mss_Q3fs by forcing them to their default
// values. (0 = no, 1 = yes) (default 1)
//set awe_stop_client_exploits "1"


//////////////
// Laserdot //
//////////////

// Enable laserdot (0 = disabled, 1 = use red dot shader used by compass, 2 = use standard square shader) (default 0)
//set awe_laserdot "1"

// Laserdot transparency (0 = invisible, 1 = solid) (default 0.cool
//set awe_laserdot_alpha "0.8"

// Size of dot
//set awe_laserdot_size "10" // Default for red dot shader
//set awe_laserdot_size "2" // Default for square shader

// Color (default 1,0,0)
// NOTE! Those are only used if awe_laserdot is set to "2"
//set awe_laserdot_red "1"
//set awe_laserdot_green "0"
//set awe_laserdot_blue "0"


/////////////////
// Healthpacks //
/////////////////
//
// Each healthpack will get a random number of healthpoints between the min and max value
//

// Use healthpacks (0 = no, 1 = yes, 2 = yes, but do no print message) (default 0)
set awe_healthpacks "1"

// Minimum number of healthpoints in a healthpack (defailt 15)
set awe_healthpacks_min "25"

//Maximum number of healthpoints in a healthpack (defailt 65)
set awe_healthpacks_max "55"


//////////////////////////////////
// Override CoD2 standard stuff //
//////////////////////////////////

// Use death icons (0 = off, 1 = on) (default 1)
set awe_death_icons "1"

// Use grenade icons (0 = off, 1 = on) (default 1)
set awe_nade_icons "1"

// Drop weapon on death (0 = off, 1 = on) (default 1)
set awe_drop_weapon "1"

// Drop grenades on death (0 = off, 1 = on) (default 1)
set awe_drop_nade "1"

// Allow pistols (0 = no, 1 = yes) (default 1)
set awe_allow_pistols "1"

// Use shellshock (0 = off, 1 = on) (default 1)
set awe_shellshock "1"

// Use HUD score (0 = off, 1 = on) (default 1)
set awe_hud_score "1"

// Use objective points (0 = off, 1 = on) (default 1)
set awe_objective_points "1"

// Use damage feedback (0 = off, 1 = on) (default 1)
set awe_damage_feedback "1"

// Allow crosshair (0 = no, 1 = yes, 2 = force it on) (default 1)
set awe_allow_crosshair "1"

// Allow crosshair to switch color while aiming at enemies (0 = no, 1 = yes, 2 = force it on) (default 1)
set awe_allow_crosshair_color "1"

// Gravity in percent of the default gravity (default 100)
set awe_gravity "100"

// Game speed in percent of the default speed (default 100)
set awe_speed "100"

// Force fading of the red compass dots to be quicker than default (0 = no, 1 = yes) (default 1)
set awe_quickfade_compass_dots "0"


///////////////////
// Ammo limiting //
///////////////////

// Unlimited ammo (0 = no, 1 = yes, 2 = yes + unlimited clip) (default 0)
//set awe_unlimited_ammo "0"

// Unlimited grenades (0 = no, 1 = yes) (default 0)
//set awe_unlimited_grenades "0"

// Unlimited smoke grenades (0 = no, 1 = yes) (default 0)
//set awe_unlimited_smokegrenades "0"

// Minimum ammo in percent of max ammo for weapon (default 100)
//set awe_ammo_min "100"

// Maximum ammo in precent of max ammo for weapon (default 100)
//set awe_ammo_max "100"

// For example, if a certain weapon have a max ammo of 360, this setup will give
// the player a randomized ammo of 180(50%) to 270(75%)
// It will be applied for all weapons except grenades and panzerfausts.
//set awe_ammo_min "50"
//set awe_ammo_max "75"


/////////////////////
// Weapon limiting //
/////////////////////

// Sets the maximum number of weapons for each type and team (0 = no limit) (default 0)
// A weapon that has reached the limit will automaticly be removed if dropped.
//
//set awe_rifle_limit "0"
//set awe_boltrifle_limit "0"
//set awe_semirifle_limit "0"
//set awe_smg_limit "0"
//set awe_assault_limit "0"
//set awe_sniper_limit "0"
//set awe_shotgun_limit "0"

// !! NOTE !! Enabling limiting of bolt and/or semi rifle will disable the rifle limit

// Rifles: M1 Carbine, M1 Garand, Nagant, SVT40, Kar98k, Gewehr43, Enfield
// Bolt Rifles: M1 Carbine, Nagant, Kar98k, Enfield
// Semi Rifles: M1 Garand, SVT40, Gewehr43
// SMG: Greasegun, Thomson, Sten, PPS42, MP40
// Assault: Bar, Bren, PPSh, MP44
// Snipers: Springfield, Scoped Enfield, Scoped Nagant, Scoped Kar98k
// Shotguns: Shotguns


////////////////////////
// Dead body handling //
////////////////////////

// Remove bodies (0 = no, any other value = time in seconds before removing the body) (default 0)
set awe_remove_bodies "1"

// Sink body before removing (0 = no, 1 = yes) (default 1)
//set awe_remove_bodies_sink "1"


//////////////
// Tripwire //
//////////////

// Enable tripwires (0 = no, 1 = yes, 2 = don't count teamkills, 3 = don't trigger on teammates) (default 0)
//set awe_tripwire "1"

// Tripwire for each team (in DM this number will be doubled) (default 5)
//set awe_tripwire_limit "5"

// Display warning for teammates (0 = no, 1 = yes) (default 1)
//set awe_tripwire_warning "0"

// Time needed to place a tripwire (default 3)
set awe_tripwire_plant_time "1"

// Time needed to pickup/defuse a tripwire (default 5)
//set awe_tripwire_pick_time "1"


////////////////////
// Fog overriding //
////////////////////
//
// Those settings should be always be tuned for each map.
// See fog.cfg for some examples.
//
// String containing ExpFog information (default "none")
// set awe_efog "none"
//
// efog is used like this
// set awe_efog "A B C D E F"
// A = chance in percent for fog to be overridden
// B = Fog density
// C = Fog density2, if set to anything but 0, the fog will fade between density and density2
// D = Fog color, red intensity (min 0, max 1)
// E = Fog color, green intensity (min 0, max 1)
// F = Fog color, blue intensity (min 0, max 1)


//////////////////////////////
// Unknown Soldier handling //
//////////////////////////////

// Make them reflect friendlyfire (0 = no, 1 = yes) (default 1)
// (This will stay effective until the next map even if they change their name.)
//set awe_unknown_reflect "1"

// Rename them automaticly (examples below)
// Player will get one of those names + a random number between 0 and 999.
// (They will still be threated like unknowns by the methods below and the friendlyfire reflect above.)
//set awe_unknown_name0 "I wear ladies underwear"
//set awe_unknown_name1 "Brad Pitt is sooo cute."

// Override message to display to renamed players, set it to "none" to disable the message completely
// set awe_unknown_rename_msg "none"

// Use a method to pester them (default 0)
// (Changing their name will stop this)
// 0 = do nothing
// 1 = make them drop their weapon
// 2 = keep them in shellshock
set awe_unknown_method "2"


/////////////////////
// Next map voting //
/////////////////////
// Vote for the next map from 5 random candidates (0 = no, 1 = yes) (default 0)
//
// NOTE! Enabling this will disable random maprotation and the next map/gametype messages
//
//set awe_map_vote "0"

// Timout for voting in seconds (min 10, max 180) (default 30)
//set awe_map_vote_time "30"

// Make last alternative an option to replay the same map (0 = no, 1 = yes) (default 0)
//set awe_map_vote_replay "0"

/////////////////////////
// Health regeneration //
/////////////////////////

// Use health regeneration (0 = no, 1 = yes) (default 1)
set awe_regen "1"

// Use this to override the behaviour of the health regeneration system
//
// Developed by Wanna Ganoush -- www.anarchic-x.com
// More info here: http://www.iwnation.com/Forums/index.php?showtopic=16712
//
// 0 = implements IW's "flawed" model (default)
// 1 = implements IW's "intended" model
// 2 = implements "healing regen limits" model
// 3 = implements "healing regen limits" and "pain"
set awe_regen_method "3"


//////////////////////
// Server/Clan logo //
//////////////////////

//
// !!IMPORTANT!! For advanced users only, follow those steps to change the text displayed
//
// 1. Open awe3beta2/server_logo/_awe_server_logo.gsc with your favourite text editor.
//
// 2. Change the text between the quotationmarks
//
// 3. Save your changes
//
// 4. Change the cvar below to "1"
//

// Show server/clan logo 0 = off, 1 = under ammo counter, 2 = centered) (default 0)
set awe_show_server_logo "2"


//////////////////////
// Welcome messages //
//////////////////////

// Delay (in seconds) between welcome messages (default "1")
set awe_welcome_delay "1"

// Welcome messages that are displayed to new players
set awe_welcome0 "Rabenberg forever!"
wait 100
//set awe_welcome1 "Vio hat`nen kleinen Penis"
wait 3000
//set awe_welcome2 "Langer hör auf zu lachen, du auch."

/////////////////////
// Server messages //
/////////////////////

// Delay between server messages in seconds (default 30)
set awe_message_delay "10"

// Show next map and/or gametype as first message (0 = no, 1 = only map, 2 = lite, 3 = normal, 4 = extra) (default 2)
set awe_message_next_map "2"

// Loop messages (0 = no, 1 = yes) (default 1)
set awe_message_loop "1"

// Show messages for each player, idealy use this when message looping is turned off (0 = no, 1 = yes) (default 0)
//set awe_message_individual "0"

// Server messages
// There is no limit, the message system will start over
// automaticly when the last message has been displayed.
//set awe_message0 "^1Haut ^1rein ^1ihr ^1Säcke!!"
set awe_message1 "Rabenberg!!!"
//set awe_message2 "Der VFL - Wolfsburg wird absteigen"

//////////////////////////////////////
// Anti Teamkilling (on by default) //
//////////////////////////////////////

// Maximal allowed teamkills (0 = turns function off) (default 3)
//set awe_teamkill_max "3"

// Number of teamkills before recieving a warning. (default 1)
//set awe_teamkill_warn "1"

// Punishment method for teamkillers (default 3)
// 0 = disabled
// 1 = Use random punishment
// 2 = kill
// 3 = blow up
// 4 = crush
//set awe_teamkill_method "3"

// Reflect damage after reaching max teamkills (0=no, 1=yes) (default 1)
//set awe_teamkill_reflect "1"

// Message to display to a player reaching max teamkills.
// set awe_teamkill_msg


/////////////////////////////////////
// AWE Sprinting //
// (activated with the USE button) //
/////////////////////////////////////

// Enable AWE sprinting (0 = off, 1 = while standing, 2 = stand and crouch, 3 = stand, crouch and prone) (default 0)
set awe_sprint "1"

// Enable hud (0 = off, 1 = on, 2 = alternate mode(reuses a commonly used shader)) (default 1)
set awe_sprint_hud "1"

// Enable hud hint (0 = off, 1 = on) (default 1)
set awe_sprint_hud_hint "1"

// Max sprint time in seconds (default 3)
set awe_sprint_time "3"

// Max recover time in seconds (default 2)
// Total recover time for a full recover will be this time + the maximum sprint time
set awe_sprint_recover_time "2"
MikeTNT
1. Welche iwd-files liegen noch auf dem Server (im main bzw. mod-Pfad)?
2. Handelt es sich um eine 1.0er oder 1.2er Version auf dem Server?

cu Mike
detonator-ger-
Ich habe noch die 1.0er Version laufen.
yoda
Außerdem:

Besser IMMER mit zwei cfg-Dateien arbeiten!

In die cfg, die beim Start des Servers geladen werden, kommen NUR die Spiel-Einstellungen von CoD2 (als ob es ein normaler CoD2-Server wäre).

VOR die Map-Rotation setzt Du dann den Befehl
exec awe.cfg

Und in der awe.cfg triffst Du alle Einstellungen, die den AWE-MOD betreffen...

Auf jeden Fall dann auch noch ein map_rotate ausführen, am besten im Startparameter, da einige Einstellungen scheinbar erst nach einem Map-Wechsel aktiv werden.

Den AWE gibt es übrigens bereits als beta 9 - vielleicht solltest Du über ein Update nachdenken.
yoda
Sorry, hast zwischenzeitlich gepostet - bei 1.0 musst Du den AWE 3b5 oder 3b5b einsetzen.
MikeTNT
Frage 2 wäre somit beantwortet. Dazu paßt dann AWE3B5

Fehlt nur noch die Antwort auf Frage 1. Ich muß wissen, ob sonst noch irgendwelche Mods auf dem Server sind, da die weapons.gsc nicht überschrieben werden darf.

Und da du sparsam mit Informationen bist, schreib bitte noch:
- Was ist es für ein Server (Windows, Linux)?
- Hast du die config_mp_server.cfg schon gelöscht und restartet?
- Welche Rechte hast du auf dem Server, welche Dateirechte haben die Moddateien?

cu Mike
detonator-ger-
Hallo,
- der server läuft unter windoofs gelegtlich im lan (+dedicated 0)
- da ich als admin eingeloggt bin habe ich alle rechte
- die mod dateien sind schreibgeschützt (versuch den schreibschutz aufzuheben schlug fehl).
- muss ich eine gleichnamige config_mp_server.cfg haben??? wenn ja, kann ich nicht finden.
- habe zusätzlich noch einen riflemod drauf.
- bin im übrigen auch der meinung das alles schon mal funktioniert hat. habe auch mal im inet geschaut da laufen einige server mit dem riflemod und awe zusammen und dort läuft alles einwandfrei.
auf jeden fall schon mal vielen dank für deine hilfe.
yoda
Einfach rauszufinden:

Erst mal NUR mit dem AWE starten.
Klappt es dann?

Dann den zweiten MOD mit in den AWE-Ordner - klappt es immer noch?

Wenn - nein - MOD-Unverträglichkeit in diesem Punkt oder falsche Einstellung, DVARs BEIDER MODs prüfen (kenne den rifle_only nicht...).
MikeTNT

Zitat:

Original von detonator-ger-
- habe zusätzlich noch einen riflemod drauf.


Der Rifle-Mod überschreibt die weapons.gsc des AWE-Mods!

Du kannst ja mal auf meinen 1.0er Server connecten (IP siehe unten). Vielleicht gefallen dir meine Einstellungen. Diese Version müßte auch unter Windows laufen.

cu Mike

PS: Du hast eine Private Message.
yoda
Es wäre nett, wenn ihr uns dran teilhaben lasst, falls ihr ´ne Lösung findet, dürfte auch für andere interessant sein und würde den Foren-Regeln wieder etwas näher kommen... Augenzwinkern
MikeTNT
Keine Sorge, ich habe nur meine eMailadresse und Zugangsdaten mitgeteilt. Augenzwinkern

cu Mike
detonator-ger-
Vielen Dank für die Tips. Habe den AWE Ordner gesichert, das spiel neu installiert und den AWE Ordner wieder zurückkopiert. Jetzt funktioniert wieder alles einwandfrei. Könnte mir vostellen das irgeneine iwd Datei, die im laufe der Zeit in den Main Ordner gekommen ist, den Fehler verursacht hat.
yoda
Ja, ja, Grundreinigung erspart manchmal den Kammerjäger... Augenzwinkern