Hallo MIK,habe dasselbe Problem wie Eisbein.Wenn jemand zu mir joinen möchte bekommt derjenige immer die Meldung "Server voll".Ich habe deine obigen Infos denke ich mal befolgt aber es funzt irgendwie überhaupt nicht.
Hier mal ein Screenshot von meinem awe_uo Ordner ...
Meine awe.cfg Teil 1
// General //
/////////////
// Disable AWE (0 = no, 1 = yes) (default 0)
// Setting this to 1 will disable AWE with a few exceptions:
// 1. Some minor modifications to the grenades. (take damage)
// 2. Some cvars that start with scr_. For example the tank capture time.
//set awe_disable "0"
// Show bomb timer in Search & Destroy (0 = off, 1 = on) (default 0)
set awe_show_sd_timer "1"
// Number of random HQ radios to spawn for maps that normally do not support HQ (default
//set awe_hq_spawn_radios "8"
// Force adding of new radios even if stock ones exists (0 = no, 1 = yes) (default 0)
//set awe_hq_force_new_radios "0"
// Show AWE logo under healthbar (0 = off, 1 = on) (default 1)
//set awe_show_logo "1"
// Show number of alive players in each team (0 = off, 1 = on, 2 = alternate setting) (default 0)
//set awe_show_team_status "0"
// Automaticly try to fix errors in maprotation (0 = no, 1 = yes) (default 0)
// After this has been done the cvar will be set to "0" so that it will only run when you start the server
// or reload your config file.
//set awe_fix_maprotation "0"
// Use random map rotation (0 = off, 1 = on) (default 0)
// See the readme file for an explanation how this works.
set awe_random_maprotation "1"
// Rotate map if server is empty for x minutes (0 = disable feature) (default 30)
//set awe_rotate_if_empty "30"
// Show blip on hud when you hit another player (0 = off, 1 = on) (default 0)
//set awe_showhit "0"
// Show bulletholes on hud (0 = no, 1 = only on headshots, 2 = always) (default 0)
set awe_bulletholes "1"
// Warmup round in roundbased gametypes (to allow players to connect) (0 = off, 1 = on) (default 0)
//set awe_warmup_round "0"
// Disable minefields? (0 = no, 1 = yes) (default 0)
//set awe_disable_minefields "0"
// Limit bases in Base Assault (0 = no, 1 = one base for each team, 2 = two bases for each team) (default 0)
//set awe_limit_bases "0"
// Player speed in percent of default speed (default 100)
//set awe_player_speed "100"
// Gravity in percent of the default gravity (default 100)
//set awe_gravity "100"
// Enable first aid kits (0 = no, 1 = yes) (default 0)
//set awe_firstaid "0"
// Number of first aid kits to give to each player (default 1)
//set awe_firstaid_kits "1"
// Amount of health that can be recovered with a first aid kit (default 25)
// A random value of 0 to 14 will be added to this value
//set awe_firstaid_health "25"
// Delay in seconds between being able to use the next first aid kit (default 10)
//set awe_firstaid_delay "10"
// Score to give to a player for succesfully patching up a teammate (default 1)
//set awe_firstaid_score "1"
// Drop health on death (0 = no, 1 = yes) (default 1) (not for UO)
// I've commented this out since it uses the same cvar as the built in cvar in UO.
//set scr_drophealth "1"
// Fix map exploits in some UO maps (0 = no, 1 = yes) (default 1)
//set awe_fix_map_exploits "1"
/////////////////////////
// Gametype pretending //
/////////////////////////
// This cvar is usable if you want to pretend that one custom gametype is another
// Useful if you run custom gametypes but find that people have problems finding
// your server in the browser list.
//
//Examples of gametype pretending...
//
//set awe_pretend_gametype_actf "ctf"
//set awe_pretend_gametype_htf "ctf"
//set awe_pretend_gametype_rsd "sd"
//set awe_pretend_gametype_dem "sd"
//set awe_pretend_gametype_ad "dom"
//set awe_pretend_gametype_lts "tdm"
/////////////////////
// Damage blocking //
/////////////////////
// The following cvars are used to prevent abuse cause by players throwing grenades or satchels among their
// teammates and then switch to spectator or to the other team to avoid being punished for teamkilling
// Block damage caused by spectators (0 = no, 1 = yes) (default 1)
//set awe_block_damage_spectator "1"
// Block damage caused by someone who switched teams within the last seconds (0 = no, 1 = yes) (default 1)
//set awe_block_damage_team_switch "1"
////////////////
// Shellshock //
////////////////
// Shellshock (0 = no, 1 = yes) (default 1) (not for UO)
// I've commented this out since it uses the same cvar as the built in cvar in UO.
//set scr_shellshock "1"
// Deathshock (0 = no, 1 = yes) (default 0)
//set awe_deathshock "0"
/////////////////////
// Next map voting //
/////////////////////
// Vote for the next map from 5 random candidates (0 = no, 1 = yes) (default 0)
// NOTE! Enabling this will disable random maprotation and the next map/gametype messages
//set awe_map_vote "0"
// Timout for voting in seconds (min 10, max 180) (default 30)
//set awe_map_vote_time "30"
// Make last alternative an option to replay the same map (0 = no, 1 = yes) (default 0)
//set awe_map_vote_replay "0"
//////////////////////
// Server/Clan logo //
//////////////////////
//
// !!IMPORTANT!! For advanced users only, follow those steps to change the text displayed
//
// 1. Rename the mod filename by addin an unique extension.
// For example rename z_awe_svr_customlogo.pk3 to z_awe_svr_myclanlogo.pk3
// (Without this step players with local AWE installations may not be able to connect to your server.)
//
// 2. Open your renamed .pk3 file with WinRAR (or WinZip)
//
// 3. Open /server_logo/_awe_server_logo.gsc with your favourite text editor.
//
// 4. Change the text between the quotationmarks
//
// 5. Save your changes
//
// 6. Use your renamed version of z_awe_svr_customlogo.pk3 _INSTEAD_ of the original version.
//
// 7. Also change the cvar below to "1"
//
// Show server/clan logo 0 = off, 1 = under compass, 2 = centered) (default 0)
//set awe_show_server_logo "0"
///////////////
// Obituarys //
///////////////
// Show obituarys? (0 = no, 1 = yes, 2 = extended) (default 1)
//set awe_obituary "1"
// Show large death obituarys for the killed player? (0 = no, 1 = yes) (default 1)
//set awe_obituary_death "1"
////////////////////
// Vsay functions //
////////////////////
// Enable functions by binding keys to vsay commands
// Example bind x "vsay AWE DW" will allow weapons drops with the x button
// Enable weapon drop with "vsay AWE DW" (0 = no, 1 = yes) (default 1)
//set awe_vsay_drop_weapon "1"
// Enable health drop with "vsay AWE DH" (0 = no, 1 = yes) (default 0)
//set awe_vsay_drop_health "0"
//////////////////////////////
// Unknown Soldier handling //
//////////////////////////////
// Make them reflect friendlyfire (0 = no, 1 = yes) (default 1)
// (This will stay effective until the next map even if they change their name.)
//set awe_unknown_reflect "1"
// Rename them automaticly (examples below)
// Player will get one of those names + a random number between 0 and 999.
// (They will still be threated like unknowns by the methods below and the friendlyfire reflect above.)
//set awe_unknown_name0 "I wear ladies underwear"
//set awe_unknown_name1 "Brad Pitt is sooo cute."
// Override message to display to renamed players, set it to "none" to disable the message completely
// set awe_unknown_rename_msg "none"
// Use a method to pester them (default 0)
// (Changing their name will stop this)
// 0 = do nothing
// 1 = make them drop their weapon
// 2 = force to prone and drop weapon
// 3 = keep them in shellshock
//set awe_unknown_method "0"
//////////////////
// UO Sprinting //
//////////////////
// UO sprinting (0 = no, 1 = yes, 2 = unlimited, 3 = override defaults) (default 1)
//set awe_uo_sprint "1"
// The cvars below is only used if awe_uo_sprint is set to "3"
// UO sprint time in percent of original time (default 100)
//set awe_uo_sprint_time "100"
// UO sprint recover time in percent of original time (default 100)
//set awe_uo_sprint_recover_time "100"
// UO sprint speed in percent of original time (default 100)
//set awe_uo_sprint_speed "100"
/////////////////////////////////////
// AWE Sprinting //
// (activated with the USE button) //
/////////////////////////////////////
// Enable AWE sprinting (0 = off, 1 = while standing, 2 = stand and crouch, 3 = stand, crouch and prone) (default 0)
// NOTE! Enabling this in UO will disable the built in UO sprinting.
//set awe_sprint "0"
// Enable hud (0 = off, 1 = on, 2 = alternate mode(reuses a commonly used shader)) (default 1)
//set awe_sprint_hud "1"
// Enable hud hint (0 = off, 1 = on) (default 1)
//set awe_sprint_hud_hint "1"
// Sprint speed increase in percent (default 60)
//set awe_sprint_speed "60"
// Max sprint time in seconds (default 3)
//set awe_sprint_time "3"
// Max recover time in seconds (default 2)
// Total recover time for a full recover will be this time + the maximum sprint time
//set awe_sprint_recover_time "2"
////////////////////////
// Dead body handling //
////////////////////////
// Disable bodies (0 = no, 1 = yes, 2 = play smoke fx) (default 0)
//set awe_no_bodies "0"
// Burning bodies for players killed by flamethrower (0 = no, any number = time to burn in seconds) (default 5)
//set awe_burning_bodies "5"
// Searchable bodies (0 = no, any number = time to search in seconds) (default 1)
// NOTE! A random delay of 0 to 1 second will be added to the time above.
//set awe_searchable_bodies "1"
// Allow healthpacks to be found (0 = no, 1 = yes) (default 1)
//set awe_searchable_bodies_health "1"
//////////////
// Laserdot //
//////////////
// Laserdot transparency (0 = disabled, 1 = solid) (default 0)
//set awe_laserdot "0"
// Size of dot (default 2)
//set awe_laserdot_size "2"
// Color (default 1,0,0)
//set awe_laserdot_red "1"
//set awe_laserdot_green "0"
//set awe_laserdot_blue "0"
//////////////////////
// Welcome messages //
//////////////////////
// Delay (in seconds) between welcome messages (default "1")
//set awe_welcome_delay "1"
// Welcome messages that are displayed to new players
//set awe_welcome0 "Welcome to our server!"
//set awe_welcome1 "It runs AWE 2.1"
/////////////////////
// Server messages //
/////////////////////
// Delay between server messages in seconds (default 30)
//set awe_message_delay "30"
// Show next map and/or gametype as first message (0 = no, 1 = only map, 2 = lite, 3 = normal, 4 = extra) (default 2)
//set awe_message_next_map "2"
// Loop messages (0 = no, 1 = yes) (default 1)
//set awe_message_loop "1"
// Show messages for each player, idealy use this when message looping is turned off (0 = no, 1 = yes) (default 0)
//set awe_message_individual "0"
// Server messages
// There is no limit, the message system will start over
// automaticly when the last message has been displayed.
//set awe_message0 "^3This server runs ^6AWE ^52.1 beta (
http://www.awemod.com)"
//set awe_message1 "^3Tripwires can be placed by going prone with at least two grenades."
/////////////////////
// Team overriding //
/////////////////////
// Override allied team ("random", "american", "british", "russian") (default "")
// Will not have any effect on most of the UO maps since they are not comptible with this feature.
//set awe_team_allies ""
// Swap teams for each round in roundbased gametypes (0 = do not swap, 1 = swap) (default 0)
//set awe_team_swap "0"
///////////////
// Rain/Snow //
///////////////
// Rain/Snow will only show for players with the clientside mod installed
// Rain will only work on non winter maps and snow will only work on winter maps
// Chance in percent that there will be rain (default 0)
set awe_rain "50"
// Chance in percent that there will be snow (default 0)
set awe_snow "100"
// Cold breath effect in winter maps (0 = no, 1 = yes) (default 0)
//set awe_cold_breath "0"
////////////////////
// Fog overriding //
////////////////////
//
// Those settings should be always be tuned for each map.
// See fog.cfg for some examples.
// Only use cfog OR efog, NEVER use both for a map.
//
// String containing CullFog information (default "none")
// set awe_cfog "none"
//
// cfog is used like this
// set awe_cfog "A B C D E F"
// A = chance in percent for fog to be overridden
// B = Fog distance
// C = Fog distance2, if set to anything but 0, the fog will fade between distance and distance2
// D = Fog color, red intensity (min 0, max 1)
// E = Fog color, green intensity (min 0, max 1)
// F = Fog color, blue intensity (min 0, max 1)
// String containing ExpFog information (default "none")
// set awe_efog "none"
//
// efog is used like this
// set awe_efog "A B C D E F"
// A = chance in percent for fog to be overridden
// B = Fog density
// C = Fog density2, if set to anything but 0, the fog will fade between density and density2
// D = Fog color, red intensity (min 0, max 1)
// E = Fog color, green intensity (min 0, max 1)
// F = Fog color, blue intensity (min 0, max 1)
/////////////////////////////////////////////////////////////////////
// Painscreen, bloodyscreen and helmet popping (not for Merciless) //
/////////////////////////////////////////////////////////////////////
// Show painscreen (0 = off, other value = intensity in percent) (default 0)
set awe_painscreen "80"
// Show blood splatter on screen (0 = off, 1 = on) (default 0)
set awe_bloodyscreen "1"
// Pop helmets (0 = off, other value = chance in percent that helmet will pop) (default 50)
//set awe_pophelmet "50"
// Pop heads (0 = off, other value = chance in percent that head will pop) (default 0)
//set awe_pophead "0"
// The following cvars controls which things trigger the pophead code (0 = off, 1 = on) (default 1)
//set awe_pophead_bullet "1" // rifles, snipers and turrets
//set awe_pophead_melee "1" // Melee
//set awe_pophead_explosion "1" // Explosions
// Taunts (0 = disabled, 1 = enabled) (default 0)
set awe_taunts "1"
////////////////////////////////////
// Painsounds (not for Merciless) //
////////////////////////////////////
// 0 = no painsounds, 1 = painsounds (default 1)
//set awe_painsound "1"
/////////////////////
// Realism options //
/////////////////////
// Bleeding (not for MC) (0 = no, 1 to 100 = points to bleed) (default 0)
// Picking up a healthpack will stop bleeding
set awe_bleeding "11"
// Drop weapon on hand or gun hit (not for MC) (chance in percent 0-100) (default 0)
set awe_droponhandhit "50"
// Drop weapon on arm hit (not for MC) (chance in percent 0-100) (default 0)
//set awe_droponarmhit "0"
// Weapon drop on death? (0 = no, 1 = yes, 2 = drop all weapons) (default 1)
//set awe_dropondeath "1"
// Trip on leg hit (chance in percent 0-100) (default 0)
//set awe_triponleghit "0"
// Trip on foot hit (chance in percent 0-100) (default 0)
//set awe_triponfoothit "0"
// Disable crosshair (0 = don't disable, 1 = disable, 2 = enable) (default 0)
//set awe_no_crosshair "0"
//////////////////
// MG42 options //
//////////////////
// Disable all MG42s in the map (0 = no, 1 = yes) (default 0)
//set awe_mg42_disable "0"
// Spawn extra MG42s at random spawnpoints (0 = no) (default 0)
// Set to the number of extra MG42s you want.
//set awe_mg42_spawn_extra "0"
////////////////////
// PTRS41 options //
////////////////////
// Disable all PTRS41s in the map (0 = no, 1 = yes) (default 0)
//set awe_ptrs41_disable "0"
// Spawn extra PTRS41s at random spawnpoints (0 = no) (default 0)
// Set to the number of extra PTRS41s you want.
//set awe_ptrs41_spawn_extra "0"
//////////////
// Tripwire //
//////////////
// Enable tripwires (0 = no, 1 = yes, 2 = don't count teamkills, 3 = don't trigger on teammates) (default 0)
set awe_tripwire "2"
// Tripwire for each team (in DM this number will be doubled) (default 5)
//set awe_tripwire_limit "5"
// Display warning for teammates (0 = no, 1 = yes) (default 1)
//set awe_tripwire_warning "1"
// Time needed to place a tripwire (default 3)
//set awe_tripwire_plant_time "3"
// Time needed to pickup/defuse a tripwire (default 5)
//set awe_tripwire_pick_time "5"
///////////////////////////////
// Remote detonable satchels //
///////////////////////////////
// Enable remote detonable satchels(0 = no, 1 = yes) (default 0)
set awe_satchel "1"
// Remote detonable limit for each team (in DM this number will be doubled) (default 5)
//set awe_satchel_limit "5"
// Time needed to place a satchel (default 3)
//set awe_satchel_plant_time "3"
// Time needed to pickup/defuse a tripwire (default 5)
//set awe_satchel_pick_time "5"
//////////////////////////////////////
// Turret options (MG42s & PTRS41s) //
//////////////////////////////////////
// Enable mobile turrets (0 = no, 1 = yes) (default 0)
//
// !!!ATTENTION!!! This is a great feature but it can cause client crashes with a PunkBuster violation as a result.
// It's likely more stable on LAN games.
// If players are disconnected with PB violation errors like "Losing Key Packets", try disable the mobile turrets.
//
//set awe_turret_mobile "0"
// Disallow primary weapons while carrying an turret (0 = no, 1 = yes) (default 1)
//set awe_turret_penalty "1"
// Recover turrets if player is killed in a minefield (0 = no, 1 = yes) (default 1)
//set awe_turret_recover "1"
// Time needed to place a turret (default 2)
//set awe_turret_plant_time "2"
// Time needed to pickup a turret (default 1)
//set awe_turret_pick_time "1"
////////////////////////////////////////
// Turret spawning at fixed positions //
////////////////////////////////////////
// This one needs a little work from the serveradmin.
// Start a map with awe_debug set to 1.
// Make sure you spawn a bunch extra MG42s.
// When you place a turret in position that you wish to use,
// use it and write down the values that appear.
// Use those values in your config as showed in the examples below.
// Example that adds two MG42s to mp_depot
// set awe_turret_x0_mp_depot "112"
// set awe_turret_y0_mp_depot "461"
// set awe_turret_z0_mp_depot "102"
// set awe_turret_a0_mp_depot "138"
// set awe_turret_w0_mp_depot "mg42_bipod_duck_mp"
// set awe_turret_x1_mp_depot "-417"
// set awe_turret_y1_mp_depot "1922"
// set awe_turret_z1_mp_depot "147"
// set awe_turret_a1_mp_depot "-90"
// set awe_turret_w1_mp_depot "mg42_bipod_prone_mp"
//////////////////////
// Spawn protection //
//////////////////////
// Number of seconds that a spawned player is protected (0 = off) (default 0)
set awe_spawn_protection "0"
// The allow range to move before spawn protection is turned off. (default 50)
//set awe_spawn_protection_range "0"
// Hud element indicating protection (0 = off, 1 = small, 2 = LARGE) (default 1)
//set awe_spawn_protection_hud "1"
// Headicon indicating protection (0 = off, 1 = on) (default 1)
//set awe_spawn_protection_headicon "1"