Matrixpro
hallo, habe jetzt schon ein paar posts gelesen wo gezeit wird wie man den hintergrund sound macht.. naja ich bin doof würde ich sagen und bekomme es nicht hin... muss man damit man das testen kann ne fertige iwd aus seiner map machen oder kann man das auch mit den compile tools testen so wie man die maps halt kurz anspielt um zu sehen ob alles ok ist??
Habe so mit den HGS ( Hintergrundsound) so gemacht wie es hier beschrieben wurde, nur das ich hlat keine fertige iwd gemacht habe..
Also noch mal kurz gefragt muss für den HGS eine fertige iwd"map" da sein oder kann man das auch so testen?? THX für jeden tipp. cu
PS.. so habe jetz mal eine fertige iwd gemacht und nun habe ich folgende meldung wenn ich die map spielen will..
Key´dis´ missing Value in maps/mp/mp_geil.csv
was das schon wieder welcher key ist gemeint in der csv gibt es doch kein key oder wie nu???? plz help... das kann dich nich so schwer sein... cu
PS.. hier mal die meldung die in der console gezeit wird...
80753 files in iwd files
logfile opened on Tue Aug 08 10:13:50 2006
execing default_localize_mp.cfg
couldn't exec language.cfg
execing players/matrixpro/config_mp.cfg
Measured CPU speed is 2.10 GHz
System memory is 511 MB (capped at 1 GB)
Video card is "RADEON 9500 PRO / 9700"
Streaming SIMD Extensions (SSE) supported
Winsock Initialized
Opening IP socket: localhost:28960
Hostname: netpower
IP: 192.168.1.100
Resolving AutoUpdate Server... 63.146.124.11:28960
----- Initializing Renderer ----
-------------------------------
----- Client Initialization -----
----- Client Initialization Complete -----
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 2.0
Vertex shader version is 2.0
Direct3D 7 code path is available.
Direct3D 9 code path is available.
Using Direct3D 7 code path because r_rendererPreference is set to dx7.
Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 256 MB of video memory and 206 MB of available texture memory.
Texture detail is set automatically for DirectX 7.
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/shadowcookieoverlay.techset'
WARNING: Could not find material 'shadowcookieoverlay'
ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/shadowcookieblur.techset'
WARNING: Could not find material 'shadowcookieblur'
ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/passthru_vertalpha.techset'
WARNING: Could not find material 'feedbackblend'
ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/passthru_alpha.techset'
WARNING: Could not find material 'feedbackreplace'
ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/glow_setup.techset'
WARNING: Could not find material 'glow_setup'
ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/glow_apply_bloom.techset'
WARNING: Could not find material 'glow_apply_bloom'
ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/glow_apply_sky_bleed.techset'
WARNING: Could not find material 'glow_apply_sky_bleed'
ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/filter_symmetric_1.techset'
WARNING: Could not find material 'filter_symmetric_1'
ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/filter_symmetric_2.techset'
WARNING: Could not find material 'filter_symmetric_2'
ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/filter_symmetric_3.techset'
WARNING: Could not find material 'filter_symmetric_3'
ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/filter_symmetric_4.techset'
WARNING: Could not find material 'filter_symmetric_4'
ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/filter_symmetric_5.techset'
WARNING: Could not find material 'filter_symmetric_5'
ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/filter_symmetric_6.techset'
WARNING: Could not find material 'filter_symmetric_6'
ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/filter_symmetric_7.techset'
WARNING: Could not find material 'filter_symmetric_7'
ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/filter_symmetric_8.techset'
WARNING: Could not find material 'filter_symmetric_8'
------- sound system initialization -------
Attempting 44 kHz 16 bit stereo sound
available 3D providers:
Aureal A3D Interactive (TM)
Aureal A3D 2.0 (TM)
DirectSound3D Software Emulation
DirectSound3D Hardware Support
DirectSound3D 7+ Software - Pan and Volume
DirectSound3D 7+ Software - Light HRTF
DirectSound3D 7+ Software - Full HRTF
Creative Labs EAX 3 (TM)
Creative Labs EAX 2 (TM)
Creative Labs EAX (TM)
RAD Game Tools RSX 3D Audio
Dolby Surround
Miles Fast 2D Positional Audio
using 3D provider 'Miles Fast 2D Positional Audio'
32 max 3D channels
------- sound system successfully initialized -------
--- Common Initialization Complete ---
ERROR: Couldn't find material 'sequence'
WARNING: Could not find material 'sequence'
ERROR: Couldn't find material 'vol_min'
WARNING: Could not find material 'vol_min'
ERROR: Couldn't find material 'vol_mod'
WARNING: Could not find material 'vol_mod'
ERROR: Couldn't find material 'pitch_max'
WARNING: Could not find material 'pitch_max'
Error during initialization:
key 'dis' missing value in 'maps/mp/mp_geil.csv'
Habe so mit den HGS ( Hintergrundsound) so gemacht wie es hier beschrieben wurde, nur das ich hlat keine fertige iwd gemacht habe..
Also noch mal kurz gefragt muss für den HGS eine fertige iwd"map" da sein oder kann man das auch so testen?? THX für jeden tipp. cu
PS.. so habe jetz mal eine fertige iwd gemacht und nun habe ich folgende meldung wenn ich die map spielen will..
Key´dis´ missing Value in maps/mp/mp_geil.csv
was das schon wieder welcher key ist gemeint in der csv gibt es doch kein key oder wie nu???? plz help... das kann dich nich so schwer sein... cu
PS.. hier mal die meldung die in der console gezeit wird...
80753 files in iwd files
logfile opened on Tue Aug 08 10:13:50 2006
execing default_localize_mp.cfg
couldn't exec language.cfg
execing players/matrixpro/config_mp.cfg
Measured CPU speed is 2.10 GHz
System memory is 511 MB (capped at 1 GB)
Video card is "RADEON 9500 PRO / 9700"
Streaming SIMD Extensions (SSE) supported
Winsock Initialized
Opening IP socket: localhost:28960
Hostname: netpower
IP: 192.168.1.100
Resolving AutoUpdate Server... 63.146.124.11:28960
----- Initializing Renderer ----
-------------------------------
----- Client Initialization -----
----- Client Initialization Complete -----
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 2.0
Vertex shader version is 2.0
Direct3D 7 code path is available.
Direct3D 9 code path is available.
Using Direct3D 7 code path because r_rendererPreference is set to dx7.
Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 256 MB of video memory and 206 MB of available texture memory.
Texture detail is set automatically for DirectX 7.
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/shadowcookieoverlay.techset'
WARNING: Could not find material 'shadowcookieoverlay'
ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/shadowcookieblur.techset'
WARNING: Could not find material 'shadowcookieblur'
ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/passthru_vertalpha.techset'
WARNING: Could not find material 'feedbackblend'
ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/passthru_alpha.techset'
WARNING: Could not find material 'feedbackreplace'
ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/glow_setup.techset'
WARNING: Could not find material 'glow_setup'
ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/glow_apply_bloom.techset'
WARNING: Could not find material 'glow_apply_bloom'
ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/glow_apply_sky_bleed.techset'
WARNING: Could not find material 'glow_apply_sky_bleed'
ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/filter_symmetric_1.techset'
WARNING: Could not find material 'filter_symmetric_1'
ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/filter_symmetric_2.techset'
WARNING: Could not find material 'filter_symmetric_2'
ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/filter_symmetric_3.techset'
WARNING: Could not find material 'filter_symmetric_3'
ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/filter_symmetric_4.techset'
WARNING: Could not find material 'filter_symmetric_4'
ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/filter_symmetric_5.techset'
WARNING: Could not find material 'filter_symmetric_5'
ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/filter_symmetric_6.techset'
WARNING: Could not find material 'filter_symmetric_6'
ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/filter_symmetric_7.techset'
WARNING: Could not find material 'filter_symmetric_7'
ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/filter_symmetric_8.techset'
WARNING: Could not find material 'filter_symmetric_8'
------- sound system initialization -------
Attempting 44 kHz 16 bit stereo sound
available 3D providers:
Aureal A3D Interactive (TM)
Aureal A3D 2.0 (TM)
DirectSound3D Software Emulation
DirectSound3D Hardware Support
DirectSound3D 7+ Software - Pan and Volume
DirectSound3D 7+ Software - Light HRTF
DirectSound3D 7+ Software - Full HRTF
Creative Labs EAX 3 (TM)
Creative Labs EAX 2 (TM)
Creative Labs EAX (TM)
RAD Game Tools RSX 3D Audio
Dolby Surround
Miles Fast 2D Positional Audio
using 3D provider 'Miles Fast 2D Positional Audio'
32 max 3D channels
------- sound system successfully initialized -------
--- Common Initialization Complete ---
ERROR: Couldn't find material 'sequence'
WARNING: Could not find material 'sequence'
ERROR: Couldn't find material 'vol_min'
WARNING: Could not find material 'vol_min'
ERROR: Couldn't find material 'vol_mod'
WARNING: Could not find material 'vol_mod'
ERROR: Couldn't find material 'pitch_max'
WARNING: Could not find material 'pitch_max'
Error during initialization:
key 'dis' missing value in 'maps/mp/mp_geil.csv'
cu