AWE verändern (Blut & Granaten an, Mörser aus)

MikeTNT
@OMWG
Die config_mp_server.cfg wird von COD2 automatisch angelegt. Warte einfach ab, bis ich das Puzzle richtig zusammen gesetzt habe Augenzwinkern

Zitat:

Original von Philipp
main-Ordner:

-config.cfg
-config_mp_server.cfg

Modordner "a3b10":

-awe.cfg
-config_mp_server.cfg
-default_mp.cfg
-example.cfg
-htf.cfg
-ihtf.cfg
-lms.cfg
-lts.cfg

aja! war das denn mit den befehlen ok so?


So habe ich mir das fast gedacht. Also fangen wir an:
1. Poste den Inhalt deiner config.cfg aus deinem main-Ordner (Paßwörter natürlich unkenntlich machen).
2. Lösche die config_mp_server.cfg aus dem main-Ordner (wird dort nicht gebraucht)
3. Lösche auch die config_mp_server.cfg aus deinem Mod-Ordner (hierzu Server stoppen, dann erst löschen, dann meinetwegen Server wieder starten)
4. Lösche die default_mp.cfg aus dem Mod-Ordner (unnötig wie Bauchweh)
5. Lösche die example.cfg (da nicht eingebunden, ebenfalls unnötig)
6. Sobald ich den Inhalt deiner config.cfg kenne, bastele ich dir eine neue config.cfg, die deine awe.cfg richtig aufruft. Dann mußt du nur noch deine Paßwörter einfügen und AWE sollte richtig laufen.

cu Mike
OLD MAN WITH GUN

Zitat:

Original von MikeTNT
@OMWG
Die config_mp_server.cfg wird von COD2 automatisch angelegt.
Seit wann?
Ich habe noch nie eine config_mp_server.cfg auf meinem Server gesehen. Und auch noch nie in einem meiner zahlreichen Modordner.
MikeTNT
Bei Linux-Servern wird die config_mp_server.cfg automatisch angelegt.

Bekannte Orte:
- unsichtbarer COD2-Ordner (default)
- main-Ordner (wenn home- und basepath gesetzt wurden)
- Mod-Ordner (wenn home-, basepath und fs_game gesetzt wurden)

Bei Philipp gibt es die config_mp_server.cfg zweimal, weil sein Support home und basepath gesetzt hatte. Da nachträglich fs_game hinzugefügt wurde, existiert nun eine zweite config_mp_server.cfg im Modordner.

cu Mike

Edit: Habe meine Ausführungen ergänzt, damit OMWG auch noch etwas lernt Augenzwinkern

Zitat:

Original von OLD MAN WITH GUN
Darin befinden sich aber nicht die config-Dateien der Mod Augenzwinkern


Das behauptet ja auch niemand...

Zitat:

Original von OLD MAN WITH GUN
Und wo die sich befinden gibt es keine config_mp_server.cfg (jedenfalls nicht auf meinem Linux-Server). Augenzwinkern


Ich verstehe den Satz nicht. Auf was bezieht sich "Und wo die"? Eine config_mp_server.cfg müßte auch bei dir existieren.
OLD MAN WITH GUN

Zitat:

Original von MikeTNT
Linux
Aber nur in den versteckten Ordnern.
Darin befinden sich aber nicht die config-Dateien der Mod Augenzwinkern
Und wo die sich befinden gibt es keine config_mp_server.cfg (jedenfalls nicht auf meinem Linux-Server).

Zitat:

Original von MikeTNT

Zitat:

Original von OLD MAN WITH GUN
Und wo die sich befinden gibt es keine config_mp_server.cfg (jedenfalls nicht auf meinem Linux-Server). Augenzwinkern


Ich verstehe den Satz nicht. Auf was bezieht sich "Und wo die"? Eine config_mp_server.cfg müßte auch bei dir existieren.
Ich habe sowohl einen sichtbaren cod2-Ordner (mit Unterordner für die Mods) und einen versteckten callofduty2 Ordner (mit den gleichen Unterordnern die dort automatsch beim ersten start einer Mod angelegt werden). Die Modverzeichnisse befinden sich somit in beiden Ordnern. In den sichtbaren Ordnern befinden sich die ganzen Moddateien und die entsprechenden Configdateien, in den versteckten Ordnern nur die config_mp_server.cfg und die log-Dateien.
MikeTNT
Logikfehler von dir:

Zitat:

Original von MikeTNT
Bei Linux-Servern wird die config_mp_server.cfg automatisch angelegt.

Bekannte Orte:
- unsichtbarer COD2-Ordner (default)
- main-Ordner (wenn home- und basepath gesetzt wurden)
- Mod-Ordner (wenn home-, basepath und fs_game gesetzt wurden)


Demnach hast du bei dir nur den fs_game-Paramter aktiviert (also ohne basepath und homebath zu definieren).
Ergo: Die config_mp_server.cfg existiert bei dir nur im unsichtbaren COD2-Ordner.

Da bei mir mehrer COD2-Gameserver auf den Roots laufen, habe ich home-, basepath und fs_game gesetzt, damit es nicht zu überschneidungen kommen kann. Diese Einstellung ist auch ratsam, wenn man mit Punkbuster arbeitet, damit Updates nicht in die Hose gehen und jeder Server seine eigene Konfiguration hat.
Kurz gesagt: Bei mir gibt es keinen unsichtbaren COD2-Ordner und jeder gestartete Server läuft 100% unabhängig von den anderen Einstellungen.

cu Mike

Back 2 Topic, please!
OLD MAN WITH GUN

Zitat:

Original von MikeTNT
Demnach hast du bei dir nur den fs_game-Paramter aktiviert (also ohne basepath und homebath zu definieren).
Ergo: Die config_mp_server.cfg existiert bei dir nur im unsichtbaren COD2-Ordner.
Da die Linux-Kiste nur bei mir zu Hause läuft (und immer nur mit einem Server) war mir das eigentlich vollkommen egal.
Philipp
jaja jungs! grosses Grinsen

hab zwar keine ahnung worum es bei euch da geht, aber hier is mein config inhalt! bitte mike!
ich hoffe die ganze sache hat bald ein gutes ende Augenzwinkern

/// Public Information
set scr_motd "^1T^9he ^1H^9eadless ^1F^9ighters ^2!!!wir suchen noch Member!!!
^9www.^1thf.^9steylar.^1de"
set sv_hostname "^9carentan^1&^9burgundy[^1THF^9] ^1www.^9thf^1.steylar.^9de"
sets .Admin ""
sets .Email ""
sets .IRC "#servhost"
sets .Location "Germany"
sets .Website "www.thf.steylar.de"

// Passwords
set rcon_password ""
set g_password ""
set sv_privatePassword ""

// General Settings
set g_allowVote "1"
set logfile "0"
set scr_allow_vote "0"
set scr_drawfriend "1"
set scr_forcerespawn "0"
set scr_freelook "0"
set scr_friendlyfire "1"
set scr_killcam "1"
set scr_spectateenemy "0"
set scr_teambalance "1"
set sv_cheats "0"
set sv_fps "20"
set sv_maxPing "500"
set sv_maxRate "25000"
set sv_minPing "0"
set sv_pure "1"
set sv_allowDownload "1"

// Weapons Allowed
set scr_allow_bar "1"
set scr_allow_bren "1"
set scr_allow_enfield "1"
set scr_allow_fg42 "1"
set scr_allow_kar98k "1"
set scr_allow_kar98ksniper "1"
set scr_allow_m1carbine "1"
set scr_allow_m1garand "1"
set scr_allow_mp40 "1"
set scr_allow_mp44 "1"
set scr_allow_nagant "1"
set scr_allow_nagantsniper "1"
set scr_allow_panzerfaust "1"
set scr_allow_ppsh "1"
set scr_allow_springfield "1"
set scr_allow_sten "1"
set scr_allow_thompson "1"
set scr_allow_smokegrenades "0"
set scr_allow_fraggrenades "1"


// Behind Enemy Lines Settings
set scr_bel_alivepointtime "10"
set scr_bel_scorelimit "0"
set scr_bel_timelimit "20"

// Deathmatch
set scr_dm_scorelimit "0"
set scr_dm_timelimit "30"

// Headquarters
set scr_hq_scorelimit "450"
set scr_hq_timelimit "0"

// Retrieval Settings
set scr_re_graceperiod "20"
set scr_re_roundlength "3"
set scr_re_roundlimit "0"
set scr_re_scorelimit "0"
set scr_re_showcarrier "0"
set scr_re_timelimit "20"

// Search and Destroy Settings
set scr_sd_graceperiod "15"
set scr_sd_roundlength "3"
set scr_sd_roundlimit "0"
set scr_sd_scorelimit "30"
set scr_sd_timelimit "0"

// Team Deathmatch
set scr_tdm_scorelimit "0"
set scr_tdm_timelimit "25"

// Punkbuster
pb_sv_enable
set sv_punkbuster "1"

// Map Rotation
set sv_mapRotation "gametype sd map mp_carentan gametype sd map mp_burgundy"


// Message
say "^3Server Settings loaded"
pb_sv_taskempty
pb_sv_task 300 600 "say ^1Willkommen auf unserem server [The Headless Fighters]"

// --- End ---


mfg Philipp
MikeTNT
/// Public Information
set scr_motd "^1T^9he ^1H^9eadless ^1F^9ighters ^2!!!wir suchen noch Member!!!
^9www.^1thf.^9steylar.^1de"
set sv_hostname "^9carentan^1&^9burgundy[^1THF^9] ^1www.^9thf^1.steylar.^9de"
sets .Admin ""
sets .Email ""
sets .IRC "#servhost"
sets .Location "Germany"
sets .Website "www.thf.steylar.de"

// Passwords
set rcon_password ""
set g_password ""
set sv_privatePassword ""

// General Settings
set g_allowVote "1"
set logfile "0"
set scr_allow_vote "0"
set scr_drawfriend "1"
set scr_forcerespawn "0"
set scr_freelook "0"
set scr_friendlyfire "1"
set scr_killcam "1"
set scr_spectateenemy "0"
set scr_teambalance "1"
set sv_cheats "0"
set sv_fps "20"
set sv_maxPing "500"
set sv_maxRate "25000"
set sv_minPing "0"
set sv_pure "1"
set sv_allowDownload "1"

// Weapons Allowed
set ui_allow_sniperrifles "1"
set scr_allow_springfield "1"
set scr_allow_enfieldsniper "1"
set scr_allow_nagantsniper "1"
set scr_allow_kar98ksniper "1"
set scr_allow_m1carbine "1"
set scr_allow_m1garand "1"
set scr_allow_thompson "1"
set scr_allow_bar "1"
set scr_allow_enfield "1"
set scr_allow_sten "1"
set scr_allow_bren "1"
set scr_allow_nagant "1"
set scr_allow_svt40 "1"
set scr_allow_pps42 "1"
set scr_allow_ppsh "1"
set scr_allow_kar98k "1"
set scr_allow_g43 "1"
set scr_allow_mp40 "1"
set scr_allow_mp44 "1"
set scr_allow_greasegun "1"
set scr_allow_shotgun "1"
set scr_allow_fraggrenades "1"
set scr_allow_smokegrenades "0"
set scr_allow_panzerfaust "1"




// Behind Enemy Lines Settings
set scr_bel_alivepointtime "10"
set scr_bel_scorelimit "0"
set scr_bel_timelimit "20"

// Deathmatch
set scr_dm_scorelimit "0"
set scr_dm_timelimit "30"

// Headquarters
set scr_hq_scorelimit "450"
set scr_hq_timelimit "0"

// Retrieval Settings
set scr_re_graceperiod "20"
set scr_re_roundlength "3"
set scr_re_roundlimit "0"
set scr_re_scorelimit "0"
set scr_re_showcarrier "0"
set scr_re_timelimit "20"

// Search and Destroy Settings
set scr_sd_graceperiod "15"
set scr_sd_roundlength "3"
set scr_sd_roundlimit "0"
set scr_sd_scorelimit "30"
set scr_sd_timelimit "0"

// Team Deathmatch
set scr_tdm_scorelimit "0"
set scr_tdm_timelimit "25"

// Punkbuster
pb_sv_enable
set sv_punkbuster "1"

// Map Rotation
set sv_mapRotation "gametype sd map mp_carentan gametype sd map mp_burgundy"


// Message
say "^3Server Settings loaded"
pb_sv_taskempty
pb_sv_task 300 600 "say ^1Willkommen auf unserem server [The Headless Fighters]"


// --- End ---


// LAST TEAM STANDING
exec lts.cfg

// HOLD THE FLAG
exec htf.cfg

// AWE
exec awe.cfg
MikeTNT
Den rot markierten Teil habe ich geändert. Wenn deine config.cfg jetzt so aussieht, dann wird die awe.cfg aufgerufen und nebenbei noch die lts.cfg und htf.cfg.

Zur Info: Diese neue config.cfg ersetzt deine alte config.cfg. Es spielt keine große Rolle, wo sich diese config.cfg befindet (entweder main-Ordner oder in deinem Mod-Ordner "a3b10"). Wichtig ist nur, die config.cfg nicht doppelt existiert, da es sich hierbei um die Startkonfiguration handelt.

Schritt 2: Ich vermisse immer noch die Angabe, ob in deinem Modordner " a3b10" die Datei b0.iwd oder b1.iwd oder b2.iwd existiert.
Falls nein: Du hattest dir ja schon den neuen AWE-Mod heruntergeladen. Wenn du die zip-Datei entpackst, existiert darin ein Ordner namens "mods". Darin befinden sich drei iwd-Dateien. Nimm davob die b1.iwd, wenn du viel Blut wills, und kopiere diese Datei auf deinen Server in den Mod-Ordner "a3b10". Gib der b1.iwd die Dateirechte 775, damit diese heruntergeladen werden kann.

cu Mike
Philipp
läuft immer noch nich! unglücklich
selbst nachdem ich den server neu gestartet hab, ich geh ma davon aus das mein support irgendwas mit den Startkonfiguration falsch gemacht hat.
was soll ich jetzt machen? verwirrt

mfg Philipp
MikeTNT
Dein Server ist der absolute Hit. Im Moment existiert dein Modordner nicht mehr, weswegen AWE im Moment gar nicht mehr zu sehen sein dürfte.

Nun frage ich mich, wieso der Modordner verschwunden ist...

...Aber keine Sorge, ich habe schon ein paar Theorien und ich werde in Kürze auf meinem Testserver testen:
- Theorie 1: Dein Support hat deine Startparameter nicht in deinem Webinterface angepaßt. Durch den Neustart ist dein Modordner nun futsch (Sehr wahrscheinlich)
- Theorie 2: Vermutlich haben deine Supportspezialisten nur die config_mp_server.cfg verändert. (da bin ich jetzt selbst gespannt, ob das klappt)
- Theorie 3: Dein Support hat zwischenzeitlich das Webinterface geändert und dabei auch deine Startparameter zurück gesetzt (= dein Support müßte erneut fs_game aktiviren)

Um meine Theorie zu bestätigen: Schick mit bitte per PM den Inhalt deiner aktuellen config_mp_server.cfg

cu Mike

Testergebnis:
Ich habe deinen Server 1:1 nachgebaut. Es ist mir nicht gelungen, fs_game über die config_mp_server.cfg zu aktivieren. Somit bleibt nur der Weg über den Startparameter. Daraus schließe ich, daß dein Webinterface den fs_game-Parameter nicht ausführt. Hattest du, seitdem AWE aktiviert wurde, den Server neu gestartet? Oder heute zum ersten Mal?
MikeTNT
Hey, dein Modordner ist wieder da. Wie hast du das hinbekommen? Läuft AWE jetzt?

So, mein Test hat ergeben: AWE läuft soweit. Es fehlt aber immer noch die Clientdatei b1.iwd, welche du auf dem Server im Modordner "a3b10" ablegen mußt.

cu Mike
Philipp
kann grad nich auf den server, bin auf ner lan ^^
ich weiß deshalb nich obs läuft! hab den AWE neu hochgeladen mit den geänderten daten. vl klapps ja smile

aja, die b1.iwd hab ich auch drin

mfg Philipp
MikeTNT
Nee, klappt definitiv nicht. Es wurde keine b1.iwd geladen, dafür bin ich mit Pferd herumgerannt und habe mit meinem Zeigefinger geschossen. geschockt
Die Mörser sind immer noch an.

cu Mike
Philipp
OMG LOL

mein server is voll im arsch ^^
MikeTNT
Keine Sorge, wir sind nahe an der Lösung. Wenn ich morgen Zeit habe, konfiguriere ich auf meinem Testserver einen kompletten AWE mit deinen Einstellungen und mmache dir ein fertiges Paket daraus, welches du nur noch hochladen mußt. Zu beachten gilt nur, daß die Dateirechte bei dir richtig vergeben werden. Ich hoffe, daß du die Dateirechte mt deinem ftp-Programm ändern kannst.

cu Mike

PS: Poste noch deine aktuelle awe.cfg, damit ich die Einstellungen bei mir testen kann.
Philipp
/////////////
// General //
/////////////

// Disable AWE (0 = no, 1 = yes) (default 0)
// Setting this to 1 will disable AWE.
//set awe_disable "0"

// Show AWE logo under compass (0 = off, 1 = on) (default 1)
//set awe_show_logo "1"

// Disable minefields? (0 = no, 1 = yes) (default 0)
//set awe_disable_minefields "0"

// Show number of alive players in each team (0 = off, 1 = on) (default 0)
//set awe_show_team_status "0"

// Killcam time in seconds (default 7)
//set awe_killcam_time "7"

// Show health bar (0 = no, 1 = yes) (default 0)
//set awe_show_health_bar "0"

// Automaticly try to fix errors in maprotation (0 = no, 1 = yes) (default 0)
// After this has been done the dvar will be set to "0" so that it will only run when you start the server
// or reload your config file.
//set awe_fix_maprotation "0"

// Use random map rotation (0 = off, 1 = on) (default 0)
// See the readme file for an explanation how this works.
//set awe_random_maprotation "0"

// Rotate map if server is empty for x minutes (0 = disable feature) (default 30)
//set awe_rotate_if_empty "30"

// 0 = no painsounds, 1 = painsounds (default 1)
//set awe_painsound "1"

// 0 = no deathsounds, 1 = deathsounds (default 1)
//set awe_deathsound "1"

// Automaticly check for and rename any duplicate player names (0 = off, 1 = on) (default 0)
//set awe_dupecheck "0"

// Pop helmets (0 = off, other value = chance in percent that helmet will pop) (default 50)
//set awe_pophelmet "50"

// Pop heads (0 = off, other value = chance in percent that head will pop) (default 0)
//set awe_pophead "0"

// The following dvars controls which things trigger the pophead code (0 = off, 1 = on) (default 1)
//set awe_pophead_bullet "1" // rifles, snipers and turrets
//set awe_pophead_melee "1" // Melee
//set awe_pophead_explosion "1" // Explosions

//Blood splatter on screen (0 = off, 1 = on) (default 0)
set awe_bloodyscreen "1"

// Cold breath effect in winter maps (0 = no, 1 = yes) (default 0)
//set awe_cold_breath "1"

// Models to use for the crush punishment
// NOTE! Every model increases the size of the gamestate, a too large gamestate will crash clients and/or server
set awe_crush_model0 "furniture_piano_d"
//set awe_crush_model1 "cow_dead_1"
//set awe_crush_model2 "horse_dead_2"
//set awe_crush_model3 "furniture_toilet"
// Other examples
//set awe_crush_model4 "cow_dead_2"
//set awe_crush_model5 "cow_dead_3"
//set awe_crush_model6 "horse_dead_1"
//set awe_crush_model7 "furniture_frenchbathtubporcelain"
//set awe_crush_model8 "vehicle_german_armored_car_d"
//set awe_crush_model9 "vehicle_civilian_car_d"
//set awe_crush_model10 "vehicle_civilian_car_red_d"
//set awe_crush_model11 "vehicle_civilian_car_white_d"
//set awe_crush_model12 "vehicle_tiger_snow_d"

// Stop clientside dvar exploits like r_lodscale, r_lighttweakambient and mss_Q3fs by forcing them to their default
// values. (0 = no, 1 = yes) (default 1)
//set awe_stop_client_exploits "1"


/////////////////
// Fall Damage //
/////////////////
//
// Allow players to suffer damage when falling between min and max heights.
// The amount of damage is a function of the fall height between min & max
//

// Enable Fall Damage. (0 = no, 1 = yes) (default 0)
//set awe_falldamage "0"

// Minimum height to fall to suffer damage (default 256)
//set awe_minfallheight "256"

// Maximum height to fall before dying (default 480)
//set awe_maxfallheight "480"


////////////////////
// Turret options //
////////////////////

// Disable all MG42s in the map (0 = no, 1 = yes) (default 0)
//set awe_mg42_disable "0"

// Disable all 30Cals in the map (0 = no, 1 = yes) (default 0)
//set awe_30cal_disable "0"

// Times before a turret overheats (0 = disabled, any other = time in seconds (default 10)
//set awe_turret_overheat "10"

// Time before an overheated turret starts to cool down (time in seconds) (default 5)
//set awe_turret_cooldown "5"


////////////////////////////////
// Weapon and grenade options //
////////////////////////////////

// Use cookable grenades (0 = no, 1 = yes, 2 = yes but also shortens the throw distance to 75%, 3 = same thing but 50%) (default 1)
//set awe_grenade_cooking "1"

// Override the default number of grenades (0 = don't override, other value = number of grenades) (default 0) (max 3)
//set awe_grenade_count "0"

//Randomize number of grenades (0 = no, 1 = minimum 1 grenade, 2 = minimum 0 grenades) (default 0)
//If awe_grenade_count is used it will use that as the max number, otherwise it will
//use the weaponbased grenade count as max number of grenades.
set awe_grenade_count "0"

// Override the default number of smoke grenades (0 = don't override, other value = number of grenades) (default 0) (max 1)
//set awe_smokegrenade_count "0"

// Randomize number of smoke grenades (0 = no, 1 = minimum 1 grenade, 2 = minimum 0 grenades) (default 0)
// If awe_smokegrenade_count is used it will use that as the max number, otherwise it will
// use the weaponbased grenade count as max number of grenades.
//set awe_smokegrenade_count_random "0"

// Use colored smoke grenades (0 = no, 1 = Dale's colored smoke grenades, DaveW's colored smoke grenades) (default 1)
//set awe_colored_smokes "1"

// Secondary weapon (0 = pistol, 1 = select from same team, 2 = select from the other team) (default 0)
//set awe_secondary_weapon "0"


/////////////////////
// Forcing weapons //
/////////////////////
// This variables allow you to force specific weapons regardless of what the player choosed in the weapon menu
// By default these dvars are set to be empty which means it will not force weapons.
// If you set a variable to "none", that weapon slot will be disabled.
//
// You can override this settings for each team.
// For example:
// set awe_force_secondary "panzerfaust_mp"
// set awe_force_secondary_russian "fg42_mp"
//
// Example 2:
// set awe_force_secondary_american "bar_mp"
// set awe_force_secondary_british "bren_mp"
// set awe_force_secondary_german "mp44_mp"
// set awe_force_secondary_russian "fg42_mp"
//

//set awe_force_primary "" // Valid values:
//set awe_force_secondary "" // "colt_mp" "m1carbine_mp" "m1garand_mp" "greasegun_mp" "thompson_mp" "bar_mp" "springfield_mp"
// "webley_mp" "enfield_mp" "sten_mp" "bren_mp" "enfield_scope_mp"
// "tt30_mp" "mosin_nagant_mp" "svt40_mp" "pps42_mp" "ppsh_mp" "mosin_nagant_sniper_mp"
// "luger_mp" "kar98k_mp" "g43_mp" "mp40_mp" "mp44_mp" "kar98k_sniper_mp"
// "shotgun_mp"
// "none"


//////////////
// Laserdot //
//////////////

// Enable laserdot (0 = disabled, 1 = use red dot shader used by compass, 2 = use standard square shader) (default 0)
//set awe_laserdot "0"

// Laserdot transparency (0 = invisible, 1 = solid) (default 0.cool
//set awe_laserdot_alpha "0.8"

// Size of dot
//set awe_laserdot_size "10" // Default for red dot shader
//set awe_laserdot_size "2" // Default for square shader

// Color (default 1,0,0)
// NOTE! Those are only used if awe_laserdot is set to "2"
//set awe_laserdot_red "1"
//set awe_laserdot_green "0"
//set awe_laserdot_blue "0"

//////////////////////
// Spawn protection //
//////////////////////

// Number of seconds that a spawned player is protected (0 = off) (default 0)
set awe_spawn_protection "5"

// The allow range to move before spawn protection is turned off. (default 50)
//set awe_spawn_protection_range "50"

// Hud element indicating protection (0 = off, 1 = small, 2 = LARGE) (default 1)
//set awe_spawn_protection_hud "1"

// Headicon indicating protection (0 = off, 1 = on) (default 1)
//set awe_spawn_protection_headicon "1"

// Drop weapon if shooting someone while spawnprotected (0 = no, 1 = yes) (default 0)
//set awe_spawn_protection_dropweapon "0"

// Disable weapon while spawnprotected (0 = no, 1 = yes) (default 0)
//set awe_spawn_protection_disableweapon "0"

/////////////////
// Healthpacks //
/////////////////
//
// Each healthpack will get a random number of healthpoints between the min and max value
//

// Use healthpacks (0 = no, 1 = yes, 2 = yes, but do no print message) (default 0)
//set awe_healthpacks "0"

// Minimum number of healthpoints in a healthpack (defailt 15)
//set awe_healthpacks_min "15"

// Maximum number of healthpoints in a healthpack (defailt 65)
//set awe_healthpacks_max "65"
Philipp
//////////////////////////////////
// Override CoD2 standard stuff //
//////////////////////////////////

// Allow team selection (0 = no, 1 = yes) (default 1)
//set awe_allow_team_select "1"

// Use death icons (0 = off, 1 = on) (default 1)
//set awe_death_icons "1"

// Use grenade icons (0 = off, 1 = on) (default 1)
//set awe_nade_icons "1"

// Drop weapon on death (0 = off, 1 = on) (default 1)
//set awe_drop_weapon "1"

// Drop grenades on death (0 = off, 1 = on) (default 1)
//set awe_drop_nade "1"

// Allow pistols (0 = no, 1 = yes) (default 1)
//set awe_allow_pistols "1"

// Use shellshock (0 = off, 1 = on) (default 1)
//set awe_shellshock "1"

// Use HUD score (0 = off, 1 = on, 2 = on but does not show scorelimit) (default 1)
//set awe_hud_score "1"

// Use objective points (0 = off, 1 = on) (default 1)
//set awe_objective_points "1"

// Use damage feedback (0 = off, 1 = on) (default 1)
//set awe_damage_feedback "1"

// Allow crosshair (0 = no, 1 = yes, 2 = force it on) (default 1)
//set awe_allow_crosshair "1"

// Allow crosshair names (0 = no, 1 = yes, 2 = force it on) (default 1)
//set awe_allow_crosshair_names "1"

// Allow crosshair to switch color while aiming at enemies (0 = no, 1 = yes, 2 = force it on) (default 1)
//set awe_allow_crosshair_color "1"

// Gravity in percent of the default gravity (default 100)
//set awe_gravity "100"

// Game speed in percent of the default speed (default 100)
//set awe_speed "100"

// Force fading of the red compass dots to be quicker than default (0 = no, 1 = yes) (default 1)
//set awe_quickfade_compass_dots "0"

// Respawn delay in seconds for CTF (default 10)
//set scr_ctf_respawndelay "10"

// Respawn delay in seconds for HQ (default 10)
//set scr_hq_respawndelay "10"

// Score for planting in SD (default 0)
//set scr_sd_plantscore "0"

// Score for defusing in SD (default 0)
//set scr_sd_defusescore "0"


///////////////////
// Ammo limiting //
///////////////////

// Unlimited ammo (0 = no, 1 = yes, 2 = yes + unlimited clip) (default 0)
//set awe_unlimited_ammo "0"

// Unlimited grenades (0 = no, 1 = yes) (default 0)
//set awe_unlimited_grenades "0"

// Unlimited smoke grenades (0 = no, 1 = yes) (default 0)
//set awe_unlimited_smokegrenades "0"

// Minimum ammo in percent of max ammo for weapon (default 100)
//set awe_ammo_min "100"

// Maximum ammo in precent of max ammo for weapon (default 100)
//set awe_ammo_max "100"

// For example, if a certain weapon have a max ammo of 360, this setup will give
// the player a randomized ammo of 180(50%) to 270(75%)
// It will be applied for all weapons except grenades and panzerfausts.
//set awe_ammo_min "50"
//set awe_ammo_max "75"


/////////////////////
// Weapon limiting //
/////////////////////

// Sets the maximum number of weapons for each type and team (0 = no limit) (default 0)
// A weapon that has reached the limit will automaticly be removed if dropped.
//
//set awe_rifle_limit "0"
//set awe_boltrifle_limit "0"
//set awe_semirifle_limit "0"
//set awe_smg_limit "0"
//set awe_assault_limit "0"
//set awe_sniper_limit "0"
//set awe_shotgun_limit "0"

// !! NOTE !! Enabling limiting of bolt and/or semi rifle will disable the rifle limit

// Rifles: M1 Carbine, M1 Garand, Nagant, SVT40, Kar98k, Gewehr43, Enfield
// Bolt Rifles: M1 Carbine, Nagant, Kar98k, Enfield
// Semi Rifles: M1 Garand, SVT40, Gewehr43
// SMG: Greasegun, Thomson, Sten, PPS42, MP40
// Assault: Bar, Bren, PPSh, MP44
// Snipers: Springfield, Scoped Enfield, Scoped Nagant, Scoped Kar98k
// Shotguns: Shotguns


////////////////////////
// Dead body handling //
////////////////////////

// Remove bodies (0 = no, any other value = time in seconds before removing the body) (default 0)
//set awe_remove_bodies "0"

// Sink body before removing (0 = no, 1 = yes) (default 1)
//set awe_remove_bodies_sink "1"


//////////////
// Tripwire //
//////////////

// Enable tripwires (0 = no, 1 = yes, 2 = don't count teamkills, 3 = don't trigger on teammates) (default 0)
//set awe_tripwire "0"

// Tripwire for each team (in DM, IHTF and LMS this number will be doubled) (default 5)
//set awe_tripwire_limit "5"

// Display warning for teammates (0 = no, 1 = yes) (default 1)
//set awe_tripwire_warning "1"

// Time needed to place a tripwire (default 3)
//set awe_tripwire_plant_time "3"

// Time needed to pickup/defuse a tripwire from the same team (default 5) (0 = impossible to defuse)
//set awe_tripwire_pick_time_sameteam "5"

// Time needed to pickup/defuse a tripwire from the other team (default cool (0 = impossible to defuse)
// NOTE! For non-team based gametypes, all tripwires are treated as otherteam.
//set awe_tripwire_pick_time_otherteam "8"


////////////////////
// Fog overriding //
////////////////////
//
// Those settings should be always be tuned for each map.
// See fog.cfg for some examples.
//
// String containing ExpFog information (default "none")
// set awe_efog "none"
//
// efog is used like this
// set awe_efog "A B C D E F"
// A = chance in percent for fog to be overridden
// B = Fog density
// C = Fog density2, if set to anything but 0, the fog will fade between density and density2
// D = Fog color, red intensity (min 0, max 1)
// E = Fog color, green intensity (min 0, max 1)
// F = Fog color, blue intensity (min 0, max 1)


//////////////////////////////
// Unknown Soldier handling //
//////////////////////////////

// Make them reflect friendlyfire (0 = no, 1 = yes) (default 1)
// (This will stay effective until the next map even if they change their name.)
//set awe_unknown_reflect "1"

// Rename them automaticly (examples below)
// Player will get one of those names + a random number between 0 and 999.
// (They will still be threated like unknowns by the methods below and the friendlyfire reflect above.)
//set awe_unknown_name0 "I wear ladies underwear"
//set awe_unknown_name1 "Brad Pitt is sooo cute."

// Override message to display to renamed players, set it to "none" to disable the message completely
// set awe_unknown_rename_msg "none"

// Use a method to pester them (default 0)
// (Changing their name will stop this)
// 0 = do nothing
// 1 = make them drop their weapon
// 2 = keep them in shellshock
//set awe_unknown_method "0"


/////////////////////
// Next map voting //
/////////////////////
// Vote for the next map from 5 random candidates (0 = no, 1 = yes) (default 0)
//
// NOTE! Enabling this will disable random maprotation and the next map/gametype messages
//
//set awe_map_vote "0"

// Timout for voting in seconds (min 10, max 180) (default 30)
//set awe_map_vote_time "30"

// Make last alternative an option to replay the same map (0 = no, 1 = yes) (default 0)
//set awe_map_vote_replay "0"

/////////////////////////
// Health regeneration //
/////////////////////////

// Use health regeneration (0 = no, 1 = yes) (default 1)
//set awe_regen "1"

// Use this to override the behaviour of the health regeneration system
//
// Developed by Wanna Ganoush -- www.anarchic-x.com
// More info here: http://www.iwnation.com/Forums/index.php?showtopic=16712
//
// 0 = implements IW's "flawed" model (default)
// 1 = implements IW's "intended" model
// 2 = implements "healing regen limits" model
// 3 = implements "healing regen limits" and "pain"
//set awe_regen_method "0"


//////////////////////
// Server/Clan logo //
//////////////////////

//
// !!IMPORTANT!! For advanced users only, follow those steps to change the text displayed
//
// 1. Open a3b9/server_logo/_awe_server_logo.gsc with your favourite text editor.
//
// 2. Change the text between the quotationmarks
//
// 3. Save your changes
//
// 4. Change the dvar below to "1"
//

// Show server/clan logo 0 = off, 1 = under ammo counter, 2 = centered) (default 0)
//set awe_show_server_logo "0"


//////////////////////
// Welcome messages //
//////////////////////

// Delay (in seconds) between welcome messages (default "1")
//set awe_welcome_delay "1"

// Welcome messages that are displayed to new players
//set awe_welcome0 "Welcome to our server!"
//set awe_welcome1 "It runs AWE 3.0beta."


/////////////////////
// Server messages //
/////////////////////

// Delay between server messages in seconds (default 30)
//set awe_message_delay "30"

// Show next map and/or gametype as first message (0 = no, 1 = only map, 2 = lite, 3 = normal, 4 = extra) (default 2)
//set awe_message_next_map "2"

// Loop messages (0 = no, 1 = yes) (default 1)
//set awe_message_loop "1"

// Show messages for each player, idealy use this when message looping is turned off (0 = no, 1 = yes) (default 0)
//set awe_message_individual "0"

// Server messages
// There is no limit, the message system will start over
// automaticly when the last message has been displayed.
//set awe_message0 "^3This server runs ^6AWE ^53.0beta (http://awe.milliways.st)"
//set awe_message1 "^3Have fun!."

//////////////////////////////////////
// Anti Teamkilling (on by default) //
//////////////////////////////////////

// Maximal allowed teamkills (0 = turns function off) (default 3)
//set awe_teamkill_max "3"

// Number of teamkills before recieving a warning. (default 1)
//set awe_teamkill_warn "1"

// Punishment method for teamkillers (default 3)
// 0 = disabled
// 1 = Use random punishment
// 2 = kill
// 3 = blow up
// 4 = crush
//set awe_teamkill_method "3"

// Reflect damage after reaching max teamkills (0=no, 1=yes) (default 1)
//set awe_teamkill_reflect "1"

// Message to display to a player reaching max teamkills.
// set awe_teamkill_msg


/////////////////////////////////////
// AWE Sprinting //
// (activated with the USE button) //
/////////////////////////////////////

// Enable AWE sprinting (0 = off, 1 = while standing, 2 = stand and crouch, 3 = stand, crouch and prone) (default 0)
//set awe_sprint "0"

// Sprinting speed (2-9 = 20-90% speed increase) (default 6)
//set awe_sprint_speed "6"

// Enable hud (0 = off, 1 = on, 2 = alternate mode(reuses a commonly used shader)) (default 1)
//set awe_sprint_hud "1"

// Enable hud hint (0 = off, 1 = on) (default 1)
//set awe_sprint_hud_hint "1"

// Max sprint time in seconds (default 3)
//set awe_sprint_time "3"

// Max recover time in seconds (default 2)
// Total recover time for a full recover will be this time + the maximum sprint time
//set awe_sprint_recover_time "2"

// Make flag heavy (prevents sprinting when carrying a flag) (0 = off, 1 = on) (default 0)
//set awe_sprint_heavy_flag "0"

/////////////
// Mortars //
/////////////

//enable ambient mortars. 0 = off, 1 to 10 = number of mortars to use (default 3)
set awe_mortar_random "0"

// Use random mortars instead of player tracking (0 = no, 1 = yes) (default 0)
//set awe_mortar_random "0"

// Use earthquake near mortar explosion (0 = no, 1 = yes) (default 1)
//set awe_mortar_quake "1"

// prevent the mortars from hitting players. (0 = deadly, 1 = safe) (default 1)
//set awe_mortar_safety "1"

// minimum delay between a mortar's firing cycle (seconds) (default 20)
//set awe_mortar_delay_min "20"

// maximum delay between a mortar's firing cycle (seconds) (default 60)
// the actual delay is a random value between _min and _max,
// and is independant for each mortar.
// i.e. with _min = 20, _max = 60, each mortar will wait randomly
// from 20 to 60 seconds between firing rounds.
//set awe_mortar_delay_max "60"


//////////////////////
// Damage modifiers //
//////////////////////

// American
//set awe_dmgmod_greasegun_mp "100"
//set awe_dmgmod_m1carbine_mp "100"
//set awe_dmgmod_m1garand_mp "100"
//set awe_dmgmod_thompson_mp "100"
//set awe_dmgmod_bar_mp "100"
//set awe_dmgmod_springfield_mp "100"
//set awe_dmgmod_frag_grenade_american_mp "100"
//set awe_dmgmod_colt_mp "100"

// British
//set awe_dmgmod_enfield_mp "100"
//set awe_dmgmod_sten_mp "100"
//set awe_dmgmod_bren_mp "100"
//set awe_dmgmod_enfield_scope_mp "100"
//set awe_dmgmod_frag_grenade_british_mp "100"
//set awe_dmgmod_webley_mp "100"

// German
//set awe_dmgmod_kar98k_mp "100"
//set awe_dmgmod_g43_mp "100"
//set awe_dmgmod_mp40_mp "100"
//set awe_dmgmod_mp44_mp "100"
//set awe_dmgmod_kar98k_sniper_mp "100"
//set awe_dmgmod_frag_grenade_german_mp "100"
//set awe_dmgmod_luger_mp "100"

// Russian
//set awe_dmgmod_mosin_nagant_mp "100"
//set awe_dmgmod_svt40_mp "100"
//set awe_dmgmod_pps42_mp "100"
//set awe_dmgmod_ppsh_mp "100"
//set awe_dmgmod_mosin_nagant_sniper_mp "100"
//set awe_dmgmod_frag_grenade_russian_mp "100"
//set awe_dmgmod_tt30_mp "100"

// "Common" weapons
//set awe_dmgmod_shotgun_mp "100"
//set awe_dmgmod_panzerfaust_mp "100"
//set awe_dmgmod_panzerschreck_mp "100"

// Turrets and tanks
//set awe_dmgmod_mg42_bipod_duck_mp "100"
//set awe_dmgmod_mg42_bipod_prone_mp "100"
//set awe_dmgmod_mg42_bipod_stand_mp "100"
//set awe_dmgmod_30cal_prone_mp "100"
//set awe_dmgmod_30cal_stand_mp "100"
Philipp
so mike, bin dann ma wech! hörn morgen von uns Augenzwinkern

muss hier aufer LAN weiter daddeln ^^

mfg Philipp
Philipp
yo fett, läuft! danke, danke, danke mike! auch dafür das du dir die zeit dafür genommen hast! smile

aja, man kann zwar die datei runterladen sagte mein kumpel, aber ich will wohl wissen wo man das einstellt mit den Dateirechten.

nochmal danke
mfg Philipp