CoDUO Server auf Debian Linux SyS

Lucky Strike
Hallöchen!!!
Ich hab da ein kleines Problem.

Hab mir ein 2ten root gemietet mit Debian system weil ich gehört habe das es für GameServer stabieler läuft....

hab heute versucht ein CoDUO server zu starten aber es klappt da irgendwas nicht.

starten will ich mit

screen -dmS coduo ./coduo_lnxded
screen -r coduo
dann kommt die fehlermeldung:
There is no screen to be resumed matching coduo.

rechte 755 hat die coduo_lnxded datei....

weiss vieleicht einer um rat???

und wieviele slots ann ich drauf laufen lassen.

root steht in der signatur.

Grüße vom
${ABK}$>>Clan<<
crossshooter
Was sagt ps -aux?

Wieso willst du wieder in den detatchten Prozess zurück?
Lucky Strike
ps -aux sagt nix... prozess läuft nich..

wie soll ich den denn starten??
crossshooter
Das Starten ist schon richtig, ich hab mich nur gefragt, warum du die Sitzung sofort wieder aufrufen willst...

Nach der ersten Eingabe kommt garnichts? Keine Fehlermeldung, nichts?
Kelli

Zitat:

Das Starten ist schon richtig, ich hab mich nur gefragt, warum du die Sitzung sofort wieder aufrufen willst...

Vermutlich um zu sehen ob es lüppt.

Zitat:

Nach der ersten Eingabe kommt garnichts? Keine Fehlermeldung, nichts?

Kann nicht. Da es in einer detached Screen Sitzung gestartet wird kann da keine Fehlermeldung aufpoppen. Ich hab schonmal geschrieben das dieses Vorgehen *ähhhm* unglücklich gewählt ist. putttttyyyy


@Lucky
Starte den Server erst einmal ohne screen, dann siehst du was passiert. Also nur ./coduo_lnxded
yoda
Hier ist eine bebilderte Schritt-für-Schritt-Anleitung bezogen auf putty und screen - zwar für CoD2, aber funktioniert so auch bei CoD/UO - mal danach versucht?

Einen CoD2-Server per putty starten
Lucky Strike
moin zusammen, danke für fie vielen antworten.

also starten ohne screen funzt auch nicht.

jetzt hab ich die Gameversion von bullet-group.com mit den fix gegen server abstürtze.

also startscript ist

Code einblendenCode angehängt. Klicke hier zum Ein-/Ausblenden

code:
1:
./coduo_lnxded "+set dedicated 2 +set net_port 28960 +set fs_basepath ./ +set com_hunkMegs 128 +set com_zoneMegs 24 +set fs_game uo +set vm_game 0 +set ttycon 0 +exec uo_server.cfg" &




dann kommt die Fehlermeldung:

Code einblendenCode angehängt. Klicke hier zum Ein-/Ausblenden

code:
1:
./coduo_lnxded: error while loading shared libraries: libstdc++.so.5: cannot open shared object file: No such file or directory



auf meinem alten starto MR3 root mit suse hat es wunderbar geklappt,
aber bei dem neuen mit debian ... mhhh
yoda
Auszug aus der ReadMe:

Zitat:

IF YOU HAVE A PROBLEM WITH "LIBSTDC++.SO.5" ...

If you are reading this, it's probably because you tried to start your Linux
server and saw this message:

./coduo_lnxded: error while loading shared libraries: libstdc++.so.5:
cannot open shared object file: No such file or directory


COD:UO is a C++ program built with gcc 3.2.3, which means it needs a
system library specific to gcc 3.2. Older Linux systems won't have
this installed, and we're starting to see newer Linux distributions that
don't have this either, since they are supplying an incompatible
gcc 3.4 version. The good news is that you can drop the needed library
into your system without breaking anything else.

Here is the library you need, if your Linux distribution doesn't supply it:
http://icculus.org/updates/cod/gcc3-libs.tar.bz2

You want to unpack that somewhere that the dynamic linker will see it
(if you are sure it won't overwrite any files, you can even use /lib).

The brave can put it in the same directory as the game and run the server
like this:
LD_LIBRARY_PATH=$LD_LIBRARY_PATH:. ./coduo_lnxded

Now the server will start.
Lucky Strike
ok das funzt jetzt

coduo@c110:~/cod$ LD_LIBRARY_PATH=$LD_LIBRARY_PATH:. ./coduo_lnxded "+set dedicated 2 +set net_port 28960 +set fs_basepath ./ +set com_hunkMegs 128 +set com_zoneMegs 24 +set fs_game uo +set vm_game 0 +set ttycon 0 +maxclients 44 +map mp_carentan +exec dedicateduo.cfg" &
[1] 8398
coduo@c110:~/cod$ CODUO MP 1.51 build linux-i386 Feb 10 2005
----- FS_Startup -----
Current search path:
/home/coduo/.callofduty/uo
.//uo/zzz_svr_HLCRcon_v5.2.pk3 (19 files)
.//uo/pakuo07.pk3 (157 files)
.//uo/pakuo06.pk3 (12 files)
.//uo/pakuo05.pk3 (3 files)
.//uo/pakuo04.pk3 (7646 files)
.//uo/pakuo03.pk3 (2275 files)
.//uo/pakuo02.pk3 (790 files)
.//uo/pakuo01.pk3 (1657 files)
.//uo/pakuo00.pk3 (6233 files)
.//uo
/home/coduo/.callofduty/main
.//main/zzz_HLCRcon_v5.2_cod_main.pk3 (24 files)
.//main/pakb.pk3 (60 files)
.//main/paka.pk3 (41 files)
.//main/pak9.pk3 (149 files)
.//main/pak8.pk3 (235 files)
.//main/pak6.pk3 (3 files)
.//main/pak5.pk3 (4858 files)
.//main/pak4.pk3 (1668 files)
.//main/pak3.pk3 (1992 files)
.//main/pak2.pk3 (694 files)
.//main/pak1.pk3 (2642 files)
.//main/pak0.pk3 (12816 files)
.//main
.//uo/localized_english_pakuo02.pk3 (12 files)
.//uo/localized_english_pakuo01.pk3 (37 files)
.//uo/localized_english_pakuo00.pk3 (2578 files)
.//main/localized_english_pak5.pk3 (46 files)
.//main/localized_english_pak3.pk3 (7 files)
.//main/localized_english_pak2.pk3 (9 files)

File Handles:
----------------------
46663 files in pk3 files
execing default_mp.cfg
couldn't exec language.cfg
execing uoconfig_mp_server.cfg
couldn't exec autoexec_mp.cfg
Hunk_Clear: reset the hunk ok
Opening IP socket: localhost:28960
ERROR: UDP_OpenSocket: bind: Address already in use
Opening IP socket: localhost:28961
Hostname: xxxxxxxxxxxxxxxxx
IP: 85.114.xxx.xxx
--- Common Initialization Complete ---
^3PunkBuster Server: pb_sv_SsNext = 955990 (0 to 999999)
^3PunkBuster Server: pb_sv_LogNext = 4 (1 to 999999)
^3PunkBuster Server: 0 Power Players loaded from /home/coduo/.callofduty/pb/pbpower.dat
^3PunkBuster Server: 0 PB Rcon Filters loaded from /home/coduo/.callofduty/pb/pbrcon.dat
^3PunkBuster Server: 0 Map lines loaded from /home/coduo/.callofduty/pb/pbsvmaps.cfg
^3PunkBuster Server: PunkBuster Server (v1.150 | A1319 C1.074) Enabled
couldn't exec mp_carentan_dm.cfg
------ Server Initialization ------
Server: mp_carentan
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Current search path:
/home/coduo/.callofduty/uo
.//uo/zzz_svr_HLCRcon_v5.2.pk3 (19 files)
.//uo/pakuo07.pk3 (157 files)
.//uo/pakuo06.pk3 (12 files)
.//uo/pakuo05.pk3 (3 files)
.//uo/pakuo04.pk3 (7646 files)
.//uo/pakuo03.pk3 (2275 files)
.//uo/pakuo02.pk3 (790 files)
.//uo/pakuo01.pk3 (1657 files)
.//uo/pakuo00.pk3 (6233 files)
.//uo
/home/coduo/.callofduty/main
.//main/zzz_HLCRcon_v5.2_cod_main.pk3 (24 files)
.//main/pakb.pk3 (60 files)
.//main/paka.pk3 (41 files)
.//main/pak9.pk3 (149 files)
.//main/pak8.pk3 (235 files)
.//main/pak6.pk3 (3 files)
.//main/pak5.pk3 (4858 files)
.//main/pak4.pk3 (1668 files)
.//main/pak3.pk3 (1992 files)
.//main/pak2.pk3 (694 files)
.//main/pak1.pk3 (2642 files)
.//main/pak0.pk3 (12816 files)
.//main
.//uo/localized_english_pakuo02.pk3 (12 files)
.//uo/localized_english_pakuo01.pk3 (37 files)
.//uo/localized_english_pakuo00.pk3 (2578 files)
.//main/localized_english_pak5.pk3 (46 files)
.//main/localized_english_pak3.pk3 (7 files)
.//main/localized_english_pak2.pk3 (9 files)

File Handles:
----------------------
46663 files in pk3 files
Sys_LoadDll(/home/coduo/.callofduty/uo/game.mp.uo.i386.so)... failed
Sys_LoadDll(.//uo/game.mp.uo.i386.so)... ok
Sys_LoadDll(game) found **vmMain** at 0xae4ccac0
Sys_LoadDll(game) succeeded!
------- Game Initialization -------
gamename: CoD:United Offensive
gamedate: Feb 10 2005
0 teams with 0 entities
-----------------------------------
-----------------------------------
execing dedicateduo.cfg
sv_punkbuster is read only.
Hitch warning: 1605 msec frame time
Resolving coduomaster.activision.com
coduomaster.activision.com resolved to 63.146.124.59:20610
Sending heartbeat to coduomaster.activision.com
^3PunkBuster Server: Game Version [CODUO MP 1.51 build 1466 Feb 10 2005 15:43:53 linux-i386]
^3PunkBuster Server: This edition of PunkBuster Server cannot be disabled while the game server is running.
sv_maxclients will be changed upon restarting.
logfile opened on Wed Feb 7 14:41:41 2007

scr_friendlyfire is read only.
g_timeoutsallowed will be changed upon restarting.
g_timeoutlength will be changed upon restarting.
g_timeoutRecovery will be changed upon restarting.
g_timeoutBank will be changed upon restarting.
g_gametype will be changed upon restarting.
map_rotate...

"sv_mapRotation" is:"gametype tdm map mp_carentan"

"sv_mapRotationCurrent" is:""

Setting g_gametype: tdm.
Setting map: mp_carentan.
couldn't exec mp_carentan_tdm.cfg
g_gametype variable change -- restarting.
==== ShutdownGame ====
------ Server Initialization ------
Server: mp_carentan
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Current search path:
/home/coduo/.callofduty/uo
.//uo/zzz_svr_HLCRcon_v5.2.pk3 (19 files)
.//uo/pakuo07.pk3 (157 files)
.//uo/pakuo06.pk3 (12 files)
.//uo/pakuo05.pk3 (3 files)
.//uo/pakuo04.pk3 (7646 files)
.//uo/pakuo03.pk3 (2275 files)
.//uo/pakuo02.pk3 (790 files)
.//uo/pakuo01.pk3 (1657 files)
.//uo/pakuo00.pk3 (6233 files)
.//uo
/home/coduo/.callofduty/main
.//main/zzz_HLCRcon_v5.2_cod_main.pk3 (24 files)
.//main/pakb.pk3 (60 files)
.//main/paka.pk3 (41 files)
.//main/pak9.pk3 (149 files)
.//main/pak8.pk3 (235 files)
.//main/pak6.pk3 (3 files)
.//main/pak5.pk3 (4858 files)
.//main/pak4.pk3 (1668 files)
.//main/pak3.pk3 (1992 files)
.//main/pak2.pk3 (694 files)
.//main/pak1.pk3 (2642 files)
.//main/pak0.pk3 (12816 files)
.//main
.//uo/localized_english_pakuo02.pk3 (12 files)
.//uo/localized_english_pakuo01.pk3 (37 files)
.//uo/localized_english_pakuo00.pk3 (2578 files)
.//main/localized_english_pak5.pk3 (46 files)
.//main/localized_english_pak3.pk3 (7 files)
.//main/localized_english_pak2.pk3 (9 files)

File Handles:
handle 2: console_mp_server.log
----------------------
46663 files in pk3 files
Sys_LoadDll(/home/coduo/.callofduty/uo/game.mp.uo.i386.so)... failed
Sys_LoadDll(.//uo/game.mp.uo.i386.so)... ok
Sys_LoadDll(game) found **vmMain** at 0xad619ac0
Sys_LoadDll(game) succeeded!
------- Game Initialization -------
gamename: CoD:United Offensive
gamedate: Feb 10 2005
0 teams with 0 entities
-----------------------------------
-----------------------------------
Hitch warning: 2868 msec frame time
Sending heartbeat to coduomaster.activision.com
Hitch warning: 2320 msec frame time
Sending heartbeat to coduomaster.activision.com
Sending heartbeat to coduomaster.activision.com

in ps aux läuft der auch,

aber im HLSW wird er immernoch als offline angezeigt.. mhhh
Lucky Strike

Zitat:

Original von Lucky Strike
ok das funzt jetzt

coduo@c110:~/cod$ LD_LIBRARY_PATH=$LD_LIBRARY_PATH:. ./coduo_lnxded "+set dedicated 2 +set net_port 28960 +set fs_basepath ./ +set com_hunkMegs 128 +set com_zoneMegs 24 +set fs_game uo +set vm_game 0 +set ttycon 0 +maxclients 44 +map mp_carentan +exec dedicateduo.cfg" &
[1] 8398
coduo@c110:~/cod$ CODUO MP 1.51 build linux-i386 Feb 10 2005
----- FS_Startup -----
Current search path:
/home/coduo/.callofduty/uo
.//uo/zzz_svr_HLCRcon_v5.2.pk3 (19 files)
.//uo/pakuo07.pk3 (157 files)
.//uo/pakuo06.pk3 (12 files)
.//uo/pakuo05.pk3 (3 files)
.//uo/pakuo04.pk3 (7646 files)
.//uo/pakuo03.pk3 (2275 files)
.//uo/pakuo02.pk3 (790 files)
.//uo/pakuo01.pk3 (1657 files)
.//uo/pakuo00.pk3 (6233 files)
.//uo
/home/coduo/.callofduty/main
.//main/zzz_HLCRcon_v5.2_cod_main.pk3 (24 files)
.//main/pakb.pk3 (60 files)
.//main/paka.pk3 (41 files)
.//main/pak9.pk3 (149 files)
.//main/pak8.pk3 (235 files)
.//main/pak6.pk3 (3 files)
.//main/pak5.pk3 (4858 files)
.//main/pak4.pk3 (1668 files)
.//main/pak3.pk3 (1992 files)
.//main/pak2.pk3 (694 files)
.//main/pak1.pk3 (2642 files)
.//main/pak0.pk3 (12816 files)
.//main
.//uo/localized_english_pakuo02.pk3 (12 files)
.//uo/localized_english_pakuo01.pk3 (37 files)
.//uo/localized_english_pakuo00.pk3 (2578 files)
.//main/localized_english_pak5.pk3 (46 files)
.//main/localized_english_pak3.pk3 (7 files)
.//main/localized_english_pak2.pk3 (9 files)

File Handles:
----------------------
46663 files in pk3 files
execing default_mp.cfg
couldn't exec language.cfg
execing uoconfig_mp_server.cfg
couldn't exec autoexec_mp.cfg
Hunk_Clear: reset the hunk ok
Opening IP socket: localhost:28960
ERROR: UDP_OpenSocket: bind: Address already in use
Opening IP socket: localhost:28961
Hostname: xxxxxxxxxxxxxxxxx
IP: 85.114.xxx.xxx
--- Common Initialization Complete ---
^3PunkBuster Server: pb_sv_SsNext = 955990 (0 to 999999)
^3PunkBuster Server: pb_sv_LogNext = 4 (1 to 999999)
^3PunkBuster Server: 0 Power Players loaded from /home/coduo/.callofduty/pb/pbpower.dat
^3PunkBuster Server: 0 PB Rcon Filters loaded from /home/coduo/.callofduty/pb/pbrcon.dat
^3PunkBuster Server: 0 Map lines loaded from /home/coduo/.callofduty/pb/pbsvmaps.cfg
^3PunkBuster Server: PunkBuster Server (v1.150 | A1319 C1.074) Enabled
couldn't exec mp_carentan_dm.cfg
------ Server Initialization ------
Server: mp_carentan
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Current search path:
/home/coduo/.callofduty/uo
.//uo/zzz_svr_HLCRcon_v5.2.pk3 (19 files)
.//uo/pakuo07.pk3 (157 files)
.//uo/pakuo06.pk3 (12 files)
.//uo/pakuo05.pk3 (3 files)
.//uo/pakuo04.pk3 (7646 files)
.//uo/pakuo03.pk3 (2275 files)
.//uo/pakuo02.pk3 (790 files)
.//uo/pakuo01.pk3 (1657 files)
.//uo/pakuo00.pk3 (6233 files)
.//uo
/home/coduo/.callofduty/main
.//main/zzz_HLCRcon_v5.2_cod_main.pk3 (24 files)
.//main/pakb.pk3 (60 files)
.//main/paka.pk3 (41 files)
.//main/pak9.pk3 (149 files)
.//main/pak8.pk3 (235 files)
.//main/pak6.pk3 (3 files)
.//main/pak5.pk3 (4858 files)
.//main/pak4.pk3 (1668 files)
.//main/pak3.pk3 (1992 files)
.//main/pak2.pk3 (694 files)
.//main/pak1.pk3 (2642 files)
.//main/pak0.pk3 (12816 files)
.//main
.//uo/localized_english_pakuo02.pk3 (12 files)
.//uo/localized_english_pakuo01.pk3 (37 files)
.//uo/localized_english_pakuo00.pk3 (2578 files)
.//main/localized_english_pak5.pk3 (46 files)
.//main/localized_english_pak3.pk3 (7 files)
.//main/localized_english_pak2.pk3 (9 files)

File Handles:
----------------------
46663 files in pk3 files
Sys_LoadDll(/home/coduo/.callofduty/uo/game.mp.uo.i386.so)... failed
Sys_LoadDll(.//uo/game.mp.uo.i386.so)... ok
Sys_LoadDll(game) found **vmMain** at 0xae4ccac0
Sys_LoadDll(game) succeeded!
------- Game Initialization -------
gamename: CoD:United Offensive
gamedate: Feb 10 2005
0 teams with 0 entities
-----------------------------------
-----------------------------------
execing dedicateduo.cfg
sv_punkbuster is read only.
Hitch warning: 1605 msec frame time
Resolving coduomaster.activision.com
coduomaster.activision.com resolved to 63.146.124.59:20610
Sending heartbeat to coduomaster.activision.com
^3PunkBuster Server: Game Version [CODUO MP 1.51 build 1466 Feb 10 2005 15:43:53 linux-i386]
^3PunkBuster Server: This edition of PunkBuster Server cannot be disabled while the game server is running.
sv_maxclients will be changed upon restarting.
logfile opened on Wed Feb 7 14:41:41 2007

scr_friendlyfire is read only.
g_timeoutsallowed will be changed upon restarting.
g_timeoutlength will be changed upon restarting.
g_timeoutRecovery will be changed upon restarting.
g_timeoutBank will be changed upon restarting.
g_gametype will be changed upon restarting.
map_rotate...

"sv_mapRotation" is:"gametype tdm map mp_carentan"

"sv_mapRotationCurrent" is:""

Setting g_gametype: tdm.
Setting map: mp_carentan.
couldn't exec mp_carentan_tdm.cfg
g_gametype variable change -- restarting.
==== ShutdownGame ====
------ Server Initialization ------
Server: mp_carentan
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Current search path:
/home/coduo/.callofduty/uo
.//uo/zzz_svr_HLCRcon_v5.2.pk3 (19 files)
.//uo/pakuo07.pk3 (157 files)
.//uo/pakuo06.pk3 (12 files)
.//uo/pakuo05.pk3 (3 files)
.//uo/pakuo04.pk3 (7646 files)
.//uo/pakuo03.pk3 (2275 files)
.//uo/pakuo02.pk3 (790 files)
.//uo/pakuo01.pk3 (1657 files)
.//uo/pakuo00.pk3 (6233 files)
.//uo
/home/coduo/.callofduty/main
.//main/zzz_HLCRcon_v5.2_cod_main.pk3 (24 files)
.//main/pakb.pk3 (60 files)
.//main/paka.pk3 (41 files)
.//main/pak9.pk3 (149 files)
.//main/pak8.pk3 (235 files)
.//main/pak6.pk3 (3 files)
.//main/pak5.pk3 (4858 files)
.//main/pak4.pk3 (1668 files)
.//main/pak3.pk3 (1992 files)
.//main/pak2.pk3 (694 files)
.//main/pak1.pk3 (2642 files)
.//main/pak0.pk3 (12816 files)
.//main
.//uo/localized_english_pakuo02.pk3 (12 files)
.//uo/localized_english_pakuo01.pk3 (37 files)
.//uo/localized_english_pakuo00.pk3 (2578 files)
.//main/localized_english_pak5.pk3 (46 files)
.//main/localized_english_pak3.pk3 (7 files)
.//main/localized_english_pak2.pk3 (9 files)

File Handles:
handle 2: console_mp_server.log
----------------------
46663 files in pk3 files
Sys_LoadDll(/home/coduo/.callofduty/uo/game.mp.uo.i386.so)... failed
Sys_LoadDll(.//uo/game.mp.uo.i386.so)... ok
Sys_LoadDll(game) found **vmMain** at 0xad619ac0
Sys_LoadDll(game) succeeded!
------- Game Initialization -------
gamename: CoD:United Offensive
gamedate: Feb 10 2005
0 teams with 0 entities
-----------------------------------
-----------------------------------
Hitch warning: 2868 msec frame time
Sending heartbeat to coduomaster.activision.com
Hitch warning: 2320 msec frame time
Sending heartbeat to coduomaster.activision.com
Sending heartbeat to coduomaster.activision.com

in ps aux läuft der auch,

aber im HLSW wird er immernoch als offline angezeigt.. mhhh


Zitat:

Opening IP socket: localhost:28960
ERROR: UDP_OpenSocket: bind: Address already in use
Opening IP socket: localhost:28961


alles klar läuft doch nur ein prot weiter.. THX für hilfe
Lucky Strike
achja noch diese frage, wieviele slots würde der server packen.. 40 bestimmt,
was wäre denn oberste auslastung??
Lucky Strike
mhh aber irgendwie bekomm ich den Punkbuster nich aus
yoda
+set sv_punkbuster 0 +pb_sv_disable
= Punkbuster aus

Einträge in der cfg natürlich sicherheitshalber ebenso setzen.
Lucky Strike
joa in der cfg ist das aber ausgeschaltet

danke dir Augenzwinkern
Kelli

Zitat:

Original von Lucky Strike
achja noch diese frage, wieviele slots würde der server packen.. 40 bestimmt,
was wäre denn oberste auslastung??

Ausprobieren. Bei 64 ist auf jedenfall Schluß cool

Zitat:

Original von Lucky Strike
Opening IP socket: localhost:28961
alles klar läuft doch nur ein prot weiter.. THX für hilfe

Und du willst garnicht wissen warum? Ich würde ja mal schauen was da schon auf Port 28960 läuft. Bestimmt irgendein Zombie von deinen Tests.

PS: +set vm_game 0 und +map mp_carentan sind überflüssig
vm_game gibt es afaik nicht, ist ja hier nicht ET und die map aufrufen, und danach die config kostet dich eine Menge Zeit da er erst den Server lädt, die Map startet, dann sagst du ihm was er eigentlich machen soll (exec dedicateduo.cfg) und er fängt wieder von vorne an.
Lucky Strike
port 28960 funzt jetz,

alles bestens danke für eure hilfe... THX