[DONE] Mapvoting geht nicht

KillerPikachu
Och manno unglücklich Ich bekomm einfach das Map-Voting am Ende einer map nicht zum laufen !!
set awe_map_vote "1" ist auf 1 !

Manchmal kommt am Ende für ca. 1 Sekunde was Vote-"menu" und dann springts sofort zu der Endtabelle über !! unglücklich
help meee

Edit: Es handelt sich um CoD classic nicht um UO.
Edit2: Muss man irgendwie die Maps die zu voten sind irgendwo angeben??
yoda
Das Map-Voting benutzt die Maps aus der Map-Rotation...

Poste am besten mal ALLE Einstellungen in Deinen cfg´s, die die Maps beeinflussen.
KillerPikachu
Achso... dann muss ich erstmal Maps in meine MapRotation hauen lol.
KillerPikachu
Also mit der Map Rotation geht's irgendwie immer noch nicht hier mal meine Einstellungen zu den Maps:

Normale Server.Cfg:

set sv_maprotation "gametype sd map mp_Carentan map mp_Saint-Rush map mp_Neuville map mp_Dawnville map mp_Viaduct_r2 map mp_Alpestra map moh_bridge_sdver map mp_Carentan gametype hq map mp_Harbor map mp_Remagen map mp_Saint-Rush map mp_Neuville gametype tdm map mp_Dawnville map mp_Harbor"

Awe.cfg:

set awe_fix_maprotation "1"

set awe_random_maprotation "1"

set awe_rotate_if_empty "15"

set awe_map_vote "1"

set awe_map_vote_time "30"

set awe_map_vote_replay "1"



das wars glaub ich.. Aber was mich auch noch stört, bei SD wird die awe-mod gar nicht aktiviert oder nicht benutzt :/ irgendwie sind nur bei DM die "richtigsten"( bis auf den Map-Vote ) Einstellungen.

Edit: Kann man auch bei SD die FirstAid-Kits anmachen?
Dr.Long
poste am besten mal deine komplette cfg.
KillerPikachu
Normale Cfg:
// generated by Call of Duty, do not modify
seta cl_xmodelcheck "0"
seta cm_playerCurveClip "1"
seta com_hunkMegs "128"
seta com_introplayed "0"
seta com_maxfps "85"
seta com_recommendedSet "1"
seta g_allowVote "1"
seta g_allowVoteClientKick "0"
seta g_allowVoteDrawFriend "1"
seta g_allowVoteFriendlyFire "1"
seta g_allowVoteGameType "1"
seta g_allowVoteKick "0"
seta g_allowVoteKillCam "1"
seta g_allowVoteMap "1"
seta g_allowVoteMapRestart "1"
seta g_allowVoteMapRotate "1"
seta g_allowVoteTempBanClient "0"
seta g_allowVoteTempBanUser "0"
seta g_allowVoteTypeMap "1"
seta g_autodemo "0"
seta g_autoscreenshot "0"
exec "awe.cfg"
seta g_banIPs ""
seta g_complaintlimit "3"
seta g_deadChat "1"
seta g_log "games_mp.log"
seta g_logSync "0"
seta g_timeoutBank "180000"
seta g_timeoutlength "90000"
seta g_timeoutRecovery "10000"
seta g_timeoutsallowed "0"
seta g_useGear "1"
seta g_voiceChatsAllowed "4"
seta rconpassword "Hättet ihr wohl gerne Augenzwinkern "
seta scr_drawfriend "1"
seta scr_drophealth "0"
seta scr_friendlyfire "1"
seta scr_killcam "1"
seta sv_allowDownload "1"
seta sv_floodProtect "1"
seta sv_hostname " ^1K^7iller^1P^7ikach^1u^7's Gameserver ^1|| ^7www.^1killerpikachu^7.de ^1||"
seta sv_maxclients "10"
seta sv_maxPing "0"
seta sv_maxRate "0"
seta sv_minPing "0"
seta sv_punkbuster "1"
seta sv_wwwBaseURL "http://terahost.de:8000/webcache/load.php/270/"
seta sv_wwwDlDisconnected "0"
seta sv_wwwDownload "1"
seta svr_pamenable "0"

Awe.cfg

/////////////
// General //
/////////////

// Disable AWE (0 = no, 1 = yes) (default 0)
// Setting this to 1 will disable AWE with a few exceptions:
// 1. Some minor modifications to the grenades. (take damage)
// 2. Some cvars that start with scr_. For example the tank capture time.
set awe_disable "0"

// Show bomb timer in Search & Destroy (0 = off, 1 = on) (default 0)
set awe_show_sd_timer "1"

// Number of random HQ radios to spawn for maps that normally do not support HQ (default cool
set awe_hq_spawn_radios "20"

// Force adding of new radios even if stock ones exists (0 = no, 1 = yes) (default 0)
set awe_hq_force_new_radios "1"

// Show AWE logo under healthbar (0 = off, 1 = on) (default 1)
set awe_show_logo "1"

// Show number of alive players in each team (0 = off, 1 = on, 2 = alternate setting) (default 0)
set awe_show_team_status "1"

// Automaticly try to fix errors in maprotation (0 = no, 1 = yes) (default 0)
// After this has been done the cvar will be set to "0" so that it will only run when you start the server
// or reload your config file.
set awe_fix_maprotation "1"

// Use random map rotation (0 = off, 1 = on) (default 0)
// See the readme file for an explanation how this works.
set awe_random_maprotation "1"

// Rotate map if server is empty for x minutes (0 = disable feature) (default 30)
set awe_rotate_if_empty "15"

// Show blip on hud when you hit another player (0 = off, 1 = on) (default 0)
set awe_showhit "1"

// Show bulletholes on hud (0 = no, 1 = only on headshots, 2 = always) (default 0)
set awe_bulletholes "1"

// Warmup round in roundbased gametypes (to allow players to connect) (0 = off, 1 = on) (default 0)
set awe_warmup_round "0"

// Disable minefields? (0 = no, 1 = yes) (default 0)
set awe_disable_minefields "0"

// Limit bases in Base Assault (0 = no, 1 = one base for each team, 2 = two bases for each team) (default 0)
//set awe_limit_bases "0"

// Player speed in percent of default speed (default 100)
//set awe_player_speed "100"

// Gravity in percent of the default gravity (default 100)
//set awe_gravity "100"

// Enable first aid kits (0 = no, 1 = yes) (default 0)
set awe_firstaid "1"

// Number of first aid kits to give to each player (default 1)
set awe_firstaid_kits "5"

// Amount of health that can be recovered with a first aid kit (default 25)
// A random value of 0 to 14 will be added to this value
set awe_firstaid_health "25"

// Delay in seconds between being able to use the next first aid kit (default 10)
set awe_firstaid_delay "4"

// Score to give to a player for succesfully patching up a teammate (default 1)
set awe_firstaid_score "3"

// Drop health on death (0 = no, 1 = yes) (default 1) (not for UO)
// I've commented this out since it uses the same cvar as the built in cvar in UO.
set scr_drophealth "0"

// Fix map exploits in some UO maps (0 = no, 1 = yes) (default 1)
//set awe_fix_map_exploits "1"

Die awe,cfg ist nicht komplett weil die Nachricht zu lang ist, das wichtigste müsste aber drin sein.
KillerPikachu
Hallo?? unglücklich Meine Map-Rotation geht auch nicht.. :'(
KillerPikachu
Ok das Problem hat sich erledigt ! smile smile
Dengar
und woran hats denn dann gelegen??? smile
KillerPikachu
Der hat die Map-Rotation nicht angenommen.. Jetzt hab ich ein neues Problem ! Irgendwie.. nimmt der ganz komisches zeugs.. kann mir mal einer die map-rotation von seinem server geben oder? so?
Dengar
wie wäre es, wenn du deine mal postest.
KillerPikachu
set sv_maprotation "gametype sd map mp_Carentan map mp_Saint-Rush map mp_Neuville map mp_Dawnville map mp_Viaduct_r2 map mp_Alpestra map moh_bridge_sdver map mp_Carentan gametype hq map mp_Harbor map mp_Remagen map mp_Saint-Rush map mp_Neuville gametype tdm map mp_Dawnville map mp_Harbor"