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main()
{
/*
level._effect["smoke"] = loadfx ("fx/smoke/thin_black_smoke_M_duhoc.efx");
maps\mp\_fx::loopfx("smoke", (-56.0, 1544.0, 88.0), 1.2);
level._effect["smoke"] = loadfx ("fx/smoke/thin_black_smoke_M_duhoc.efx");
maps\mp\_fx::loopfx("smoke", (-704.0, 120.0, 8.0), 1.2);
level._effect["smoke"] = loadfx ("fx/smoke/thin_black_smoke_M_duhoc.efx");
maps\mp\_fx::loopfx("smoke", (-224.0, -1064.0, 100.0), 1.2);
level._effect["smoke"] = loadfx ("fx/smoke/thin_black_smoke_M_duhoc.efx");
maps\mp\_fx::loopfx("smoke", (1688, 1400.0, 48.0), 1.2);
level._effect["smoke"] = loadfx ("fx/smoke/thin_black_smoke_M_duhoc.efx");
maps\mp\_fx::loopfx("smoke", (-1632, 936.0, 64.0), 1.2);
level._effect["smoke"] = loadfx ("fx/smoke/thin_black_smoke_M_duhoc.efx");
maps\mp\_fx::loopfx("smoke", (-1936, -256.0, 64.0), 1.2);
level._effect["smoke"] = loadfx ("fx/smoke/thin_black_smoke_M_duhoc.efx");
maps\mp\_fx::loopfx("smoke", (480, 32, -64.0), 1.2);
level._effect["smoke"] = loadfx ("fx/smoke/thin_black_smoke_M_duhoc.efx");
maps\mp\_fx::loopfx("smoke", (-1032, 1416, 8.0), 1.2);
level._effect["smoke"] = loadfx ("fx/smoke/thin_black_smoke_M_duhoc.efx");
maps\mp\_fx::loopfx("smoke", (808, -1464, -64.0), 1.2);
*/
maps\mp\_load::main();
/*
setExpFog(0.0001, 0.55, 0.6, 0.55, 0);
setCullFog(0, 16500, 0.55, 0.6, 0.55, 0);
*/
ambientPlay("ambient_buzzbeach");
game["allies"] = "american";
game["axis"] = "german";
game["attackers"] = "allies";
game["defenders"] = "axis";
game["american_soldiertype"] = "normandy";
game["german_soldiertype"] = "normandy";
} |