peppe666
HuHu Icke bins wieder
folgendes ab und an stürzt unser Cod UO Server ab (1.51)
auf dem Server läuft nur UO1.51,und es ist ein Pure server,also keine Mods oder Costum Maps.
hatte schon mal so nen ähnliches Problem,aber damals lag es an was anderes.
Poste hier am besten mal das Ende der Console_mp.log rein,vllt kann einer was mit anfangen,warum der Server abschmiert^^
*
called from:
(file 'maps\mp\gametypes\sd.gsc', line 2396)
wait 0.05;
*
************************************
******* script runtime error *******
dead entity is not an object: (file 'maps\mp\gametypes\sd.gsc', line 2401)
if(isDefined(other.progressbar))
*
called from:
(file 'maps\mp\gametypes\sd.gsc', line 2396)
wait 0.05;
*
************************************
******* script runtime error *******
dead entity is not an entity: (file 'maps\mp\gametypes\sd.gsc', line 243
other unlink();
*
called from:
(file 'maps\mp\gametypes\sd.gsc', line 2396)
wait 0.05;
*
************************************
******* script runtime error *******
dead entity is not an entity: (file 'maps\mp\gametypes\sd.gsc', line 2439)
other enableWeapon();
*
called from:
(file 'maps\mp\gametypes\sd.gsc', line 2396)
wait 0.05;
*
************************************
******* script runtime error *******
dead entity is not an entity: (file 'maps\mp\gametypes\sd.gsc', line 2362)
while(other islookingat(self) && distance(other.origin, self.origin) < 64 && isAlive(other) && other useButtonPressed())
*
called from:
(file 'maps\mp\gametypes\sd.gsc', line 2442)
wait .05;
*
************************************
******* script runtime error *******
cannot cast undefined to bool: (file 'maps\mp\gametypes\sd.gsc', line 2362)
while(other islookingat(self) && distance(other.origin, self.origin) < 64 && isAlive(other) && other useButtonPressed())
*
called from:
(file 'maps\mp\gametypes\sd.gsc', line 2442)
wait .05;
*
************************************
******* script runtime error *******
dead entity is not an object: (file 'maps\mp\gametypes\sd.gsc', line 2362)
while(other islookingat(self) && distance(other.origin, self.origin) < 64 && isAlive(other) && other useButtonPressed())
*
called from:
(file 'maps\mp\gametypes\sd.gsc', line 2442)
wait .05;
*
************************************
hoffe es kann mir einer helfen woran es liegt xD
Gruss Peppe666
--- edited by yoda: Thema angepasst ---
folgendes ab und an stürzt unser Cod UO Server ab (1.51)
auf dem Server läuft nur UO1.51,und es ist ein Pure server,also keine Mods oder Costum Maps.
hatte schon mal so nen ähnliches Problem,aber damals lag es an was anderes.
Poste hier am besten mal das Ende der Console_mp.log rein,vllt kann einer was mit anfangen,warum der Server abschmiert^^
*
called from:
(file 'maps\mp\gametypes\sd.gsc', line 2396)
wait 0.05;
*
************************************
******* script runtime error *******
dead entity is not an object: (file 'maps\mp\gametypes\sd.gsc', line 2401)
if(isDefined(other.progressbar))
*
called from:
(file 'maps\mp\gametypes\sd.gsc', line 2396)
wait 0.05;
*
************************************
******* script runtime error *******
dead entity is not an entity: (file 'maps\mp\gametypes\sd.gsc', line 243
other unlink();
*
called from:
(file 'maps\mp\gametypes\sd.gsc', line 2396)
wait 0.05;
*
************************************
******* script runtime error *******
dead entity is not an entity: (file 'maps\mp\gametypes\sd.gsc', line 2439)
other enableWeapon();
*
called from:
(file 'maps\mp\gametypes\sd.gsc', line 2396)
wait 0.05;
*
************************************
******* script runtime error *******
dead entity is not an entity: (file 'maps\mp\gametypes\sd.gsc', line 2362)
while(other islookingat(self) && distance(other.origin, self.origin) < 64 && isAlive(other) && other useButtonPressed())
*
called from:
(file 'maps\mp\gametypes\sd.gsc', line 2442)
wait .05;
*
************************************
******* script runtime error *******
cannot cast undefined to bool: (file 'maps\mp\gametypes\sd.gsc', line 2362)
while(other islookingat(self) && distance(other.origin, self.origin) < 64 && isAlive(other) && other useButtonPressed())
*
called from:
(file 'maps\mp\gametypes\sd.gsc', line 2442)
wait .05;
*
************************************
******* script runtime error *******
dead entity is not an object: (file 'maps\mp\gametypes\sd.gsc', line 2362)
while(other islookingat(self) && distance(other.origin, self.origin) < 64 && isAlive(other) && other useButtonPressed())
*
called from:
(file 'maps\mp\gametypes\sd.gsc', line 2442)
wait .05;
*
************************************
hoffe es kann mir einer helfen woran es liegt xD
Gruss Peppe666
--- edited by yoda: Thema angepasst ---
Zitat:
oder meinst du der nimmt dauerhaft Schaden davon?
) und uo ist schon ein Weilchen her...