Server Timeout (v2.1)

MikeTNT
Du weißt ja: Dein Consolen-Log ist interessant. Es dürfte reichen, wenn du die letzten 100 Zeilen kopierst.
Der Inhalt der _ex_votemaps.gsc könnte ebenfalls interessant sein.

cu Mike
MadMan
dvar set sv_iwdNames extremev2.1 zzz_cod2_rcon thayane_beta mp_moh_town mp_badbreizh2_final iw_15 iw_14 iw_13 iw_12 iw_11 iw_10 iw_09 iw_08 iw_07 iw_06 iw_05 iw_04 iw_03 iw_02 iw_00 gob_rats
dvar set sv_referencedIwds -1514132101 1511244221 -301715783 -1701081537 780394069 1046874969 1053665859 1659111092
dvar set sv_referencedIwdNames extreme/extremev2.1 main/thayane_beta main/mp_moh_town main/mp_badbreizh2_final main/iw_13 main/iw_07 main/iw_06 main/iw_03

dvar set sv_punkbuster 1
dvar set sv_cheats 0
Hitch warning: 10238 msec frame time
Sending heartbeat to cod2master.activision.com
dvar set team
dvar set disableweapon
dvar set enableweapon
dvar set funmode
dvar set mattress
dvar set barrel
dvar set bathtub
dvar set cheater
dvar set toilet
dvar set tree
dvar set tomb
dvar set original
dvar set warp
dvar set lock
dvar set unlock
dvar set suicide
dvar set smite
dvar set zombie
dvar set torch
dvar set fire
dvar set spank
dvar set arty
dvar set sayall
dvar set sayallcenter
dvar set switchplayerallies
dvar set switchplayeraxis
dvar set switchplayerspec
dvar set switchsidesallplayers
Sending heartbeat to cod2master.activision.com
Resolving cod2master.activision.com
cod2master.activision.com resolved to 63.146.124.40:20700
Client 0 connecting with 100 challenge ping from 87.160.78.40:28960
WARNING: Non-localized Game Message string is not allowed to have letters in it. Must be changed over to a localized string: "-^4U^7i- |^4C^7pt.C-Kp|^4K^7aba"
Going from CS_FREE to CS_CONNECTED for
Sending heartbeat to cod2master.activision.com
Redirecting client '-^4U^7i- |^4C^7pt.C-Kp|^4K^7aba' to http://80.190.74.118/extreme/extremev2.1.iwd
WARNING: Non-localized Game Message string is not allowed to have letters in it. Must be changed over to a localized string: "-^4U^7i- |^4C^7pt.C-Kp|^4K^7aba"
2:-^4U^7i- |^4C^7pt.C-Kp|^4K^7aba PC_PATCH_1_1_DOWNLOADDISCONNECTED
Sending heartbeat to cod2master.activision.com
Sending heartbeat to cod2master.activision.com
Sending heartbeat to cod2master.activision.com
Sending heartbeat to cod2master.activision.com
map_rotate...

"sv_mapRotation" is:"gametype tdm map mp_brecourt map mp_moh_town map mp_carentan map mp_badbreizh2_final map mp_toujane map mp_tefr_thayane_beta map mp_burgundy map gob_rats map mp_matmata"

"sv_mapRotationCurrent" is:" map mp_moh_town map mp_carentan map mp_badbreizh2_final map mp_toujane map mp_tefr_thayane_beta map mp_burgundy map gob_rats map mp_matmata"

dvar set sv_mapRotationCurrent mp_moh_town map mp_carentan map mp_badbreizh2_final map mp_toujane map mp_tefr_thayane_beta map mp_burgundy map gob_rats map mp_matmata
dvar set sv_mapRotationCurrent map mp_carentan map mp_badbreizh2_final map mp_toujane map mp_tefr_thayane_beta map mp_burgundy map gob_rats map mp_matmata
Setting map: mp_moh_town.
dvar set g_gametype tdm
dvar set g_gametype tdm
dvar set mapname mp_moh_town
==== ShutdownGame ====
------ Server Initialization ------
Server: mp_moh_town
Current language: english
Current search path:
/xg1/xg1/extreme/extremev2.1.iwd (1095 files)
/xg1/xg1/extreme
/xg1/xg1/main/zzz_cod2_rcon.iwd (13 files)
/xg1/xg1/main/thayane_beta.iwd (16 files)
/xg1/xg1/main/mp_moh_town.iwd (74 files)
/xg1/xg1/main/mp_badbreizh2_final.iwd (18 files)
/xg1/xg1/main/iw_15.iwd (85 files)
/xg1/xg1/main/iw_14.iwd (4038 files)
/xg1/xg1/main/iw_13.iwd (22624 files)
/xg1/xg1/main/iw_12.iwd (1016 files)
/xg1/xg1/main/iw_11.iwd (1462 files)
/xg1/xg1/main/iw_10.iwd (1936 files)
/xg1/xg1/main/iw_09.iwd (2142 files)
/xg1/xg1/main/iw_08.iwd (2723 files)
/xg1/xg1/main/iw_07.iwd (3384 files)
/xg1/xg1/main/iw_06.iwd (990 files)
/xg1/xg1/main/iw_05.iwd (928 files)
/xg1/xg1/main/iw_04.iwd (698 files)
/xg1/xg1/main/iw_03.iwd (26 files)
/xg1/xg1/main/iw_02.iwd (40 files)
/xg1/xg1/main/iw_00.iwd (102 files)
/xg1/xg1/main/gob_rats.iwd (12 files)
/xg1/xg1/main
/xg1/xg1/raw
/xg1/xg1/raw_shared
/xg1/xg1/devraw
/xg1/xg1/devraw_shared
/xg1/xg1/main/localized_english_iw11.iwd (1 files)
localized assets iwd file for english
/xg1/xg1/main/localized_english_iw10.iwd (414 files)
localized assets iwd file for english
/xg1/xg1/main/localized_english_iw09.iwd (98 files)
localized assets iwd file for english
/xg1/xg1/main/localized_english_iw08.iwd (8 files)
localized assets iwd file for english
/xg1/xg1/main/localized_english_iw07.iwd (1014 files)
localized assets iwd file for english
/xg1/xg1/main/localized_english_iw06.iwd (3110 files)
localized assets iwd file for english
/xg1/xg1/main/localized_english_iw05.iwd (5310 files)
localized assets iwd file for english
/xg1/xg1/main/localized_english_iw04.iwd (6240 files)
localized assets iwd file for english
/xg1/xg1/main/localized_english_iw03.iwd (6580 files)
localized assets iwd file for english
/xg1/xg1/main/localized_english_iw02.iwd (6404 files)
localized assets iwd file for english
/xg1/xg1/main/localized_english_iw01.iwd (5510 files)
localized assets iwd file for english
/xg1/xg1/main/localized_english_iw00.iwd (4764 files)
localized assets iwd file for english

File Handles:
handle 1: console_mp_server.log

82875 files in iwd files
dvar set loc_language 0
dvar set loc_forceEnglish 0
dvar set nextmap map_restart
dvar set cl_paused 0
dvar set sv_serverid 32
------- Game Initialization -------
gamename: Call of Duty 2
gamedate: Jun 23 2006
dvar set g_gametype tdm
dvar set sv_maxclients 18
dvar set dedicated 2
dvar set dedicated 2
dvar set g_debugDamage 0
dvar set g_debugBullets 0
dvar set g_debugLocDamage 0
dvar set g_friendlyfireDist 256
dvar set g_friendlyNameDist 15000
dvar set player_meleeRange 64
dvar set player_meleeWidth 10
dvar set player_meleeHeight 10
dvar set g_dumpAnims -1
dvar set g_useholdspawndelay 1
dvar set g_mantleBlockTimeBuffer 500
dvar set player_view_pitch_up 85
dvar set player_view_pitch_down 85
dvar set bg_ladder_yawcap 100
dvar set bg_prone_yawcap 85
dvar set bg_foliagesnd_minspeed 40
dvar set bg_foliagesnd_maxspeed 180
dvar set bg_foliagesnd_slowinterval 1500
dvar set bg_foliagesnd_fastinterval 500
dvar set bg_foliagesnd_resetinterval 500
dvar set bg_fallDamageMinHeight 256
dvar set bg_fallDamageMaxHeight 480
dvar set inertiaMax 50
dvar set inertiaDebug 0
dvar set inertiaAngle 0
dvar set friction 5.5
dvar set stopspeed 100
dvar set bg_swingSpeed 0.2
dvar set bg_bobAmplitudeStanding 0.007
dvar set bg_bobAmplitudeDucked 0.0075
dvar set bg_bobAmplitudeProne 0.03
dvar set bg_bobMax 8
dvar set bg_aimSpreadMoveSpeedThreshold 11
dvar set player_breath_hold_time 4.5
dvar set player_breath_gasp_time 1
dvar set player_breath_fire_delay 0
dvar set player_breath_gasp_scale 4.5
dvar set player_breath_hold_lerp 4
dvar set player_breath_gasp_lerp 6
dvar set player_breath_snd_lerp 2
dvar set player_breath_snd_delay 1
dvar set player_scopeExitOnDamage 0
dvar set player_adsExitDelay 0
dvar set player_moveThreshhold 10
dvar set player_footstepsThreshhold 0
dvar set player_strafeSpeedScale 0.8
dvar set player_backSpeedScale 0.7
dvar set player_spectateSpeedScale 2
dvar set player_turnAnims 0
dvar set player_dmgtimer_timePerPoint 100
dvar set player_dmgtimer_maxTime 750
dvar set player_dmgtimer_minScale 0
dvar set player_dmgtimer_stumbleTime 500
dvar set player_dmgtimer_flinchTime 500
dvar set jump_height 39
dvar set jump_stepSize 18
dvar set jump_slowdownEnable 1
dvar set jump_ladderPushVel 128
dvar set jump_spreadAdd 64
dvar set mantle_enable 1
dvar set mantle_debug 0
dvar set mantle_check_range 20
dvar set mantle_check_radius 0.1
dvar set mantle_check_angle 60
dvar set mantle_view_yawcap 60
dvar set g_gravity 800

dvar set g_allowVote 0
dvar set g_deadChat 0
dvar set g_debugDamage 0
dvar set g_forceteamspectate 0
dvar set g_oldVoting 0
dvar set g_teamswitchdelay 20
dvar set scr_allow_vote 0
dvar set scr_drawfriend 1
dvar set scr_freelook 0
dvar set scr_forcerespawn 1
dvar set scr_friendlyfire 1
dvar set scr_killcam 0
dvar set scr_roundcam 0
dvar set scr_teambalance 1
dvar set scr_spectateenemy 0
dvar set scr_spectatefree 0
dvar set ui_allow_quicktaunts 1
dvar set ui_allow_quicktauntsb 1
dvar set bg_fallDamageMaxHeight 360
dvar set bg_fallDamageMinHeight 180
dvar set ex_ranksystem 1
dvar set r_glowbloomintensity0 1
dvar set r_glowbloomintensity1 1
dvar set r_glowskybleedintensity0 .25
dvar set sv_hostname ^1MadMans Ballerbude ^7| ^3CoD2 Rifle Only ^7| ^2www.sk-magnum.de ^7| ^3by xg1.de
dvar set ui_hostname ^1MadMans Ballerbude ^7| ^3CoD2 Rifle Only ^7| ^2www.sk-magnum.de ^7| ^3by xg1.de
dvar set scr_motd ^1Willkommen ^1auf ^1MadMans ^1Ballerbude^1! ^3Spielt ^3fair ^3und ^3sauber^3! ^1Cheater ^1und ^1Hacker ^1werden ^1nicht ^1geduldet^1! ^3MadMans ^3Ballerbude ^3is ^3powered ^3by ^3XG1.de
dvar set ui_motd ^1Willkommen ^1auf ^1MadMans ^1Ballerbude^1! ^3Spielt ^3fair ^3und ^3sauber^3! ^1Cheater ^1und ^1Hacker ^1werden ^1nicht ^1geduldet^1! ^3MadMans ^3Ballerbude ^3is ^3powered ^3by ^3XG1.de
dvar set g_allowVote 0
dvar set ui_allowvote 0
dvar set scr_friendlyfire 1
dvar set ui_friendlyfire 1
dvar set scr_allow_greasegun 1
dvar set scr_allow_m1carbine 1
dvar set scr_allow_m1garand 1
dvar set scr_allow_springfield 1
dvar set scr_allow_thompson 1
dvar set scr_allow_bar 1
dvar set scr_allow_sten 1
dvar set scr_allow_enfieldsniper 1
dvar set scr_allow_bren 1
dvar set scr_allow_pps42 1
dvar set scr_allow_svt40 1
dvar set scr_allow_nagantsniper 1
dvar set scr_allow_ppsh 1
dvar set scr_allow_mp40 1
dvar set scr_allow_g43 1
dvar set scr_allow_kar98ksniper 1
dvar set scr_allow_mp44 1
dvar set scr_allow_shotgun 1
dvar set scr_allow_g43sniper 1
dvar set scr_allow_panzerschreck 1
dvar set scr_allow_bazooka 1
dvar set scr_allow_knife 1
dvar set scr_allow_mg30cal 1
dvar set scr_allow_mg42 1
dvar set g_TeamName_Allies MPUI_AMERICAN
dvar set g_TeamColor_Allies 0.25098 0.74902 0.25098 0
dvar set g_ScoresBanner_Allies mpflag_american
dvar set g_TeamName_Axis MPUI_GERMAN
dvar set g_TeamColor_Axis 0.6 0.6 0.6 0
dvar set g_ScoresBanner_Axis mpflag_german
dvar set scr_killcam 0
dvar set ui_killcam 0
=============================== DVAR DUMP ========================================

366 total dvars
366 dvar indexes
=============================== END DVAR DUMP =====================================
dvar set sv_iwds -1514132101 1627465754 1511244221 -301715783 -1701081537 181429573 -1449716526 780394069 -1333623355 -1980843666 1334775335 -621896007 1101180720 1046874969 1053665859 1842349204 -1652414412 1659111092 -1085686032 178615151 -1766099629
dvar set sv_iwdNames extremev2.1 zzz_cod2_rcon thayane_beta mp_moh_town mp_badbreizh2_final iw_15 iw_14 iw_13 iw_12 iw_11 iw_10 iw_09 iw_08 iw_07 iw_06 iw_05 iw_04 iw_03 iw_02 iw_00 gob_rats
dvar set sv_referencedIwds -1514132101 1511244221 -301715783 -1701081537 780394069 1046874969 1053665859
dvar set sv_referencedIwdNames extreme/extremev2.1 main/thayane_beta main/mp_moh_town main/mp_badbreizh2_final main/iw_13 main/iw_07 main/iw_06

dvar set sv_punkbuster 1
dvar set sv_cheats 0
Hitch warning: 9386 msec frame time
Sending heartbeat to cod2master.activision.com
dvar set team
dvar set disableweapon
dvar set enableweapon
dvar set funmode
dvar set mattress
dvar set barrel
dvar set bathtub
dvar set cheater
dvar set toilet
dvar set tree
dvar set tomb
dvar set original
dvar set warp
dvar set lock
dvar set unlock
dvar set suicide
dvar set smite
dvar set zombie
dvar set torch
dvar set fire
dvar set spank
dvar set arty
dvar set sayall
dvar set sayallcenter
dvar set switchplayerallies
dvar set switchplayeraxis
dvar set switchplayerspec
dvar set switchsidesallplayers
Sending heartbeat to cod2master.activision.com
Sending heartbeat to cod2master.activision.com
Sending heartbeat to cod2master.activision.com
Sending heartbeat to cod2master.activision.com
Sending heartbeat to cod2master.activision.com
map_rotate...

"sv_mapRotation" is:"gametype tdm map mp_brecourt map mp_moh_town map mp_carentan map mp_badbreizh2_final map mp_toujane map mp_tefr_thayane_beta map mp_burgundy map gob_rats map mp_matmata"

"sv_mapRotationCurrent" is:" map mp_carentan map mp_badbreizh2_final map mp_toujane map mp_tefr_thayane_beta map mp_burgundy map gob_rats map mp_matmata"

dvar set sv_mapRotationCurrent mp_carentan map mp_badbreizh2_final map mp_toujane map mp_tefr_thayane_beta map mp_burgundy map gob_rats map mp_matmata
dvar set sv_mapRotationCurrent map mp_badbreizh2_final map mp_toujane map mp_tefr_thayane_beta map mp_burgundy map gob_rats map mp_matmata
Setting map: mp_carentan.
dvar set g_gametype tdm
dvar set g_gametype tdm
dvar set mapname mp_carentan
==== ShutdownGame ====
------ Server Initialization ------
Server: mp_carentan
Current language: english
Current search path:
/xg1/xg1/extreme/extremev2.1.iwd (1095 files)
/xg1/xg1/extreme
/xg1/xg1/main/zzz_cod2_rcon.iwd (13 files)
/xg1/xg1/main/thayane_beta.iwd (16 files)
/xg1/xg1/main/mp_moh_town.iwd (74 files)
/xg1/xg1/main/mp_badbreizh2_final.iwd (18 files)
/xg1/xg1/main/iw_15.iwd (85 files)
/xg1/xg1/main/iw_14.iwd (4038 files)
/xg1/xg1/main/iw_13.iwd (22624 files)
/xg1/xg1/main/iw_12.iwd (1016 files)
/xg1/xg1/main/iw_11.iwd (1462 files)
/xg1/xg1/main/iw_10.iwd (1936 files)
/xg1/xg1/main/iw_09.iwd (2142 files)
/xg1/xg1/main/iw_08.iwd (2723 files)
/xg1/xg1/main/iw_07.iwd (3384 files)
/xg1/xg1/main/iw_06.iwd (990 files)
/xg1/xg1/main/iw_05.iwd (928 files)
/xg1/xg1/main/iw_04.iwd (698 files)
/xg1/xg1/main/iw_03.iwd (26 files)
/xg1/xg1/main/iw_02.iwd (40 files)
/xg1/xg1/main/iw_00.iwd (102 files)
/xg1/xg1/main/gob_rats.iwd (12 files)
/xg1/xg1/main
/xg1/xg1/raw
/xg1/xg1/raw_shared
/xg1/xg1/devraw
/xg1/xg1/devraw_shared
/xg1/xg1/main/localized_english_iw11.iwd (1 files)
localized assets iwd file for english
/xg1/xg1/main/localized_english_iw10.iwd (414 files)
localized assets iwd file for english
/xg1/xg1/main/localized_english_iw09.iwd (98 files)
localized assets iwd file for english
/xg1/xg1/main/localized_english_iw08.iwd (8 files)
localized assets iwd file for english
/xg1/xg1/main/localized_english_iw07.iwd (1014 files)
localized assets iwd file for english
/xg1/xg1/main/localized_english_iw06.iwd (3110 files)
localized assets iwd file for english
/xg1/xg1/main/localized_english_iw05.iwd (5310 files)
localized assets iwd file for english
/xg1/xg1/main/localized_english_iw04.iwd (6240 files)
localized assets iwd file for english
/xg1/xg1/main/localized_english_iw03.iwd (6580 files)
localized assets iwd file for english
/xg1/xg1/main/localized_english_iw02.iwd (6404 files)
localized assets iwd file for english
/xg1/xg1/main/localized_english_iw01.iwd (5510 files)
localized assets iwd file for english
/xg1/xg1/main/localized_english_iw00.iwd (4764 files)
localized assets iwd file for english
File Handles:
handle 1: console_mp_server.log
82875 files in iwd files
dvar set loc_language 0
dvar set loc_forceEnglish 0
dvar set com_expectedHunkUsage 101425536
dvar set nextmap map_restart
dvar set cl_paused 0
dvar set sv_serverid 48
------- Game Initialization -------
gamename: Call of Duty 2
gamedate: Jun 23 2006
dvar set g_gametype tdm
dvar set sv_maxclients 18
dvar set dedicated 2
dvar set dedicated 2
dvar set g_debugDamage 0
dvar set g_debugBullets 0
dvar set g_debugLocDamage 0
dvar set g_friendlyfireDist 256
dvar set g_friendlyNameDist 15000
dvar set player_meleeRange 64
dvar set player_meleeWidth 10
dvar set player_meleeHeight 10
dvar set g_dumpAnims -1
dvar set g_useholdspawndelay 1
dvar set g_mantleBlockTimeBuffer 500
dvar set player_view_pitch_up 85
dvar set player_view_pitch_down 85
dvar set bg_ladder_yawcap 100
dvar set bg_prone_yawcap 85
dvar set bg_foliagesnd_minspeed 40
dvar set bg_foliagesnd_maxspeed 180
dvar set bg_foliagesnd_slowinterval 1500
dvar set bg_foliagesnd_fastinterval 500
dvar set bg_foliagesnd_resetinterval 500
dvar set bg_fallDamageMinHeight 256
dvar set bg_fallDamageMaxHeight 480
dvar set inertiaMax 50
dvar set inertiaDebug 0
dvar set inertiaAngle 0
dvar set friction 5.5
dvar set stopspeed 100
dvar set bg_swingSpeed 0.2
dvar set bg_bobAmplitudeStanding 0.007
dvar set bg_bobAmplitudeDucked 0.0075
dvar set bg_bobAmplitudeProne 0.03
dvar set bg_bobMax 8
dvar set bg_aimSpreadMoveSpeedThreshold 11
dvar set player_breath_hold_time 4.5
dvar set player_breath_gasp_time 1
dvar set player_breath_fire_delay 0
dvar set player_breath_gasp_scale 4.5
dvar set player_breath_hold_lerp 4
dvar set player_breath_gasp_lerp 6
dvar set player_breath_snd_lerp 2
dvar set player_breath_snd_delay 1
dvar set player_scopeExitOnDamage 0
dvar set player_adsExitDelay 0
dvar set player_moveThreshhold 10
dvar set player_footstepsThreshhold 0
dvar set player_strafeSpeedScale 0.8
dvar set player_backSpeedScale 0.7
dvar set player_spectateSpeedScale 2
dvar set player_turnAnims 0
dvar set player_dmgtimer_timePerPoint 100
dvar set player_dmgtimer_maxTime 750
dvar set player_dmgtimer_minScale 0
dvar set player_dmgtimer_stumbleTime 500
dvar set player_dmgtimer_flinchTime 500
dvar set jump_height 39
dvar set jump_stepSize 18
dvar set jump_slowdownEnable 1
dvar set jump_ladderPushVel 128
dvar set jump_spreadAdd 64
dvar set mantle_enable 1
dvar set mantle_debug 0
dvar set mantle_check_range 20
dvar set mantle_check_radius 0.1
dvar set mantle_check_angle 60
dvar set mantle_view_yawcap 60
dvar set g_gravity 800

dvar set g_allowVote 0
dvar set g_deadChat 0
dvar set g_debugDamage 0
dvar set g_forceteamspectate 0
dvar set g_oldVoting 0
dvar set g_teamswitchdelay 20
dvar set scr_allow_vote 0
dvar set scr_drawfriend 1
dvar set scr_freelook 0
dvar set scr_forcerespawn 1
dvar set scr_friendlyfire 1
dvar set scr_killcam 0
dvar set scr_roundcam 0
dvar set scr_teambalance 1
dvar set scr_spectateenemy 0
dvar set scr_spectatefree 0
dvar set ui_allow_quicktaunts 1
dvar set ui_allow_quicktauntsb 1
dvar set bg_fallDamageMaxHeight 360
dvar set bg_fallDamageMinHeight 180
dvar set ex_ranksystem 1
dvar set r_glowbloomintensity0 .25
dvar set r_glowbloomintensity1 .25
dvar set r_glowskybleedintensity0 .3
MadMan
Im Adminbereich auf xg1.de stehen ja auch Configfiles. Kann es sein, dass sie die mit denen auf dem Server net vertragen?
Nightwing
Diese cfg Files kannst leer speichern, ausser der lighttpd und dem Startparameter.

Aber eigentlich machen die nichts, da die im main Verzeichnis liegen und das Spiel aus dem Modordner heraus gestartet wird...

ToM
MikeTNT
Aus deinem Log kann ich den Hänger nicht erkennen. Mich wundert nur diese Datei: zzz_cod2_rcon.iwd

Gehört dieses Rcon-Tool wirklich zum extreme+? Falls nein, unbedingt entfernen!

Und wo bleibt die _ex_votemaps.gsc? Wenn du dort Bullshit drinstehen hast, geht deine Rotation nach dem Vote ebenfalls über den Jordan.

cu Mike
MadMan
So, ich hab eben mal die Rundenzeit auf 2 Min. gestellt um zu gucken, auf welcher Map die Kiste hängen bleibt.

Was mir aufgefallen ist, die Map "The Town" wurde nach dem Restart scheinbar übersprungen. Nachdem die Rotation einmal ganz durchgelaufen war, wurde sie dann an entsprechender Stelle geladen. verwirrt
Aber aufgehängt hat sich diesmal nix. geschockt
MadMan
@ Mike

Ist das die richtige Datei?
MikeTNT
Nein. Im Ordner Scriptdata sollte es die _ex_votemaps.gsc geben.

Ach ja, wenn sich deine Rotation nicht aufhängt, dann bringt mir der Console-Log nichts.

cu Mike
MadMan
Naja, die Kiste hat sich eben nicht aufgehängt, heute morgen aber schon.
Deswegen wundert mich, dass nach nem Restart eine Map ent geladen wird, sich das Ganze aber net aufhängt.

Hier die Datei :

init()
{
// Copy the four lines from the template for each CUSTOM map
// you want to add.
// Uncomment the lines, and replace the text between quotes with the
// map name and long name of the CUSTOM map.

// IMPORTANT:
// - DO NOT ADD STOCK MAPS. They are added automatically.
// - ONLY REPLACE TEXT BETWEEN QUOTES. Otherwise you corrupt the structure.
// - DO NOT REMOVE THE &-SIGN. This needs to be there.
// - KEEP THIS FILE UNDER 750 LINES (including comments)!
// You will then have about 160 maps configured (including stock maps),
// which is the maximum for the in-game voting system.

// TEMPLATE:
//level.ex_maps[level.ex_maps.size] = spawnstruct();
//level.ex_maps[level.ex_maps.size-1].mapname = "mapname";
//level.ex_maps[level.ex_maps.size-1].longname = "longname";
//level.ex_maps[level.ex_maps.size-1].loclname = &"longname";

///// DON'T CHANGE ANYTHING ABOVE THIS LINE /////

// EXAMPLE:
//level.ex_maps[level.ex_maps.size] = spawnstruct();
//level.ex_maps[level.ex_maps.size-1].mapname = "mp_destroyed_village";
//level.ex_maps[level.ex_maps.size-1].longname = "Destroyed Village";
//level.ex_maps[level.ex_maps.size-1].loclname = &"Destroyed Village";

// << COPY AND PASTE THE TEMPLATE HERE >>





///// DON'T CHANGE ANYTHING BELOW THIS LINE /////
// Keep this file under 750 lines (including comments)!
// You will then have about 160 maps configured, which is the maximum for the in-game
// voting system.
}
MikeTNT
Aha, keine manuellen Einträge.

Was steht in der maprotation.cfg und in der mapcontrol.cfg?
MadMan
//*************************************************************************
*****
// Call of Duty 2 - eXtreme+ modification
//*************************************************************************
*****
// author : Astoroth and the eXtreme+ Support Crew
// email : astoroth@gom.me.uk
// website : http://www.extremecod.com
//
// mod : eXtreme+
// version : 2.1
// update : July 2007
//*************************************************************************
*****


//*************************************************************************
*****
// Map control settings
//*************************************************************************
*****
// automatically try to fix errors in maprotation. After this has been done the cvar will be set
// to "0" so that it will only run when you start the server or reload your configs.
// 0 = disabled, 1 = enable (once), default = 0
set ex_fix_maprotation "0"

// use random map rotation
// 0 = disabled, 1 = enable, default = 0
//set ex_random_maprotation "1"

// rotate map if server is empty for the set number of minutes
// 0 = disabled, max = 1440, default = 15
//set ex_rotate_if_empty "10"


//*************************************************************************
*****
// Player number based map rotation controller
//*************************************************************************
*****
// here you can set your server to use custom map rotations based on the amount of players
// on the server at that time. As more people join the server, the game will use a different rotation.
// If enabled this will kick in after the first gametype/map and is checked again at the end of a map
// to ensure the amount of players is detected before the next map begins.

// player based rotation global
// 0 = disable, 1 = enable, default = 0
//set ex_pbrotate "0"

// this is the maximum number of players before your server 'outgrows' the SMALL map rotation.
// It will automatically use this if the amount of players falls below this number too.
// min = 0, max = 64, default = 0;
//set ex_pbrsmall "4"

// this is the maximum number of players before your server 'outgrows' the MEDIUM map rotation.
// It will automatically uses this if the amount of players outgrows the small rotation, or
// if the amount of players drops to this after using the large player based rotation.
// scr_small_rotation_limit will cause the medium map rotation to be used.
// min = 0, max = 64, default = 0;
//set ex_pbrmedium "6"


//*************************************************************************
*****
// Map Rotation
//*************************************************************************
*****
// Clear the current map rotation (should one exist)
//set sv_maprotationcurrent ""


// Player based map rotation
//-------------------------------------------------------------------------
-----
// This cvar sets your small map rotation. Use it exactly like you would sv_maprotation.
//set scr_small_rotation ""

// This cvar sets your medium map rotation. Use it exactly like you would sv_maprotation.
//set scr_med_rotation ""

// This cvar sets your large map rotation. Use it exactly like you would sv_maprotation.
//set scr_large_rotation ""


// First gametype to load
//-------------------------------------------------------------------------
-----
// gametypes: //chq, //cnq, //ctfb, //ctf, //dm, //dom, //esd, //hm, //htf, //hq, //ihtf, //lib, //lms, //lts, //ons, //rbcnq, //rbctf, //sd, tdm, and //vip
set g_gametype "tdm"


// Map Rotation normal ( PICK ONLY ONE )
// For the custom gametypes it's the same. Just replace for example "gametype tdm" with "gametype ihtf"
//-------------------------------------------------------------------------
-----
// DM:
//set sv_mapRotation "gametype dm map mp_breakout map mp_brecourt map mp_burgundy map mp_carentan map mp_dawnville map mp_decoy map mp_downtown map mp_farmhouse map mp_harbor map mp_leningrad map mp_matmata map mp_railyard map mp_rhine map mp_toujane map mp_trainstation"

// TDM:
set sv_mapRotation "gametype tdm map mp_brecourt map mp_moh_town map mp_carentan map mp_badbreizh2_final map mp_toujane map mp_tefr_thayane_beta map mp_burgundy map gob_rats map mp_matmata"
map_rotate

// SD:
//set sv_mapRotation "gametype sd map mp_breakout map mp_brecourt map mp_burgundy map mp_carentan map mp_dawnville map mp_decoy map mp_downtown map mp_farmhouse map mp_harbor map mp_leningrad map mp_matmata map mp_railyard map mp_rhine map mp_toujane map mp_trainstation"

// CTF:
//set sv_mapRotation "gametype ctf map mp_breakout map mp_brecourt map mp_burgundy map mp_carentan map mp_dawnville map mp_decoy map mp_downtown map mp_farmhouse map mp_harbor map mp_leningrad map mp_matmata map mp_railyard map mp_rhine map mp_toujane map mp_trainstation"

// HQ:
//set sv_mapRotation "gametype hq map mp_breakout map mp_brecourt map mp_burgundy map mp_carentan map mp_dawnville map mp_decoy map mp_downtown map mp_farmhouse map mp_harbor map mp_leningrad map mp_matmata map mp_railyard map mp_rhine map mp_toujane map mp_trainstation"

// Mixed gametype rotation example (do not use more then 3 gametypes, otherwise you COULD get problems)
//-------------------------------------------------------------------------
-----
//set sv_mapRotation "gametype lms map mp_breakout gametype ctfb map mp_brecourt gametype ctfb map mp_burgundy gametype tdm map mp_carentan gametype lms map mp_dawnville gametype tdm map mp_decoy gametype lms map mp_downtown gametype ctfb map mp_farmhouse gametype ctfb map mp_harbor gametype tdm map mp_leningrad gametype lms map mp_matmata gametype tdm map mp_railyard gametype ctfb map mp_rhine gametype lms map mp_toujane gametype ctfb map mp_trainstation"


// Making sure it rotates -- If +map_rotate is in your commandline you do NOT need it here
map_rotate


// Starting Map
//-------------------------------------------------------------------------
-----
map mp_brecourt
MadMan
//*************************************************************************
*****
// Call of Duty 2 - eXtreme+ modification
//*************************************************************************
*****
// author : Astoroth and the eXtreme+ Support Crew
// email : astoroth@gom.me.uk
// website : http://www.extremecod.com
//
// mod : eXtreme+
// version : 2.1
// update : July 2007
//*************************************************************************
*****


//*************************************************************************
*****
// End-game voting extension
// Map vote system based on the map rotation, allowing to vote for up to 50 maps
//*************************************************************************
*****
// Global switch for end-game map voting
// 0 = disable (default)
// 1 = enable
//set ex_map_vote "0"

// Maximum number of maps allowed in voting system
// min = 5, max = 50 (default = 10)
//set ex_map_vote_max "0"

// The way maps are presented in map voting system
// For options 2 and 3, see related settings below and in gametypes.cfg
// 0 = unchanged (default)
// 1 = random
// 2 = player based unchanged
// 3 = player based random
//set ex_map_vote_mode "0"

// Time allowed for voting in seconds
// min = 10, max = 180 (default = 30)
//set ex_map_vote_time "0"

// Make last candidate an option to replay the same map
// 0 = disabled (default)
// 1 = enabled
//set ex_map_vote_replay "0"


//*************************************************************************
*****
// In-game voting extension
// Replaces to callvote map and callvote map type options in the in-game vote menu,
// allowing to vote for all available gametypes and all available maps
//*************************************************************************
*****
// Control the standard callvote menu options for change map/game type
// 0 = disabled (default)
// 1 = enabled
//set ex_ingame_vote_allow_old "1"

// Add the option to vote for all gametypes
// 0 = disabled
// 1 = enabled (default)
//set ex_ingame_vote_allow_gametype "1"

// Each game type can be disabled seperately in the voting screen
// 0 = disabled
// 1 = enabled (default)
//set ex_ingame_vote_allow_vip "0"
//set ex_ingame_vote_allow_dom "0"
//set ex_ingame_vote_allow_ons "0"

// Add the option to vote for all maps
// 0 = disabled
// 1 = enabled (default)
//set ex_ingame_vote_allow_map "1"


//*************************************************************************
*****
// Map enviroment settings
//*************************************************************************
*****
// gravity in percent, worked from the default gravity 100, eg setting this to 90 makes
// the gravity 10% less
//set ex_gravity "100"

// game speed in percent, worked from the default game speed 100, eg setting this to 90
// makes the game speed 10% less
//set ex_speed "100"
MikeTNT
Setz mal "set ex_fix_maprotation "0"" auf den Wert 1:

set ex_fix_maprotation "1"

Vielleicht hängt sich die Rotation dann nicht mehr auf

cu Mike
MadMan
Also bis jetzt scheints zu funktionieren. Danke Mike und danke Otze. smile
Nightwing
Jawoll, sieht gut aus, haben wir ja grad getestet. Viel Spass bei dem Wälzen der vielen vielen cfg's, auf dem Weg zur perfekten Einstellung grosses Grinsen

ToM
MadMan

Zitat:

Original von Nightwing
Jawoll, sieht gut aus, haben wir ja grad getestet. Viel Spass bei dem Wälzen der vielen vielen cfg's, auf dem Weg zur perfekten Einstellung grosses Grinsen

ToM



Bevor ich da wat wälze brauch ich ne Woche Urlaub. LOL