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|
// * AdmiralMOD by Matthias Lorenz, http://www.cod2mod.com *
Vote() {
if(game["am_error_logfile"] == 1) logPrint("Vote\n");
level notify("am_vote_start");
level.vote_starting = true;
players = getentarray("player", "classname");
if(players.size < 1) return;
maps\mp\gametypes\_admiral_mod_hud::deleteLevelHudElementAll();
if(isDefined(level.clock)) level.clock destroy();
// * Alle Player spawnen *
players = getentarray("player", "classname");
for(i = 0; i < players.size; i++) {
// * Nur die Spieler Spawnen, die eine Teamzuordnung haben *
if(isDefined(players[i].pers["team"]) && (players[i].pers["team"] == "allies" || players[i].pers["team"] == "axis") ) {
players[i] maps\mp\gametypes\_admiral_mod_player::SpawnVotePlayer();
players[i] freezeControls(true);
}
// * Für Spectators nur Vote-Tabelle anzeigen *
if(isDefined(players[i].pers["team"]) && players[i].pers["team"] == "spectator") {
players[i].pers["team"] = "axis";
players[i].pers["weapon"] = "shotgun_mp";
players[i] maps\mp\gametypes\_admiral_mod_player::SpawnVotePlayer();
players[i] freezeControls(true);
}
}
wait 0.2;
players = getentarray("player","classname");
for(i=0;i<players.size;i++) {
players[i] openMenu("close_highscore");
players[i] closeMenu();
players[i] maps\mp\gametypes\_admiral_mod_player::ClearHud();
if(isDefined(players[i].hud_teamicon)) players[i].hud_teamicon destroy();
if(isDefined(players[i].hud_enemyicon)) players[i].hud_enemyicon destroy();
if(isDefined(players[i].hud_teamscore)) players[i].hud_teamscore destroy();
if(isDefined(players[i].hud_enemyscore)) players[i].hud_enemyscore destroy();
// * Wenn nur Clanmember, dann Check *
if(game["am_vote_only_clanmembers"] == 1) {
if(!isDefined(players[i].pers["clanmember"])) {
players[i] setClientCvar("am_ui_show_vote_only_for_clanmembers", "1");
continue;
}
// * Vote nur für Clanmembers *
if(game["am_vote_map"] == 1) players[i] thread maps\mp\gametypes\_admiral_mod_player::VoteMap(game["am_vote_maps"]);
if(game["am_vote_gametype"] == 1) players[i] thread maps\mp\gametypes\_admiral_mod_player::VoteGametype(game["am_vote_gametypes"]);
}
else {
// * Vote für alle *
if(game["am_vote_map"] == 1) players[i] thread maps\mp\gametypes\_admiral_mod_player::VoteMap(game["am_vote_maps"]);
if(game["am_vote_gametype"] == 1) players[i] thread maps\mp\gametypes\_admiral_mod_player::VoteGametype(game["am_vote_gametypes"]);
}
}
level maps\mp\gametypes\_admiral_mod_hud::createLevelHudElement("cinema_vote_top", 0,0,"left","top","fullscreen","fullscreen",false,"black",640,80,-50,1,0,0,0);
level maps\mp\gametypes\_admiral_mod_hud::createLevelHudElement("cinema_vote_bottom", 0,400,"left","top","fullscreen","fullscreen",false,"black",640,80,-50,1,0,0,0);
level maps\mp\gametypes\_admiral_mod_hud::createLevelHudElement("cinema_vote_top_line", 0,80,"left","top","fullscreen","fullscreen",false,"white",640,2,-50,1,0.7,0.7,0.7);
level maps\mp\gametypes\_admiral_mod_hud::createLevelHudElement("cinema_vote_bottom_line", 0,398,"left","top","fullscreen","fullscreen",false,"white",640,2,-50,1,0.7,0.7,0.7);
maps\mp\gametypes\_admiral_mod_hud::showVoteBoard();
level thread ShowMostVotedMaps();
level thread ShowMostVotedGametypes();
vote_zeit = game["am_vote_time"];
maps\mp\gametypes\_admiral_mod_hud::createLevelTimerHudElement("vote_timer", 320,450,"center","middle","fullscreen","fullscreen",false,"default",2,4,&"AM_MP_TIME_TO_VOTE",vote_zeit,1,0.7,0,0);
wait vote_zeit; // Vote Zeit
maps\mp\gametypes\_admiral_mod_hud::deleteLevelHudElementByName("vote_timer");
// *** Auswertung ***
level notify("am_vote_end");
wait 1;
// * Most Votes Anzeige beenden *
level notify("am_vote_end_most_votes");
// * Wenn kein Spieler mehr da, dann weiter in der normalen Map-Rotation *
players = getentarray("player", "classname");
if(players.size < 1) return;
// ** Map **
gewaehlte_map = -2;
if(game["am_vote_map"] == 1) {
map_vote_punkte = [];
// * Punkte-Liste auf 0 setzen (für die Maps) *
for(i=0;i<game["am_vote_maps"].size;i++) map_vote_punkte[i] = 0;
// * Ergebnis ermitteln *
players = getentarray("player", "classname");
for(i = 0; i < players.size; i++) {
if(isDefined(players[i].vote_position_map)) {
pos = players[i].vote_position_map;
if(!isDefined(map_vote_punkte[pos])) map_vote_punkte[pos] = 0;
map_vote_punkte[pos]++;
}
}
map_meisten_punkte = 0;
gewaehlte_maps = [];
for(i = 0; i < game["am_vote_maps"].size; i++) {
if(isDefined(map_vote_punkte[i]) && map_vote_punkte[i] > map_meisten_punkte) {
map_meisten_punkte = map_vote_punkte[i];
}
}
gewaehlte_maps_count = 0;
for(i = 0; i < game["am_vote_maps"].size; i++) {
if(isDefined(map_vote_punkte[i]) && map_vote_punkte[i] == map_meisten_punkte) {
gewaehlte_maps[gewaehlte_maps_count] = i;
gewaehlte_maps_count++;
}
}
gewaehlte_map = gewaehlte_maps[RandomInt(gewaehlte_maps.size)];
}
// ** Gameytpe **
gewaehlte_gametype = -2;
if(game["am_vote_gametype"] == 1) {
gametype_vote_punkte = [];
// * Punkte-Liste auf 0 setzen (für die gametypes) *
for(i=0;i<game["am_vote_gametypes"].size;i++) gametype_vote_punkte[i] = 0;
// * Ergebnis ermitteln *
players = getentarray("player", "classname");
for(i = 0; i < players.size; i++) {
if(isDefined(players[i].vote_position_gametype)) {
pos = players[i].vote_position_gametype;
if(!isDefined(gametype_vote_punkte[pos])) gametype_vote_punkte[pos] = 0;
gametype_vote_punkte[pos]++;
}
}
gametype_meisten_punkte = 0;
gewaehlte_gametypes = [];
for(i = 0; i < game["am_vote_gametypes"].size; i++) {
if(isDefined(gametype_vote_punkte[i]) && gametype_vote_punkte[i] > gametype_meisten_punkte) {
gametype_meisten_punkte = gametype_vote_punkte[i];
}
}
gewaehlte_gametypes_count = 0;
for(i = 0; i < game["am_vote_maps"].size; i++) {
if(isDefined(gametype_vote_punkte[i]) && gametype_vote_punkte[i] == gametype_meisten_punkte) {
gewaehlte_gametypes[gewaehlte_gametypes_count] = i;
gewaehlte_gametypes_count++;
}
}
gewaehlte_gametype = gewaehlte_gametypes[RandomInt(gewaehlte_gametypes.size)];
}
// *** Ergebnis anzeigen ***
//* gewählte Map und Gametype hervorheben (neue Position + Farben der Balken) *
players = getentarray("player", "classname");
for(i = 0; i < players.size; i++) {
if(game["am_vote_map"] == 1) {
data = players[i] maps\mp\gametypes\_admiral_mod_hud::getPlayerHudElementDataByName("vote_point_map");
if(isDefined(data)) players[i] maps\mp\gametypes\_admiral_mod_hud::changePlayerHudElementByName("vote_point_map",data["shader"],data["width"],data["height"],0.7,data["color"]);
}
if(game["am_vote_gametype"] == 1) {
data = players[i] maps\mp\gametypes\_admiral_mod_hud::getPlayerHudElementDataByName("vote_point_gametype");
if(isDefined(data)) players[i] maps\mp\gametypes\_admiral_mod_hud::changePlayerHudElementByName("vote_point_gametype",data["shader"],data["width"],data["height"],0.7,data["color"]);
}
players[i] maps\mp\gametypes\_admiral_mod_hud::changePlayerHudElementPositionByName("vote_point_map",170,120 + gewaehlte_map * 15);
players[i] maps\mp\gametypes\_admiral_mod_hud::changePlayerHudElementPositionByName("vote_point_gametype",470,120 + gewaehlte_gametype * 15);
}
wait 5;
// * Hud befreien *
players = getentarray("player", "classname");
for(i = 0; i < players.size; i++) {
players[i] maps\mp\gametypes\_admiral_mod_player::ClearHud();
players[i] setClientCvar("am_ui_show_vote_headline", "0");
players[i] setClientCvar("am_ui_show_vote_map_button", "0");
players[i] setClientCvar("am_ui_show_vote_gametype_button", "0");
players[i] setClientCvar("am_ui_show_vote_board_maps", "0");
players[i] setClientCvar("am_ui_show_vote_board_gametypes", "0");
players[i] setClientCvar("am_ui_show_vote_only_for_clanmembers", "0");
}
maps\mp\gametypes\_admiral_mod_hud::deleteLevelHudElementAll();
level maps\mp\gametypes\_admiral_mod_hud::createLevelHudElement("cinema_vote_top", 0,0,"left","top","fullscreen","fullscreen",false,"black",640,80,-50,1,0,0,0);
level maps\mp\gametypes\_admiral_mod_hud::createLevelHudElement("cinema_vote_bottom", 0,400,"left","top","fullscreen","fullscreen",false,"black",640,80,-50,1,0,0,0);
level maps\mp\gametypes\_admiral_mod_hud::createLevelHudElement("cinema_vote_top_line", 0,80,"left","top","fullscreen","fullscreen",false,"white",640,2,-50,1,0.7,0.7,0.7);
level maps\mp\gametypes\_admiral_mod_hud::createLevelHudElement("cinema_vote_bottom_line", 0,398,"left","top","fullscreen","fullscreen",false,"white",640,2,-50,1,0.7,0.7,0.7);
// * Nächste Map und nächster Gametype aus der normalen Maprotation holen *
map = maps\mp\gametypes\_admiral_mod_hud::getMapNameAsLocalizedString(maps\mp\gametypes\_admiral_mod_utils::getNextMap());
gametype = maps\mp\gametypes\_admiral_mod_hud::getGametypeNameAsLocalizedString(maps\mp\gametypes\_admiral_mod_utils::getNextGametype());
// * Wenn eine Map gewählt wurde, oder ein Gametype, dann diesen nehmen anstatt die/den aus der Maprotation *
if(game["am_vote_map"] == 1 && isDefined(game["am_vote_maps"][gewaehlte_map])) {
if(game["am_allow_vote_custom_maps"] == 1) {
// * Wenn Stock Map, dann mp_ *
if(maps\mp\gametypes\_admiral_mod_utils::isMapNameExists("mp_" + game["am_vote_maps"][gewaehlte_map])) map = maps\mp\gametypes\_admiral_mod_hud::getMapNameAsLocalizedString("mp_" + game["am_vote_maps"][gewaehlte_map]);
else map = game["am_vote_maps"][gewaehlte_map];
}
else {
if(maps\mp\gametypes\_admiral_mod_utils::isMapNameExists("mp_" + game["am_vote_maps"][gewaehlte_map])) map = maps\mp\gametypes\_admiral_mod_hud::getMapNameAsLocalizedString("mp_" + game["am_vote_maps"][gewaehlte_map]);
}
}
if(game["am_vote_gametype"] == 1 && isDefined(game["am_vote_gametypes"][gewaehlte_gametype]) && maps\mp\gametypes\_admiral_mod_utils::isGametypeNameExists(game["am_vote_gametypes"][gewaehlte_gametype])) gametype = maps\mp\gametypes\_admiral_mod_hud::getGametypeNameAsLocalizedString(game["am_vote_gametypes"][gewaehlte_gametype]);
iprintln(&"AM_MP_NEXT_MAP_AND_GAMETYPE",map,gametype);
if(game["am_allow_vote_custom_maps"] == 1) {
if(game["am_vote_map"] == 1 && isDefined(game["am_vote_maps"][gewaehlte_map]) && maps\mp\gametypes\_admiral_mod_utils::isMapNameExists("mp_" + game["am_vote_maps"][gewaehlte_map])) v_map = "mp_" + game["am_vote_maps"][gewaehlte_map];
else v_map = game["am_vote_maps"][gewaehlte_map];
}
else {
if(game["am_vote_map"] == 1 && isDefined(game["am_vote_maps"][gewaehlte_map]) && maps\mp\gametypes\_admiral_mod_utils::isMapNameExists("mp_" + game["am_vote_maps"][gewaehlte_map])) {
v_map = "mp_" + game["am_vote_maps"][gewaehlte_map];
}
else {
v_map = maps\mp\gametypes\_admiral_mod_utils::getNextMap();
}
}
if(game["am_vote_gametype"] == 1 && isDefined(game["am_vote_gametypes"][gewaehlte_gametype]) && maps\mp\gametypes\_admiral_mod_utils::isGametypeNameExists(game["am_vote_gametypes"][gewaehlte_gametype])) {
v_gametype = game["am_vote_gametypes"][gewaehlte_gametype];
}
else {
v_gametype = maps\mp\gametypes\_admiral_mod_utils::getNextGametype();
}
next_map = "gametype " + v_gametype + " map " + v_map;
setcvar("sv_maprotationcurrent",next_map);
wait 7;
}
ShowMostVotedMaps() {
level endon("am_vote_end_most_votes");
// *** Map ***
if(game["am_vote_map"] != 1) return;
if(game["am_error_logfile"] == 1) logPrint("ShowMostVotedMaps\n");
while(1) {
map_vote_punkte = [];
m = 0;
// * Punkte-Liste auf 0 setzen (für die Maps) *
for(i=0;i<game["am_vote_maps"].size;i++) map_vote_punkte[i] = 0;
// * Ergebnis ermitteln *
players = getentarray("player", "classname");
for(i = 0; i < players.size; i++) {
if(isDefined(players[i].vote_position_map) && players[i].vote_position_map > -1) {
pos = players[i].vote_position_map;
map_vote_punkte[pos]++;
}
}
meistgewaehlte_maps = [];
meistgewaehlte_maps_votes = [];
while(m<3) {
map_meisten_punkte = 0;
for(i = 0; i < game["am_vote_maps"].size; i++) {
if(map_vote_punkte[i] > map_meisten_punkte && !InMeistgewaehlteMapListe(i,meistgewaehlte_maps)) {
map_meisten_punkte = map_vote_punkte[i];
meistgewaehlte_maps[m] = i;
meistgewaehlte_maps_votes[m] = map_meisten_punkte;
}
}
m++;
}
wait 0.5;
for(i=0;i<3;i++) {
level maps\mp\gametypes\_admiral_mod_hud::deleteLevelHudElementByName("most_votes_maps_" + i);
if(isDefined(meistgewaehlte_maps_votes[i]) && meistgewaehlte_maps_votes[i] > 0) level maps\mp\gametypes\_admiral_mod_hud::createLevelTextHudElement("most_votes_maps_" + i, 100,126 + 15 * meistgewaehlte_maps[i],"center","middle","fullscreen","fullscreen",false,undefined,meistgewaehlte_maps_votes[i],1.3,50,1,1,1,1);
}
}
}
InMeistgewaehlteMapListe(map_nr,meistgewaehlte_maps) {
if(game["am_error_logfile"] == 1) logPrint("InMeistgewaehlteMapListe\n");
for(i=0;i<meistgewaehlte_maps.size;i++) {
if(map_nr == meistgewaehlte_maps[i]) return true;
}
return false;
}
ShowMostVotedGametypes() {
if(game["am_error_logfile"] == 1) logPrint("ShowMostVotedGametypes\n");
level endon("am_vote_end_most_votes");
// *** Map ***
if(game["am_vote_gametype"] != 1) return;
while(1) {
gametype_vote_punkte = [];
m = 0;
// * Punkte-Liste auf 0 setzen (für die Gametypes) *
for(i=0;i<game["am_vote_gametypes"].size;i++) gametype_vote_punkte[i] = 0;
// * Ergebnis ermitteln *
players = getentarray("player", "classname");
for(i = 0; i < players.size; i++) {
if(isDefined(players[i].vote_position_gametype) && players[i].vote_position_gametype > -1) {
pos = players[i].vote_position_gametype;
gametype_vote_punkte[pos]++;
}
}
meistgewaehlte_gametypes = [];
meistgewaehlte_gametypes_votes = [];
while(m<3) {
gametype_meisten_punkte = 0;
for(i = 0; i < game["am_vote_gametypes"].size; i++) {
if(gametype_vote_punkte[i] > gametype_meisten_punkte && !InMeistgewaehlteGametypeListe(i,meistgewaehlte_gametypes)) {
gametype_meisten_punkte = gametype_vote_punkte[i];
meistgewaehlte_gametypes[m] = i;
meistgewaehlte_gametypes_votes[m] = gametype_meisten_punkte;
}
}
m++;
}
wait 0.5;
for(i=0;i<3;i++) {
level maps\mp\gametypes\_admiral_mod_hud::deleteLevelHudElementByName("most_votes_gametypes_" + i);
if(isDefined(meistgewaehlte_gametypes_votes[i]) && meistgewaehlte_gametypes_votes[i] > 0) level maps\mp\gametypes\_admiral_mod_hud::createLevelTextHudElement("most_votes_gametypes_" + i, 395,126 + 15 * meistgewaehlte_gametypes[i],"center","middle","fullscreen","fullscreen",false,undefined,meistgewaehlte_gametypes_votes[i],1.3,50,1,1,1,1);
}
}
}
InMeistgewaehlteGametypeListe(gametype_nr,meistgewaehlte_gametypes) {
if(game["am_error_logfile"] == 1) logPrint("InMeistgewaehlteGametypeListe\n");
for(i=0;i<meistgewaehlte_gametypes.size;i++) {
if(gametype_nr == meistgewaehlte_gametypes[i]) return true;
}
return false;
}
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