Fuddel
Hallo
Ich versuch gerade nen Waffen mod für cod_uo zu basteln,
allerdings hab ich da etwas probleme mit den taunts.
kann mir jemand schreiben, wie ich das änder muss (siehe unten),
das man die taunts (sprüche)
bei jedem kill hört, und nicht nur bei jedem 5. oder so
taunts(victim)
{
level endon("ex_gameover");
thread extreme\_ex_logfile::Log("taunts");
self notify("ex_taunts");
self endon("ex_taunts");
self endon("ex_spawned");
self endon("ex_died");
if(level.ex_teamplay)
{
if(isPlayer(self) && self != victim && self.pers["team"] != victim.pers["team"] )
self.ex_killspree++;
else
return;
}
else
{
if (isPlayer(self) && self != victim)
self.ex_killspree++;
else
return;
}
rn = randomint(16);
if(self.ex_killspree == 2 || self.ex_killspree == 3)
rn = randomint(10);
if(self.ex_killspree == 4 || self.ex_killspree == 5)
rn = randomint(8);
if(self.ex_killspree > 5)
rn = randomint(5);
if(level.ex_teamplay)
{
team = self.sessionteam;
otherteam = victim.sessionteam;
}
else
{
team = self.pers["team"];
otherteam = victim.pers["team"];
}
wait (.5);
if(self.sessionstate == "playing")
{
if(!level.ex_quadbased)
nationality = game[team];
else
nationality = self.pers["team"];
if (rn == 1 || rn == 2)
self playsound("ex_" + nationality + "_taunt");
if (rn == 3 && !level.ex_quadbased)
{
if((game[team] == "russian") && (game[team] == "german"))
self playsound ("ex_RvG");
else if ((game[team] == "german") && (game[team] == "american"))
self playsound ("ex_GvA");
else if ((game[team] == "german") && (game[team] == "russian"))
self playsound ("ex_GvR");
else
self playsound("ex_" + nationality + "_taunt");
}
Ich versuch gerade nen Waffen mod für cod_uo zu basteln,
allerdings hab ich da etwas probleme mit den taunts.
kann mir jemand schreiben, wie ich das änder muss (siehe unten),
das man die taunts (sprüche)
bei jedem kill hört, und nicht nur bei jedem 5. oder so
taunts(victim)
{
level endon("ex_gameover");
thread extreme\_ex_logfile::Log("taunts");
self notify("ex_taunts");
self endon("ex_taunts");
self endon("ex_spawned");
self endon("ex_died");
if(level.ex_teamplay)
{
if(isPlayer(self) && self != victim && self.pers["team"] != victim.pers["team"] )
self.ex_killspree++;
else
return;
}
else
{
if (isPlayer(self) && self != victim)
self.ex_killspree++;
else
return;
}
rn = randomint(16);
if(self.ex_killspree == 2 || self.ex_killspree == 3)
rn = randomint(10);
if(self.ex_killspree == 4 || self.ex_killspree == 5)
rn = randomint(8);
if(self.ex_killspree > 5)
rn = randomint(5);
if(level.ex_teamplay)
{
team = self.sessionteam;
otherteam = victim.sessionteam;
}
else
{
team = self.pers["team"];
otherteam = victim.pers["team"];
}
wait (.5);
if(self.sessionstate == "playing")
{
if(!level.ex_quadbased)
nationality = game[team];
else
nationality = self.pers["team"];
if (rn == 1 || rn == 2)
self playsound("ex_" + nationality + "_taunt");
if (rn == 3 && !level.ex_quadbased)
{
if((game[team] == "russian") && (game[team] == "german"))
self playsound ("ex_RvG");
else if ((game[team] == "german") && (game[team] == "american"))
self playsound ("ex_GvA");
else if ((game[team] == "german") && (game[team] == "russian"))
self playsound ("ex_GvR");
else
self playsound("ex_" + nationality + "_taunt");
}