So Jungs! Muss euch trotzdem nochmal ärgern!
Meine verdammte Kartenrotation funktioniert so wie ich sie anfangs hatte.
Allerdings funktioniert das ganze nur mit einem dedicated 0 (!) server. Mein coduo mit awe oder auch ohne awe krepiert am dedicated 1. Jetzt sag mal einer was dazu!
Hier mal mein Lan.cfg. Da dürfte aber nix drin falsch sein. das set dedicated hab ich geplant ausgeklammert weils so weder in der verknüpfung noch in der cfg oder in beiden gleichzeitig aktiv funzt. Map_rotate ist in der verknüpfung auf dem desktop.
//Punkbuster
set sv_punkbuster "0"
pb_sv_disable
//KillCam
set scr_killcam "1"
//FPS des Servers
set sv_fps "20"
//set dedicated "1"
//Basisangriff
seta scr_bas_clearscoreeachround "1"
seta scr_bas_endrounddelay "10"
seta scr_bas_respawn_wave_time "10"
seta scr_bas_roundlength "30"
seta scr_bas_roundlimit "5"
seta scr_bas_scorelimit "3"
seta scr_bas_startrounddelay "15"
seta scr_bas_timelimit "3"
//Capture the flag
seta scr_ctf_clearscoreeachround "1"
seta scr_ctf_endrounddelay "10"
seta scr_ctf_roundlength "30"
seta scr_ctf_roundlimit "5"
seta scr_ctf_scorelimit "3"
seta scr_ctf_startrounddelay "15"
seta scr_ctf_timelimit "3"
//Deathmatch
seta scr_dm_scorelimit "50"
seta scr_dm_timelimit "3"
//Domination
seta scr_dom_clearscoreeachround "1"
seta scr_dom_endrounddelay "10"
seta scr_dom_respawn_wave_time "10"
seta scr_dom_roundlength "30"
seta scr_dom_roundlimit "5"
seta scr_dom_scorelimit "3"
seta scr_dom_startrounddelay "15"
seta scr_dom_timelimit "3"
//Hauptquartier
seta scr_hq_scorelimit "450"
seta scr_hq_timelimit "3"
//Retrievel
seta scr_re_graceperiod "15"
seta scr_re_roundlength "4"
seta scr_re_roundlimit "0"
seta scr_re_scorelimit "10"
seta scr_re_showcarrier "0"
seta scr_re_timelimit "0"
//Search and destroy
seta scr_sd_graceperiod "15"
seta scr_sd_roundlength "4"
seta scr_sd_roundlimit "0"
seta scr_sd_scorelimit "10"
seta scr_sd_timelimit "3"
//Teamdeathmatch
seta scr_tdm_scorelimit "100"
seta scr_tdm_timelimit "3"
seta scr_ttdm_scorelimit "100"
/////////////
// AWE General Settings //
/////////////
set awe_disable "0"
set awe_show_sd_timer "1"
// Show AWE logo under healthbar (0 = off, 1 = on) (default 1)
set awe_show_logo "0"
// Show blip on hud when you hit another player (0 = off, 1 = on) (default 0)
set awe_showhit ""
// Show bulletholes on hud (0 = no, 1 = only on headshots, 2 = always) (default 0)
set awe_bulletholes "1"
// Give every player a firstaid kit usable to heal teammates (0 = no, 1 = yes) (default 0)
set awe_firstaid "1"
////////////////
// Shellshock //
////////////////
// Deathshock (0 = no, 1 = yes) (default 0)
set awe_deathshock "1"
/////////////////////
// Next map voting //
/////////////////////
// Make last alternative an option to replay the same map (0 = no, 1 = yes) (default 0)
set awe_map_vote_replay "1"
////////////////////
// Vsay functions //
////////////////////
// Enable functions by binding keys to vsay commands
// Example bind x "vsay AWE DW" will allow weapons drops with the x button
// Enable weapon drop with "vsay AWE DW" (0 = no, 1 = yes) (default 1)
set awe_vsay_drop_weapon "1"
// Enable health drop with "vsay AWE DH" (0 = no, 1 = yes) (default 0)
set awe_vsay_drop_health "0"
//////////////////////////////
// Unknown Soldier handling //
//////////////////////////////
set awe_unknown_name0 "Du traegst Damenunterwaesche!"
set awe_unknown_name1 "Stell dich in die Ecke und schaem dich!"
// Use a method to pester them (default 0)
// (Changing their name will stop this)
// 0 = do nothing
// 1 = make them drop their weapon
// 2 = force to prone and drop weapon
// 3 = keep them in shellshock
set awe_unknown_method "1"
////////////////////////
// Dead body handling //
////////////////////////
// Burning bodies for players killed by flamethrower (0 = no, any number = time to burn in seconds) (default 5)
set awe_burning_bodies "10"
//////////////////////
// Welcome messages //
//////////////////////
// Welcome messages that are displayed to new players
set awe_welcome0 "Jetzt wird's ernst! Ihr Russen!"
set awe_welcome1 "Los! Los! Los!"
/////////////////////
// Server messages //
/////////////////////
// Show next map and/or gametype as first message (0 = no, 1 = only map, 2 = lite, 3 = normal, 4 = extra) (default 2)
set awe_message_next_map "0"
// Server messages
// There is no limit, the message system will start over
// automaticly when the last message has been displayed.
set awe_message0 "Camper und solche die im Sitzen pinkeln werden auf dem Radar markiert! ...Typen mit Fusspilz auch!"
set awe_message1 "Jumper sind Lutscher! Immer schoen auf dem Boden bleiben!"
///////////////
// Rain/Snow //
///////////////
// Rain/Snow will only show for players with the clientside mod installed
// Rain will only work on non winter maps and snow will only work on winter maps
// Chance in percent that there will be rain (default 0)
set awe_rain "50"
// Chance in percent that there will be snow (default 0)
set awe_snow "100"
////////////////////
// Fog overriding //
////////////////////
//
// Those settings should be always be tuned for each map.
// See fog.cfg for some examples.
// Only use cfog OR efog, NEVER use both for a map.
//
// String containing CullFog information (default "none")
// set awe_cfog "none"
//
// cfog is used like this
// set awe_cfog "A B C D E F"
// A = chance in percent for fog to be overridden
// B = Fog distance
// C = Fog distance2, if set to anything but 0, the fog will fade between distance and distance2
// D = Fog color, red intensity (min 0, max 1)
// E = Fog color, green intensity (min 0, max 1)
// F = Fog color, blue intensity (min 0, max 1)
// String containing ExpFog information (default "none")
// set awe_efog "none"
//
// efog is used like this
// set awe_efog "A B C D E F"
// A = chance in percent for fog to be overridden
// B = Fog density
// C = Fog density2, if set to anything but 0, the fog will fade between density and density2
// D = Fog color, red intensity (min 0, max 1)
// E = Fog color, green intensity (min 0, max 1)
// F = Fog color, blue intensity (min 0, max 1)
/////////////////////////////////////////////////////////////////////
// Painscreen, bloodyscreen and helmet popping (not for Merciless) //
/////////////////////////////////////////////////////////////////////
// Show painscreen (0 = off, other value = intensity in percent) (default 0)
set awe_painscreen "40"
// Show blood splatter on screen (0 = off, 1 = on) (default 0)
set awe_bloodyscreen "1"
// Pop heads (0 = off, other value = chance in percent that head will pop) (default 0)
set awe_pophead "10"
// Taunts (0 = disabled, 1 = enabled) (default 0)
set awe_taunts "1"
/////////////////////
// Realism options //
/////////////////////
// Weapon drop on death? (0 = no, 1 = yes, 2 = drop all weapons) (default 1)
set awe_dropondeath "2"
///////////////////////////////
// Remote detonable satchels //
///////////////////////////////
// Enable remote detonable satchels(0 = no, 1 = yes) (default 0)
set awe_satchel "1"
//////////////////////
// Spawn protection //
//////////////////////
// Number of seconds that a spawned player is protected (0 = off) (default 0)
set awe_spawn_protection "5"
/////////////////
// Parachuting //
/////////////////
// Parachute players (0 = disabled, 1 = once for each round/match, 2 = always) (default 0)
set awe_parachutes "1"
// Customized settings for gametypes (examples)
set awe_parachutes_hq "2" // Always parachute in HQ
set awe_parachutes_mc_hq "2" // Always parachute in HQ (Merciless)
set awe_parachutes_only_attackers_hq "2" // Both teams parachute
set awe_parachutes_only_attackers_dm "2" // Both "teams" parachute in DM
set awe_parachutes_only_attackers_mc_dm "2" // Both "teams" parachute in DM (Merciless)
////////////////////////////
// Tracers and skyflashes //
////////////////////////////
// Number of ambient tracers (0=off) (default 0)
set awe_tracers "2"
set awe_tracers_delay_min "5"
set awe_tracers_delay_max "15"
// Number of ambient skyflashes (0=off) (default 5)
set awe_skyflashes "5"
set awe_skyflashes_delay_min "5"
set awe_skyflashes_delay_max "15"
set awe_smokegrenade_type "flashgrenade_mp" // Valid values
// "smokegrenade_mp" "flashgrenade_mp"
// "none"
// Allow FG42s as a selectable weapon for the allies (0 = no, 1 = yes) (default 0)
set scr_allow_fg42_allies "1"
// Allow FG42s as a selectable weapon for the axis (0 = no, 1 = yes) (default 0)
set scr_allow_fg42_axis "1"
// Make Bazookas, Panzerschrecks and Flamethrowers selectable from weapon menu (0 = no, 1 = yes) (default 0)
// (Requires clientside mod on the clients)
set scr_allow_ft_allies "1"
set scr_allow_rl_allies "1"
set scr_allow_ft_axis "1"
set scr_allow_rl_axis "1"
/////////////
// Mortars //
/////////////
set awe_mortar_delay_max "40"
///////////////////////////////////
// Anti camping (off by default) //
///////////////////////////////////
set awe_anticamp_time "30"
set awe_anticamp_marktime "60"
set awe_anticamp_msg_survived "Liegt der Camper tot im Keller, war der Long mal wieder schneller! Liegt der Long mal tot daneben, hatte der Camper nen Kollegen!"
////////////
// Stukas //
////////////
set awe_stukas "2"
set awe_stukas_crash "20"
set awe_stukas_crash_stay "60"
// Map specific examples
set awe_stukas_mp_brecourt "3"
set awe_stukas_mp_carentan "2"
set awe_stukas_mp_uo_stanjel "2"
////////////////
// C47 planes //
////////////////
set awe_bombers "1"
set awe_bombers_delay "240"
set awe_bombers_delay_sd "90"
//Symbol über Kameraden
set scr_drawfriend "1"
//Map Rotation
// Use random map rotation (0 = off, 1 = on) (default 0)
// See the readme file for an explanation how this works.
set awe_random_maprotation "1"
set gametype "hq"
seta sv_mapRotationCurrent map "alpestra"
seta sv_mapRotation "gametype hq map alpestra gametype bas map mp_uo_barbarossa_beta1 gametype tdm map mp_valley_night_v3 gametype sd map UO_oase_2 gametype cnq map mp_uo_varaville gametype tdm map trenches gametype bas map mp_foy2 gametype tdm map vikings_castle2 gametype hq map carcasson_final gametype hq map commando gametype ctf map mp_harbor2 gametype tdm map labyrinth gametype dm map Hunting_Shack gametype sd map uo_vikings_omaha gametype ctf map mp_sicily gametype sd map mp_brecourt gametype bas map mp_kursk gametype tdm map mp_dawnville gametype bas map mp_ponyri"
Wie gesagt es funktioniert alles einwandfrei mit dedicated 0
Was soll eigentlich das Weichei unter meinem namen!!!

Hier mal die komplette Consolenmeldung:
CODUO MP 1.51 build win-x86 Dec 6 2004
----- FS_Startup -----
Current language: english
Current search path:
D:\Programme\Call of Duty\uo\z_merciless_uo_bloodFX.pk3 (39 files)
D:\Programme\Call of Duty\uo\z_Hamlet.pk3 (58 files)
D:\Programme\Call of Duty\uo\zzz_mp_new_weapons.pk3 (27 files)
D:\Programme\Call of Duty\uo\zzz_Les_Gorges_du_Wet.pk3 (15 files)
D:\Programme\Call of Duty\uo\zzz_kiel.pk3 (81 files)
D:\Programme\Call of Duty\uo\zzz_ahz_vehicle_pack1_beta1.pk3 (246 files)
D:\Programme\Call of Duty\uo\zzz_ad.pk3 (11 files)
D:\Programme\Call of Duty\uo\zzzz_UOVechiles.pk3 (10 files)
D:\Programme\Call of Duty\uo\zzzzzzz_mp_foy2.pk3 (30 files)
D:\Programme\Call of Duty\uo\zw_aweuo_v1.0_clientsmoke.pk3 (61 files)
D:\Programme\Call of Duty\uo\xxxx_artillery_pak43.pk3 (21 files)
D:\Programme\Call of Duty\uo\w_awe_uo_v2.1beta1_client.pk3 (53 files)
D:\Programme\Call of Duty\uo\w_awe_uo_svr_v2.1beta2.pk3 (93 files)
D:\Programme\Call of Duty\uo\westwall.pk3 (11 files)
D:\Programme\Call of Duty\uo\vikings_castle2.pk3 (4 files)
D:\Programme\Call of Duty\uo\User_UO_Oase_2.pk3 (85 files)
D:\Programme\Call of Duty\uo\User_townville_UO.pk3 (14 files)
D:\Programme\Call of Duty\uo\user_pub_conquest_uo_svr_v3.0.b1.pk3 (6 files)
D:\Programme\Call of Duty\uo\user_mp_wolfsquare_final.pk3 (19 files)
D:\Programme\Call of Duty\uo\User_mp_uo_townassault_final.pk3 (128 files)
D:\Programme\Call of Duty\uo\User_dufresne_final.pk3 (34 files)
D:\Programme\Call of Duty\uo\user-usmc.pk3 (14 files)
D:\Programme\Call of Duty\uo\UO_Vikings_Omaha_2.pk3 (28 files)
D:\Programme\Call of Duty\uo\UO_TheHawksNest.pk3 (8 files)
D:\Programme\Call of Duty\uo\uomappack00.pk3 (143 files)
D:\Programme\Call of Duty\uo\trenches.pk3 (9 files)
D:\Programme\Call of Duty\uo\the_reedbonatersflashgrenades.pk3 (4 files)
D:\Programme\Call of Duty\uo\stargate_v12.pk3 (106 files)
D:\Programme\Call of Duty\uo\snipers_canyon.pk3 (12 files)
D:\Programme\Call of Duty\uo\Rakekniven_Cem_Final.pk3 (72 files)
D:\Programme\Call of Duty\uo\pierrambo_hotel_2.pk3 (104 files)
D:\Programme\Call of Duty\uo\pakuo07.pk3 (157 files)
D:\Programme\Call of Duty\uo\pakuo06.pk3 (12 files)
D:\Programme\Call of Duty\uo\pakuo05.pk3 (3 files)
D:\Programme\Call of Duty\uo\pakuo04.pk3 (7646 files)
D:\Programme\Call of Duty\uo\pakuo03.pk3 (2275 files)
D:\Programme\Call of Duty\uo\pakuo02.pk3 (790 files)
D:\Programme\Call of Duty\uo\pakuo01.pk3 (1657 files)
D:\Programme\Call of Duty\uo\pakuo00.pk3 (6233 files)
D:\Programme\Call of Duty\uo\NEWRUSSIANS.pk3 (30 files)
D:\Programme\Call of Duty\uo\mp_windmills.pk3 (7 files)
D:\Programme\Call of Duty\uo\mp_valley_final.pk3 (11 files)
D:\Programme\Call of Duty\uo\mp_uo_varaville.pk3 (25 files)
D:\Programme\Call of Duty\uo\mp_uo_gunassault.pk3 (27 files)
D:\Programme\Call of Duty\uo\mp_uo_Dawnville.pk3 (15 files)
D:\Programme\Call of Duty\uo\mp_uo_benouville.pk3 (47 files)
D:\Programme\Call of Duty\uo\mp_uo_barbarossa_beta1.pk3 (38 files)
D:\Programme\Call of Duty\uo\mp_uo_adlerstein.pk3 (15 files)
D:\Programme\Call of Duty\uo\mp_ouistreham.pk3 (20 files)
D:\Programme\Call of Duty\uo\mp_harbor2.pk3 (9 files)
D:\Programme\Call of Duty\uo\labyrinth.pk3 (13 files)
D:\Programme\Call of Duty\uo\Hunting_Shack.pk3 (10 files)
D:\Programme\Call of Duty\uo\helms_deep_1944_mtl.pk3 (30 files)
D:\Programme\Call of Duty\uo\commando.pk3 (48 files)
D:\Programme\Call of Duty\uo\carcasson_final.pk3 (41 files)
D:\Programme\Call of Duty\uo\alpestra.pk3 (52 files)
D:\Programme\Call of Duty/uo
D:\Programme\Call of Duty\main\z_mc_bloodfx_v6.pk3 (45 files)
D:\Programme\Call of Duty\main\pakb.pk3 (60 files)
D:\Programme\Call of Duty\main\paka.pk3 (41 files)
D:\Programme\Call of Duty\main\pak9.pk3 (149 files)
D:\Programme\Call of Duty\main\pak8.pk3 (235 files)
D:\Programme\Call of Duty\main\pak6.pk3 (3 files)
D:\Programme\Call of Duty\main\pak5.pk3 (4858 files)
D:\Programme\Call of Duty\main\pak4.pk3 (1668 files)
D:\Programme\Call of Duty\main\pak3.pk3 (1992 files)
D:\Programme\Call of Duty\main\pak2.pk3 (694 files)
D:\Programme\Call of Duty\main\pak1.pk3 (2642 files)
D:\Programme\Call of Duty\main\pak0.pk3 (12816 files)
D:\Programme\Call of Duty/main
File Handles:
----------------------
52342 files in pk3 files
execing default_mp.cfg
couldn't exec language.cfg
execing uoconfig_mp.cfg
cl_language will be changed upon restarting.
couldn't exec autoexec_mp.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found Intel Pentium III
Measured CPU speed is 1.30 GHz
System memory is 384 MB (capped at 1 GB)
Video card memory is 128 MB
Streaming SIMD Extensions (SSE) supported
Winsock Initialized
Opening IP socket: localhost:28960
Hostname: BLECHEIMER
IP: 192.168.0.1
--- Common Initialization Complete ---
Working directory: D:\Programme\Call of Duty
execing lan.cfg
usage: seta <variable> <value>
map_rotate...
"sv_mapRotation" is:"gametype hq map alpestra gametype bas map mp_uo_barbarossa_beta1 gametype tdm map mp_valley_night_v3 gametype sd map UO_oase_2 gametype cnq map mp_uo_varaville gametype tdm map trenches gametype bas map mp_foy2 gametype tdm map vikings_castle2 gametype hq map carcasson_final gametype hq map commando gametype ctf map mp_harbor2 gametype tdm map labyrinth gametype dm map Hunting_Shack gametype sd map uo_vikings_omaha gametype ctf map mp_sicily gametype sd map mp_brecourt gametype bas map mp_kursk gametype tdm map mp_dawnville gametype bas map mp_ponyri"
"sv_mapRotationCurrent" is:""
Setting g_gametype: hq.
Setting map: alpestra.
couldn't exec alpestra_hq.cfg
------ Server Initialization ------
Server: alpestra
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Current language: german
Current search path:
D:\Programme\Call of Duty\uo\z_merciless_uo_bloodFX.pk3 (39 files)
D:\Programme\Call of Duty\uo\z_Hamlet.pk3 (58 files)
D:\Programme\Call of Duty\uo\zzz_mp_new_weapons.pk3 (27 files)
D:\Programme\Call of Duty\uo\zzz_Les_Gorges_du_Wet.pk3 (15 files)
D:\Programme\Call of Duty\uo\zzz_kiel.pk3 (81 files)
D:\Programme\Call of Duty\uo\zzz_ahz_vehicle_pack1_beta1.pk3 (246 files)
D:\Programme\Call of Duty\uo\zzz_ad.pk3 (11 files)
D:\Programme\Call of Duty\uo\zzzz_UOVechiles.pk3 (10 files)
D:\Programme\Call of Duty\uo\zzzzzzz_mp_foy2.pk3 (30 files)
D:\Programme\Call of Duty\uo\zw_aweuo_v1.0_clientsmoke.pk3 (61 files)
D:\Programme\Call of Duty\uo\xxxx_artillery_pak43.pk3 (21 files)
D:\Programme\Call of Duty\uo\w_awe_uo_v2.1beta1_client.pk3 (53 files)
D:\Programme\Call of Duty\uo\w_awe_uo_svr_v2.1beta2.pk3 (93 files)
D:\Programme\Call of Duty\uo\westwall.pk3 (11 files)
D:\Programme\Call of Duty\uo\vikings_castle2.pk3 (4 files)
D:\Programme\Call of Duty\uo\User_UO_Oase_2.pk3 (85 files)
D:\Programme\Call of Duty\uo\User_townville_UO.pk3 (14 files)
D:\Programme\Call of Duty\uo\user_pub_conquest_uo_svr_v3.0.b1.pk3 (6 files)
D:\Programme\Call of Duty\uo\user_mp_wolfsquare_final.pk3 (19 files)
D:\Programme\Call of Duty\uo\User_mp_uo_townassault_final.pk3 (128 files)
D:\Programme\Call of Duty\uo\User_dufresne_final.pk3 (34 files)
D:\Programme\Call of Duty\uo\user-usmc.pk3 (14 files)
D:\Programme\Call of Duty\uo\UO_Vikings_Omaha_2.pk3 (28 files)
D:\Programme\Call of Duty\uo\UO_TheHawksNest.pk3 (8 files)
D:\Programme\Call of Duty\uo\uomappack00.pk3 (143 files)
D:\Programme\Call of Duty\uo\trenches.pk3 (9 files)
D:\Programme\Call of Duty\uo\the_reedbonatersflashgrenades.pk3 (4 files)
D:\Programme\Call of Duty\uo\stargate_v12.pk3 (106 files)
D:\Programme\Call of Duty\uo\snipers_canyon.pk3 (12 files)
D:\Programme\Call of Duty\uo\Rakekniven_Cem_Final.pk3 (72 files)
D:\Programme\Call of Duty\uo\pierrambo_hotel_2.pk3 (104 files)
D:\Programme\Call of Duty\uo\pakuo07.pk3 (157 files)
D:\Programme\Call of Duty\uo\pakuo06.pk3 (12 files)
D:\Programme\Call of Duty\uo\pakuo05.pk3 (3 files)
D:\Programme\Call of Duty\uo\pakuo04.pk3 (7646 files)
D:\Programme\Call of Duty\uo\pakuo03.pk3 (2275 files)
D:\Programme\Call of Duty\uo\pakuo02.pk3 (790 files)
D:\Programme\Call of Duty\uo\pakuo01.pk3 (1657 files)
D:\Programme\Call of Duty\uo\pakuo00.pk3 (6233 files)
D:\Programme\Call of Duty\uo\NEWRUSSIANS.pk3 (30 files)
D:\Programme\Call of Duty\uo\mp_windmills.pk3 (7 files)
D:\Programme\Call of Duty\uo\mp_valley_final.pk3 (11 files)
D:\Programme\Call of Duty\uo\mp_uo_varaville.pk3 (25 files)
D:\Programme\Call of Duty\uo\mp_uo_gunassault.pk3 (27 files)
D:\Programme\Call of Duty\uo\mp_uo_Dawnville.pk3 (15 files)
D:\Programme\Call of Duty\uo\mp_uo_benouville.pk3 (47 files)
D:\Programme\Call of Duty\uo\mp_uo_barbarossa_beta1.pk3 (38 files)
D:\Programme\Call of Duty\uo\mp_uo_adlerstein.pk3 (15 files)
D:\Programme\Call of Duty\uo\mp_ouistreham.pk3 (20 files)
D:\Programme\Call of Duty\uo\mp_harbor2.pk3 (9 files)
D:\Programme\Call of Duty\uo\labyrinth.pk3 (13 files)
D:\Programme\Call of Duty\uo\Hunting_Shack.pk3 (10 files)
D:\Programme\Call of Duty\uo\helms_deep_1944_mtl.pk3 (30 files)
D:\Programme\Call of Duty\uo\commando.pk3 (48 files)
D:\Programme\Call of Duty\uo\carcasson_final.pk3 (41 files)
D:\Programme\Call of Duty\uo\alpestra.pk3 (52 files)
D:\Programme\Call of Duty/uo
D:\Programme\Call of Duty\main\z_mc_bloodfx_v6.pk3 (45 files)
D:\Programme\Call of Duty\main\pakb.pk3 (60 files)
D:\Programme\Call of Duty\main\paka.pk3 (41 files)
D:\Programme\Call of Duty\main\pak9.pk3 (149 files)
D:\Programme\Call of Duty\main\pak8.pk3 (235 files)
D:\Programme\Call of Duty\main\pak6.pk3 (3 files)
D:\Programme\Call of Duty\main\pak5.pk3 (4858 files)
D:\Programme\Call of Duty\main\pak4.pk3 (1668 files)
D:\Programme\Call of Duty\main\pak3.pk3 (1992 files)
D:\Programme\Call of Duty\main\pak2.pk3 (694 files)
D:\Programme\Call of Duty\main\pak1.pk3 (2642 files)
D:\Programme\Call of Duty\main\pak0.pk3 (12816 files)
D:\Programme\Call of Duty/main
D:\Programme\Call of Duty\uo\localized_german_pakuo02.pk3 (12 files)
localized assets pak file for german
D:\Programme\Call of Duty\uo\localized_german_pakuo01.pk3 (41 files)
localized assets pak file for german
D:\Programme\Call of Duty\uo\localized_german_pakuo00.pk3 (1304 files)
localized assets pak file for german
D:\Programme\Call of Duty\main\localized_german_pak5.pk3 (49 files)
localized assets pak file for german
D:\Programme\Call of Duty\main\localized_german_pak4.pk3 (3 files)
localized assets pak file for german
D:\Programme\Call of Duty\main\localized_german_pak3.pk3 (7 files)
localized assets pak file for german
D:\Programme\Call of Duty\main\localized_german_pak2.pk3 (20 files)
localized assets pak file for german
D:\Programme\Call of Duty\main\localized_german_pak1.pk3 (3658 files)
localized assets pak file for german
D:\Programme\Call of Duty\main\localized_german_pak0.pk3 (1288 files)
localized assets pak file for german
File Handles:
----------------------
52342 files in pk3 files
------- Game Initialization -------
gamename: CoD:United Offensive
gamedate: Dec 6 2004
0 teams with 0 entities
-----------------------------------
-----------------------------------
Resolving coduomaster.activision.com
Couldn't resolve address: coduomaster.activision.com
PunkBuster Server: 0 Aliases Written to pbalias.dat
PunkBuster Server: 0 Stat Records Written to pbstat.dat
PunkBuster Server: Preparing to Disable PB Server... (D:\Programme\Call of Duty\pb\)
Hitch warning: 7919 msec frame time
Hitch warning: 28638 msec frame time
Hitch warning: 1876 msec frame time
Hitch warning: 1188 msec frame time