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fehler bei maprotate (Statt Custom Maps werden Standard Maps geladen) |
scheibe1
Kühe-Melker
   
Dabei seit: 04.11.2007
Beiträge: 810

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| fehler bei maprotate (Statt Custom Maps werden Standard Maps geladen) |
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moin,
mein map rotate hat immernoch den fehlerteufel. bei serverstart wird zwar mit der ersten map aus der rotation gestartet und nach mapende funzt auch das voting, wenn ich aber über console rotiere, dann kommen standartmaps (die hab ich garnicht in meiner rotation).
/rcon map_rotate geht garnicht und bei /map_rotate wird halt immer mit standartmaps, angefangen mit backlot, rotiert.
// Map control settings
//*************************************************************************
**************************************************
// automatically try to fix errors in maprotation. After this has been done the cvar will be set
// to "0" so that it will only run when you start the server or reload your configs.
// 0 = disabled, 1 = enable (once), default = 1
set ace_fix_maprotation "0"
// use random map rotation
// 0 = disabled, 1 = enable, default = 0
set ace_random_maprotation "0"
// rotate map if server is empty for the set number of minutes
// 0 = disabled, max = 1440, default = 5
set ace_rotate_if_empty "0"
//*************************************************************************
**************************************************
// Endgame mapvoting
//*************************************************************************
**************************************************
//=========================================================================
====================================
// Vote for the next map from 7 or 12 random candidates (0 = no, 1 = yes) (default 0)
//
// NOTE! Enabling this will disable random maprotation
// NOTE! If playerbased maprotation is enabled it will take maps from the playerbased rotation thats active
// NOTE! If the next map vote with gametypes is enabled it will override the playerbased mapvoting
//=========================================================================
====================================
set ace_map_vote "1"
//override clanvoting for endgame mapvote, if set to 1 everyone can use mapvoting, if set to 0
// only clan members can use this, 0 = off, 1 = on, default = 0
set ace_ignore_clanvoting "1"
// Timout for voting in seconds (min 10, max 180) (default 30)
set ace_mapvote_time "12"
// Make last alternative an option to replay the same map (0 = no, 1 = yes) (default 0)
set ace_mapvote_replay "0"
// Number of "last played maps" to remove from the voting choices.
// 0 = Disable, 1-5 = Enable (default = 0)
set ace_mapvote_last "3"
// if set to 1 the last map in the voting screen will be replaced by "get new selection"
// when voted for it will show another aray of 6 maps you can vote on.
// 0 = off, 1 = on, default = 1
set ace_next_selection "1"
//=========================================================================
====================================
// NEXT MAP VOTE EXTENSION FEATURES
//
// This feature allows you to use the next map voting option in a different way.
// Next map/gametype will not be chosen from the rotation, but from a list specified by the following dvars :
//
// ace_mapvote_gametypes : set the available gametypes on your server you allow to vote for
// ace_map_vote_<gametype>_maps : for each of the gametype that you have set in ace_map_vote_gametypes, you have to
// specify all the maps that you allow to vote for and that are available for that gametype
//
// This helps to avoid voting for incompatible or unwanted maps/gametypes
// Example :
// set ace_map_vote_gametypes "ctf war dm"
// set ace_map_vote_ctf_maps "mp_bloc mp_strike mp_citystreets mp_overgrown"
// set ace_map_vote_war_maps "mp_vacant mp_countdown mp_bog"
// set ace_map_vote_dm_maps "mp_cargoship mp_shipment mp_showdown mp_convoy"
//
// During map vote, 5 couples of map/gametype will be randomly choosen and proposed to the player.
//
// For instance, with the example above :
// Bloc(war)
// Strike(dm)
// Showdown(war)
// Vacant(ctf)
// Overgrown(dm)
//=========================================================================
====================================
//Example CTF and WAR map voting
//set ace_map_vote_gametypes "dm war sd koth dom"
//set ace_map_vote_sd_maps "mp_carentan mp_broadcast mp_creek mp_killhouse mp_dhc_carentan mp_pow_rld mp_scrap mp_flemishtown mp_burg_b1 mp_rd3 mp_bacalao mp_the_hidden mp_mtl_the_rock mp_backlot_2 mp_pipeline mp_crash"
//set ace_map_vote_war_maps "mp_carentan mp_broadcast mp_creek mp_killhouse mp_dhc_carentan mp_pow_rld mp_scrap mp_flemishtown mp_burg_b1 mp_rd3 mp_bacalao mp_the_hidden mp_mtl_the_rock mp_backlot_2 mp_pipeline mp_crash"
//set ace_map_vote_dm_maps "mp_carentan mp_broadcast mp_creek mp_killhouse mp_dhc_carentan mp_pow_rld mp_scrap mp_flemishtown mp_burg_b1 mp_rd3 mp_bacalao mp_the_hidden mp_mtl_the_rock mp_backlot_2 mp_pipeline mp_crash"
//set ace_map_vote_koth_maps "mp_carentan mp_broadcast mp_creek mp_killhouse mp_dhc_carentan mp_pow_rld mp_scrap mp_flemishtown mp_burg_b1 mp_rd3 mp_bacalao mp_the_hidden mp_mtl_the_rock mp_backlot_2 mp_pipeline mp_crash"
//set ace_map_vote_dom_maps "mp_carentan mp_broadcast mp_creek mp_killhouse mp_dhc_carentan mp_pow_rld mp_scrap mp_flemishtown mp_burg_b1 mp_rd3 mp_bacalao mp_the_hidden mp_mtl_the_rock mp_backlot_2 mp_pipeline mp_crash"
//*************************************************************************
***************************************************************************
******************
// Player number based map rotation controller
//*************************************************************************
***************************************************************************
******************
// here you can set your server to use custom map rotations based on the ammount of players on the server at that time, as more people
// join the server, the game will use a different rotation is you set it too. If enabled this will kick in after the first gametype/map and is checked
// again at the end of a map to ensure the amount of players is detected before the next map begins.
// player based rotation global
// 0 = disable, 1 = enable, default = 0
//set ace_pbrotate "1"
// this is the maximum number of players before your server 'outgrows' the SMALL map rotation. It will automatically use this if the amount of players
// falls below this number too.
// min = 0, max = 64, default = 0;
//set ace_pbrsmall "4"
// this is the maximum number of players before your server 'outgrows' the MEDIUM map rotation. It will automatically uses this if the amount of players
// outgrows the small rotation or if the amount of players drops to this after using the large player based rotation. scr_small_rotation_limit will cause the
// medium map rotation to be used.
// min = 0, max = 64, default = 0;
//set ace_pbrmedium "11"
// This cvar sets your small map rotation. Use it exactly like you would sv_maprotation.
// [map rotation]
//set scr_small_rotation "gametype war map mp_cargoship map mp_bloc map mp_bog"
// This cvar sets your medium map rotation. Use it exactly like you would sv_maprotation.
// [map rotation]
//set scr_med_rotation "gametype war map mp_citystreets map mp_countdown map mp_crash"
// This cvar sets your large map rotation. Use it exactly like you would sv_maprotation.
// [map rotation]
//set scr_large_rotation "gametype war map mp_crash_snow map mp_citystreets map mp_bloc map mp_bog map mp_cargoship map mp_backlot map mp_convoy map mp_countdown map mp_crash map mp_crossfire map mp_farm map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant"
set g_gametype "dm"
set sv_mapRotationCurrent ""
//*************************************************************************
**************************************************
// rotation examples
//*************************************************************************
**************************************************
//*************************************************************************
**************************************************
// DM -- FREE FOR ALL DEATHMATCH
//*************************************************************************
**************************************************
set sv_mapRotation "gametype dm map mp_carentan gametype dm map mp_broadcast gametype dm map mp_creek gametype dm map mp_killhouse gametype dm map mp_dhc_carentan gametype dm map mp_pow_rld gametype dm map mp_scrap gametype dm map mp_flemishtown gametype dm map mp_burg_b1 gametype dm map mp_rd3 gametype dm map mp_bacalao gametype dm map mp_the_hidden gametype dm map mp_mtl_the_rock gametype dm map mp_backlot_2"
__________________ MfG Scheibe

"Wir essen jetzt Opa" / "Wir essen jetzt, Opa" - Satzzeichen retten Leben!!
Dieser Beitrag wurde 1 mal editiert, zum letzten Mal von scheibe1: 05.06.2008 15:02.
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