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|
set ex_specials "1"
// Perk menu order
// WARNING #1: this will only set the order. It will NOT automatically enable
// the perks that you put in the list! Perks that are not enabled are skipped.
// WARNING #2: the menu has room for a maximum of 15 perks!
// Registration will stop when the maximum number of perks has been registered!
// The perk menu is presented in the registration order, first perk at the top,
// last perk at the bottom. If the order string is empty, the mod will create
// one for you with the perks that are enabled (order determined by mod).
// If you have less perks to activate than the maximum number allowed, but you
// want to maintain a fixed position in the menu, you can use a hyphen (-) to
// disable a specific position in the menu.
// Specify one or more of the following keywords, separated by a space:
// "-" : Not available
// "beartrap" : Bear Trap
// "bubble_big" : Bubble of Love
// "bubble_small" : Defense Bubble
// "flak" : Flak Vierling Anti-Aircraft
// "gml" : Guided Missile Launcher
// "gunship" : Gunship
// "heli" : Helicopter
// "insertion" : Tactical Insertion
// "maxammo" : Max Ammo
// "maxhealth" : Max Health
// "sentrygun" : Sentry Gun
// "stealth" : Stealth Mode
// "ugv" : Unmanned Ground Vehicle
// "vest" : Bullet Proof Vest
//set ex_specials_order "maxhealth maxammo vest beartrap bubble_small bubble_big insertion stealth flak gml sentrygun ugv gunship heli"
// Minimum points needed to buy a perk from the store
// 0 = no minimum (default)
// 1 - 9999 = minimum points
set ex_specials_minpoints "0"
// Delay in seconds for the test property set below
// 0 - 9999 = delay in seconds (default 10)
//set ex_specials_testdelay "10"
// Menu text for perks in specialty store quick messages menu (V + 9)
// For convenience they have been grouped together here.
// WARNING #1: do NOT include key numbers. They are added automatically, depending
// on the order you specify in ex_specials_order!
// WARNING #2: make sure you explicitly set them here (do not comment), otherwise
// the menu text will say [No Text Defined]!
set ex_specials_maxhealth_text "Buy Max Health (0 points)"
set ex_specials_maxammo_text "Buy Max Ammo (0 points)"
set ex_vest_text "Buy Bullet Proof Vest (0 points)"
set ex_beartrap_text "Buy Bear Trap (4 points)"
set ex_bubble_small_text "Buy Defense Bubble (0 points)"
set ex_bubble_big_text "Buy Bubble of Love (0 points)"
set ex_stealth_text "Buy Stealth Mode (6 points)"
set ex_insertion_text "Buy Tactical Insertion (0 points)"
set ex_flak_text "Buy Flak Vierling Anti-Aircraft Gun (6 points)"
set ex_gml_text "Buy Guided Missile Launcher (8 points)"
set ex_sentrygun_text "Buy Sentry Gun (6 points)"
set ex_ugv_text "Buy Unmanned Ground Vehicle (6 points)"
set ex_gunship_special_text "Buy Gunship (8 points)"
set ex_heli_text "Buy Helicopter (8 points)"
// Menu text for perks that are not available
set ex_specials_na_text "[Perk not available]"
// Perk authorization and timing
// For your convenience they have been grouped together here.
// Define perk properties in the following order:
// stock : quantity of perk available in the store
// valid: 0 - 999999
// price : price for perk in points
// valid: 0 - 999999
// group : group assignment. perks belonging to the same group are
// not allowed to be deployed simultaneously, except group 0.
// Put perks in group 0 if no group monitoring should apply.
// valid: 0 - 999999
// keep : give back unused perks when spawning
// valid: 0 = disabled, 1 = enabled
// player_maxbuy : how many of this perk a player can buy during the game
// valid: 0 = unlimited, 1 - 999999
// player_maxact : how many of this perk a player can activate simultaneously
// valid: 0 = unlimited, 1 - 999999
// player_delay : time in seconds before a player is able to buy this perk again
// valid: 0 - 999999
// team_maxbuy : how many of this perk a team can buy during the game
// valid: 0 = unlimited, 1 - 999999
// team_maxact : how many of this perk a team can activate simultaneously
// valid: 0 = unlimited, 1 - 999999
// team_delay : time in seconds before a team is able to buy this perk again
// valid: 0 - 999999
// test : for debugging: give spawned players perk after set delay
// valid: 0 = disabled, 1 = enabled
set ex_specials_maxhealth_auth "999999,0,0,1,0,0,0,0,0,0,0"
set ex_specials_maxammo_auth "999999,0,0,1,0,0,0,0,0,0,0"
set ex_vest_auth "999999,0,0,1,0,0,0,0,0,0,0"
set ex_beartrap_auth "999999,0,0,1,0,0,0,0,0,0,0"
set ex_bubble_small_auth "999999,0,0,1,0,0,0,0,0,0,0"
set ex_bubble_big_auth "999999,0,0,1,0,0,0,0,0,0,0"
set ex_stealth_auth "999999,0,0,1,0,0,0,0,0,0,0"
set ex_insertion_auth "999999,0,0,1,0,0,0,0,0,0,0"
set ex_flak_auth "999999,0,0,1,0,0,0,0,0,0,0"
set ex_gml_auth "999999,0,0,1,0,0,0,0,0,0,0"
set ex_sentrygun_auth "999999,0,0,1,0,0,0,0,0,0,0"
set ex_ugv_auth "999999,0,0,1,0,0,0,0,0,0,0"
set ex_gunship_special_auth "999999,0,0,1,0,0,0,0,0,0,0"
set ex_heli_auth "999999,0,0,1,0,0,0,0,0,0,0" |