main()
{
precacheF

);
level thread playerEffect();
}
precacheF

)
{
level._effect["snow_light"] = loadfx ("fx/misc/snow_light.efx");
level._effect["cold_breath"] = loadfx ( "fx/misc/cold_breath.efx" );
}
playerEffect()
{
player = getent("player","classname");
for (;
{
playfx ( level._effect["snow_light"], player.origin + (0,0,300), player.origin + (0,0,350) );
wait (0.75);
}
}