Server Timeout (v2.1) |
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Du weißt ja: Dein Consolen-Log ist interessant. Es dürfte reichen, wenn du die letzten 100 Zeilen kopierst.
Der Inhalt der _ex_votemaps.gsc könnte ebenfalls interessant sein.
cu Mike
__________________ ++++ To Yoda: Jedi-Meister bekommt Auris zugeschickt. Unmöglich nichts ist ++++
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Im Adminbereich auf xg1.de stehen ja auch Configfiles. Kann es sein, dass sie die mit denen auf dem Server net vertragen?
__________________ Steam
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Diese cfg Files kannst leer speichern, ausser der lighttpd und dem Startparameter.
Aber eigentlich machen die nichts, da die im main Verzeichnis liegen und das Spiel aus dem Modordner heraus gestartet wird...
ToM
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Aus deinem Log kann ich den Hänger nicht erkennen. Mich wundert nur diese Datei: zzz_cod2_rcon.iwd
Gehört dieses Rcon-Tool wirklich zum extreme+? Falls nein, unbedingt entfernen!
Und wo bleibt die _ex_votemaps.gsc? Wenn du dort Bullshit drinstehen hast, geht deine Rotation nach dem Vote ebenfalls über den Jordan.
cu Mike
__________________ ++++ To Yoda: Jedi-Meister bekommt Auris zugeschickt. Unmöglich nichts ist ++++
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So, ich hab eben mal die Rundenzeit auf 2 Min. gestellt um zu gucken, auf welcher Map die Kiste hängen bleibt.
Was mir aufgefallen ist, die Map "The Town" wurde nach dem Restart scheinbar übersprungen. Nachdem die Rotation einmal ganz durchgelaufen war, wurde sie dann an entsprechender Stelle geladen.
Aber aufgehängt hat sich diesmal nix.
__________________ Steam
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@ Mike
Ist das die richtige Datei?
__________________ Steam
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Nein. Im Ordner Scriptdata sollte es die _ex_votemaps.gsc geben.
Ach ja, wenn sich deine Rotation nicht aufhängt, dann bringt mir der Console-Log nichts.
cu Mike
__________________ ++++ To Yoda: Jedi-Meister bekommt Auris zugeschickt. Unmöglich nichts ist ++++
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Naja, die Kiste hat sich eben nicht aufgehängt, heute morgen aber schon.
Deswegen wundert mich, dass nach nem Restart eine Map ent geladen wird, sich das Ganze aber net aufhängt.
Hier die Datei :
init()
{
// Copy the four lines from the template for each CUSTOM map
// you want to add.
// Uncomment the lines, and replace the text between quotes with the
// map name and long name of the CUSTOM map.
// IMPORTANT:
// - DO NOT ADD STOCK MAPS. They are added automatically.
// - ONLY REPLACE TEXT BETWEEN QUOTES. Otherwise you corrupt the structure.
// - DO NOT REMOVE THE &-SIGN. This needs to be there.
// - KEEP THIS FILE UNDER 750 LINES (including comments)!
// You will then have about 160 maps configured (including stock maps),
// which is the maximum for the in-game voting system.
// TEMPLATE:
//level.ex_maps[level.ex_maps.size] = spawnstruct();
//level.ex_maps[level.ex_maps.size-1].mapname = "mapname";
//level.ex_maps[level.ex_maps.size-1].longname = "longname";
//level.ex_maps[level.ex_maps.size-1].loclname = &"longname";
///// DON'T CHANGE ANYTHING ABOVE THIS LINE /////
// EXAMPLE:
//level.ex_maps[level.ex_maps.size] = spawnstruct();
//level.ex_maps[level.ex_maps.size-1].mapname = "mp_destroyed_village";
//level.ex_maps[level.ex_maps.size-1].longname = "Destroyed Village";
//level.ex_maps[level.ex_maps.size-1].loclname = &"Destroyed Village";
// << COPY AND PASTE THE TEMPLATE HERE >>
///// DON'T CHANGE ANYTHING BELOW THIS LINE /////
// Keep this file under 750 lines (including comments)!
// You will then have about 160 maps configured, which is the maximum for the in-game
// voting system.
}
__________________ Steam
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Aha, keine manuellen Einträge.
Was steht in der maprotation.cfg und in der mapcontrol.cfg?
__________________ ++++ To Yoda: Jedi-Meister bekommt Auris zugeschickt. Unmöglich nichts ist ++++
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//*************************************************************************
*****
// Call of Duty 2 - eXtreme+ modification
//*************************************************************************
*****
// author : Astoroth and the eXtreme+ Support Crew
// email : astoroth@gom.me.uk
// website : http://www.extremecod.com
//
// mod : eXtreme+
// version : 2.1
// update : July 2007
//*************************************************************************
*****
//*************************************************************************
*****
// Map control settings
//*************************************************************************
*****
// automatically try to fix errors in maprotation. After this has been done the cvar will be set
// to "0" so that it will only run when you start the server or reload your configs.
// 0 = disabled, 1 = enable (once), default = 0
set ex_fix_maprotation "0"
// use random map rotation
// 0 = disabled, 1 = enable, default = 0
//set ex_random_maprotation "1"
// rotate map if server is empty for the set number of minutes
// 0 = disabled, max = 1440, default = 15
//set ex_rotate_if_empty "10"
//*************************************************************************
*****
// Player number based map rotation controller
//*************************************************************************
*****
// here you can set your server to use custom map rotations based on the amount of players
// on the server at that time. As more people join the server, the game will use a different rotation.
// If enabled this will kick in after the first gametype/map and is checked again at the end of a map
// to ensure the amount of players is detected before the next map begins.
// player based rotation global
// 0 = disable, 1 = enable, default = 0
//set ex_pbrotate "0"
// this is the maximum number of players before your server 'outgrows' the SMALL map rotation.
// It will automatically use this if the amount of players falls below this number too.
// min = 0, max = 64, default = 0;
//set ex_pbrsmall "4"
// this is the maximum number of players before your server 'outgrows' the MEDIUM map rotation.
// It will automatically uses this if the amount of players outgrows the small rotation, or
// if the amount of players drops to this after using the large player based rotation.
// scr_small_rotation_limit will cause the medium map rotation to be used.
// min = 0, max = 64, default = 0;
//set ex_pbrmedium "6"
//*************************************************************************
*****
// Map Rotation
//*************************************************************************
*****
// Clear the current map rotation (should one exist)
//set sv_maprotationcurrent ""
// Player based map rotation
//-------------------------------------------------------------------------
-----
// This cvar sets your small map rotation. Use it exactly like you would sv_maprotation.
//set scr_small_rotation ""
// This cvar sets your medium map rotation. Use it exactly like you would sv_maprotation.
//set scr_med_rotation ""
// This cvar sets your large map rotation. Use it exactly like you would sv_maprotation.
//set scr_large_rotation ""
// First gametype to load
//-------------------------------------------------------------------------
-----
// gametypes: //chq, //cnq, //ctfb, //ctf, //dm, //dom, //esd, //hm, //htf, //hq, //ihtf, //lib, //lms, //lts, //ons, //rbcnq, //rbctf, //sd, tdm, and //vip
set g_gametype "tdm"
// Map Rotation normal ( PICK ONLY ONE )
// For the custom gametypes it's the same. Just replace for example "gametype tdm" with "gametype ihtf"
//-------------------------------------------------------------------------
-----
// DM:
//set sv_mapRotation "gametype dm map mp_breakout map mp_brecourt map mp_burgundy map mp_carentan map mp_dawnville map mp_decoy map mp_downtown map mp_farmhouse map mp_harbor map mp_leningrad map mp_matmata map mp_railyard map mp_rhine map mp_toujane map mp_trainstation"
// TDM:
set sv_mapRotation "gametype tdm map mp_brecourt map mp_moh_town map mp_carentan map mp_badbreizh2_final map mp_toujane map mp_tefr_thayane_beta map mp_burgundy map gob_rats map mp_matmata"
map_rotate
// SD:
//set sv_mapRotation "gametype sd map mp_breakout map mp_brecourt map mp_burgundy map mp_carentan map mp_dawnville map mp_decoy map mp_downtown map mp_farmhouse map mp_harbor map mp_leningrad map mp_matmata map mp_railyard map mp_rhine map mp_toujane map mp_trainstation"
// CTF:
//set sv_mapRotation "gametype ctf map mp_breakout map mp_brecourt map mp_burgundy map mp_carentan map mp_dawnville map mp_decoy map mp_downtown map mp_farmhouse map mp_harbor map mp_leningrad map mp_matmata map mp_railyard map mp_rhine map mp_toujane map mp_trainstation"
// HQ:
//set sv_mapRotation "gametype hq map mp_breakout map mp_brecourt map mp_burgundy map mp_carentan map mp_dawnville map mp_decoy map mp_downtown map mp_farmhouse map mp_harbor map mp_leningrad map mp_matmata map mp_railyard map mp_rhine map mp_toujane map mp_trainstation"
// Mixed gametype rotation example (do not use more then 3 gametypes, otherwise you COULD get problems)
//-------------------------------------------------------------------------
-----
//set sv_mapRotation "gametype lms map mp_breakout gametype ctfb map mp_brecourt gametype ctfb map mp_burgundy gametype tdm map mp_carentan gametype lms map mp_dawnville gametype tdm map mp_decoy gametype lms map mp_downtown gametype ctfb map mp_farmhouse gametype ctfb map mp_harbor gametype tdm map mp_leningrad gametype lms map mp_matmata gametype tdm map mp_railyard gametype ctfb map mp_rhine gametype lms map mp_toujane gametype ctfb map mp_trainstation"
// Making sure it rotates -- If +map_rotate is in your commandline you do NOT need it here
map_rotate
// Starting Map
//-------------------------------------------------------------------------
-----
map mp_brecourt
__________________ Steam
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//*************************************************************************
*****
// Call of Duty 2 - eXtreme+ modification
//*************************************************************************
*****
// author : Astoroth and the eXtreme+ Support Crew
// email : astoroth@gom.me.uk
// website : http://www.extremecod.com
//
// mod : eXtreme+
// version : 2.1
// update : July 2007
//*************************************************************************
*****
//*************************************************************************
*****
// End-game voting extension
// Map vote system based on the map rotation, allowing to vote for up to 50 maps
//*************************************************************************
*****
// Global switch for end-game map voting
// 0 = disable (default)
// 1 = enable
//set ex_map_vote "0"
// Maximum number of maps allowed in voting system
// min = 5, max = 50 (default = 10)
//set ex_map_vote_max "0"
// The way maps are presented in map voting system
// For options 2 and 3, see related settings below and in gametypes.cfg
// 0 = unchanged (default)
// 1 = random
// 2 = player based unchanged
// 3 = player based random
//set ex_map_vote_mode "0"
// Time allowed for voting in seconds
// min = 10, max = 180 (default = 30)
//set ex_map_vote_time "0"
// Make last candidate an option to replay the same map
// 0 = disabled (default)
// 1 = enabled
//set ex_map_vote_replay "0"
//*************************************************************************
*****
// In-game voting extension
// Replaces to callvote map and callvote map type options in the in-game vote menu,
// allowing to vote for all available gametypes and all available maps
//*************************************************************************
*****
// Control the standard callvote menu options for change map/game type
// 0 = disabled (default)
// 1 = enabled
//set ex_ingame_vote_allow_old "1"
// Add the option to vote for all gametypes
// 0 = disabled
// 1 = enabled (default)
//set ex_ingame_vote_allow_gametype "1"
// Each game type can be disabled seperately in the voting screen
// 0 = disabled
// 1 = enabled (default)
//set ex_ingame_vote_allow_vip "0"
//set ex_ingame_vote_allow_dom "0"
//set ex_ingame_vote_allow_ons "0"
// Add the option to vote for all maps
// 0 = disabled
// 1 = enabled (default)
//set ex_ingame_vote_allow_map "1"
//*************************************************************************
*****
// Map enviroment settings
//*************************************************************************
*****
// gravity in percent, worked from the default gravity 100, eg setting this to 90 makes
// the gravity 10% less
//set ex_gravity "100"
// game speed in percent, worked from the default game speed 100, eg setting this to 90
// makes the game speed 10% less
//set ex_speed "100"
__________________ Steam
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Setz mal "set ex_fix_maprotation "0"" auf den Wert 1:
set ex_fix_maprotation "1"
Vielleicht hängt sich die Rotation dann nicht mehr auf
cu Mike
__________________ ++++ To Yoda: Jedi-Meister bekommt Auris zugeschickt. Unmöglich nichts ist ++++
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Also bis jetzt scheints zu funktionieren. Danke Mike und danke Otze.
__________________ Steam
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Jawoll, sieht gut aus, haben wir ja grad getestet. Viel Spass bei dem Wälzen der vielen vielen cfg's, auf dem Weg zur perfekten Einstellung
ToM
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Impressum ||Datenschutzerklärung
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