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ACE cfg´s leichte Probleme |
FHD-coolj
Teetrinker
 
Dabei seit: 21.02.2008
Beiträge: 41

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| ACE cfg´s leichte Probleme |
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So der andrere Thread war mir zu voll.
muß noch Feinabstimmung machen auf dem Server.
hat fast alles so geklappt wie Ihr es geschrieben habt.
Server ist Hardcore TDM
jetz die Probs
Camperradius muß noch eingestellt werden, müssen sonst wie weit laufen.
hier mal die admin.cfg
// Anti Camping System
//*************************************************************************
**************************************************
// Maximum allowed camping time for non snipers, in seconds (0 = disabled, default = 0)
set ace_anticamp_time "60"
// Minimum distance to move away to escape from camping for non snipers, in COD units (default = 150)
set ace_anticamp_distance "150"
// Maximum allowed camping time for snipers, in seconds (0 = disabled, default = 0)
set ace_anticamp_time_sniper "300"
// Minimum distance to move away to escape from camping for snipers, in COD units (default = 150)
set ace_anticamp_distance_sniper "75"
// Play self camping sound when maxcamptime has been reached
// 0 = off, 1 = on, default = 1
//set ace_campsound "1"
// Time interval between punishments, in seconds (default = 20)
//set ace_anticamp_interval "30"
// Global camping messages, if turned on it will show you and others that you are camping and being punished for it
// 0 = off, 1 = on, default = 1
//set ace_campmsg_global "1"
// Camping msg style, 0 = normal, 1 = tickertap, default = 1
//set ace_campmsgstyle "1"
// Punishments for campers
// 0 = random, any of the following
// 1 = mark camper on compass
// 2 = lose 50% health every 5 seconds
// 3 = farting
// 4 = disable weapon
// 5 = drop weapon, keep in shellshock
// 6 = explode
set ace_anticamp_punishments "3"
// Anti camping works as follows :
// After ace_anticamp_time seconds, the player will get a warning message.
// Then if he's still camping after ace_anticamp_interval seconds, he will receive the punishment.
// If the player moves away, his punishment will stop and he will obviously no longer be considered as a camper.
Nächste ist das ich nicht alle Custom Maps im Voting nicht auswählen kann,manche Maps funtzen garnicht z.B. Balarda, Village.(client absturz)
Manche Maps werden einfach übersprungen z.B. doom_v1 wird geladen kommen tut aber dhc_carethan.
Ace map_fix schon auf den server geladen.(wird doch einfach nur rein kopiert)
hier mal die maprotation.cfg
// Map control settings
//*************************************************************************
**************************************************
// automatically try to fix errors in maprotation. After this has been done the cvar will be set
// to "0" so that it will only run when you start the server or reload your configs.
// 0 = disabled, 1 = enable (once), default = 1
//set ace_fix_maprotation "0"
// use random map rotation
// 0 = disabled, 1 = enable, default = 0
set ace_random_maprotation "0"
// rotate map if server is empty for the set number of minutes
// 0 = disabled, max = 1440, default = 5
set ace_rotate_if_empty "1"
//*************************************************************************
**************************************************
// Endgame mapvoting
//*************************************************************************
**************************************************
//=========================================================================
====================================
// Vote for the next map from 5 random candidates (0 = no, 1 = yes) (default 0)
//
// NOTE! Enabling this will disable random maprotation
//=========================================================================
====================================
set ace_map_vote "1"
// Timout for voting in seconds (min 10, max 180) (default 30)
set ace_mapvote_time "30"
// Make last alternative an option to replay the same map (0 = no, 1 = yes) (default 0)
set ace_mapvote_replay "0"
//=========================================================================
====================================
// NEXT MAP VOTE EXTENSION FEATURES
//
// This feature allows you to use the next map voting option in a different way.
// Next map/gametype will not be chosen from the rotation, but from a list specified by the following dvars :
//
// ace_map_vote_gametypes : set the available gametypes on your server you allow to vote for
// ace_map_vote_<gametype>_maps : for each of the gametype that you have set in ace_map_vote_gametypes, you have to
// specify all the maps that you allow to vote for and that are available for that gametype
//
// This helps to avoid voting for incompatible or unwanted maps/gametypes
// Example :
// set ace_map_vote_gametypes "ctf war dm"
// set ace_map_vote_ctf_maps "mp_bloc mp_strike mp_citystreets mp_overgrown"
// set ace_map_vote_war_maps "mp_vacant mp_countdown mp_bog"
// set ace_map_vote_dm_maps "mp_cargoship mp_shipment mp_showdown mp_convoy"
//
// During map vote, 5 couples of map/gametype will be randomly choosen and proposed to the player.
//
// For instance, with the example above :
// Bloc(war)
// Strike(dm)
// Showdown(war)
// Vacant(ctf)
// Overgrown(dm)
//=========================================================================
====================================
//Example CTF and WAR map voting
//set ace_map_vote_gametypes "ctf war"
//set ace_map_vote_ctf_maps "mp_bloc mp_strike mp_citystreets mp_overgrown mp_showdown mp_countdown mp_cargoship mp_farm"
//set ace_map_vote_war_maps "mp_pipeline mp_bog"
set g_gametype "war"
set sv_mapRotationCurrent ""
//*************************************************************************
**************************************************
// DM -- FREE FOR ALL DEATHMATCH
//*************************************************************************
**************************************************
//set sv_mapRotation "gametype dm map mp_crash_snow map mp_backlot map mp_bloc map mp_bog map mp_cargoship map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_crossfire map mp_farm map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant"
//*************************************************************************
**************************************************
// DOM -- DOMINATION
//*************************************************************************
**************************************************
//set sv_mapRotation "gametype dom map mp_crash_snow map mp_backlot map mp_bloc map mp_bog map mp_cargoship map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_crossfire map mp_farm map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant"
//*************************************************************************
**************************************************
// KOTH -- HEADQUARTERS
//*************************************************************************
**************************************************
//set sv_mapRotation "gametype koth map mp_crash_snow map mp_backlot map mp_bloc map mp_bog map mp_cargoship map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_crossfire map mp_farm map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant"
//*************************************************************************
**************************************************
// SAB -- SABOTAGE
//*************************************************************************
**************************************************
//set sv_mapRotation "gametype sab map mp_crash_snow map mp_backlot map mp_bloc map mp_bog map mp_cargoship map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_crossfire map mp_farm map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant"
//*************************************************************************
**************************************************
// SD -- SEARCH & DESTROY
//*************************************************************************
**************************************************
//set sv_mapRotation "gametype sd map mp_crash_snow map mp_cargoship map mp_backlot map mp_bloc map mp_bog map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_crossfire map mp_farm map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant"
//*************************************************************************
**************************************************
// CTF -- CAPTURE THE FLAG
//*************************************************************************
**************************************************
//set sv_mapRotation "gametype ctf map mp_crash_snow map mp_cargoship map mp_backlot map mp_bloc map mp_bog map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_crossfire map mp_farm map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant"
//*************************************************************************
**************************************************
// CTFB -- CAPTURE THE FLAG BACK
//*************************************************************************
**************************************************
//set sv_mapRotation "gametype ctfb map mp_crash_snow map mp_cargoship map mp_backlot map mp_bloc map mp_bog map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_crossfire map mp_farm map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant"
//*************************************************************************
**************************************************
// HTF -- HOLD THE FLAG
//*************************************************************************
**************************************************
//set sv_mapRotation "gametype htf map mp_crash_snow map mp_cargoship map mp_backlot map mp_bloc map mp_bog map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_crossfire map mp_farm map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant"
//*************************************************************************
**************************************************
// WAR -- TEAM DEATH MATCH
//*************************************************************************
**************************************************
set sv_mapRotation "gametype war map mp_doom_v1 map mp_fruville map mp_stalingrad map mp_villge_dom map mp_stonetown map mp_dhc_carentan map mp_canada map mp_matroska map mp_moh_sfrance_b1 map mp_pk_harbor map mp_moh_stalingrad_final map mp_sharqi"
so noch eins,wenn ich von einer Kiste springe oder eine Treppe runterlaufe kanns passieren das ich sterbe oder mir einiges an Energie abgezogen wird. Regneriert sich auch nicht wieder.
jetzt die health.cfg
// show COD healthbar
// 0 = disable (default),
// 1 = enabled with or without (depending on healthregen settings below) COD4 health regen system!
set ace_healthbar "1"
//*************************************************************************
**************************************************
// Health regeneration
//*************************************************************************
**************************************************
// Use health regeneration (0 = no, 1 = yes) (default 0)
set ace_healthregen "1"
// Use this to override the behaviour of the health regeneration system
//
// Developed by Wanna Ganoush -- www.anarchic-x.com
// More info here: http://www.iwnation.com/Forums/index.php?showtopic=16712
//
// 0 = implements IW's "flmykmodd" model (default)
// 1 = implements IW's "intended" model
// 2 = implements "healing regen limits" model
// 3 = implements "healing regen limits" and "pain"
set ace_regenmethod "1"
//*************************************************************************
**************************************************
// Player maxhealth
//*************************************************************************
**************************************************
set scr_player_maxhealth "30"
//*************************************************************************
**************************************************
// Bleeding (use when healthregen is off)
//*************************************************************************
**************************************************
// when a player is hurt, you can make them bleed, possibly to death!
// 0 = disable, 1 = enabled, default = 0
set ace_bleeding "0"
// start bleeding when health falls to and below?
// min = 1, max = 99, default = 80
//set ace_startbleed "80"
// how much health can the player bleed through?
// 0 = disable, max = 100, default = 100
set ace_maxbleed "30"
// bleed delay, if any other value then 0 is set it overrides the various hitlocation bleed delays
// 0 = scripted hitloc delays, 0.1 to 10 = override bleeddelay in sec., default = 0
set ace_bleeddelay "0"
// bleeding msg's on or off, 0 = off, 1 = on, default = 1
set ace_bleedmsg_global "1"
// bleed message on screen
// 0 = left, above compass (default)
// 1 = centre screen
// 2 = mid bottom
// 3 = tickertap
set ace_bleedmsg "3"
// bleeding pain sounds
// 0 = disabled (default)
//set ace_bleedsound "1"
//*************************************************************************
**************************************************
// Firstaid system
//*************************************************************************
**************************************************
// disable = 0, enable = 1, default = 1
//set ace_firstaid "1"
// player can heal themself
// 0 = disabled (can only heal teammates), 1 = enabled, default = 1
set ace_medicself "0"
// healing shock, gives the player a lil shellshock when getting healed
// 0 = off, 1 = on, default = 0
//set ace_healshock "1"
// set the ammount of first aid kits issued
// min = 0, max = 9, default = 0
set ace_firstaidkits "0"
// when a player is killed, make them drop a health pack (first aid kit) ?
// 0 = disable, 1 = enable, default = 0
set ace_drophealth "0"
// Dropped Healthpack life, this setting will fade out the dropped healthpak after a set time
// 0-999, default = 120 (2 minutes)
//set ace_medifade "120"
// if the players health is maxhealth, allow dropped firstaid kits to be picked up and
// added to the players medi kits, you can set the threshold for from 1 - 9 kits,
// i.e. if this is set to 5, if the player has 6 medi kits, it won't add another unless
// the number of kits he has falls to 4....this option requires drop health to be enabled!
// 0 = disable, max = 9, default = 0
set ace_firstaidpickup "0"
// minimum heal in health points
// min = 0, max = scr_player_maxhealth - 1, default = 40
//set ace_minheal "50"
// maximum heal in health points (set higher then mininum!)
// min = minimum health points, max = scr_player_maxhealth, default = minimum health points + 1
set ace_maxheal "100"
// show injured players
// 0 = disable, 1 = enable, default = 0
set ace_showinjp "1"
// if showing injured players, flash icon on compass to show injured player (ping) in seconds
// min = 3, max 60, default = 3
//set ace_showinjptime "3"
// set the level of health on which the player will be shown on compass
// min = 0, max = 100, default = 80
set ace_medicall "60"
// healing ability is lost for causing damage to team mates, in seconds
// 0 = disable, max = 60, default = 30
set ace_revokeonth "10"
// firstaid system messages
// 0 = left, above compass (default)
// 1 = centre screen
// 2 = scroll text area centre top
//set ace_firstaidmsg "0"
// message informing health packs left
// 0 = disable, 1 = enable (centre screen)
set ace_firstaidkitmsg "1"
// give a scorepoint to the player who heals a teammate
// 0 = off, 1 = on, default = 0
set ace_healselfscore "0"
//give a scorepoint to the team if a player heals a teammate
// 0 = off, 1 = on, default = 0
set ace_healteamscore "0
so ich weiß das ist viel aber was soll ich machen
Gruß FHD-coolj
Dieser Beitrag wurde 1 mal editiert, zum letzten Mal von FHD-coolj: 28.02.2008 08:21.
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oha coolj, entschuldige!!
Dein thread wurde irgendwie zum Selbstläufer, ich schau mal ob ich das ein bissle auseinander dividiert bekomme.
Erledigt; habs geteilt und hoffentlich nichts übersehen.
Weiter gehts wie gehabt mit der Einrichtung eures ACEs hier:
Clan braucht Hilfe ACE Mod 1.7
__________________ "Mögest du in interessanten Zeiten leben"
Rincewind, Zaubberer
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