Map HHK Castle (mp_hhk_castle2) |
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Steht das in Deinem Zone File drin??
Code angehängt. Klicke hier zum Ein-/Ausblenden
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xmodel,body_mp_usmc_woodland_assault
xmodel,viewhands_sas_woodland
xmodel,body_mp_usmc_woodland_recon
xmodel,body_mp_usmc_woodland_sniper
xmodel,head_mp_usmc_ghillie
xmodel,viewhands_marine_sniper
xmodel,body_mp_usmc_woodland_specops
xmodel,body_mp_usmc_woodland_support
xmodel,body_mp_opforce_assault
xmodel,head_mp_opforce_headwrap
xmodel,viewhands_op_force
xmodel,body_mp_opforce_cqb
xmodel,head_mp_opforce_gasmask
xmodel,body_mp_opforce_sniper
xmodel,head_mp_opforce_ghillie
xmodel,body_mp_opforce_eningeer
xmodel,body_mp_opforce_support
xmodel,head_mp_opforce_3hole_mask |
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ToM
__________________

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-=HHK=-Rivoid
Hat kein Zuhause
   
Dabei seit: 10.01.2010
Beiträge: 87

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Das gibts doch nicht
Zonefile:
ignore,code_post_gfx_mp
ignore,common_mp
ignore,localized_code_post_gfx_mp
ignore,localized_common_mp
col_map_mp,maps/mp/mp_hhk_castle2.d3dbsp
rawfile,maps/mp/mp_hhk_castle2.gsc
impactfx,mp_hhk_castle2
sound,common,mp_hhk_castle2,!all_mp
sound,generic,mp_hhk_castle2,!all_mp
sound,voiceovers,mp_hhk_castle2,!all_mp
sound,multiplayer,mp_hhk_castle2,!all_mp
rawfile,maps/mp/_explosive_barrels.gsc
xmodel,weapon_saw_MG_setup
xmodel,vehicle_80s_hatch1_yel_destroyed
xmodel,vehicle_80s_hatch1_yel_hood
xmodel,vehicle_80s_hatch1_yel_door_lf
xmodel,vehicle_80s_hatch1_yel_door_rf
xmodel,vehicle_80s_hatch1_glass_f
xmodel,vehicle_80s_hatch1_glass_f_dam
xmodel,vehicle_80s_hatch1_glass_b
xmodel,vehicle_80s_hatch1_glass_b_dam
xmodel,vehicle_80s_hatch1_glass_lf
xmodel,vehicle_80s_hatch1_glass_lf_dam
xmodel,vehicle_80s_hatch1_glass_rf
xmodel,vehicle_80s_hatch1_glass_rf_dam
xmodel,vehicle_80s_hatch1_glass_lb
xmodel,vehicle_80s_hatch1_glass_lb_dam
xmodel,vehicle_80s_hatch1_glass_rb
xmodel,vehicle_80s_hatch1_glass_rb_dam
xmodel,vehicle_80s_hatch1_yel_light_lf
xmodel,vehicle_80s_hatch1_yel_light_lf_dam
xmodel,vehicle_80s_hatch1_yel_light_rf
xmodel,vehicle_80s_hatch1_yel_light_rf_dam
xmodel,vehicle_80s_hatch1_yel_light_lb
xmodel,vehicle_80s_hatch1_yel_light_lb_dam
xmodel,vehicle_80s_hatch1_yel_light_rb
xmodel,vehicle_80s_hatch1_yel_light_rb_dam
xmodel,vehicle_80s_hatch1_yel_bumper_f
xmodel,vehicle_80s_hatch1_yel_bumper_b
xmodel,vehicle_80s_hatch1_yel_mirror_l
xmodel,vehicle_80s_hatch1_yel_mirror_r
xmodel,vehicle_80s_hatch1_tan_destroyed
xmodel,vehicle_80s_hatch1_tan_hood
xmodel,vehicle_80s_hatch1_tan_door_lf
xmodel,vehicle_80s_hatch1_tan_door_rf
xmodel,vehicle_80s_hatch1_tan_light_lf
xmodel,vehicle_80s_hatch1_tan_light_lf_dam
xmodel,vehicle_80s_hatch1_tan_light_rf
xmodel,vehicle_80s_hatch1_tan_light_rf_dam
xmodel,vehicle_80s_hatch1_tan_light_lb
xmodel,vehicle_80s_hatch1_tan_light_lb_dam
xmodel,vehicle_80s_hatch1_tan_light_rb
xmodel,vehicle_80s_hatch1_tan_light_rb_dam
xmodel,vehicle_80s_hatch1_tan_bumper_f
xmodel,vehicle_80s_hatch1_tan_bumper_b
xmodel,vehicle_80s_hatch1_tan_mirror_l
xmodel,vehicle_80s_hatch1_tan_mirror_r
xmodel,vehicle_80s_hatch1_red_destroyed
xmodel,vehicle_80s_hatch1_red_hood
xmodel,vehicle_80s_hatch1_red_door_lf
xmodel,vehicle_80s_hatch1_red_door_rf
xmodel,vehicle_80s_hatch1_red_light_lf
xmodel,vehicle_80s_hatch1_red_light_lf_dam
xmodel,vehicle_80s_hatch1_red_light_rf
xmodel,vehicle_80s_hatch1_red_light_rf_dam
xmodel,vehicle_80s_hatch1_red_light_lb
xmodel,vehicle_80s_hatch1_red_light_lb_dam
xmodel,vehicle_80s_hatch1_red_light_rb
xmodel,vehicle_80s_hatch1_red_light_rb_dam
xmodel,vehicle_80s_hatch1_red_bumper_f
xmodel,vehicle_80s_hatch1_red_bumper_b
xmodel,vehicle_80s_hatch1_red_mirror_l
xmodel,vehicle_80s_hatch1_red_mirror_r
xmodel,com_barrel_piece
xmodel,com_barrel_piece2
xmodel,body_mp_usmc_specops
xmodel,head_mp_usmc_tactical_mich_stripes_nomex
xmodel,body_mp_usmc_sniper
xmodel,head_mp_usmc_tactical_baseball_cap
xmodel,body_mp_usmc_recon
xmodel,head_mp_usmc_nomex
xmodel,body_mp_usmc_assault
xmodel,head_mp_usmc_tactical_mich
xmodel,body_mp_usmc_support
xmodel,head_mp_usmc_shaved_head
xmodel,body_mp_arab_regular_cqb
xmodel,head_mp_arab_regular_headwrap
xmodel,viewhands_desert_opfor
xmodel,body_mp_arab_regular_sniper
xmodel,head_mp_arab_regular_sadiq
xmodel,body_mp_arab_regular_engineer
xmodel,head_mp_arab_regular_ski_mask
xmodel,body_mp_arab_regular_assault
xmodel,head_mp_arab_regular_suren
xmodel,body_mp_arab_regular_support
xmodel,head_mp_arab_regular_asad
fx,explosions/powerline_runner
fx,dust/dust_wind_slow_yel_loop
fx,weather/fog_fxbox
fx,smoke/battlefield_smokebank_bog_a
fx,smoke/car_damage_whitesmoke
fx,smoke/car_damage_blacksmoke
fx,smoke/car_damage_blacksmoke_fire
fx,props/car_glass_large
fx,props/car_glass_med
fx,props/car_glass_headlight
fx,props/car_glass_brakelight
fx,fire/firelp_barrel_pm
fx,misc/lighthaze
fx,fire/firelp_med_pm_nodistort
fx,fire/tire_fire_med
fx,props/barrel_ignite
fx,props/barrel_fire_top
rawfile,vision/mp_hhk_castle2.vision
rawfile,minimap.cfg
material,compass_map_mp_hhk_castle2
Kann jemand helfen ich weiß echt nicht mehr weiter????
__________________ Maps: rivoid.com
Blog: rivoid-hq.de
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Auf die schnelle finde ich die Errormeldungen nicht in Deinem ZoneFile, trage diese (Posting weiter oben) in das Zonefile ein und kompiliere neu.
Darfsch au gern die neue Version zum Test wieder hergeben
ToM
__________________

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Ja, habs mit den Mods, die Fehler hatten, erneut versucht. Ergebnis: sie läuft. Du kannsch se beruhigt releasen
ToM
__________________

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Ist jetzt eine minimap dabei?
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Cool, danke für die Mühe.
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yoda
Böser Admin
Dabei seit: 21.01.2004
Beiträge: 12.269

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Hab sie eben mit in die DL-Datenbank eingetragen:
Maptest HHK Castle
Danke für´s Posten!
__________________ "Fürs Internet sollte das Baumhaus-Prinzip gelten:
Wer zu alt ist, um ohne Hilfe reinzukommen, soll uns darin auch keine Vorschriften machen."
Diskutiere nie mit einem Idioten - zuerst zwingt er Dich auf sein Niveau herab und dann schlägt er Dich mit Erfahrung...
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